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  1. Today
  2. Mananator

    [Release] 29 Dynamic DMS Missions

    Wow, thank you so much! I thought I was going to go crazy from staring at it so many times and not seeing anything . Pretty new to this, so thanks for teaching me something new!
  3. SleePyHollow150

    Unknown Issue Causing Server Crash

    As @TroyT said. As for CBA, I just downloaded it off their website and searched for ammo1. I'm sure if you do the same you'll get the same results.
  4. TroyT

    Unknown Issue Causing Server Crash

    Advanced Rap and Urban Rap can be added either way. We have them installed as optional server mods. If the player doesn't have them loaded, they still get the functionality, but not the custom sounds. Advanced Towing can actually be added to the mission file, or either way listed above. InfiStar and it's accompanying apps can be loaded as either mods or as addons. There's no difference in functionality. Chris just recommends picking one way and using it for all of his apps.
  5. (SAD) Sickpuppy

    Base Painting from Shix.

    Can you provide a link so I can purchase the script
  6. Brenner

    Unknown Issue Causing Server Crash

    I agree with @Z80CPU I am also using CBA and this is the first time I see this error, so it is not about CBA definitely (unless you have corrupted download somehow), maybe some other mod or faulty script is manifesting in this error. Also haven't seen it using Altis map, with CBA and Exile only, which only verifies that it is a question of either faulty or corrupted mod poorly installed mod faulty or corrupted addon or script poorly installed script or addon using non compatible/obsolete script or addon using script or addon that were not configured properly Btw, I never used @AdvancedUrbanRappelling, @AdvancedTowing and @AdvancedRappelling, shouldn't they also be loaded on clients (loaded under -mod=) in order for them to be able to use it? And infistar and infistar apps, shouldn't they be loaded to server as addons, not as mods?
  7. XcaptharlockX

    custom spawn load out help

    I need a hand, I am currently trying to set up a group of 3 spawn load outs for my server with the way things are set up, Roaming ai bandits are made to look like convicts and therefore wear the bright orange jumpsuit so players spawning with the jumpsuit could cause some issues. I've read in the config.cpp that the jumpsuit cannot be changed but I know it has been done on almost every server I've played on in the past my question is how and where would I set up this new loadout and yes I know there are scripts to do this but I have not learned how to implement scripts just yet so I would like some kind of way to do it in a config or file. thanks in advance for any help and dealing with my slow learning
  8. 5niper

    [Release] CUP AI Ship

    What did I do wrong? I've been out of messing with Exile and Arma for a very long time. When I followed these instructions, I get "max players reached" when trying to join server. I read somewhere that when merging player slots change to unplayable. Don't recall where or how to change that. When I reopened the saved mission I can't seem to find the player slots. Many of the folders are "grayed out". Thanks in advance. (guess I'm a newbie at this again).
  9. The way things are coded, the mission will only 'trigger' if a player enters the mission area (to reduce server load) and the mission will be discontinued if not triggered within a certain period so that missions that are in difficult locations are relocated to ensure players always have some choices. Once triggered, everything persists until server restart so that if it takes you a while to complete, you have plenty of opportunity. If ou put attach helis or jets at missions, be aware they may wander around a fair bit!
  10. Brenner

    [Release] 29 Dynamic DMS Missions

    Use this to find errors like that: This is what I found: Invisible errors are hard to find
  11. Can anyone help with this? i need to restore some missing safes that had a certain pin on a certain territory from a MYSQL backup. Does anyone have a handy Export then Import script? Much appreciated!
  12. M6mal

    DMS - Defent's Mission System

    the mission will not start because there is an error on line 125 _msgWIN = ['#0080ff',"Convicts have successfully demolished the construction site!, entry code %1...",_pinCode]; the mission is usually for a non persistant vehicle and @kuplion told me to add _pinCode = 1000 + round (random 8999); _vehicle = [_vehClass, _pos getPos [30, random 360], _pinCode] call DMS_fnc_SpawnPersistentVehicle; i also edited line 125 to give a pin code on winning. and i also added "_pinCode", to the first script line as shown
  13. Blaezit

    Help With Persistent Vehicle Spawns

    Hello, I have this script currently installed to spawn Persistent Vehicles around the map: I have removed the default exile vehicle spawns from my exile_server_config but I still get dynamic vehicles spawning on the map... Im out of ideas how to fix this or where they are even spawning from, any ideas would be greatly appreciated. Also getting lots of dead vehicles >> Also this...
  14. SleePyHollow150

    Unknown Issue Causing Server Crash

    I just downloaded another fresh copy of CBA_A3 and found "ammo1" in the following files: CBA_A3-master\addons\common\fnc_removeMagazineCargo.sqf and CBA_A3-master\addons\disposable\fnc_firedDisposable.sqf Must be in CBA...
  15. Mananator

    [Release] 29 Dynamic DMS Missions

    For some reason I am getting an error when adding in the new missions from this thread. I included my config.sfq file and RPT file below. As far as I can tell, the log is telling me that I am missing a ] on line 297, which would be ["paul_garage",3] in the config file below. I have tried reading it many times and I do not believe that is the case. Can anyone see anything I might be missing? config.sqf: RPT:
  16. @SpodGamesTV It's not just that, if you use CUP at all, you cannot monetize the same with RHS. Just so you are aware and don't go to all the trouble. This is because every mod you use, the owners must be onboard.
  17. @Z80CPU - thank you for your rather useless comments. I've probably been using Google longer than you've been around. Been there, done that. No valid and complete explanations found. You've not answered anything. You haven't indicated what is the origin of the error coming up, what is need in the files and where. I only used these two maps as examples, but I'm getting it on other maps too. I've tried over 15 maps and get the error elsewhere too.
  18. Knocks

    FuMS 0.420 - The Relaunch and Repair Project

    Posted a sneak peak at the next update in the first post. Check it out.
  19. aussie battler

    Enhanced Movement Mod in Exile (Working!)

    Love this mod, it has added so much to the game. Does anyone find some players get slower sprint after using enhanced movement?
  20. Yesterday
  21. Updated to version 1.2 (Version 1.2) - Added option to turn off interceptor - Added random amounts of cash (poptabs) to AI - Added option to make helicopter pesistant vehicle with code - If not persistent, Vehicle Claim Script should work for most vehicles
  22. Hello @SwissArmy1984, First off, USE GOOGLE! You will find 'answers' to this problem! Some the returns even POINT TO THIS SITE!!! Did you even search THIS site? Also, what does this text say about the 'Montella' map? The mod is not completed and it does not represent a finished product, it still is a Work In Progress. See: What does the AUTHOR say about the 'South Asia' map? ANZACSAS Steven [author] Apr 26 @ 7:05am @yawnymann , Totally agree.We can only hope.:)I did have an idea about the water.IF we can edit the satmap and change the water texture area to dry desert riverbed.Dont know if its possible though. See: Or this: Not compatible with CUP Terrains only.CUP has all these addons in code form only, making it conflict with this real one. May have to get on to the CUP team regarding further development.This terrain is standalone Or this: Objects in 3d editor are only partially supported. THEY DO NOT KNOW HOW TO PROPERLY/COMPLETELY EDIT A MAP! Granted they know more than I do! And I really do not know why you're even wasting your time on these 2 maps. Montella is UNFINISHED AND IS UNPLAYABLE as an Exile map due to this. I have this map and NO UPDATES IN MONTHS. What IS done, IS nice though (minus the roads). 'South Asia'? It is a POS map! I flew this map in TOH - A ROYAL POS! And this 'conversion' is NO BETTER! So, did it ever occur to you that this error JUST MIGHT be from using unfinished maps as well as using maps made by people who don't know 100% what they are doing? Did that ever cross you mind?
  23. Z80CPU

    Unknown Issue Causing Server Crash

    Hello @SleePyHollow150, I looked as I have the 'latest and greatest' version of CBA. So, let us get some facts straight: I have it and I do NOT get this error. I did NOT find 'ammo1+ammo2' in any CBA PBO (I searched in an 'unique' way). It IS possible that CBA is 'right' and some mod is 'wrong'. Without me starting ARMA, it is POSSIBLE the 'formula' SHOULD BE 'A SPACE + SPACE B' Like this: a + b. NOT a+b. Some interpreters will assume a+b is a SINGLE 'word', others do not. ARMA? I forget, but I, for some reason, ALWAYS put a space in ARMA. I do not in other languages. BUT, I did just 'fire up ARMA' and 'test this'. In the console I typed in: a = 1; b=2; hint str (a+b); a = 1; b=2; hint str (a + b); BOTH gave the answer of 3, which they should. So, this means something aint right! With a little digging, which you did not do, for if you did, you would not be here! ALWAYS take the error and put it into Google FIRST! Putting into Google: "unable to compile MFD condition" arma I got THIS. This is an OLD PROBLEM that has been around since March 2018 and no telling how much longer before that! And notice, it is the EXACT ERROR YOU HAVE! See: Bohemia's problem tracker has issue since MARCH 2017!!!! ZERO response from Bohemia See: Personally I think it is a mod that is using some 'function' that is bugged in ARMA. Solution? Either 're-write' that mod or quit using it. I know that is not what you like to hear. Outside of the 2 above options, I do not think there is too much you can do sadly. Your OTHER errors, I ALSO put those into Google: "Error in expression <ffectCreate ["ColorCorrections" = MARCH 2016 "DMS ERROR :: Attempting to spawn static base with file ""saltflatsbase"" = EVERY ONE OF YOUR ISSUES IS ADDRESSED ON GOOGLE! ALWAYS, ALWAYS USE GOOGLE FIRST! IF I had to 'make a guess', it would be one of three things: 1 - Old/poorly/out-dated mod being used. 2 - Not installed properly. 3 - Both #1 and #2.
  24. My next update may fix that, let me know if it does. Update will be out soon
  25. kuplion

    Help With Persistent Vehicle Spawns

    General Discussion is not for support.
  26. kuplion

    TCAdmin or Alternatives

    Well I think that well and truly killed this thread so I'm going to lock it now before it inevitably explodes..
  27. SleePyHollow150

    Unknown Issue Causing Server Crash

    Yep it's in the cba_common.pbo and cba_disposable.pbo files
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