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Showing content with the highest reputation on 11/15/16 in all areas

  1. 2 points
    I'll eventually have a release thread for this, but I'm in the process of creating trader cities and spawn points for Lingor. I have no plan on running my own server for it. I just enjoy creating these things. I finished the first trader city tonight, located at the north airfield.
  2. 1 point
    This is just a little example for you guys how to work with briefing and make it work with ExileMod. What you will be needing in this small Tuts Text Editor (Atom or Notepad ++ )CoffeeRight Where do these files belong? MPMissionsExile.altis or other maps (ex. Exile.Bornholm)briefing.sqfinit.sqfScreenshot: Briefing Code: if (!hasInterface) exitWith {}; waitUntil {!isNil "ExileClientLoadedIn"}; // Waits for Exile to finish up player createDiarySubject ["Main","Rules"]; player createDiarySubject ["Info","Website"]; // Main Section player createDiaryRecord ["Main", [ "Menu 1", " <br/> Nulla porttitor accumsan tincidunt. Donec sollicitudin molestie malesuada. Curabitur arcu erat, accumsan id imperdiet et, porttitor at sem. Curabitur arcu erat, accumsan id imperdiet et, porttitor at sem. Curabitur non nulla sit amet nisl tempus convallis quis ac lectus. Cras ultricies ligula sed magna dictum porta. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla quis lorem ut libero malesuada feugiat. Donec sollicitudin molestie malesuada. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; Donec velit neque, auctor sit amet aliquam vel, ullamcorper sit amet ligula. " ] ]; player createDiaryRecord ["Main", [ "Menu 2", " <br/> Nulla porttitor accumsan tincidunt. Donec sollicitudin molestie malesuada. Curabitur arcu erat, accumsan id imperdiet et, porttitor at sem. Curabitur arcu erat, accumsan id imperdiet et, porttitor at sem. Curabitur non nulla sit amet nisl tempus convallis quis ac lectus. Cras ultricies ligula sed magna dictum porta. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla quis lorem ut libero malesuada feugiat. Donec sollicitudin molestie malesuada. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; Donec velit neque, auctor sit amet aliquam vel, ullamcorper sit amet ligula. " ] ]; player createDiaryRecord ["Main", [ "Menu 3", " <br/> Nulla porttitor accumsan tincidunt. Donec sollicitudin molestie malesuada. Curabitur arcu erat, accumsan id imperdiet et, porttitor at sem. Curabitur arcu erat, accumsan id imperdiet et, porttitor at sem. Curabitur non nulla sit amet nisl tempus convallis quis ac lectus. Cras ultricies ligula sed magna dictum porta. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla quis lorem ut libero malesuada feugiat. Donec sollicitudin molestie malesuada. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; Donec velit neque, auctor sit amet aliquam vel, ullamcorper sit amet ligula. " ] ]; // Info player createDiaryRecord ["Info", [ "Info 1", " <br/> Nulla porttitor accumsan tincidunt. Donec sollicitudin molestie malesuada. Curabitur arcu erat, accumsan id imperdiet et, porttitor at sem. Curabitur arcu erat, accumsan id imperdiet et, porttitor at sem. Curabitur non nulla sit amet nisl tempus convallis quis ac lectus. Cras ultricies ligula sed magna dictum porta. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla quis lorem ut libero malesuada feugiat. Donec sollicitudin molestie malesuada. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; Donec velit neque, auctor sit amet aliquam vel, ullamcorper sit amet ligula. " ] ]; Init.sqf (note if you already have init.sqf then just open that file and add the code into it and save) null =[] execVM "briefing.sqf"; // Briefing and RulesExtra Info: Use <br/> to add a breakline (its just like hitting enter on your word document but then in code). When I am making list of rules i mostly add 2 breaklines ex. <br/><br/> so it would show up nicely with a new line. ( yes i have ocd lol )player createDiarySubject ["Main","Rules"]; "Main" this is your group, you can change this to anything you want to be called just make sure when you add your menu (player createDiaryRecord ["Main",) make sure its the same name as well.You can add as many as you like, just keep in mind that you keep the groups together if you want them in the same tab.It works fine with exile but if you are using Infistar see this link: http://www.exilemod.com/topic/752-briefing/?do=findComment&comment=4761Screenshot: If there are other ways or things that need to be added that I forgot, then feel free to add in this post Hope this helps you guys get started on your briefing and if you have any issues feel free to ask me!
  3. 1 point
  4. 1 point
    Hi, As my first contribution, I would like to share a few edits which I have added to prevent abuse of territory owners. I really like the additions of some mods like Extended Base Mod or DP Addon, however, some items might be to overpower or just annoying if added a lot to bases. In order to prevent this, I came with the idea of limiting the item building based on territory level and/or item count. There are two files you gonna need to override: ExileClient_util_world_canBuildHere.sqf ExileServer_object_construction_network_buildConstructionRequest.sqf DOWNLOAD: https://github.com/xalexslx/exilecontrib-buildrestrictions To override these files, you just need to copy my already edited files to a folder like "Custom\Overrides" inside of your missionfolder and then, add the following likes to the section named "CfgExileCustomCode" in your config file. Example below: class CfgExileCustomCode { // Build Restriction ExileServer_object_construction_network_buildConstructionRequest = "Custom\Overrides\ExileServer_object_construction_network_buildConstructionRequest.sqf" ExileClient_util_world_canBuildHere = "Custom\Overrides\ExileClient_util_world_canBuildHere.sqf" }; After that, just add the following into your CfgTerritories section: buildRestrictions[] = { // Classname Base Level, Max Objects {"Land_Cargo_House_V2_F", 1, 1}, {"Land_Cargo40_light_green_F", 1, 1} }; Done.
  5. 1 point
    That's the idea, players can no longer say "I never knew there was a restart, I lost my helicopter PJSalt"
  6. 1 point
    I wouldn't use anything later than 1.64perfV5, they are riddled with issues
  7. 1 point
    A while since anyone replied to this topic but ill put some extra info here for what ive noticed is happening with respect to this problem. First of all.. its not a animation problem. Its a part of serverlag where the server has to finish loading a number of objects. What ive noticed is that when you walk up to a vehicle (or TP next to it) it takes a minute or 2 (max 5) for the physics to load in. Usually when your just walking around and get within 300m (my guess) it loads the physics and the car sort of "falls" on its wheels. This is the point where the server loaded in the vehicle and the physics assosiated with that vehicle. Thus you can enter. When this didnt happen yet becouse either the server is slow, there are to many vehicles nearby or you just teleported to it, you will get stuck at the cars door. The same thing happens when you start parking dozens of vehicles together... when you walk up to this area you will see the physics of all the vehicles kick in and only when your vehicle is loaded in you get the lock/unlock option. Only time ive seen this lock/unlock problem happening is in 40+ pop servers. But the principle stays the same. Before entering a vehicle make sure youve been around it for a couple of minutes so it is all properly loaded in.
  8. 1 point
    Battle eye is a pain in the rear as is, Dont really care for TADST but thats my opinion, would be happy to take a look at it for you.
  9. 1 point
  10. 1 point
    its the wight of backpack+gear in the bp>as the gearplace in the heli. the problem is the backpack is possible to store in the heli. but the backpack can hold more then the heli can hold, so its happend the bug, just some tipp : on arma never place full backpacks in a vehicle/safe ec.
  11. 1 point
    Have you tried: RESTART_WARNING_SOUND = "";
  12. 1 point
    I'm trying to overhaul the economy on my server right now. I was wondering if anyone has an excel sheet that has stuff from CUP Weapons in it? Thanks!
  13. 1 point
    As i know you devs like making fun of stuff. Make it so admins can assign a dumb-ass hat (instead of whatever headgear) to moronic players via a 1-0/true-false selector in the DB. http://c3headlines.typepad.com/.a/6a010536b58035970c01761633878b970c-600wi While this might be mean, some players would really need to get this. If any server owners think i should have a permanent hat like this, PM me and ill supply my UID =).
  14. 1 point
    Here is a Custom Config.cpp file with the TRYK's items added. Tested Working Good .. Thanks Torchgodz
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