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Showing content with the highest reputation since 01/19/19 in all areas

  1. 7 points
    Custom Missions unique to MGT, over 70 mission types with custom clearup code Static radiation, occupation and underwater missions ZCP Capture point missions (domination) Custom mafia missions (Blckeagles) DayZ style helicrashes AI to hunt camping players Balanced militarized server Developed and balanced daily, Changelogs >> https://bit.ly/2M1b24M Xm8 skills system Sharp Shooter reduces weapon sway and recoil Survivalist allows you to go longer without eating or drinking, it also enables faster healing Sprinter skill enables you to run faster Thief enables faster vehicle stealing Hacker enables faster safe hacking Engineer reduces time needed for grinding Mechanic enables faster vehicle repairing Demo enables faster placing of breaching charges Locksmith enables unlocking of doors and safes in your own base without having to enter pincode infiSTAR development server so has latest protection/definitions Custom incoming missile alert system for vehicles https://bit.ly/2mU2SAc Custom standalone loot system for faster loot spawning, developed seperately The ability to get back into purchased DLC vehicles ingame without the DLC (still has prompts to purchase DLC on screen) Trader zone vehicle collision and theft prevention Lock vehicle from inside within traders MarXet trader Roaming waste dump trader Black market traders for high end vehicles and weapons Extended bullet cam timer for long sniper shots 74 custom flags including the tribute to Acer https://www.mgtrolls.eu/forum/m/12045571/viewthread/23853972-mgt-arma-3-exile-mod-rolling-changelog/post/136259509#p136259509 3km 3d party marker range Build a temporary base https://bit.ly/2M29tnl Players can poop and pee Advanced Urban rappelling, rope required Spawn at base Harvest respect from trees Locker limit increases with respect Loot destroyed vehicles https://bit.ly/2R4maAA Claim land vehicles with a codelock CS Gas grenades (SmokeShellGreen) Bury dead bodies without a shovel Extra quiet earplugs No thermals of any kind Extended base mod Vector Building (extended base mod vectoring working) Respect base loadouts Custom Logistics, towing, lifting and crate loading/selling Revive players without the need for defibrillators Automatic parachute from air vehicles Perks for streamers - apply at https://bit.ly/2LNzoSH Quad or boat deploy on Xm8, you can pack the quad for use later by scrolling on it Ingame K/D scoreboard in escape menu Many custom vehicles with edited weapons for server balance Armed vehicle rearming at gas stations Anti combat log system Virtual garage through Xm8 or flag Remote CCTV through Xm8 Disable environment sounds Xm8 app Player and vehicle scan Xm8 apps Most wanted bounty system through Xm8 View distance Xm8 app Private chat Xm8 app Buy parachute via Xm8 Territory protection from breaching, grinding, safe hacking and flag stealing for new players 100k Starting poptabs and a balanced economy Abandon Territory enabling you to get a flag returned Player wages every 5 minutes - We did this first! Custom cleanup to keep fps high Mods required Exile (now on Steam Workshop \o/) https://steamcommunity.com/sharedfiles/filedetails/?id=1487484880 mozzie mod http://steamcommunity.com/sharedfiles/filedetails/?id=1193266277 Extended Base Mod http://steamcommunity.com/sharedfiles/filedetails/?id=647753401 NIArsenal http://steamcommunity.com/sharedfiles/filedetails/?id=1208517358 NATO SF & SPETSNAZ Vehicles http://steamcommunity.com/sharedfiles/filedetails/?id=501552467 TRYK's Multi-Play Uniform's pack http://steamcommunity.com/sharedfiles/filedetails/?id=779520435 CUP Weapons http://steamcommunity.com/sharedfiles/filedetails/?id=497660133 CUP Vehicles http://steamcommunity.com/sharedfiles/filedetails/?id=541888371 CUP Units http://steamcommunity.com/sharedfiles/filedetails/?id=497661914 Community Base Addons http://steamcommunity.com/sharedfiles/filedetails/?id=450814997 CUP Terrains - Maps http://steamcommunity.com/sharedfiles/filedetails/?id=583544987 CUP Terrains - Core http://steamcommunity.com/sharedfiles/filedetails/?id=583496184 Optional mods Blastcore JSRS Dragonfyre Dynasound2
  2. 6 points
    This is a simple script that will allow you to recover the gear that is in a destroyed vehicle. This is my first post like this on here, and i'm hoping this brings joy to server owners. credit to @MGTDB for the hints on getting this to work ExileClient_object_container_pack ExileServer_object_container_packContainer CfgExileCustomCode mission config.cpp add this at the end of class Car, class Air, and class Boat (optional)
  3. 5 points
    Custom Missions unique to MGT, over 70 mission types with custom clearup code Static radiation, occupation and underwater missions ZCP Capture point missions (domination) Custom mafia missions (Blckeagles) DayZ style helicrashes AI to hunt camping players Developed and balanced daily, Changelogs >> https://bit.ly/2M1b24M Xm8 skills system Sharp Shooter reduces weapon sway and recoil Survivalist allows you to go longer without eating or drinking, it also enables faster healing Sprinter skill enables you to run faster Thief enables faster vehicle stealing Hacker enables faster safe hacking Engineer reduces time needed for grinding Mechanic enables faster vehicle repairing Demo enables faster placing of breaching charges Locksmith enables unlocking of doors and safes in your own base without having to enter pincode infiSTAR development server so has latest protection/definitions Custom incoming missile alert system for vehicles https://bit.ly/2mU2SAc Custom standalone loot system for faster loot spawning, developed seperately The ability to get back into purchased DLC vehicles ingame without the DLC (still has prompts to purchase DLC on screen) Trader zone vehicle collision and theft prevention Lock vehicle from inside within traders MarXet trader Roaming waste dump trader Black market traders for high end vehicles and weapons Extended bullet cam timer for long sniper shots 74 custom flags including the tribute to Acer https://www.mgtrolls.eu/forum/m/12045571/viewthread/23853972-mgt-arma-3-exile-mod-rolling-changelog/post/136259509#p136259509 3km 3d party marker range Build a temporary base https://bit.ly/2M29tnl Players can poop and pee Advanced Urban rappelling, rope required Spawn at base Harvest respect from trees Locker limit increases with respect Loot destroyed vehicles https://bit.ly/2R4maAA Claim land vehicles with a codelock CS Gas grenades (SmokeShellGreen) Bury dead bodies without a shovel Extra quiet earplugs No thermals of any kind Extended base mod Vector Building (extended base mod vectoring working) Respect base loadouts Custom Logistics, towing, lifting and crate loading/selling Revive players without the need for defibrillators Automatic parachute from air vehicles Perks for streamers - apply at https://bit.ly/2LNzoSH Quad or boat deploy on Xm8, you can pack the quad for use later by scrolling on it Ingame K/D scoreboard in escape menu Many custom vehicles with edited weapons for server balance Armed vehicle rearming at gas stations Anti combat log system Virtual garage through Xm8 or flag Remote CCTV through Xm8 Disable environment sounds Xm8 app Player and vehicle scan Xm8 apps Most wanted bounty system through Xm8 View distance Xm8 app Private chat Xm8 app Buy parachute via Xm8 Territory protection from breaching, grinding, safe hacking and flag stealing for new players 100k Starting poptabs and a balanced economy Abandon Territory enabling you to get a flag returned Player wages every 5 minutes - We did this first! Custom cleanup to keep fps high Mods required Exile (now on Steam Workshop \o/) https://steamcommunity.com/sharedfiles/filedetails/?id=1487484880 mozzie mod http://steamcommunity.com/sharedfiles/filedetails/?id=1193266277 Extended Base Mod http://steamcommunity.com/sharedfiles/filedetails/?id=647753401 NIArsenal http://steamcommunity.com/sharedfiles/filedetails/?id=1208517358 NATO SF & SPETSNAZ Vehicles http://steamcommunity.com/sharedfiles/filedetails/?id=501552467 TRYK's Multi-Play Uniform's pack http://steamcommunity.com/sharedfiles/filedetails/?id=779520435 CUP Weapons http://steamcommunity.com/sharedfiles/filedetails/?id=497660133 CUP Vehicles http://steamcommunity.com/sharedfiles/filedetails/?id=541888371 CUP Units http://steamcommunity.com/sharedfiles/filedetails/?id=497661914 Community Base Addons http://steamcommunity.com/sharedfiles/filedetails/?id=450814997 Optional mods Blastcore JSRS Dragonfyre Dynasound2
  4. 4 points
    Custom Missions unique to MGT, over 70 mission types with custom clearup code Static radiation, occupation and underwater missions ZCP Capture point missions (domination) Custom mafia missions (Blckeagles) DayZ style helicrashes AI to hunt camping players Developed and balanced daily, Changelogs >> https://bit.ly/2M1b24M Xm8 skills system Sharp Shooter reduces weapon sway and recoil Survivalist allows you to go longer without eating or drinking, it also enables faster healing Sprinter skill enables you to run faster Thief enables faster vehicle stealing Hacker enables faster safe hacking Engineer reduces time needed for grinding Mechanic enables faster vehicle repairing Demo enables faster placing of breaching charges Locksmith enables unlocking of doors and safes in your own base without having to enter pincode infiSTAR development server so has latest protection/definitions Custom incoming missile alert system for vehicles https://bit.ly/2mU2SAc Custom standalone loot system for faster loot spawning, developed seperately The ability to get back into purchased DLC vehicles ingame without the DLC (still has prompts to purchase DLC on screen) Trader zone vehicle collision and theft prevention Lock vehicle from inside within traders MarXet trader Roaming waste dump trader Black market traders for high end vehicles and weapons Extended bullet cam timer for long sniper shots 74 custom flags including the tribute to Acer https://www.mgtrolls.eu/forum/m/12045571/viewthread/23853972-mgt-arma-3-exile-mod-rolling-changelog/post/136259509#p136259509 3km 3d party marker range Build a temporary base https://bit.ly/2M29tnl Players can poop and pee No damage from bushes when driving! Advanced Urban rappelling, rope required Spawn at base Harvest respect from trees Locker limit increases with respect Loot destroyed vehicles https://bit.ly/2R4maAA Claim land vehicles with a codelock CS Gas grenades (SmokeShellGreen) Bury dead bodies without a shovel Extra quiet earplugs No thermals of any kind Extended base mod Vector Building (extended base mod vectoring working) Respect base loadouts Custom Logistics, towing, lifting and crate loading/selling Revive players without the need for defibrillators Automatic parachute from air vehicles Perks for streamers - apply at https://bit.ly/2LNzoSH Quad or boat deploy on Xm8, you can pack the quad for use later by scrolling on it Ingame K/D scoreboard in escape menu Many custom vehicles with edited weapons for server balance Armed vehicle rearming at gas stations Anti combat log system Virtual garage through Xm8 or flag Remote CCTV through Xm8 Disable environment sounds Xm8 app Player and vehicle scan Xm8 apps Most wanted bounty system through Xm8 View distance Xm8 app Private chat Xm8 app Buy parachute via Xm8 Territory protection from breaching, grinding, safe hacking and flag stealing for new players 100k Starting poptabs and a balanced economy Abandon Territory enabling you to get a flag returned Player wages every 5 minutes - We did this first! Custom cleanup to keep fps high Mods required Exile (now on Steam Workshop \o/) https://steamcommunity.com/sharedfiles/filedetails/?id=1487484880 mozzie mod http://steamcommunity.com/sharedfiles/filedetails/?id=1193266277 Extended Base Mod http://steamcommunity.com/sharedfiles/filedetails/?id=647753401 NIArsenal http://steamcommunity.com/sharedfiles/filedetails/?id=1208517358 NATO SF & SPETSNAZ Vehicles http://steamcommunity.com/sharedfiles/filedetails/?id=501552467 TRYK's Multi-Play Uniform's pack http://steamcommunity.com/sharedfiles/filedetails/?id=779520435 CUP Weapons http://steamcommunity.com/sharedfiles/filedetails/?id=497660133 CUP Vehicles http://steamcommunity.com/sharedfiles/filedetails/?id=541888371 CUP Units http://steamcommunity.com/sharedfiles/filedetails/?id=497661914 Community Base Addons http://steamcommunity.com/sharedfiles/filedetails/?id=450814997 Optional mods Blastcore JSRS Dragonfyre Dynasound2
  5. 3 points
  6. 3 points
    Custom Missions unique to MGT, over 70 mission types with custom clearup code EVR storms with craftable APSI device Snow and cold Static radiation, occupation and underwater missions ZCP Capture point missions (domination) Custom mafia missions (Blckeagles) DayZ style helicrashes AI to hunt camping players Developed and balanced daily, Changelogs >> https://bit.ly/2M1b24M Xm8 skills system Sharp Shooter reduces weapon sway and recoil Survivalist allows you to go longer without eating or drinking, it also enables faster healing Sprinter skill enables you to run faster Thief enables faster vehicle stealing Hacker enables faster safe hacking Engineer reduces time needed for grinding Mechanic enables faster vehicle repairing Demo enables faster placing of breaching charges Locksmith enables unlocking of doors and safes in your own base without having to enter pincode infiSTAR development server so has latest protection/definitions Custom incoming missile alert system for vehicles https://bit.ly/2mU2SAc Custom standalone loot system for faster loot spawning, developed seperately The ability to get back into purchased DLC vehicles ingame without the DLC (still has prompts to purchase DLC on screen) Trader zone vehicle collision and theft prevention Lock vehicle from inside within traders MarXet trader Black market traders for high end vehicles and weapons Extended bullet cam timer for long sniper shots 74 custom flags including the tribute to Acer https://www.mgtrolls.eu/forum/m/12045571/viewthread/23853972-mgt-arma-3-exile-mod-rolling-changelog/post/136259509#p136259509 3km 3d party marker range Build a temporary base https://bit.ly/2M29tnl Players can poop and pee Advanced Urban rappelling, rope required Spawn at base Harvest respect from trees Locker limit increases with respect Loot destroyed vehicles https://bit.ly/2R4maAA Claim land vehicles with a codelock CS Gas grenades (SmokeShellGreen) Bury dead bodies without a shovel Extra quiet earplugs No thermals of any kind Extended base mod Vector Building (extended base mod vectoring working) Respect base loadouts Custom Logistics, towing, lifting and crate loading/selling Revive players without the need for defibrillators Automatic parachute from air vehicles Perks for streamers - apply at https://bit.ly/2LNzoSH Quad or boat deploy on Xm8, you can pack the quad for use later by scrolling on it Ingame K/D scoreboard in escape menu Many custom vehicles with edited weapons for server balance Armed vehicle rearming at gas stations Anti combat log system Virtual garage through Xm8 or flag Remote CCTV through Xm8 Disable environment sounds Xm8 app Player and vehicle scan Xm8 apps Most wanted bounty system through Xm8 View distance Xm8 app Private chat Xm8 app Buy parachute via Xm8 Territory protection from breaching, grinding, safe hacking and flag stealing for new players 100k Starting poptabs and a balanced economy Abandon Territory enabling you to get a flag returned Player wages every 5 minutes - We did this first! Custom cleanup to keep fps high Mods required Exile (now on Steam Workshop \o/) https://steamcommunity.com/sharedfiles/filedetails/?id=1487484880 mozzie mod http://steamcommunity.com/sharedfiles/filedetails/?id=1193266277 Extended Base Mod http://steamcommunity.com/sharedfiles/filedetails/?id=647753401 NIArsenal http://steamcommunity.com/sharedfiles/filedetails/?id=1208517358 NATO SF & SPETSNAZ Vehicles http://steamcommunity.com/sharedfiles/filedetails/?id=501552467 TRYK's Multi-Play Uniform's pack http://steamcommunity.com/sharedfiles/filedetails/?id=779520435 CUP Weapons http://steamcommunity.com/sharedfiles/filedetails/?id=497660133 CUP Vehicles http://steamcommunity.com/sharedfiles/filedetails/?id=541888371 CUP Units http://steamcommunity.com/sharedfiles/filedetails/?id=497661914 Community Base Addons http://steamcommunity.com/sharedfiles/filedetails/?id=450814997 S.T.A.L.K.E.R Live Zone https://steamcommunity.com/sharedfiles/filedetails/?id=1242546403 Winters Snow Pack http://steamcommunity.com/sharedfiles/filedetails/?id=819154831 Optional mods Blastcore JSRS Dragonfyre Dynasound2
  7. 3 points
    Hello, 3 Trader Cities Boat Traders Aircraft Trader Map Markers Concrete Mixers http://www.filedropper.com/exilechernarus
  8. 2 points
    Hello, 1 Trader Cities Boat Traders Aircraft Traders Map Markers Concrete Mixers http://www.filedropper.com/exilethirsk_2
  9. 2 points
    @kuplionThanks for the link, I didn't even think to look for an All in One You are my hero. Being digging through alot of the stuff you've posted, since after our wonderful experience on your Tanoa server gave me an understanding of how properly coded and cleaned up scripts can make a server feel vs just a straight up copy and paste with zero digging through for conflicts. @Z80CPU Thank you as well for that information, definitely filled in the gaps I was missing. Both of you are right though that the all-in-one will make it easier. Decently comfortable reading and troubleshooting scripts if I ever have to go down the merge path though. So screenshot of info FTW! Trying to keep as close to the "less is more" for -mods. Always do that happy jig when I find some random post on "well it can be put server side if you do this." Currently using CUP, but wanted to try a few things before I settle on my decision.
  10. 2 points
    Hello @Stiglove, What @kuplion stated would be the best for you in this case. What you're seeking is what I have asked myself as well. And you CAN merge 'many mods into one mod'. There are some 'issues' in this, but ALL can be overcome. Basic Steps 'How To': #1 - Some mod authors prohibit such, so you are on your own with that. #2 - You will have to inspect/modify ALL 'text' files as you WILL have to change the paths in those 'text' files as well as merging them. #3 - You will have to 'sign' this mod to you. OPTIONAL: You could 're-sign' all of the 'extra mods' to you as well, so that ALL files are signed by you. This would mean one key and not having/requiring 5 different keys for all 5 of those combined mods. #4 - You will then have to upload it to Steam as a mod author. THEN when someone tries to join without YOUR 'multiple mods' mod, it will prompt them to download it from Steam as it will be there AND signed. The BIGGEST issue in having 'multiple mods rolled into one mod' is when one of those 'inner mods' get updated. THEN WHAT??? You would have TWO OPTIONS ONLY: #1 - Everybody downloads the new mod but runs your mod (so they will have 2 version of some mod on their HDD's twice; old version and new version). #2 - You update your mod to include the 'inner mod' that got updated and then the players download it. You will have to choose which path you wish to go down. In my case, the 'other mods' have not changed in YEARS. And by knowing this, I have kept the 'extra mods' limited to a VERY small and STABLE list. Such as a 'full screen' night-vision mod, which has not changed in 4+ years. It is not 'hard' to do, rather quite easy. I have a mod which contains 4 other mods within it. ALL the mods work and I followed the above steps. The hardest part is having an 'average' knowledge of scripting as you will have to modify scripts and merge files together into a single file. Bottom line: It can be done quite easily!
  11. 2 points
    He's back for 5 minutes and everyone forget about little ol' me!
  12. 2 points
    It is something that could be done, but it would involve a major change as you would have to monitor whether the AI were still in range of players and despawn them when no players are in range. Otherwise when players are travelling round the map in vehicles, AI would be spawning and despawning all the time. I'm not actively developing Occupation at the moment (I have only just reinstalled Arma in the last month after being away for over 2 years), if I start up again I'll look at adding it as an option. If not anyone else is free to make the changes and push them to github.
  13. 2 points
    ExileServer_util_g> 20:03:59 Error Missing ; 20:03:59 File mpmissions\__cur_mp.WL_Rosche\Custom\ExileServer_object_container_packContainer.sqf, line 16 Also could you add that into a spoiler
  14. 2 points
    This I have not say , a lot of people have Problem with set up the server and first go on forum and ask for help! And why not First use Google or lock on rpt its all on forum found it with Google . And @Z80CPU give right answer. And i now all have this Problem on first startup but all have try chancge and try. The nice forum its full of i need help . Maybe its to mutch help . so all owner go and ask for help First, thats not god ! better Play the Game .
  15. 2 points
    Well been working on this for a week now ...lot of inspiration from an old creater so I'm hoping he aproves !! All my work is available on request so Inbox for details..Enjoy
  16. 2 points
    @Razor77 I will post logs once I can, thanks heaps for being patient with me @Z80CPU I will try to keep all that in mind, I know I am new but I will get there eventually.
  17. 2 points
    Hi All, The idea was to bring a mixed shore/underwater/boarded mission at shallow depth, with the awesome Destroyer "Liberty". The mission itself is simple, not many difficulties. The code to spawn the destroyer was added in case the admin wants to add it to his server. Also added a version without the ship. Read the install instructions in the readme file. Thx @Defent for the awesomeness! I began using some RedNed snippets here and there - thx RedNed! Download: https://drive.google.com/open?id=1V5JEtSXf8Y77bRuzc6_QqlGBrIJ3WGjv - mission and download link tested Jan28th, 2019 - - - - Install instructions and how to add the destroyer (the init.sqf addon code is in the readme file to avoid polluting here) Four steps for installing Destroyer Mission: Add as a regular static mission - NOTE: decide if you want to spawn the actual ship or not; - - - - Changes in a3_dms WITHOUT SHIP: 1 - Just drop destroyer_NOSHIP.sqf in a3_dms static missions folder: \a3_dms\missions\static\ 2 - Edit \a3_dms\map_configs\altis_config.sqf and add "destroyer_NOSHIP" to the missions list - - - - OR Changes in a3_dms WITH SHIP: 1 - Just drop destroyer.sqf in a3_dms static missions folder: \a3_dms\missions\static\ 2 - Just drop destroyer_objects.sqf in a3_dms static objects folder: \a3_dms\objects\static 3 - Edit \a3_dms\map_configs\altis_config.sqf and add "destroyer" to the missions list and "destroyer_objects" to its objects list. 4 - Spawn the actual Destroyer by adding the code below at the absolute end of init.sqf: <<<< get the destroyer code inside the readme.txt >>>> That's it! =CF=Dragunov That's it! =CF=Dragunov - My other a3_dms missions::
  18. 2 points
    Crack open the pbo, in functions\fn_advancedUrbanRappellingInit.sqf find AUR_Rappel_Action = { params ["_player"]; if([_player] call AUR_Rappel_Action_Check) then { Just below that, add if!("Exile_Item_Rope" in magazines _player) exitWith { ["ErrorTitleAndText", ["Urban Rappeling", "You need rope to do this"]] call ExileClient_gui_toaster_addTemplateToast; };
  19. 1 point
    hahahahaahah @MGTDB @[SF] Lord1385 - What @MGTDB has stated is TRUE. This map has been pulled from Steam I do not know how many times. So count your blessing that you have it. I would not 'advertise' to the world that you are a criminal. What are doing is a violation of USA and EU laws...
  20. 1 point
    Running a public Arma 3 server on Taviana is not permitted by the map creator Martin Bauer due to Taviana being used solely for his own game Taviana The Origins
  21. 1 point
    There is Literally NO difference in FPS, if the Server runs at 32-Bit env., but as @Z80CPU mentioned, there is a difference in Using Add-Ons and ExtDB2. Id like to know if we could help you. Otherwise im willing to help you in your Setup via RDP and Livechat.
  22. 1 point
    You’ve not installed it correctly, as it cannot determin the duration of the hack.
  23. 1 point
    Do not laugh at or think @Razor77's comment is 'dumb'. You would be SURPRISED at how often this ACTUALLY HAS HAPPENED! And it IS GOOD ADVICE to be 100% SURE too!
  24. 1 point
    Sorry some how posted twice
  25. 1 point
    Hey @Powerstriker46, I had a similar issue moving from ExAd VG to Exile vanilla VG and this is what I did to fix the issue... Hope this helps you as it did me =] In your exile.ini Find [markDeleteOldVehicles] And change this [markDeleteOldVehicles] SQL1_1 = UPDATE vehicle SET deleted_at = NOW() WHERE last_updated_at < DATE_SUB(NOW(), INTERVAL ? DAY) AND deleted_at IS NULL Number Of Inputs = 1 SQL1_INPUTS = 1 To this... [markDeleteOldVehicles] SQL1_1 = UPDATE vehicle SET deleted_at = NOW() WHERE last_updated_at < DATE_SUB(NOW(), INTERVAL ? DAY) AND deleted_at IS NULL AND territory_id IS NULL Number Of Inputs = 1 SQL1_INPUTS = 1 You can also change this in your exile.ini [deleteOldVehicles] To this... ; Removes vehicles that were not used within ? days [deleteOldVehicles] SQL1_1 = DELETE FROM vehicle WHERE last_updated_at < DATE_SUB(NOW(), INTERVAL ? DAY) AND territory_id IS NULL Number Of Inputs = 1 SQL1_INPUTS = 1
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