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  1. 5 points
    Have you ever wanted to be able to send funds directly from your bank to the bank of a friend, or someone you just owe money to? Me neither! Good thing I wasted my Halloween making this monstrosity. Yay. As the last sentence suggested, players can now wire funds from their bank or wallet directly to the bank of another online player. Simply choose from the list of online players, type in a numerical value for how much you want to send and check the box for if you want to send it directly from your locker. Presto. In all seriousness, this is my first script so i am aware that the code and the gui could be better and cleaner, if you have any suggestions i more than welcome them. Huge thanks to @StokesMagee for helping optimize the code and helping me learn a few things. Download
  2. 4 points
    The update is available on the github. It has many bug fixes and some performance tweaks. https://github.com/Ghostrider-DbD-/blckeagles-revisited-RC/tree/V-6.88-Build-160
  3. 4 points
    http://www.filedropper.com/militarybase
  4. 3 points
    c/p from Exile Discord seen this error on live server i was helping with, then created new server locally, there was no error in 1st rpt, but in 2nd it appeared, then used text crawler to narrow the search to addons\chernarusredux_c\config.bin, and asked on Discord.
  5. 2 points
    Link: https://geek-monkey.com/wordpress/inflation What this simple site does is take your "Easy Trader" data (itemListXXXXXX.hpp) and allow you to raise and lower your prices based upon a percentage rate. The rates are broken down into price ranges. This way you can have different rates per group, or all the same, choice is yours. A value of 100 or blank will not change the price, anything above 100 will increase, anything below will be a decrease. Line items that do math, mostly found in the ItemListExile.hpp file. Will need to be changed manually. I have tested this with my own server and it works, which means it could work for you, but I make no guarantee. So backup before committing to your live server. You have been warned. Before Price Change After Price Change
  6. 2 points
    C Current Version: Version 6.88 Current Build: 167 Changes in V 6.88. Many bugs have been addressed. Code has been reviewed, cleaned up and optimized. Many thanks to Ignatz-HeMan for countless suggestions. Description. Built-in support for Epoch or Exile. Updated: Built in Headless client support. New: includes tools to export missions from A3EDEN Editor - minimal editing/scripting required to generate new missions once the design is completed in the editr. A complete static and dynamic mission system rolled into one. AI infantry will aggressively pursue attackers, flank, use cover, and communicate with aircraft and ground vehicles. Supports missions on land and underwater. Includes hostage and arrest enemy leader style missions as well as conventional capture the crate missions. Missions can have infantry, static weapons, armed vehicle patrols and aircraft defending the area. Built in support for militarized missions with tanks and attack helis or jets if you wish. AI loadouts can be defined by arrays or based on items in CfgPricing (Epoch) or the Arsenal (Exile) Supports spawning of static AI infantry, vehicles, aircraft, surface vessels, static emplaced weapons and subs with scuba divers. Includes tools forspawning map addons exported using M3EDEN editor plugin. Includes tools for spawning static loot crates which can be randomized at each area, be spawned with a smoking wreck nearby to create that post-appocolyptic feels, and have randomized .oot. To download go to: https://github.com/Ghostrider-DbD-/blckeagles-revisited-RC For installation see: https://github.com/Ghostrider-DbD-/blckeagles-revisited-RC/blob/master/INSTALLATION.txt For a complete changelog see: https://github.com/Ghostrider-DbD-/blckeagles-revisited-RC/blob/master/changeLog.sqf Credits: Epoch Mod developer team, and in particular AWOL whose code has provided many lessons in scripting. Exile developer team for a robust and flexible environment blckeagls - Original developer of mission system 2.0.2 Narines - bug fixes and improvements. Bill (DBD Clan) example compositions. cyncrwler for help with troubleshooting and testing Brian Soanes for helpful changes and performance tweaks. Grahame for many rounds of testing, feedback and suggestions regarding features. zxbutchxz for extensive testing of AI behavior. MGTDB for the fix for an issue with interacting with captives/targets on Exile servers.  * Additional Credits include authors of other missions systems and scripts who's work influenced this release: Halve and He-Man. Face (A3EAI) KiloSwiss (SEM) Hogscrapper (HC missions for A3) the Vampire (DZMS and VEMF) The FUCHS (EMS) lazylink (early A2 Epoch mission system) Matt11 (Wicked AI) Updates: License This Mission System is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. http://creativecommons.org/licenses/by-nc-sa/4.0/
  7. 2 points
    UPDATE MAY 2018: Guide has been updated for 1.0.4 PINEAPPLE Hi All, This guide will address a Windows platform install from start to finish. The guide is accompanied by a download that includes all the necessary files you will need to setup your own server. You can also find the individual download links within the guide's pdf. Download Includes: EXILE SERVER INSTALLATION GUIDE V1.0.4.pdf Steam Installer MySQL Installer Vcredist Installer DirectX Installer Pbo Manager Installer Notepad++ Installer Server Launch Files DOWNLOAD UPDATED VCredist (Extract and run bat file as admin)
  8. 2 points
    Description: Recruit Ai Body guards from your XM8 or from placed objects on the map. How it works: Recruit an Ai Guard from your Xm8 using beef parts. The ai will auotmatically join the group (controlled by the player who made the party). Rules: Ai despawns on restarts. Ai only attacks mission ai (only tested on DMS Ai). Command Ai movement: 1. Press ESC>Configure>Controls>Show:Command 2. Change the "ACTION" of "Select Unit 1" to the key of your choice (I used "semicolon"). Press "OK" and go back to the game. 3. Press "semicolon" to select your Ai, then hit "space bar" 4. Move your mouse to the position you wish the Ai to hold or vehicle you wish the Ai to enter. Now hit the "space bar" Command Ai to drive: 1. Exist a vehicle from a passenger seat. 2. Order the Ai will hop in the vehicle. 3. Get in the vehicle & mark waypoints on the map. You can also take over driving. (thanks to @TheDaddy for the Ai driving tip) I would like to change the ai behaviour to help kill other Exile Players out of the players group & also command the Ai. Let me know if you have any ideas. Install: Recruit Ai from your XM8. Install ExAd by @Janski https://goo.gl/VBxFFa Drop the DeployVehicle folder into your.mission\ExAdClient\XM8\Apps\DeployVehicle found here https://github.com/aussie-battler/Salty-Dog-Exile-Recruit-Ai Make sure you drop the Deploy Vehicle server file in your @ExileServer/addons folder found here https://github.com/aussie-battler/Salty-Dog-Exile-Recruit-Ai/tree/master/ExileServer/addons In config.cpp search for class CFGXM8 Add the following to extraApps[] = { }; The line should now read: extraApps[] = {"ExAd_Unit"}; Underneath the class CfgXM8, edit it to read: 5. In config.cpp search for BeefParts and change the line to: Want to make changes? Change the XM8 logo at: your.mission\ExAdClient\XM8\Apps\DeployVehicle\dog.paa In config.cpp under "class ExAd_Unit", change the line to suit your logo name logo = "ExAdClient\XM8\Apps\DeployVehicle\dog.paa"; Change the soldiers at: your.mission\ExAdClient\XM8\Apps\DeployVehicle\bodyguard.sqf (line 7) Here are the classnames: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_GUER Infistar Settings (thanks to @1Man): Add "Craft Vehicle" to the allowedActions section: allowedActions[] = {"Break free","Use AutoLockPicker","Craft Vehicle","Hack UAV"}; Future Updates: Would love the ai to attack players not in your group. Not sure how to command the ai, I tried keybinding commands (like target) but it didn't work. Let me know if you have ideas on how to do this. Thanks to @Janski for making the cool EXAD XM8 Apps and @BetterDeadThanZed for the custom buildings to server addons script. Enjoy!! aussie OPTIONAL EXTRA: Spawn the Ai from a mobile phone thanks to @1Man If you want to allow owners to pick another option I have this if you want to add it. config.cpp guard.sqf bodyguard.sqf Changelog: ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 6.09.17 Updated the Ai skill level which can be set in Exile.Mission/ExAdClient/XM8/Apps/DeployVehicle/bodyguard.sqf Currently it is set to: To learn more about Ai skill settings head to http://www.exilemod.com/topic/13096-guide-how-to-configure-the-ai-properly/ by Tobias Solem Thanks to @TheDaddy for the idea. Control your ai with this mod: http://steamcommunity.com/sharedfiles/filedetails/?id=491016790 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 6.09.17 Updated instructions on commanding the Ai to move & stay. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 12.03.18 Updated for Exile 1.0.4's new XM8 apps. + Removed the deploy statue, it confused players. + Updated the script to only deploy cool ai units. + Ai can now be recruited in a safe zone. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ UPDATE 21.11.18: In your description.ext turn on the commanding menu (change to 1): showHUD[] = { 1, // Scripted HUD (same as showHUD command) 1, // Vehicle + soldier info 1, // Vehicle radar 1, // Vehicle compass 1, // Tank direction indicator 1, // Commanding menu 0, // Group Bar 1, // HUD Weapon Cursors 1 // Squad Radar }; Then players can see the command ai menu. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  9. 2 points
    thanks for helping him out BE filters are really a big topic, always good if you know how to deal with them
  10. 2 points
    Sorry i was busy I uploaded the loot positions: https://gist.github.com/rb1981/7e0387e769d771c5fd987006390f97bf
  11. 2 points
    \scripts\fn_CreateMarker.sqf, underneath _dot setMarkerType _markerType; Add _dot setMarkerColor "ColorPink";//or any color from https://community.bistudio.com/wiki/CfgMarkerColors_Arma_3
  12. 2 points
    I can't find an off-topic page so I just post it in here! May you be bestowed upon with the best of everything and have the strength to surpass any obstacle. The Lord will lead your way. Have a blessed Thanksgiving! Update: I got my orders during the Black Friday sale, my Lhasa Apso is getting used to wearing dog boots. Also, I got new games waiting to be played.
  13. 2 points
  14. 2 points
    This is something that a lot of veteran server admins do. Some have a backup every restart, that way if something does happen, they can re-upload the previous DB. Also it creates a paper trail so you can track possible dupers/hackers in the future.
  15. 2 points
    System error, latency issues, packet loss, take your pick.
  16. 2 points
    Ver 6.88 Build 161+ is now in the works. This is mostly bug fixes and code optimization. It should be ready in 1-2 weeks.
  17. 2 points
    Hi all, Thought I might as well put this up so that others can use it. I take no credit as the original author, I just helped adapt it to work on Exile. Assassination Mission Author: Fresqo Edits for Exile by Fresqo and ♜ Ģօɾɱ էհε Ølძ Information: This script was originally written by Fresqo for a Roleplay server but has now been adapted work on Exile. It has been structured to work serverside with DMS however it could also be edited to work without it. Description: Assassination side mission Nikos spawns at one of the random start markers and walks to a random end marker. If anyone gets within a certain distance he goes into hiding. If he gets to his destination he goes into hiding and initiates the mission again. The aim is to snipe him, take his poptabs and item in his backpack and briefcase he drops and sell it. Installation: 1. Download and unpack. 2. Navigate to and de-pbo your a3_dms.pbo found in @ExileServer\addons\ 3. Copy the Assassination folder into it. 4. If you wish to configure any settings edit the fn_Assassin.sqf file in the folder and follow the instructions at the top. 5. Add the following line to the bottom of your DMS_preinit.sqf file: // Initialize Assassination Mission [] execVM "\x\addons\DMS\Assassination\fn_initAssassin.sqf"; 6. Re-pbo your a3_dms.pbo 7a. De-pbo your mission file found in mpmissions\ and open you mission.sqm in the editor. 7b. Create your start and finish markers: nikos_start_1, nikos_start_2, nikos_start_3, nikos_1, nikos_2, nikos_3. Don't forget to make them invisible! 7c. Save and re-pbo. 8. Upload, start server and enjoy. NB: This script has developed some minor bugs since the last Exile update (1.0.4) and as a result, Nikos may tend to not drop the briefcase and the toast stating who killed him may not be displayed. I've been trying my best to fix but no luck as of yet. Apologies in advance. - ♜ Ģօɾɱ էհε Ølძ Download
  18. 2 points
    Hello @Bob_the_K, @aussie battler poses some good questions. It would APPEAR that you have a syntax error somewhere. Use this below. While it will not tell you WHERE it is, it will help you 'run it down' as well as find other errors that you have that will show up once this error is cleared up. Use this on ALL of your files in your mission folder. It would not hurt on your server config file either. Do note, while the error may be coming from 'line 37', the ACTUAL ERROR is on 'line 22'.
  19. 2 points
    I've pushed an update to this and fixed the link with a new upload. I've also finally incorporated your fix, @aussie battler.
  20. 2 points
    Молодец наши лучшие
  21. 2 points
    Crack open the pbo, in functions\fn_advancedUrbanRappellingInit.sqf find AUR_Rappel_Action = { params ["_player"]; if([_player] call AUR_Rappel_Action_Check) then { Just below that, add if!("Exile_Item_Rope" in magazines _player) exitWith { ["ErrorTitleAndText", ["Urban Rappeling", "You need rope to do this"]] call ExileClient_gui_toaster_addTemplateToast; };
  22. 1 point
    @Whitey I make it work without ExAd. One minute.
  23. 1 point
  24. 1 point
    Dual Arms This is mod that allows use of two primary weapons, one in your main slot one in your launcher slot. You can download the mod from here: http://steamcommunity.com/sharedfiles/filedetails/?id=1334412770 Now on A3Launcher! Thanks Maca! There are some important overrides that need to be made to make this work with Exile, out of the box it has iffy results and sometimes the eventhandlers would overwrite each other I will provide instructions how to combine my eventHandlers with Exiles. Once the overrides work, then this will work great, just like it would in singleplayer. Current bug: See the second weapon in the trader with an error image. Will take a look tomorrow solving this so you will not be able to see them in the trader. Current feature: will stand up if you swap weapons while crouching/prone. This acts like exiles autorun. Installation Client: Step 1: Paste the following into your description.ext - its very important because you need to override my hook file to disable the eventhandlers!! Otherwise it will break. #include "custom\dual_arms\CfgSecondaryWeapons.hpp" Inside CfgSecondaryWeapons you can turn addactions on and off, drop weapons on death on and off, block weapons as well as override any of my script files. In mission.sqm please add "secondary_weapons" to addons to require players to have the mod, plus the server needs it as well. Like this: addOns[]= { "exile_client", "secondary_weapons", "a3_map_altis" }; You will need to launch the @DualArms mod with your server. Step 2: The following overrides need to be made ExileClient_gui_hud_event_onKeyUp On line 170 (original files) The code needs to be modified to: //Dual Arms Start private _dialog = uiNameSpace getVariable ["RscDisplayInventory", displayNull]; if (secondaryWeapon player != "") then { if (((secondaryWeapon player) splitString "_") select ((count ((secondaryWeapon player) splitString "_"))-1) == "secondary") then { if(!(SecondaryWeaponsSwapping) && (_dialog isEqualTo displayNull)) then { (primaryWeapon player) spawn SecondaryWeapons_events_swapSecondaryWeapon; }; } else { if (secondaryWeapon player != currentWeapon player) then { player selectWeapon (secondaryWeapon player); }; }; } else { if (primaryWeapon player != "") then { if(!(SecondaryWeaponsSwapping) && (_dialog isEqualTo displayNull)) then { (primaryWeapon player) spawn SecondaryWeapons_events_addSecondaryWeapon; }; }; }; //Dual Arms End ExileClient_object_player_event_onInventoryClosed after like 16: //Dual Arms call SecondaryWeapons_events_onInventoryClosed; ExileClient_object_player_event_onInventoryOpened Most important override!! ExileClient_object_player_event_onKilled After line 41 - not inside the brackets add: //Dual Arms _this call SecondaryWeapons_events_onKilled; ExileClient_object_player_event_onTake After line 15 and before the if statement I added: //Dual Arms _this call SecondaryWeapons_events_onTake; Server: Step 1: Handling a disconnecting player, for Exile you will need to modify/make an override for ExileServer_system_network_event_onHandleDisconnect.sqf You will need the following bit of code to save the users pointer attachment (IR Laser/Flashlight etc and UGL Ammo (HE Rounds etc)) //Dual Arms Start _SWInfo = _unit getVariable ["SecondaryWeaponsWeaponInfo", []]; if(count _SWInfo > 0) then { _uniform = uniformContainer _unit; _vest = vestContainer _unit; _backpack = backpackContainer _unit; _containers = [_uniform, _vest, _backpack]; { _item = _x; _className = ""; _array = false; _added = false; if(typeName _item isEqualTo "ARRAY") then { _array = true; _className = _x select 0; } else { _className = _x; }; { if (!(isNull _x)) then { if (_x canAdd [_className, 1]) exitWith { if(_array) then { _unit addMagazine [_className, _item select 1]; } else { _className = [_className, 0, -10] call BIS_fnc_trimString; _unit addItem _className; }; _added = true; }; }; if (_added) exitWith {}; } forEach _containers; } forEach _SWInfo; }; //Dual Arms End ExileClient_gui_traderDialog_updateInventoryListBox see override on github to not display secondary weapons in trader menus. Please see this github for an example mission edits: https://github.com/Andrew-S90/DualArms Download again is here: http://steamcommunity.com/sharedfiles/filedetails/?id=1334412770 Please post if you have any questions or mods to be added, they will be added in batches. The current list of supported mods is: RHSUSAF : http://steamcommunity.com/sharedfiles/filedetails/?id=843577117 RHSAFRF : http://steamcommunity.com/sharedfiles/filedetails/?id=843425103 RHSGREF : http://steamcommunity.com/sharedfiles/filedetails/?id=843593391 RHSSAF : http://steamcommunity.com/sharedfiles/filedetails/?id=843632231 NIArms : http://steamcommunity.com/sharedfiles/filedetails/?id=1208517358 Project Infinite : http://steamcommunity.com/sharedfiles/filedetails/?id=807038742 Exile Mod : http://www.exilemod.com/downloads/ ADR-97 Weapon Pack : http://steamcommunity.com/sharedfiles/filedetails/?id=669962280 Operation: TREBUCHET : http://steamcommunity.com/sharedfiles/filedetails/?id=769440155 Cup Weapons : http://steamcommunity.com/sharedfiles/filedetails/?id=497660133 NATO_Rus_Weapons : http://steamcommunity.com/sharedfiles/filedetails/?id=500929500 Specialist Military Arms (SMA) : http://steamcommunity.com/sharedfiles/filedetails/?id=699630614 The_Unsung_Vietnam_War_Mod : http://steamcommunity.com/sharedfiles/filedetails/?id=943001311 FFAA Mod : http://steamcommunity.com/sharedfiles/filedetails/?id=820994401 VME PLA : http://steamcommunity.com/sharedfiles/filedetails/?id=655153321 2035: Russian Armed Forces : http://steamcommunity.com/sharedfiles/filedetails/?id=543460260 FHQ Firearms : http://steamcommunity.com/sharedfiles/filedetails/?id=402601958 BWMod : http://steamcommunity.com/sharedfiles/filedetails/?id=1200127537 SFP: Swedish Forces Pack : http://steamcommunity.com/sharedfiles/filedetails/?id=826911897 3CB BAF Weapons : http://steamcommunity.com/sharedfiles/filedetails/?id=893339590 Faces of war : http://steamcommunity.com/sharedfiles/filedetails/?id=891433622 IFA3_AIO_LITE : http://steamcommunity.com/sharedfiles/filedetails/?id=660460283 Arma 3 Aegis (Beta) : http://steamcommunity.com/sharedfiles/filedetails/?id=949252631
  25. 1 point
    In your server config, where you set the server name, find disableVoN and make sure it's set to 0 (zero)
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