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  1. 15 points
    This gives your players the ability to abandon their territory Only the territory owner can abandon their territory They will only get a level 1 flag in return This deletes the flag and updates the database instantly Any construction items will despawn at next server restart so they will need to deconstruct any items they want to keep prior to doing this Download and brief instructions are here https://github.com/MGTDB/Exile_Abandon_Territory Updated: 13th Aug 2018 Players can now abandon territory if flag is stolen, but it won't return a replacement level 1 flag
  2. 13 points
    C Current Version: Version 6.88 Current Build: 167 Changes in V 6.88. Many bugs have been addressed. Code has been reviewed, cleaned up and optimized. Many thanks to Ignatz-HeMan for countless suggestions. Description. Built-in support for Epoch or Exile. Updated: Built in Headless client support. New: includes tools to export missions from A3EDEN Editor - minimal editing/scripting required to generate new missions once the design is completed in the editr. A complete static and dynamic mission system rolled into one. AI infantry will aggressively pursue attackers, flank, use cover, and communicate with aircraft and ground vehicles. Supports missions on land and underwater. Includes hostage and arrest enemy leader style missions as well as conventional capture the crate missions. Missions can have infantry, static weapons, armed vehicle patrols and aircraft defending the area. Built in support for militarized missions with tanks and attack helis or jets if you wish. AI loadouts can be defined by arrays or based on items in CfgPricing (Epoch) or the Arsenal (Exile) Supports spawning of static AI infantry, vehicles, aircraft, surface vessels, static emplaced weapons and subs with scuba divers. Includes tools forspawning map addons exported using M3EDEN editor plugin. Includes tools for spawning static loot crates which can be randomized at each area, be spawned with a smoking wreck nearby to create that post-appocolyptic feels, and have randomized .oot. To download go to: https://github.com/Ghostrider-DbD-/blckeagles-revisited-RC For installation see: https://github.com/Ghostrider-DbD-/blckeagles-revisited-RC/blob/master/INSTALLATION.txt For a complete changelog see: https://github.com/Ghostrider-DbD-/blckeagles-revisited-RC/blob/master/changeLog.sqf Credits: Epoch Mod developer team, and in particular AWOL whose code has provided many lessons in scripting. Exile developer team for a robust and flexible environment blckeagls - Original developer of mission system 2.0.2 Narines - bug fixes and improvements. Bill (DBD Clan) example compositions. cyncrwler for help with troubleshooting and testing Brian Soanes for helpful changes and performance tweaks. Grahame for many rounds of testing, feedback and suggestions regarding features. zxbutchxz for extensive testing of AI behavior. MGTDB for the fix for an issue with interacting with captives/targets on Exile servers.  * Additional Credits include authors of other missions systems and scripts who's work influenced this release: Halve and He-Man. Face (A3EAI) KiloSwiss (SEM) Hogscrapper (HC missions for A3) the Vampire (DZMS and VEMF) The FUCHS (EMS) lazylink (early A2 Epoch mission system) Matt11 (Wicked AI) Updates: License This Mission System is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. http://creativecommons.org/licenses/by-nc-sa/4.0/
  3. 11 points
    Custom Missions unique to MGT, over 80 mission types with custom clearup code 4 working convoy missions Static radiation, occupation and underwater missions ZCP Capture point missions (domination) Custom mafia missions (Blckeagles) DayZ style helicrashes AI to hunt camping players Balanced militarized server Developed and balanced daily, Changelogs >> https://bit.ly/2M1b24M Xm8 skills system, bought with respect Sharp Shooter reduces weapon sway and recoil Survivalist allows you to go longer without eating or drinking, it also enables faster healing Sprinter skill enables you to run faster Thief enables faster vehicle stealing Hacker enables faster safe hacking Engineer reduces time needed for grinding Mechanic enables faster vehicle repairing Demo enables faster placing of breaching charges Locksmith enables unlocking of doors and safes in your own base without having to enter pincode UAV Reduces the time between player scans in Xm8 Valet enables you to unlock and lock vehicles from the inside as long as you know the pincode Bandolier gives you extra ammunition in your spawn loadout Martyr enables the option to drop a live explosive of increasing damage on your body when you're killed infiSTAR development server so has latest protection/definitions Custom anti trader-camping code Vehicle trader menu will show how many crates can be loaded Custom incoming missile alert system for vehicles https://bit.ly/2mU2SAc Custom standalone loot system for faster loot spawning and weapons spawn with a compatible scope, developed separately The ability to get back into purchased DLC vehicles ingame without the DLC (still has prompts to purchase DLC on screen) Trader zone vehicle collision and theft prevention Lock vehicle from inside within traders MarXet trader Roaming waste dump trader Black market traders for high end vehicles and weapons Extended bullet cam timer for long sniper shots 74 custom flags including the tribute to Acer https://www.mgtrolls.eu/forum/m/12045571/viewthread/23853972-mgt-arma-3-exile-mod-rolling-changelog/post/136259509#p136259509 3km 3d party marker range Build a temporary base https://bit.ly/2M29tnl Players can poop and pee Advanced Urban rappelling, rope required Spawn at base Harvest respect from trees Locker limit increases with respect Loot destroyed vehicles https://bit.ly/2R4maAA Claim land vehicles with a codelock CS Gas grenades (SmokeShellGreen) Bury dead bodies without a shovel Extra quiet earplugs No thermals of any kind Extended base mod Vector Building (extended base mod vectoring working) Respect base loadouts Custom Logistics, towing, lifting and crate loading/selling Revive players without the need for defibrillators Automatic parachute from air vehicles Perks for streamers - apply at https://bit.ly/2LNzoSH Quad or boat deploy on Xm8, you can pack the quad for use later by scrolling on it Ingame K/D scoreboard in escape menu Many custom vehicles with edited weapons for server balance Armed vehicle rearming at gas stations Anti combat log system Virtual garage through Xm8 or flag Remote CCTV through Xm8 Disable environment sounds Xm8 app Player and vehicle scan Xm8 apps Most wanted bounty system through Xm8 View distance Xm8 app Private chat Xm8 app Buy parachute via Xm8 Territory protection from breaching, grinding, safe hacking and flag stealing for new players 100k Starting poptabs and a balanced economy Abandon Territory enabling you to get a flag returned Player wages every 5 minutes - We did this first! Custom cleanup to keep fps high Mods required Exile (now on Steam Workshop \o/) https://steamcommunity.com/sharedfiles/filedetails/?id=1487484880 mozzie mod http://steamcommunity.com/sharedfiles/filedetails/?id=1193266277 Extended Base Mod http://steamcommunity.com/sharedfiles/filedetails/?id=647753401 NIArsenal http://steamcommunity.com/sharedfiles/filedetails/?id=1208517358 TRYK's Multi-Play Uniform's pack http://steamcommunity.com/sharedfiles/filedetails/?id=779520435 CUP Weapons http://steamcommunity.com/sharedfiles/filedetails/?id=497660133 CUP Vehicles http://steamcommunity.com/sharedfiles/filedetails/?id=541888371 CUP Units http://steamcommunity.com/sharedfiles/filedetails/?id=497661914 Community Base Addons http://steamcommunity.com/sharedfiles/filedetails/?id=450814997 CUP Terrains - Maps http://steamcommunity.com/sharedfiles/filedetails/?id=583544987 CUP Terrains - Core http://steamcommunity.com/sharedfiles/filedetails/?id=583496184 LRR Silenced - https://steamcommunity.com/sharedfiles/filedetails/?id=913313075 Optional mods Blastcore JSRS Dragonfyre Dynasound2
  4. 10 points
    @Horbin was generous enough to allow me to continue the development of the Fulcrum Mission System (FuMS) and we have just pushed the updated version of FuMS to his GitHub site, which is here: CURRENT VERSION: 0.420 RELEASE DATE: 04/20/19 https://github.com/horbin/FuMS-HC-Exile NOTE: I recommend you reinstall the system, then add your custom content. If you want to submit content please do and I’ll add to base system. IMPORTANT!!!: I didn't fine tune the loot (YET). You should go through the loot tables and make your own custom loot. I have included examples and comments in the file LOOTDATA.SQF in the Theme directories to show you how. They are VERY generic. If the author had provided custom loot files, I tried to incorporate those as well. Don't be surprised if a difficult mission has crappy loot, it's not the authors fault. I will fix this is the next release. I just wanted to get the update out ASAP, but I am updating all loot tables now You can read more about this awesome mission system here in the main thread. And here is some info about what makes this such a cool mission system So far, the following issues have been resolved: 1. Exile Toast notifications and SystemChat messages have been added to address the issue of Global Hints being blocked 2. AI aggression has been updated to correct issues that occurred after the last major update to Arma 3. Poptabs have been added to soldiers and loot chests 4. Minor tweaks and corrections While this is great progress, there is more work to do to repair some of the base functions. Additionally, i would like to expand the system and activate as many of the features as we can. This thread is dedicated to that process and will include several additional posts to track new features, showcase videos and bug tracking. I will offer support while I can, but as this is a work in progress, it's still sort of rough. This is not really intended for beginner admins until we really polish the system up, but it is not difficult to set up at all, and works out of the box. All feedback and testers are welcome, but understand this is a labor of love. We're all just trying to have fun so let's keep it positive. -WW (TheOneWhoKnocks) Special thanks: The following people have been instrumental in this process and I wanted to recognize them for their efforts: Programming: @Horbin - The creator of FuMS Testing and Support: @Brenner - Thanks for all the help supporting guys getting the system running. Contributors: @red_ned @GolovaRaoul @=CF=Dragunov @HeadlessRocket @Mythbustar @Kimi_Hunter Thanks for allowing me to port over your missions. This was critical in pinpointing issues and expanding the system to maximize your content.
  5. 7 points
    Have you ever wanted to be able to send funds directly from your bank to the bank of a friend, or someone you just owe money to? Me neither! Good thing I wasted my Halloween making this monstrosity. Yay. As the last sentence suggested, players can now wire funds from their bank or wallet directly to the bank of another online player. Simply choose from the list of online players, type in a numerical value for how much you want to send and check the box for if you want to send it directly from your locker. Presto. In all seriousness, this is my first script so i am aware that the code and the gui could be better and cleaner, if you have any suggestions i more than welcome them. Huge thanks to @StokesMagee for helping optimize the code and helping me learn a few things. Download
  6. 7 points
    Custom Missions unique to MGT, over 80 mission types with custom clearup code 4 working convoy missions Static radiation, occupation and underwater missions ZCP Capture point missions (domination) Custom mafia missions (Blckeagles) DayZ style helicrashes AI to hunt camping players Developed and balanced daily, Changelogs >> https://bit.ly/2M1b24M Xm8 skills system, bought with respect Sharp Shooter reduces weapon sway and recoil Survivalist allows you to go longer without eating or drinking, it also enables faster healing Sprinter skill enables you to run faster Thief enables faster vehicle stealing Hacker enables faster safe hacking Engineer reduces time needed for grinding Mechanic enables faster vehicle repairing Demo enables faster placing of breaching charges Locksmith enables unlocking of doors and safes in your own base without having to enter pincode UAV Reduces the time between player scans in Xm8 Valet enables you to unlock and lock vehicles from the inside as long as you know the pincode Bandolier gives you extra ammunition in your spawn loadout Martyr enables the option to drop a live explosive of increasing damage on your body when you're killed infiSTAR development server so has latest protection/definitions Custom anti trader-camping code Vehicle trader menu will show how many crates can be loaded Custom incoming missile alert system for vehicles https://bit.ly/2mU2SAc Custom standalone loot system for faster loot spawning and weapons spawn with a compatible scope, developed separately The ability to get back into purchased DLC vehicles ingame without the DLC (still has prompts to purchase DLC on screen) Trader zone vehicle collision and theft prevention Lock vehicle from inside within traders MarXet trader Roaming waste dump trader Black market traders for high end vehicles and weapons Extended bullet cam timer for long sniper shots 74 custom flags including the tribute to Acer https://www.mgtrolls.eu/forum/m/12045571/viewthread/23853972-mgt-arma-3-exile-mod-rolling-changelog/post/136259509#p136259509 3km 3d party marker range Build a temporary base https://bit.ly/2M29tnl Players can poop and pee Advanced Urban rappelling, rope required Spawn at base Harvest respect from trees Locker limit increases with respect Loot destroyed vehicles https://bit.ly/2R4maAA Claim land vehicles with a codelock CS Gas grenades (SmokeShellGreen) Bury dead bodies without a shovel Extra quiet earplugs No thermals of any kind Extended base mod Vector Building (extended base mod vectoring working) Respect base loadouts Custom Logistics, towing, lifting and crate loading/selling Revive players without the need for defibrillators Automatic parachute from air vehicles Perks for streamers - apply at https://bit.ly/2LNzoSH Quad or boat deploy on Xm8, you can pack the quad for use later by scrolling on it Ingame K/D scoreboard in escape menu Many custom vehicles with edited weapons for server balance Armed vehicle rearming at gas stations Anti combat log system Virtual garage through Xm8 or flag Remote CCTV through Xm8 Disable environment sounds Xm8 app Player and vehicle scan Xm8 apps Most wanted bounty system through Xm8 View distance Xm8 app Private chat Xm8 app Buy parachute via Xm8 Territory protection from breaching, grinding, safe hacking and flag stealing for new players 100k Starting poptabs and a balanced economy Abandon Territory enabling you to get a flag returned Player wages every 5 minutes - We did this first! Custom cleanup to keep fps high Mods required Exile (now on Steam Workshop \o/) https://steamcommunity.com/sharedfiles/filedetails/?id=1487484880 mozzie mod http://steamcommunity.com/sharedfiles/filedetails/?id=1193266277 Extended Base Mod http://steamcommunity.com/sharedfiles/filedetails/?id=647753401 NIArsenal http://steamcommunity.com/sharedfiles/filedetails/?id=1208517358 TRYK's Multi-Play Uniform's pack http://steamcommunity.com/sharedfiles/filedetails/?id=779520435 CUP Weapons http://steamcommunity.com/sharedfiles/filedetails/?id=497660133 CUP Vehicles http://steamcommunity.com/sharedfiles/filedetails/?id=541888371 CUP Units http://steamcommunity.com/sharedfiles/filedetails/?id=497661914 Community Base Addons http://steamcommunity.com/sharedfiles/filedetails/?id=450814997 LRR Silenced - https://steamcommunity.com/sharedfiles/filedetails/?id=913313075 Optional mods Blastcore JSRS Dragonfyre Dynasound2
  7. 7 points
    This addon with numerous settings for crashes transport on your server. The player triggered a crash and crashes not far from him. The presence of bots https://github.com/ejikSOW/helicrash install addons: Take the addon and throws in @ExileServer/addons You can configure the addon in the config file.cpp Main settings: minPlayer = 1; / * the Minimum number of players for the appearance of the paint. */ spawnFly = 1; / * parameter is responsible for the appearance of bots in the air or on the ground. 0-on the ground, 1-in the air */ startCrash = 40; /* how much time will fall helices after the restart. In seconds. */ betweenTime = 1000; / * After what time the next crash will fall. In seconds. */ betweenTimeEndCrash = 1500; / * After what time the current crash will be removed. */ startCountBots = 5; / * how many will be the number of bots in the helicopter. unexpectedly */ endCountBots = 5; /* how far will the number of bots in the helicopter. unexpectedly */ startCountVehicleBots = 5; / * how many will be the number of bots in land transport. unexpectedly */ endCountVehicleBots = 5; /* how far will the number of bots in land transport. unexpectedly /* betweenTimeCrash = 2; / * Delay in seconds before falling */ betweenTimeBots = 3; / * Delay in seconds between the start of the helicopter crash and landing * / betweenTimeYawik = 4; / * Delay in seconds before the box appears */ heightCrash = 600; /* Height of any falls helicopter */ countItemBots = 3; / * number of random loot in bots. Taken randomly */ minPlayerMetrsCrash = 500; /* minimum distance of occurrence from the player */ maxPlayerMetrsCrash = 700; / * maximum range of appearance from the player */ mincountWeapon = 2; / * minimum number of random weapons in the loot box. Taken randomly */ maxcountWeapon = 2; / * maximum number of random weapons in the box with loot. Taken randomly */ mincountItems = 5; / * minimum number of random loot in the loot box. Taken randomly */ maxcountItems = 5; / * maximum number of random loot in the loot box. Taken randomly */ countBackpack = 2; / * number of backpacks in the box with loot. Taken randomly */ radiusMetrsCrash = 50; / * Radius of movement of bots in passive mode. If they see the target, they'll follow. */ crashType = 0; / * 0 - all types of crash, 1 - only helicopters, 2 - only equipment. */ classBoats = "O_Soldier_unarmed_F"; / * bot Class */ classHeli = "B_Heli_Transport_01_F"; / * helicopter Class */ classVehicle = "B_MRAP_01_hmg_F"; / * equipment class * / classBox = "Box_IND_Ammo_F"; / * mailbox Class */ markerCrashEnabled = 1; / * Show marker on the map */ markerCrashText = "Crash with bots"; /* text of the token */ minrespectKilledBoat = 50; / * number of respect per bot */ maxrespectKilledBoat = 100; / * number of respect per bot */ alertCrashEnabled = 1; / * enable text notification */ alertCrashTitle = "crash with bots"; / * Header crash */ alertCrashContent = "Group bots suffered a crash. It is still possible to find something valuable"; /* Content of the crash */ Also you can configure the loot: class crashLoot Take for example adding a new weapon class bots weaponBots weapon 7 [] = {"LG_Mk 200_F", "200Rnd_65x39_case_Box", 5}; 1 parameter-weapon class 2 parameter-store class Parameter 3 - the number of stores Accordingly, you will need to add to the weaponBotsPrimary [] = {"weapon 1", "weapon 2", "weapon 3", "weapon 4", "weapon 5", "weapon 6", " weapon7"}; Similar with secondary weapons and weapons for the crate. Hope you enjoy )
  8. 7 points
    I am currently working on new models and an upgrade system. These are just examples, but should clarify what I have in mind. First, build the frame and, depending on the existing material, fill it with wood, bricks or concrete. These can also be reinforced with metal. I will also consider other models such as larger garage doors into consideration. I also have to see how it works with the destruction...
  9. 7 points
    Pull ExileClient_object_player_stats_update.sqf from the client files and add to mission file root (or where you have custom files) Find ExileClientPlayerAttributes set [2, ((((ExileClientPlayerAttributes select 2) - (100 / ExileClientHungerDecay * _hungerFactor * _timeElapsed)) min 100) max 0)]; ExileClientPlayerAttributes set [3, ((((ExileClientPlayerAttributes select 3) - (100 / ExileClientThirstDecay * _thirstFactor * _timeElapsed)) min 100) max 0)]; and replace it with if !(ExilePlayerInSafezone) then { ExileClientPlayerAttributes set [2, ((((ExileClientPlayerAttributes select 2) - (100 / ExileClientHungerDecay * _hungerFactor * _timeElapsed)) min 100) max 0)]; ExileClientPlayerAttributes set [3, ((((ExileClientPlayerAttributes select 3) - (100 / ExileClientThirstDecay * _thirstFactor * _timeElapsed)) min 100) max 0)]; }; Don't forget in mission config, to add it into class CfgExileCustomCode { ExileClient_object_player_stats_update = "ExileClient_object_player_stats_update.sqf";//or with your path to custom files }; Pack mission and you're done!
  10. 6 points
    Custom Missions unique to MGT, over 80 mission types with custom clearup code 4 working convoy missions Static radiation, occupation and underwater missions ZCP Capture point missions (domination) Custom mafia missions (Blckeagles) DayZ style helicrashes AI to hunt camping players Developed and balanced daily, Changelogs >> https://bit.ly/2M1b24M Xm8 skills system, bought with respect Sharp Shooter reduces weapon sway and recoil Survivalist allows you to go longer without eating or drinking, it also enables faster healing Sprinter skill enables you to run faster Thief enables faster vehicle stealing Hacker enables faster safe hacking Engineer reduces time needed for grinding Mechanic enables faster vehicle repairing Demo enables faster placing of breaching charges Locksmith enables unlocking of doors and safes in your own base without having to enter pincode UAV Reduces the time between player scans in Xm8 Valet enables you to unlock and lock vehicles from the inside as long as you know the pincode Bandolier gives you extra ammunition in your spawn loadout Martyr enables the option to drop a live explosive of increasing damage on your body when you're killed infiSTAR development server so has latest protection/definitions Custom anti trader-camping code Vehicle trader menu will show how many crates can be loaded Custom incoming missile alert system for vehicles https://bit.ly/2mU2SAc Custom standalone loot system for faster loot spawning and weapons spawn with a compatible scope, developed separately The ability to get back into purchased DLC vehicles ingame without the DLC (still has prompts to purchase DLC on screen) Trader zone vehicle collision and theft prevention Lock vehicle from inside within traders MarXet trader Roaming waste dump trader Black market traders for high end vehicles and weapons Extended bullet cam timer for long sniper shots 74 custom flags including the tribute to Acer https://www.mgtrolls.eu/forum/m/12045571/viewthread/23853972-mgt-arma-3-exile-mod-rolling-changelog/post/136259509#p136259509 3km 3d party marker range Build a temporary base https://bit.ly/2M29tnl Players can poop and pee No damage from bushes when driving! Advanced Urban rappelling, rope required Spawn at base Harvest respect from trees Locker limit increases with respect Loot destroyed vehicles https://bit.ly/2R4maAA Claim land vehicles with a codelock CS Gas grenades (SmokeShellGreen) Bury dead bodies without a shovel Extra quiet earplugs No thermals of any kind Extended base mod Vector Building (extended base mod vectoring working) Respect base loadouts Custom Logistics, towing, lifting and crate loading/selling Revive players without the need for defibrillators Automatic parachute from air vehicles Perks for streamers - apply at https://bit.ly/2LNzoSH Quad or boat deploy on Xm8, you can pack the quad for use later by scrolling on it Ingame K/D scoreboard in escape menu Many custom vehicles with edited weapons for server balance Armed vehicle rearming at gas stations Anti combat log system Virtual garage through Xm8 or flag Remote CCTV through Xm8 Disable environment sounds Xm8 app Player and vehicle scan Xm8 apps Most wanted bounty system through Xm8 View distance Xm8 app Private chat Xm8 app Buy parachute via Xm8 Territory protection from breaching, grinding, safe hacking and flag stealing for new players 100k Starting poptabs and a balanced economy Abandon Territory enabling you to get a flag returned Player wages every 5 minutes - We did this first! Custom cleanup to keep fps high Mods required Exile (now on Steam Workshop \o/) https://steamcommunity.com/sharedfiles/filedetails/?id=1487484880 mozzie mod http://steamcommunity.com/sharedfiles/filedetails/?id=1193266277 Extended Base Mod http://steamcommunity.com/sharedfiles/filedetails/?id=647753401 NIArsenal http://steamcommunity.com/sharedfiles/filedetails/?id=1208517358 TRYK's Multi-Play Uniform's pack http://steamcommunity.com/sharedfiles/filedetails/?id=779520435 CUP Weapons http://steamcommunity.com/sharedfiles/filedetails/?id=497660133 CUP Vehicles http://steamcommunity.com/sharedfiles/filedetails/?id=541888371 CUP Units http://steamcommunity.com/sharedfiles/filedetails/?id=497661914 Community Base Addons http://steamcommunity.com/sharedfiles/filedetails/?id=450814997 LRR Silenced - https://steamcommunity.com/sharedfiles/filedetails/?id=913313075 Optional mods Blastcore JSRS Dragonfyre Dynasound2
  11. 6 points
    Prevent Low Level Raiding to protect the new players on your server. This is a configurable method of protecting new players on your server from the big boys who like to wipe bases off the map before they're established. You can set the level that protection stops at, and the message the raiding parties will receive upon attempting a raid. Hacking, Hotwiring, Breaching, Grinding, and Flag Stealing can all be protected against, by just selecting the overrides you wish to use. Install Instructions.. Copy the contents of CfgExileCustomCode.hpp to the "CfgExileCustomCode" of your mission file config.cpp. Copy the "Custom" folder to the root of your mission file (if you change this location, don't forget to update your file paths in the "CfgExileCustomCode" section.) Copy the contents of CfgSaveTheBambis.hpp to the top of your mission file config.cpp, just above "class CfgClans". Download.. https://github.com/kuplion/Low-Level-Raid-Protection
  12. 5 points
    UPDATE MAY 2018: Guide has been updated for 1.0.4 PINEAPPLE Hi All, This guide will address a Windows platform install from start to finish. The guide is accompanied by a download that includes all the necessary files you will need to setup your own server. You can also find the individual download links within the guide's pdf. Download Includes: EXILE SERVER INSTALLATION GUIDE V1.0.4.pdf Steam Installer MySQL Installer Vcredist Installer DirectX Installer Pbo Manager Installer Notepad++ Installer Server Launch Files DOWNLOAD UPDATED VCredist (Extract and run bat file as admin)
  13. 5 points
    Been a while... But here is a very simple addition. What this does is give the admins an easy way to remove trees/bushes etc from a players territory without having to modify an SQF file and upload their mission again, as it's all handled at the database level. All you have to do is edit the record for any territory and change the last field [notrees] (to be added below) to a number other than 0. Setting this number to 1, will clear all trees/bushes etc to the radius the territory is currently set for. Any number higher than 1, will clear all trees/bushes etc to that range in meters. Easy.. Installation 1st - SQL additions to the territory table. ALTER TABLE `territory` ADD `notrees` tinyint NOT NULL DEFAULT '0'; 2nd - Override/Overwrite [won't explain how that's done, hopefully you know how that works by now.] ExileServer_system_territory_database_load.sqf 3rd - Exile.ini change. [Find the following section and replace it completely with one given below] That's all, by default the notrees will all be set to 0, if a player wants to clear out trees/bushes just set it to a number other than 0 as described above. A few benefits to doing things this way.. 1st, should a base be removed or deleted, the trees are put back automatically, 2nd, should you not want players to put flags inside of trees? just set the default value in the SQL to 2, and now no flags in trees.
  14. 5 points
    Quick Update. New version is in final testing. New Features: Full custom GUI (see pics below) Both in vehicle and out of vehicle access to the service centre menu option (configurable) New consolidated config file (configure everything in one location, from bullet cost to trigger objects!) Repair takes into account how damaged the part is when calculating repair price (no more "1000 poptabs to repair 1% damage!") Whole range of new config options in the config file inc. enable/disable refuelling, enable or disable default arma refueling, configurable to work/not in safezones, configurable to work/not in territories, configurable to work/not if aggro'd, configurable (on/off) service point markers. Repair/reload sounds Will spend the rest of the week on final testing and then put it up for everyone to play around with hopefully for the weekend (assuming i haven;t completely messed something up!). Let me know if you want anything else in the script or have any feedback on what you see so far. I have a new version in development as well that allows per barrel selection of available ammo types (pretty much a dynamic loadout script) but it requires a complete rebuild of the GUI and the reload scripts, and i will probably merge all my vehicle scripts into one at the same time, so its a ways off. This should keep everyone sufficiently amused until then
  15. 5 points
  16. 5 points
    Hello @Vanalex, What @kuplion has stated is true. From what I have seen, a LOT of people take (for example) the 10 mods that wish to use and install them all at one time, then they start their server and everything 'blows up'. NEVER EVER DO THIS! Do this instead: 1 - Get DEFAULT Exile working (worry about the 'right' map LATER) 2 - Make a back up of EVERYTHING 3 - Add ONE MOD and get it working 3 - Go to Step #2 till completed Final step: Create your Lythium map. Basically, the ONLY difference in different maps is where the traders are located/laid-out. Note - If you're planning to use InfiSTAR, INSTALL IT AS A LAST STEP AFTER EVERYTHING IS WORKING AND MAKING A BACKUP!!! I also recommend you set up a LOCAL server at home which cost NO MONEY and get it working, THEN rent a server at which time you can just upload your files with some path changes. Also, almost every update; be it ARMA, Exile, or mods, something usually goes wrong. What are you going to do then? Be like some who come on here BEGGING for help, yet they were ALL told to 'learn it yourself'? They made the choice not to and now they suffer in their decision. There are MANY guides on here and on YouTube on how to setup an Exile server. It is not 'that hard' as long as you stick with 'basic' things. Just make SURE that the info pertains to the CURRENT versions of ARMA/Exile. Something from 3 years back most likely will not work. Be THANKFUL you have these guides and people like @kuplion and myself, as well as a forum such as this to even ask for help. When I started with ARMA 17 years ago, there was NOTHING. When I started with Exile, there was basically NOTHING. Many of us had to learn it ON OUR OWN! You, have at your 'fingertips' a slew of resources from our collective knowledge to aid you in your 'quest'...IF YOU FOLLOW DIRECTIONS AND SEARCH FOR IT! Good luck!
  17. 5 points
    First of all, don't double post. Second, learn how to do it yourself because you will need to know when a mod or Arma updates.
  18. 5 points
    Just the 1 bridge, linking the SW and SE islands with map marker Put this in a server side file, the easiest is to crack open DMS and put it at the very bottom of fn_DMS_preInit.sqf Finally, open initPlayerLocal.sqf in your mission file, under if (!hasInterface || isServer) exitWith {}; Add _objs = nearestTerrainObjects [[7181.8,4242.22,0], ["BUILDING","HOUSE"],3]; { _x hideObject true; } forEach _objs; _objs1 = nearestTerrainObjects [[7170.82,4253.47,0], ["BUILDING","HOUSE"],5]; { _x hideObject true; } forEach _objs1; _objs2 = nearestTerrainObjects [[8796.71,4007.46,0], ["Tree","Bush"], 5]; { _x hideObject true; } forEach _objs2; I will edit it some more over the coming weeks as i'm not 100% happy with the approach to Tobakoro, will probably raise the bridge a few metres in height. Edit Updated 11/8/18 - Better ramps, higher bridge Edit Updated 18/8/18 - Smoother ramp on western side
  19. 5 points
    Ok, it'll be ready in 2 years or so
  20. 5 points
    If you came here to appeal an infiSTAR ban. STOP I will literally have anyone who asks for an unban here donate to the forum before anybody will respond to your appeal. I am sick of the stupid posts about "I did not hack but I was banned" "ah well I mean I did use that program from a friend that one time" "okay I will be honest, I am sorry and regret my mistake please give me a second chance" No no no guys. You will not be told why you got banned anyways. That's just how it is. Don't try to exploit / cheat on infiSTAR servers and you're fine. Some checks do run on admins as well, so if you want to cheat - don't do it on infiSTAR servers. -- Next, if you thinking to appeal - find the URL to the Discord on my website. Dare you posting anywhere else but in the discord TICKET about it. I am tired of reading the same bullshit story 10 times. If you honestly think that you got banned for wrong reasons, because you did not cheat or exploit the game, then you can obviously appeal on my Discord. All other reasons - bad luck. You got caught red handed and now have to live with it.
  21. 5 points
    Crack open the pbo, in functions\fn_advancedUrbanRappellingInit.sqf find AUR_Rappel_Action = { params ["_player"]; if([_player] call AUR_Rappel_Action_Check) then { Just below that, add if!("Exile_Item_Rope" in magazines _player) exitWith { ["ErrorTitleAndText", ["Urban Rappeling", "You need rope to do this"]] call ExileClient_gui_toaster_addTemplateToast; };
  22. 4 points
  23. 4 points
  24. 4 points
    @ICE68 & @Sgt Smash I can confirm ai only enter Arma3 buildings that already existed, even if you put a locked door on it (like you said Sgt Smash). I spoke with Vcom's maker Genesis and he said ai will target a unlocked vehicle & set ownership. If you then lock that vehicle they still think they own it. This makes it hard to test, you have to teleport a locked vehicle & see if they will steal it. I changed line 463 in Exile.mission\Vcom\FSMS\SQUADBEH.sqf to: " if (_x iskindof ""LandVehicle"" && {crew _x isEqualTo []} && {_x distance _Leader < VCM_AIDISTANCEVEHPATH} && {!((locked _x) isEqualTo 2)}) then" \n It seems to work. Ai stole the unlocked vehicle and ignored it when it was locked. Hard to say for sure without doing allot more testing. I just changed this: (locked _x isEqualTo 2) to ((locked _x) isEqualTo 2)
  25. 4 points
    So it's no secret that I hate Exiles version of the Virtual Garage, so I'm sticking with ExAds. However I can't stand there being two apps for Virtual Garage, so let re-purpose that main VG app button. For this you will need to follow the first step in Spazz711 instructions. You're not creating an App button for this. We will be creating an overwrite for ExileClient_gui_virtualGarageDialog_show and we'll be using the 3 original overwrites for ExAd: Add this to your ExileClient_gui_virtualGarageDialog_show overwrite This setup still uses the Exile Config settings in your mission config minus the number of vehicles allowed. I left the other checks in for more customization options, so make sure you have a 1 next to enableVirtualGarage in your config or you'll get the first message. Uh oh, when we click back on the VG screen it takes us back to ExtraApps. Lets fix that. Go to mission >> ExAdClient >> XM8 >> Apps >> VG and edit onLoad.sqf If you've implemented Exiles VG then this may not work correctly. You'll need to edit your exile.ini and database to be compatible. Also there is a bug with vehicles previously in the database when updating to 1.0.4 just run this SQL query after updating and it will fix the issue:
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