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Showing content with the highest reputation on 01/06/17 in all areas

  1. 1 point
    @Mail Escort I had a similar issue a few months back. I believe I toyed with my registry and deleted my Arma profile, but unfortunately I can't remember what actually fixed it. I would try deleting your profile(s) first. I quickly read through your post over at bistudio, and didn't see anything regarding profiles or registry edits, so I'm posting the link I used from the Steam Community regarding the topic I read through when I was troubleshooting HERE. ... a short Youtube vid I watched speaking more to profile removal HERE. Apologies for the crude response, I wish I remembered what I did to fix the issue. Hopefully this is something you haven't yet tried and you can get it resolved. Good luck!
  2. 1 point
    Well, that is a good sign. You have now pin-pointed to IS. As I stated, I really cannot help you too much with IS. I do know that in the past, there USED TO BE, a section where you defined 'outside weapons' such as those mines. Where and is it even needed anymore? I am sorry to say, I cannot answer that. BUT, you now KNOW where the problem lies! You're making progress!
  3. 1 point
    Hello ILLUXNNN, Do this: Create/Use a test server Put an EXACT copy of the real server files on the test server CONFIRM what you state is true DISABLE InfiSTAR and re-confirm If it works, without IS, then it is InfiSTAR. If it still fails without IS, it is something else. While I have not configured/used IS in a while, I do know that you must 'authorize' weapons that are 'extra' such as mines in the IS config sections, no config, no mine laying, or you can and then they disappear right away.
  4. 1 point
    if you want people to help MAKE sure you put long list of rpt in a spoiler which is the eye or use pastebin as we are not going though all this
  5. 1 point
    this is my setting DMS_DynamicMission = true; // Enable/disable dynamic mission system. DMS_MaxBanditMissions = 4; // Maximum number of Bandit Missions running at the same time DMS_TimeToFirstMission = [180,420]; // [Minimum,Maximum] time between first mission spawn. | DEFAULT: 3-7 minutes. DMS_TimeBetweenMissions = [600,900]; // [Minimum,Maximum] time between missions (if mission limit is not reached) | DEFAULT: 10-15 mins DMS_MissionTimeOut = [900,1800]; // [Minimum,Maximum] time it will take for a mission to timeout | DEFAULT: 15-30 mins DMS_MissionTimeoutResetRange = 1500; // If a player is this close to a mission then it won't time-out. Set to 0 to disable this check. DMS_MissionTimeoutResetFrequency = 180; // How often (in seconds) to check for nearby players and reset the mission timeout.
  6. 1 point
    Idk ill have to look threw the models. They are from the Huron , or ghost hawk judging by how they looked.
  7. 1 point
    Check the security section of my guide maybe it's your settings.
  8. 1 point
    change the amount DMS_MaxBanditMissions = 3; // Maximum number of Bandit Missions running at the same time and change the times DMS_TimeToFirstMission = [180,320]; // [Minimum,Maximum] time between first mission spawn. | DEFAULT: 3-7 minutes. DMS_TimeBetweenMissions = [600,700]; // [Minimum,Maximum] time between missions (if mission limit is not reached) | DEFAULT: 10-15 mins DMS_MissionTimeOut = [900,1800]; // [Minimum,Maximum] time it will take for a mission to timeout | DEFAULT: 15-30 mins these can all be adjusted to suit your server, so its a matter of trial and era
  9. 1 point
    Some more assets: Map Markers: And what could this be?! Hmm....
  10. 1 point
    Hello I'm looking for a group that plays on Bravo FoxTrot Esseker Server and are really good at communication and have decent shooting skills if you are that group or know anyone please let me know.
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  12. 1 point
    Yea man I know what you mean, those were the good old nostalgic days hahaha. Honestly its one of the best reasons to make videos, so you can go back to rewatch what it was like at any time you wish, that way you're not playing the game and always trying to recreate the past.
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  15. 1 point
    Just confirming here that bounties work fine in latest 1.66 with ExileMod 1.0.2
  16. 1 point
    Nice I was thinking about finishing that mod at some point. There's the "auto loot position creation for the whole map" feature that is not perfect yet but I'm sure I can fix it at some point. Thanks again for the nice video. I added your video to the workshop page.
  17. 1 point
    Features: Community Update Project Weapons Arma 2’s best weapons remade in high quality for Arma 3, loot and trade guns such as the Lee Enfield, CZ550, L85A2 and AS50. Bornholm Map Survive, Build and Explore in the Vast Terrain that features tall vegetation and vast forests. Re-Worked Loot Tables High End Snipers such as the GM6 Lynx and AS50 are now rare, if you find one; you better treasure it. Re-Worked Trader Removed High End Snipers such as the GM6 Lynx from the Trader making them even rarer and increasing their value overall, additionally; all High End Weapons and Ammo have received a price increase meaning players are no longer walking Armories. Added Additional Loot Weapons from CUP such as the Lee Enfield, M16 and L85A2 are now new to Exile, however new loot such as First Aid Kits can now be found within Bornholm. AI Missions Exile: Bornholm Edition features missions via VEMF, fight back for the towns that bandits have taken over and receive a hefty loot cache in return for your help. New Traders Bornholm has three traders within its lands; Roenne Airport, The Country Side Trader and The Coastal Trader. The Airport and the Country Side offer what the Coastal Trader cannot however, the Coastal Trader also offers what the other two cannot. Downloads: Mission File and Exile Server Files: ~NOUP~ << READ OUR LICENCE Bornholm Map: http://www.armaholic.com/page.php?id=27056 CUP: http://www.armaholic.com/page.php?id=27489 ASDG_JR: http://www.armaholic.com/page.php?id=23242
  18. 1 point
    Credits to - VJ - for helping me with this one: You add the following in the mission.sqm Under class Markers class Item[Insert Number] { position[] = {x,z,y}; name = "NameOfSpawnPoint"; text = "This is the text players will see"; type = "ExileSpawnZone"; }; also don't forget to increase items = x; by how many more markers you are adding You also need to change the number of items showing (next to classMarkers I think) to however many you have added. Also, make sure you dont make the mistake I did and put the co-ords in as X, Y, Z. They need to be in as X, Z, Y (horizon, height, vertical)
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