All Activity

This stream auto-updates     

  1. Past hour
  2. kuplion

    Looking for modder

    This is not the correct section to request a modder.
  3. ATU.Lasthope

    Exile role play

    ATU are currently 're doing our servers to fit a role play purpose of a country which has been savaged by a zombie outbreak. But we need the hard working people and dedicated server staff. We currently have 3 moderator roles open but one or the 2 will be given a admin role after a trial period. We are trying to create a community that cares about the players Needs. But what makes us different is that the staff are here to have fun to and not just to have any kind of power or advantages the players. But please be aware we have VERY strict rules on what can and can't be done on the server. So PM us today and we will get back to you asap!
  4. Good to see you around, SDOT! Hope you're well, bud!
  5. Today
  6. KILLER181840

    Looking for modder

    Look for someone to mod my exile sever on survivalservers.com just need help not very good at it lets talk about how we would do this
  7. Chernaruski

    [Updated] ExileReborn - A complete survival package

    It was challenging for someone that have no deep scripting knowledge, but not tough as it may sound. If you know a bit on how things work , just compare your exile files and reborn's. Follow the installation steps, debug as you go and you should be fine.
  8. 厉害救济

    [Updated] ExileReborn - A complete survival package

    thanks .that is must be a tough work
  9. Chernaruski

    [Updated] ExileReborn - A complete survival package

    There is no way I can instruct you properly on how to do the merging. What I did was compare and merge everything , file after file, config after config , init after init. Merging, testing, fixing, merging , testing, fixing and so forth. This way I managed to get it working , well the parts I wanted to work at least. I didn't bother checking the trash loot and ai recruit , since exile have its own loot system and ai "bodyguards" can be spawned with xm8 script. As for the compatibility of infistar and reborn functions , such as bleeding and knock out, still got no solution... Infi support was not very helpful. Only works with Infistar OFF
  10. Sebas

    Max hacks in progress

    good morning, the hack does not work. my player sits down and does nothing. I did not try the grind.
  11. JudgeMental

    Enhanced Movement Mod in Exile (Working!)

    Loved the mod and works like a charm on a heavily modded server, but I had to remove it. I love the mod, but I can't allow my players to "glitch" through buildings. As an example, the mayor house @ Tanoa. People can just climb/jump through windows on the top floor with this mod enabled. If there's a fix to this, I'd love to hear about it.
  12. Sebas

    Max hacks in progress

    THX !!!
  13. @stefan.kueneth DOWNLOAD link still works. check original post
  14. VileAce

    class CfgInteractionModels

    Exactly, TY.
  15. Beowulfv

    class CfgInteractionModels

    All Models end in p3d. I think what you are referring to and what is confusing you are the ones that end like: "barrelwater_f", "barrelwater_grey_f","waterbarrel_f" and so on. What is being done here is they have removed everything from the model that is not the same so that it includes all variants that start the same. So lets say I have: waterbarrel_f_blue.p3d, waterbarrel_f_green.p3d, waterbarrel_f_yellow.p3d I don't want to find ever single one, so I'll remove the color and only use waterbarrel_f so that the server knows I mean every model that begins the same.
  16. Beowulfv

    VehicleTypes

    I don't use Exiles Virtual Garage system, but I'm going to assume they added plane and then air during debug. You could remove Plane and it would still accept planes. The only thing that doesn't register as you would think are Submarines. They are independent from Ship. So you ware left with the following types "Car","Air","Tank","Ship","Submarine"
  17. VileAce

    VehicleTypes

    I am testing my Interaction Menus and I wanted to make sure I understood the classes correctly, what is giving me pause is in the CfgVirtualGarage there is a seperate class for Plane. What does the Air class consist of and what does the Plane class consist of? My understanding was AIr included Helis and Fixed Wing (Planes), if so why in CfgVirtualGarage allowedVehicleTypes[] would it include Plane and Air by default, if Plane was a subset of Air?
  18. VileAce

    class CfgInteractionModels

    In the mission config.cpp the class CfgInteractionModels refers to interactions the can be done with various models (items) on the map. Some of the models include the .p3d extension and others do not. A couple of my models are not working as expected, so I was wondering if the .p3d extension is required.
  19. BrokenNail

    [SOLVED] Towing Mod Wanted

    Thank you all! The mod R3F is on my server and exactly what I was looking for Marking as solved.
  20. 厉害救济

    [Updated] ExileReborn - A complete survival package

    i wonder if you can give me an instruction on how to merge Exilereborn with Exile1.0.4,since Exile has update a lot. i like hardcore survival very much while Exilereborn has been outdate a long time
  21. TroyT

    Building Permission Script

    I'd appreciate it if someone with more script knowledge would look at this an tell me where the problem is. This is a very old outdated script that I forget the origin of. It will allow a player to see if they can plant a flag before going through the motions. It used the old message system and therefore wouldn't work at all. I've changed the responses to the current system. At the moment all I get are the success messages, regardless of proximity to trader/spawn/territory.
  22. Beowulfv

    [SOLVED] Towing Mod Wanted

    Snap, my bad. Didn't even notice it linked to R3F
  23. Sgt Smash

    [SOLVED] Towing Mod Wanted

    Yeah that's why i sent him the link lol It does everything he asked for in the op
  24. BrokenNail

    [SOLVED] Towing Mod Wanted

    Thank you all for the replies, once my server provider is back online and I can modify my server again I will try R3F out
  25. Yesterday
  26. Beowulfv

    Max hacks in progress

    Alright, this should be everything you need to run the full ExAd mod with the latest Exile version. https://github.com/Beowulfv/Full-ExAd-1.0.4
  27. Beowulfv

    Max hacks in progress

    I'll put it together and give you a Github link shortly.
  28. HexicGaming

    DualArms - Two Primary Weapons

    So i know it seems weird to ask about how to uninstall but i tried to remove since after rhs updates some items dont work with this anymore and when i removed it rocket launchers no longer were usable because the 3 key would pull it out. Im just wondering if anyone knows why this is?
  1. Load more activity
  • Newsletter

    Want to keep up to date with all our latest news and information?

    Sign Up