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Showing content with the highest reputation on 04/24/18 in all areas

  1. 2 points
    Fog or haze is a completely natural phenomenon in nature and only very rarely does an unclouded far-sightedness prevail. But whining about "adverse circumstances" seems to be a widespread phenomenon. Rain, thunderstorms and/or darkness are for me an element of reality on a server and absolutely necessary. Many players should try to spy a person in camouflage at a distance of 500 meters in real life, the result can be very funny. Many seem to forget that their "opponents" are struggling with the same problems ....... so there's no reason to whine.
  2. 1 point
    The answer to this question is yes and no at the same time. To force people to turn out you'd need to write a script that forces driver to this position and doesn't allow for him to turn in (hide). There is a problem with that, with low server performance it can malfunction and we all know the good old arma bugs where people switching seats get ejected and die (this would likely happen when the driver tries to turn in but gets forced back out while his tank is moving). To avoid any problems you'd have to make your own tanks that have drivers sitting in there with their heads sticking out.
  3. 1 point
    Alternatively, you can just install @kuplions status bar. https://github.com/kuplion/Exile-Status-Bar
  4. 1 point
    Exad is deprecated and is no longer officially supported pr developed. As for the fog issue, that's kinda how view distance works. Fog of war starta kicking in roughly 500m or so from the "max" view distance.
  5. 1 point
    Disregard literally everything Fewture said, since it's irrelevant to your question. And don't use TADST. Anyways, as with like half my posts, @kuplion has a solution. https://github.com/kuplion/Exile-Chernarus
  6. 1 point
    tried ExAd view distance app? Thats the only thing that worked for me + it is serverside (no client mod needed) + every player can adjust it according to his rig spec in xm8 apps (ppl with older pcs will want it lower, ppl with newer will want it higher, with this app every client can adjust view distance as he wish in xm8 apps, and you dont have to change server settings) https://github.com/Bjanski/ExAd
  7. 1 point
    Hi All Lots of people seem to ask about this, so I thought I'd do a quick guide. If you want to add new items into traders or to the waste dump for selling, you do the following: Download your mission file from mpmissions (Exile.Altis.pbo, for example). De-PBO the file so that it's now a folder Open config.cpp (I'd recommend Notepad++ as it's easier to read than Notepad) In config.cpp, there are 3 different bits which need doing: Find the section lablled: class CfgExileArsenal This section contains the prices. To add new items, just add them onto the bottom. I would recommend adding a new section in, so that when upgrades are released you can just copy the whole section instead of searching for individual items: //////////////////////////////////////////////////////////////////////////////////// ////// Custom Added Bits ///////// Custom Added Bits //////// Custom Added Bits //// //////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// // Building Stuff /////////////////////////////////////////////////////////////////////////////// class Exile_Item_FuelCanisterFull { quality = 2; price = 100; }; class Exile_Item_WoodPlank { quality = 5; price = 20; }; class Exile_Item_WoodDoorwayKit { quality = 5; price = 120; }; class Exile_Item_WoodFloorKit { quality = 5; price = 80; }; class Exile_Item_WoodFloorPortKit { quality = 5; price = 120; }; class Exile_Item_WoodGateKit { quality = 5; price = 160; }; If you add items into this section alone, you can sell them (at the waste dump or a trader), but you cannot buy them from any of the traders. Next, find the section labelled: CfgTraderCategories In here, you can add them to one of the existing traders, but again, it's much more efficient to add them into a community trader so that they're easy to move on upgrades: class Community { name = "Community Items"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa"; items[] = { "B_Truck_01_Repair_F", "B_Truck_01_ammo_F", "B_Truck_01_fuel_F", "B_Truck_01_medical_F", "B_T_LSV_01_armed_F" }; }; Make sure that you have a comma on all but the last item in the trader list. Lastly, find: class CfgTraders In here, you need to add the community trader. This will make it appear in one of the shops: class Exile_Trader_Vehicle { name = "VEHICLE"; showWeaponFilter = 0; categories[] = { "Cars", "Trucks", "Community" }; }; Once that's in, you're done! If you have multiple of the same item in the prices then you will get an error in the logs telling you so. If you miss a comma your server will not start and you'll be looking for one single comma somewhere (we've all been there!). Good Luck! Paul (FYI, for those people who are going to ask why there are building materials in the trader list, it's so we can sell them. I'm not nice enough to let people buy them!)
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