valaukgaming

Arma2 Building Loot Class, works with AiA,CUP maps

10 posts in this topic

Posted (edited)

Hello community,

My name is Valauk, a map Editor and streamer from Australia, and this is my passion project.

Over the past couple of months i have been trying to find that perfect sever to play and with severs shutting down to under performance of other severs myself and some community members have decided to start and host a passion project sever.

One of the issues we have encountered so far is the lack of loot class's being shared that supports maps such as Chernarus, Esseker and all other maps supported with AiA or CuP.

Below you can find the tables that i have complied so far, there may be some buildings missing and i will add these as i discover them, also in the future i will be checking map assets files for structures that are not on Chernarus by default and adding those.

 

Spoiler


    //Class loot tables for map assets on Chernarus and all AiA, CUP maps
    //Special thanks to maca134 for his Arma 3 - M3Editor, Spear for updating the original tool by Eichi, maca for their loot position script and Johnson11B2P for his teleport function. 
    //Apologizes in advance, there may be some buildings that are still missing a loot spawn i will update this over time as i discover them
    //
    //Will be going in with editor at a later stage to include all Arma2 buildings
    //
    //For all questions please email me at valuakgaming@gmail.com
    //
    //Change log
    // v1.0 - Default Arma 2 Buildings added using Chernarus   

    class Land_Ss_hangar  //Arma 2 building
    {
        table = "Military";
        positions[] = {{-11.6875, -7.59375, -5.87253}, {10.8643, 10.8623, -5.87253}, {9.45996, -7.06055, -5.87253}, {-8.25684, 12.8994, -5.87253}};
    };
    
    class Land_Mil_Barracks_i  //Arma 2 building
    {
        table = "Military";
        positions[] = {{5.12012, -1.7373, -1.09824}, {-4.85986, -0.93457, -1.09824}, {1.62402, 2.10938, -1.09824}, {-7.90967, -1.89258, -1.09824}, {-1.62207, -0.856445, -1.09824}, {1.66748, -1.19922, -1.09824}, {8.48584, 2.08008, -1.32767}, {5.31592, 2.13184, -1.09824}, {-6.63818, 2.06055, -1.09824}};
    };
    
    class Land_Hlidac_budka  //Arma 2 building
    {
        table = "Military";
    positions[] = {{-1.13062, 0.719727, -0.78363}};
    };
    
    class Land_Vez //Arma 2 building
    {
        table = "Military";
    positions[] = {{-0.0712891, 0.960449, 1.36331}};
    };

        
    class Land_a_stationhouse //Arma 2 building
    {
        table = "Military";
    positions[] = {{-3.59229, -6.02734, -4.6489}, {-1.69141, -7.79492, -9.47058}, {14.0068, 2.0332, -9.47058}, {17.8848, -5.42773, -9.47058}, {-1.59326, -7.91797, -0.0437927}, {-1.3916, -6.87598, 4.41138}, {1.96143, -0.527344, -9.47058}};
    };
    
    class Land_Mil_ControlTower //Arma 2 building
    {
            table = "Military";
    positions[] = {{-0.0849609, 1.46973, -1.05695}, {3.80273, -0.116211, -1.0687}, {4.25293, 6.01611, -1.05695}, {6.86133, 2.7041, -1.0687}, {9.62207, 2.08301, -1.05695},  {9.53418, 4.43945, -9.62869}, {2.78809, 4.41699, -5.46371}, {5.37891, -3.99854, -1.05695}};
    };
    
        class Land_NAV_Lighthouse //Arma 2 building
    {
        table = "Tourist";
    positions[] = {{-0.0666504, -1.125, 2.41912}};
    };

    class Land_NAV_Lighthouse //Arma 2 building
    {
        table = "Tourist";
    positions[] = {{1.7373, 0.853516, 8.76694}, {1.33105, 0.795898, 16.8498}, {0.455078, -1.07666, -2.8364}};
    };
    
    class Land_A_Castle_Gate //Arma 2 building
    {
        table = "Tourist";
    positions[] = {{5.1748, 1.55029, -2.94867}};
    
    class Land_A_Hospital //Arma 2 building
    {
        table = "Medical";
    positions[] = {{8.95557, -3.39966, -7.33966}, {0.192871, -1.23413, -7.33966}, {-12.2339, -2.72729, -7.33966}};
    };
        
    class Land_Repair_center //Arma 2 building
    {
        table = "VehicleService";
    positions[] = {{-2.87305, 2.8208, -1.52844}};
    };
         
    class Land_A_FuelStation_Shed //Arma 2 building
    {
        table = "VehicleService";
    positions[] = {{-7.10645, 1.4585, -2.84543}, {0.00195313, -2.04443, -2.8454}, {-4.76465, -4.56738, -0.557556}};
    };
    
    class Land_A_FuelStation_Build //Arma 2 building
    {
        table = "VehicleService";
    positions[] = {{0.143311, 1.10352, -1.57458}};
    };
     
    class Land_HouseV_1L1 //Arma 2 building
    {
        table = "CivillianLowerClass";
    positions[] = {{-0.107422, 5.80054, -1.10619}};
    };
 
    class Land_houseV_2T2 //Arma 2 building
    {
        table = "CivillianLowerClass";
    positions[] = {{-3.4375, 1.12109, -4.03522}};
    };

    class Land_HouseV_1I1 //Arma 2 building
    {
        table = "CivillianLowerClass";
    positions[] = {{0.302734, -2.05469, -2.82256}};
    };

    class Land_PowLines_WoodL //Arma 2 building
    {
        table = "CivillianLowerClass";
    positions[] = {{10.6494, 0.648193, -3.37357}};
    };

    class Land_HouseV2_05 //Arma 2 building
    {
        table = "CivillianLowerClass";
    positions[] = {{-3.72021, -0.360352, -2.93637}};
    };
            
    class Land_Panelak //Arma 2 building
    {
        table = "CivillianLowerClass";
    positions[] = {{-2.66895, -1.46338, 2.77145}, {3.47412, 2.67285, 0.0714235}, {-5.32373, 3.28711, 0.0714235}, {2.81299, -0.82373, 0.0714235}, {-3.11768, -5.20801, 0.0714226}, {5.56982, -0.410156, 0.0714235}, {-4.2959, 3.83154, 2.77145}, {4.6604, 3.31152, 2.77145}, {5.31079, -4.20801, 2.77145}, {6.25879, -0.278809, 2.77145}, {3.33057, -5.69043, 0.0714235}, {-3.44141, -5.60693, 2.77145}, {2.99341, -0.78418, 2.77145}, {3.04443, -4.64209, 2.77145}};
    };
    
    class Land_Panelak2 //Arma 2 building
    {
        table = "CivillianLowerClass";
    positions[] = {{6.75195, -4.03516, 5.43665}, {6.04736, -3.6626, 8.32585}, {0.646973, 4.36035, -1.37137}, {0.518555, 4.21191, 4.05244}, {-5.05591, -5.38086, 8.32585}, {0.473145, 3.77832, 1.32864}, {2.54248, -0.0859375, 5.43665}, {3.40576, -4.14746, 5.43665}, {-6.51953, 2.28516, 8.32585}, {3.2124, 3.2666, 5.43665}, {5.91162, -1.45288, 5.68777}, {2.771, -2.35278, 8.57697}};
    };
     
    class Land_HouseV2_03B //Arma 2 building
    {
        table = "CivillianUpperClass";
    positions[] = {{0.208008, -8.84961, -5.49231}, {8.03467, 1.08203, -5.48694}};
    };
 
    class Land_Psi_bouda //Arma 2 building
    {
        table = "CivillianUpperClass";
    positions[] = {{1.34473, -4.42969, 0.341339}};
    };
    
    class Land_HouseV2_01B //Arma 2 building
    {
        table = "CivillianUpperClass";
    positions[] = {{-3.31665, -3.0752, -5.42072}};
    };

    class Land_HouseV_1I4 //Arma 2 building
    {
        table = "CivillianUpperClass";
    positions[] = {{-0.273438, -4.55151, -2.76816}, {-0.271484, 3.45801, -2.71942}, {-3.92285, -2.04102, -2.76526}};
    };

    class Land_HouseV_2L //Arma 2 building
    {
        table = "CivillianUpperClass";
    positions[] = {{4.54419, 1.87305, -3.92705}};
    };
    
    class Land_HouseV2_02_Interier //Arma 2 building
    {
        table = "CivillianUpperClass";
    positions[] = {{-6.47925, 5.71191, -5.53067}, {0.126465, 2.23047, -5.53067}, {-4.36304, -0.15918, -5.53067}, {4.69092, 5.30273, -5.53067}, {7.99487, -0.736328, -5.53067}};
    };
    
    class Land_HouseV2_04_interier //Arma 2 building
    {
        table = "CivillianUpperClass";
    positions[] = {{1.68066, 4.0249, -5.73941}, {-3.66602, 4.51611, -5.73926}, {6.91406, 2.11475, -5.74051}};
    };
    
    class Land_A_Office01 //Arma 2 building
    {
        table = "CivillianUpperClass";
    positions[] = {{-6.76733, 5.03418, -2.02802}, {2.58008, 5.76465, -2.02802}, {-2.20996, 4.36426, 0.471985}, {9.25342, 4.58008, -4.52802}, {1.92896, 6.04199, -4.52802}};
    };
            
    class Land_Church_03 //Arma 2 building
    {
        table = "CivillianUpperClass";
    positions[] = {10.0747, -0.820313, -13.7548}, {-1.60718, -5.92871, -14.3026}, {5.19409, 6.38867, -14.3016}};
    }
    
    class Land_Misc_deerstand //Arma 2 building
    {
        table = "CivillianUpperClass";
    positions[] = {{-0.491211, -0.810547, 1.08539}, {0.643555, 0.319336, 1.08539}, {0.704102, -1.18262, 1.08539}};
    }
      
    class Land_A_GeneralStore_01a //Arma 2 building
    {
        table = "Shop";
    positions[] = {{11.4668, 8.48438, -1.20154}, {11.3176, 2.0293, -1.20154}, {5.6438, 8.49512, -1.20154}, {-7.02905, 7.89941, -1.20154}, {-7.16162, 1.4248, -1.20154}, {2.9458, 2.32422, -1.20154}, {12.1079, -3.52344, -1.20154}, {-1.56226, -2.11035, -1.20151}, {-6.25342, -3.18848, -1.20154}, {2.94189, -4.42676, -1.20151}};
    };
     
    class Land_Ind_Workshop01_04 //Arma 2 building
    {
        table = "Industrial";
    positions[] = {{0.0566406, 3.19531, -1.53085}, {-0.149414, -4.81592, -1.52875}};
    };
    
    class Land_Ind_Workshop01_01 //Arma 2 building
    {
        table = "Industrial";
    positions[] = {{0.765625, -0.626953, -1.29517}};
    };
    
    class Land_Ind_Workshop01_L //Arma 2 building
    {
        table = "Industrial";
    positions[] = {{-1.80713, 3.24316, -1.30453}, {2.14502, -2.97852, -1.31409}};
    };
    
    class Land_Ind_Garage01 //Arma 2 building
    {
        table = "Industrial";
    positions[] = {{0.505859, 0.980469, -1.23203}};
    };
    
    class Land_Hut06 //Arma 2 building
    {
        table = "Industrial";
    positions[] = {{0.257813, 1.07324, -1.56909}};
    };
    
    class Land_Kulna //Arma 2 building
    {
        table = "Industrial";
    positions[] = {{-0.0292969, 1.3916, -1.05414}};
    };
    
    class Land_Shed_W01 //Arma 2 building
    {
        table = "Industrial";
    positions[] = {{-1.7002, -0.279297, -1.40579}};
    };
    
    class Land_Ind_Workshop01_02 //Arma 2 building
    {
        table = "Industrial";
    positions[] = {{0.436035, 0.40332, -1.42786}};
    };
    
    class Land_Stodola_old_open //Arma 2 building
    {
        table = "Industrial";
    positions[] = {{-3.09033, -0.45166, -5.08057}, {-1.84717, 5.98926, -0.99353}, {0.949219, 10.7388, 2.96445}, {3.43018, -10.8672, -5.08057}, {-1.47119, -8.81689, -5.08057}, {4.23877, 1.05371, -5.08057}, {-2.5498, -6.96924, -1.01736}, {1.32129, -10.3999, 2.96448}};
    };
        
    class Land_Stodola_open //Arma 2 building
    {
        table = "Industrial";
    positions[] = {{0.219238, -4.72839, -4.13904}, {-2.33252, 5.23584, -4.12955}};
    };
            
    class Land_A_BuildingWIP //Arma 2 building
    {
        table = "Industrial";
    positions[] = {{-22.1655, 4.375, -6.40783}, {-22.061, -2.10107, -6.4605}, {-13.0605, -7.1001, -6.49466}, {-23.1328, -7.44922, -6.50757}, {-18.5962, -3.32031, 1.49111}, {-22.1396, 1.49316, -2.53182}, {-16.2454, -15.9785, -6.51616}, {-17.3708, -3.5293, 5.40654}, {-21.9832, -8.43848, -2.53184}, {-22.3374, 8.6792, -2.53182}, {-22.1504, 10.9204, -6.45286}, {0.763428, 9.64746, -2.53182}, {-17.4395, 7.78125, 1.49284}, {2.24365, 9.09863, -6.43437}, {7.78662, 0.144531, -6.47386}, {7.09277, 4.24268, -6.42984}, {1.0498, 6.19043, 1.50811}, {1.6582, -3.69043, 1.49214}, {-2.99121, -6.99463, -2.53275}, {14.207, -2.0166, -2.53182}, {0.978027, -6.6875, 5.43087}, {20.0039, 0.415039, -6.53185}, {-0.00585938, 5.19531, 5.45116}};
    };
        
    class Land_Hangar_2 //Arma 2 building
    {
        table = "Factories";
    positions[] = {{7.80713, 5.39453, -2.5632}, {-10.3467, 5.26563, -2.5632}, {10.4692, -4.87305, -2.5632}, {-11.1665, -6.11035, -2.5632}};
    };
    
    class Land_Shed_Ind02 //Arma 2 building
    {
        table = "Factories";
    positions[] = {{-0.704102, 12.0645, -1.27689}, {4.59912, -1.93945, -1.27722}, {-1.82422, -3.91504, -4.62601}, {-0.0439453, 3.19336, -4.62601}, {-3.729, -0.321289, -1.28528}};
    };
    
    class Land_Barn_W_01 //Arma 2 building
    {
        table = "Factories";
    positions[] = {{-2.94336, -15.5039, -2.63092}, {-1.66113, 12.7441, -2.37573}, {3.31152, -4.49121, -2.63281}};
    };
        
    class Land_Barn_Metal //Arma 2 building
    {
        table = "Factories";
    positions[] = {{-5.16504, 18.8345, -5.44212}, {6.41113, -20.7295, -5.44214}, {-6.08789, -19.7676, -5.44215}, {7.54004, 18.6104, -5.44214}};
    };
    
    class Land_Farm_Cowshed_c //Arma 2 building
    {
        table = "Factories";
    positions[] = {{0.672852, 1.84033, -3.12585}, {10.6377, -0.09375, -3.1011}, {6.79492, 6.15015, -3.08765}, {6.56543, -0.00292969, -3.08765}, {8.05762, -0.946289, -3.1011}, {3.77637, -5.50903, -3.08765}};
    };
    

    
    
    


    

    
    
 
 

Thanks goes to Spear for updateing the original tool by Eichi, maca for their loot position script and Johnson11B2P for his teleport function. 

http://www.exilemod.com/topic/389-loot-position-tool/

Thanks to maca123 for his M3Editior.

http://www.exilemod.com/topic/236-m3editor-3d-map-editor/#comment-1078

Valauk out
 

Edited by valaukgaming
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Taking the coordinates from the Arma 2 loot tables works too. That's how I set up the A2 buildings on my server.

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Cheers for that BetterDead i did have that thought but decided to go a the way it would work.

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5 minutes ago, valaukgaming said:

Cheers for that BetterDead i did have that thought but decided to go a the way it would work.

Well, using the coordinates from A2 does work. I haven't encountered any issues with the positions.

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So I tried using this and I keep getting a error and my server wont start, I went over everything and I cant figure out what I did wrong or if its something to do with these classnames?

This is the error I keep getting,

Spoiler

 


 7:19:02 SteamAPI initialization failed. Steam features wont's be accessible!

 7:19:40 Unsupported language English in stringtable

 7:19:40 Item str_dn_2b14 listed twice

 7:19:40 Item str_mn_pg9 listed twice

 7:19:40 Item str_mn_og9 listed twice

 7:19:40 Item str_mn_igla listed twice

 7:19:40 Item str_dn_ags30 listed twice

 7:19:40 Item str_mn_at13 listed twice

 7:19:40 Item str_mn_9k32 listed twice

 7:19:40 Item str_dn_at13 listed twice

 7:19:40 Item str_dn_at13launchersingle listed twice

 7:19:40 Item str_dn_d30 listed twice

 7:19:40 Item str_dn_dshkm listed twice

 7:19:40 Item str_lib_m2_mg listed twice

 7:19:40 Item str_lib_m119 listed twice

 7:19:40 Item str_lib_kord listed twice

 7:19:40 Item str_lib_dshkm listed twice

 7:19:40 Item str_lib_d30 listed twice

 7:19:40 Item str_lib_ags30 listed twice

 7:19:40 Item str_dn_igla_aa_pod_east listed twice

 7:19:40 Item str_dn_igla_twice listed twice

 7:19:40 Item str_dn_kord listed twice

 7:19:40 Item str_dn_kord_low listed twice

 7:19:40 Item str_dn_m119 listed twice

 7:19:40 Item str_dn_tow_tripod listed twice

 7:19:40 Item str_dn_tow listed twice

 7:19:40 Item str_dn_spg9 listed twice

 7:19:40 Item str_dn_m252 listed twice

 7:19:40 Item str_dn_m2hd_minitripod listed twice

 7:19:40 Item str_dn_m2_mg listed twice

 7:19:40 Item str_dn_mk19_tripod listed twice

 7:19:40 Item str_lib_2b14 listed twice

 7:19:40 Item str_lib_at13 listed twice

 7:19:40 Item str_lib_m252 listed twice

 7:19:40 Item str_lib_spg9 listed twice

 7:19:41 Unsupported language English in stringtable

 

This is my file - http://pastebin.com/acQKnp3f

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One question, if I want to do this for a map that no one has defined the loot spawns before, like Panthera, how can I do it?

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7 hours ago, C][G GhostTown™ said:

So I tried using this and I keep getting a error and my server wont start, I went over everything and I cant figure out what I did wrong or if its something to do with these classnames?

This is the error I keep getting,

  Reveal hidden contents

 



 7:19:02 SteamAPI initialization failed. Steam features wont's be accessible!


 7:19:40 Unsupported language English in stringtable


 7:19:40 Item str_dn_2b14 listed twice


 7:19:40 Item str_mn_pg9 listed twice


 7:19:40 Item str_mn_og9 listed twice


 7:19:40 Item str_mn_igla listed twice


 7:19:40 Item str_dn_ags30 listed twice


 7:19:40 Item str_mn_at13 listed twice


 7:19:40 Item str_mn_9k32 listed twice


 7:19:40 Item str_dn_at13 listed twice


 7:19:40 Item str_dn_at13launchersingle listed twice


 7:19:40 Item str_dn_d30 listed twice


 7:19:40 Item str_dn_dshkm listed twice


 7:19:40 Item str_lib_m2_mg listed twice


 7:19:40 Item str_lib_m119 listed twice


 7:19:40 Item str_lib_kord listed twice


 7:19:40 Item str_lib_dshkm listed twice


 7:19:40 Item str_lib_d30 listed twice


 7:19:40 Item str_lib_ags30 listed twice


 7:19:40 Item str_dn_igla_aa_pod_east listed twice


 7:19:40 Item str_dn_igla_twice listed twice


 7:19:40 Item str_dn_kord listed twice


 7:19:40 Item str_dn_kord_low listed twice


 7:19:40 Item str_dn_m119 listed twice


 7:19:40 Item str_dn_tow_tripod listed twice


 7:19:40 Item str_dn_tow listed twice


 7:19:40 Item str_dn_spg9 listed twice


 7:19:40 Item str_dn_m252 listed twice


 7:19:40 Item str_dn_m2hd_minitripod listed twice


 7:19:40 Item str_dn_m2_mg listed twice


 7:19:40 Item str_dn_mk19_tripod listed twice


 7:19:40 Item str_lib_2b14 listed twice


 7:19:40 Item str_lib_at13 listed twice


 7:19:40 Item str_lib_m252 listed twice


 7:19:40 Item str_lib_spg9 listed twice


 7:19:41 Unsupported language English in stringtable

 

This is my file - http://pastebin.com/acQKnp3f

@Ghosttown taking a quick look none of those items are a building, looking those items they seem to be from CUPS, did you try to compile a new loot table to include cup items? if so i would be double checking that to see if items are listed twice, but that is only a punch in the dark as i never en counted that issue.

3 hours ago, SilenceFiction said:

One question, if I want to do this for a map that no one has defined the loot spawns before, like Panthera, how can I do it?

@SilenceFiction best way would be to try and find a Amra2 loot point as BetterDead mention'd otherwise using the above tools you can go threw and make you own, follow the instructions mentioned in those post and you should be sweet

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19 hours ago, valaukgaming said:

@Ghosttown taking a quick look none of those items are a building, looking those items they seem to be from CUPS, did you try to compile a new loot table to include cup items? if so i would be double checking that to see if items are listed twice, but that is only a punch in the dark as i never en counted that issue.

@SilenceFiction best way would be to try and find a Amra2 loot point as BetterDead mention'd otherwise using the above tools you can go threw and make you own, follow the instructions mentioned in those post and you should be sweet

So if there is not loot table available I will have to go through each and every building in the map with the tool? Wow that's a lot of work.

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Yeah like stated before you can use the arma2 loot tables to do it but i haven't tried to get them so not sure the best place to start looking 

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1 hour ago, valaukgaming said:

Yeah like stated before you can use the arma2 loot tables to do it but i haven't tried to get them so not sure the best place to start looking 

I can't find any. :(

Better get to work then...

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