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  1. Past hour
  2. MrNeal

    Flag Hacking 1.0.4

    Hi @ItsDutch I am trying to install FlagHackingExile but can't seem to get it working. One of the issues I have is that each time I put this into the Exile.Ini files, the server will not load. I am using ExtDB3 and have marked out SQL1_INPUTS = 1, 2 (Tried both ways) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Flag Hack Virtual Garage ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [confirmVehicleOwnership] SQL1_1 = SELECT id FROM vehicle WHERE nickname = ? AND territory_id = ? ;;SQL1_INPUTS = 1, 2 OUTPUT = 1 I have this in the returned in the report: 2031. 15:52:51 "ExileServer - MySQL connection error!" 2034. 15:52:51 "ExileServer - MySQL Error: Failed to initialize database protocol: [0,""Failed to Load Protocol""]" Is there anything I could have got wrong in the file installation that could cause the issue? There were a couple of bits I am not 100% sure about: This block goes in the init.sqf at the bottom. { _code = ""; _function = _x select 0; _file = _x select 1; _code = compileFinal (preprocessFileLineNumbers _file); missionNamespace setVariable [_function, _code]; } forEach [ // Server ["ExileServer_object_flag_network_hackFlagRequest","Custom\FlagHacking\ServerFiles\ExileServer_object_flag_network_hackFlagRequest.sqf"], ["ExileServer_object_flag_network_startFlagHackRequest","Custom\FlagHacking\ServerFiles\ExileServer_object_flag_network_startFlagHackRequest.sqf"], ["ExileServer_object_flag_network_updateFlagHackAttemptRequest","Custom\FlagHacking\ServerFiles\ExileServer_object_flag_network_updateFlagHackAttemptRequest.sqf"], // Client ["ExileClient_action_hackFlag_aborted","Custom\FlagHacking\ClientFiles\ExileClient_action_hackFlag_aborted.sqf"], ["ExileClient_action_hackFlag_completed","Custom\FlagHacking\ClientFiles\ExileClient_action_hackFlag_completed.sqf"], ["ExileClient_action_hackFlag_condition","Custom\FlagHacking\ClientFiles\ExileClient_action_hackFlag_condition.sqf"], ["ExileClient_action_hackFlag_duration","Custom\FlagHacking\ClientFiles\ExileClient_action_hackFlag_duration.sqf"], ["ExileClient_action_hackFlag_failChance","Custom\FlagHacking\ClientFiles\ExileClient_action_hackFlag_failChance.sqf"], ["ExileClient_action_hackFlag_failed","Custom\FlagHacking\ClientFiles\ExileClient_action_hackFlag_failed.sqf"] ]; Add to class class CfgNetworkMessages is in my description.ext file, is that correct?
  3. Whitey

    Wire Transfer Script

    The Script works fine but only for Admins. For our Players, the Window opens briefly and closees immediately. I use Infistar. Do i have an ID whitelist? And if so whitch ones? Lg Whitey.
  4. Today
  5. Overside

    [EXILE] DAY-ZOZO

    http://a3.launcher.eu/profile/server/59aab5392a0c37b636b4820303dd60c5
  6. Beowulfv

    custom spawn load out help

    @Brenner I know there are a few ways to do it as player creation calls to a few different SQF files. I also know my method works as I still use it to this day. But like I said I know there is more than one way of doing things which is why I linked a few other examples. Use what works for you, and don't worry about the rest is usually my approach to everything.
  7. chaveezy

    Exile 1.0.4 Bugs Megathread !! READ THE RULES!!

    Outstanding!! Thank you so much @BaroN , I looked through the content and didn't see this one, just some fixes that Alexis put in. This solved it!
  8. chaveezy

    *NEW AND IMPROVED* Sell Crates At Wastedump for R3F

    Hello! I'm getting a bunch of script errors with this when I sell now (just updated to the latest version). I merged the files as instructed and placed the pbo in the @ExileServer/addons directory. Seems to be hinging around line 57, which calls private _cargo = _crate call ExileClient_util_containerCargo_list Let me know if there's a fix for this. Thank you!
  9. Brenner

    custom spawn load out help

    I have used ExileServer_object_player_createBambi.sqf link below: https://pastebin.com/TMC7Hwft Inside that file you will see Between those two you can edit loadouts for each respect level (systemchat command is commented out because for some reason it does not work on my server, if anyone can help with that I would appreciate it) Next: Un-pbo your Exile.Mapname.pbo in mpmissions folder with pbo manager (or whatever you use for unpacking .pbo's). You can create a separate folder inside extracted folder (or two), for example Custom\RespectLoadouts and put the file from the link above to that folder. Than go back two folders to the folder where you have created Custom folder (or just enter extracted folder again) and open config.cpp with Notepad++ or whatever application you use for editing scripts and configs.(unless you have a separate CustomCode.cpp or hpp) Once the config is opened find (Ctrl+F in Notepad++) Inside the brackets (but not inside /* and */) add So it looks like this (you can delete the instructions inside the /* and */ if you want): Or if you used some other location in Exile.Yourmission folder, make sure you correct the path to file in the CfgExileCustomCode. Save file and repack the Exile.Yourmap folder to Exile.Yourmap.pbo and you are good to go. P.S. I like to doubleclick the newly created .pbo (just to open it without extracting) and check if the $PREFFIX$ is inside, if it is not I copy it manually (CTRL+C) from the extracted folder, and paste it in opened .pbo with Ctrl+V. @Beowulfv will try to integrate this into ExileServer_object_player_network_createPlayerRequest again, tried it once, for some reason it did not work (there also is a high possibility I messed up something in the process, was really late when I did it XD)
  10. Beowulfv

    custom spawn load out help

    I call my in ExileServer_object_player_network_createPlayerRequest. I was just point to those for examples. If they don't work you can do something like this: This is a shorten version.
  11. Beowulfv

    custom spawn load out help

    In your mission config. class CfgExileCustomCode { ExileServer_object_player_network_createPlayerRequest = "overwrites\ExileServer_object_player_network_createPlayerRequest.sqf"; }; Just place the file location in the quotation marks.
  12. M6mal

    DMS - Defent's Mission System

    Got it working now with a persistant vehicle with pincode given aswell in win message
  13. MrNeal

    [Updated] R3F Logistics Exile (with CUP)

    Hi @aussie battler I am also having an issue where AI captured / Mission won vehicles are despawning, Is this an existing file or does it need to go in R3F somewhere? Thanks in advance
  14. XcaptharlockX

    custom spawn load out help

    thank you for your response would it be possible to go into the steps for implementing this override? would it be something like creating a new file with the override in it then adding #include "override.sqf" in the config.cpp if this is incorrect could I trouble you for an explanation if you have time.
  15. BaroN

    Exile 1.0.4 Bugs Megathread !! READ THE RULES!!

    relatively sure this is already posted here somewhere but, here's the working version of the file: /** * ExileClient_util_string_trim * * Exile Mod * www.exilemod.com * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ private["_input", "_inputLetters", "_inputLength", "_leftStartPosition", "_rightEndPosition", "_output", "_whitespaceCharacters", "_i", "_letter"]; _input = _this; _inputLetters = toArray _input; _inputLength = count _inputLetters; _leftStartPosition = 0; _rightEndPosition = _inputLength; _output = ""; _whitespaceCharacters = [9, 10, 13, 32]; // TAB, CR, LF, SPACE // Find first position of non-whitespace from the beginning for [{_i=0}, {_i<_inputLength}, {_i=_i+1}] do { _letter = _inputLetters select _i; if !(_letter in _whitespaceCharacters) exitWith { _leftStartPosition = _i; }; }; // Find last position of non-whitespace at the end for [{_i=_inputLength-1}, {_i>=0}, {_i=_i-1}] do { _letter = _inputLetters select _i; if !(_letter in _whitespaceCharacters) exitWith { _rightEndPosition = _i + 1; }; }; if (_leftStartPosition > 0 || _rightEndPosition < _inputLength) then { _output = toString (_inputLetters select [_leftStartPosition, _rightEndPosition - _leftStartPosition]); } else { _output = _input; }; _output
  16. Brenner

    custom spawn load out help

    Where would be the proper place to place respect loadouts, in ExileServer_object_player_network_createPlayerRequest or ExileServer_object_player_createBambi.sqf? (for some reason I could not get it to work in ExileServer_object_player_network_createPlayerRequest, while in createBambi works just fine)
  17. Brenner

    [Release] 29 Dynamic DMS Missions

    Thanks. It usually happens when pasting code here, on forum, without pasting it as a plain text. Than someone copies it along with sometimes "invisible" chars, and wrecks his server Pastebin or github are better alternatives, and easier to download.
  18. chaveezy

    Exile 1.0.4 Bugs Megathread !! READ THE RULES!!

    Did anyone ever figure out a fix for this undefined variable in expression on line 31 of ExileClient_util_string_trim.sqf? This happens on store only, vehicle stores okay, just trying to clean up errors. /** * ExileClient_util_string_trim * * Exile Mod * www.exilemod.com * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ private["_input", "_inputLetters", "_inputLength", "_leftStartPosition", "_rightEndPosition", "_output", "_whitespaceCharacters", "_i", "_letter"]; _input = _this; _inputLetters = toArray _input; _inputLength = count _inputLetters; _leftStartPosition = 0; _rightEndPosition = _inputLength; _output = ""; _whitespaceCharacters = [9, 10, 13, 32]; for "_i" from 0 to _inputLength do { _letter = _inputLetters select _i; if !(_letter in _whitespaceCharacters) exitWith { _leftStartPosition = _i; }; }; for "_i" from _inputLength to 0 step -1 do { _letter = _inputLetters select _i; if !(_letter in _whitespaceCharacters) exitWith { _rightEndPosition = _i + 1; }; }; if (_leftStartPosition > 0 || _rightEndPosition < _inputLength) then { _output = toString (_inputLetters select [_leftStartPosition, _rightEndPosition - _leftStartPosition]); } else { _output = _input; }; _output
  19. Beowulfv

    custom spawn load out help

    You want to create an overwrite for ExileServer_object_player_network_createPlayerRequest. You could do something like this: /** * ExileServer_object_player_network_createPlayerRequest * * Exile Mod * www.exilemod.com * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ private["_sessionID", "_parameters", "_requestingPlayer", "_spawnLocationMarkerName", "_playerUID", "_accountData", "_bambiPlayer", "_cargoType"]; _sessionID = _this select 0; _parameters = _this select 1; _requestingPlayer = _sessionID call ExileServer_system_session_getPlayerObject; try { if (isNull _requestingPlayer) then { throw format ["Session %1 requested a bambi character, but doesn't have a player object. Hacker or Monday?", _sessionID]; }; _spawnLocationMarkerName = _parameters select 0; _playerUID = getPlayerUID _requestingPlayer; if(_playerUID isEqualTo "")then { throw format ["Player: '%1' has no player UID. Arma/Steam sucks!.",name _requestingPlayer]; }; _accountData = format["getAccountStats:%1", _playerUID] call ExileServer_system_database_query_selectSingle; _bambiPlayer = (createGroup independent) createUnit ["Exile_Unit_Player", [0,0,0], [], 0, "CAN_COLLIDE"]; removeHeadgear _bambiPlayer; { _cargoType = _x call ExileClient_util_cargo_getType; switch (_cargoType) do { case 1: { _bambiPlayer addItem _x; }; case 2: { _bambiPlayer addWeaponGlobal _x; }; case 3: { _bambiPlayer addBackpackGlobal _x; }; case 4: { _bambiPlayer linkItem _x; }; default { _bambiPlayer addItem _x; }; }; } forEach getArray(configFile >> "CfgSettings" >> "BambiSettings" >> "loadOut"); _bambiplayer forceAddUniform "Exile_Uniform_Woodland"; _bambiplayer addHeadgear "H_Booniehat_oli"; _bambiplayer addVest "V_Rangemaster_belt"; _bambiplayer addBackpack "B_Carryall_oli"; _bambiplayer addItemToUniform "Exile_Item_DuctTape"; _bambiplayer addItemToUniform "Exile_Item_PlasticBottleFreshWater"; _bambiplayer addItemToUniform "Exile_Item_Noodles"; _bambiplayer addItem "Exile_Item_Bandage"; _bambiplayer addItem "Exile_Item_CanOpener"; [_bambiplayer, "Exile_Weapon_Makarov",3] call BIS_fnc_addWeapon; [_sessionID, _requestingPlayer, _spawnLocationMarkerName, _bambiPlayer, _accountData] call ExileServer_object_player_createBambi; } catch { _exception call ExileServer_util_log; }; Or if you are trying to set respect loadouts you can use this: Or this: Or the various other scripts that are out there that do the same thing.
  20. Beowulfv

    Missing tbb.dll file?

    do you mean tbbmalloc.dll?
  21. Yesterday
  22. omskj

    Missing tbb.dll file?

    Hey, I want to install an Exile-Server on Debian and I saw, that there is no tbb.dll file in the Exile-Server folder (that you can download). In my tutorial they say i need to copy them into an other folder. Is there any download where I can get it from? The tutorial: https://native-network.net/forum/thread/288-howto-how-to-install-exilemod-on-arma-3-server/
  23. Mananator

    [Release] 29 Dynamic DMS Missions

    Wow, thank you so much! I thought I was going to go crazy from staring at it so many times and not seeing anything . Pretty new to this, so thanks for teaching me something new!
  24. SleePyHollow150

    Unknown Issue Causing Server Crash

    As @TroyT said. As for CBA, I just downloaded it off their website and searched for ammo1. I'm sure if you do the same you'll get the same results.
  25. TroyT

    Unknown Issue Causing Server Crash

    Advanced Rap and Urban Rap can be added either way. We have them installed as optional server mods. If the player doesn't have them loaded, they still get the functionality, but not the custom sounds. Advanced Towing can actually be added to the mission file, or either way listed above. InfiStar and it's accompanying apps can be loaded as either mods or as addons. There's no difference in functionality. Chris just recommends picking one way and using it for all of his apps.
  26. (SAD) Sickpuppy

    Base Painting from Shix.

    Can you provide a link so I can purchase the script
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