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Showing content with the highest reputation on 01/07/19 in all areas

  1. 1 point
    C Current Version: Version 6.88 Current Build: 167 Changes in V 6.88. Many bugs have been addressed. Code has been reviewed, cleaned up and optimized. Many thanks to Ignatz-HeMan for countless suggestions. Description. Built-in support for Epoch or Exile. Updated: Built in Headless client support. New: includes tools to export missions from A3EDEN Editor - minimal editing/scripting required to generate new missions once the design is completed in the editr. A complete static and dynamic mission system rolled into one. AI infantry will aggressively pursue attackers, flank, use cover, and communicate with aircraft and ground vehicles. Supports missions on land and underwater. Includes hostage and arrest enemy leader style missions as well as conventional capture the crate missions. Missions can have infantry, static weapons, armed vehicle patrols and aircraft defending the area. Built in support for militarized missions with tanks and attack helis or jets if you wish. AI loadouts can be defined by arrays or based on items in CfgPricing (Epoch) or the Arsenal (Exile) Supports spawning of static AI infantry, vehicles, aircraft, surface vessels, static emplaced weapons and subs with scuba divers. Includes tools forspawning map addons exported using M3EDEN editor plugin. Includes tools for spawning static loot crates which can be randomized at each area, be spawned with a smoking wreck nearby to create that post-appocolyptic feels, and have randomized .oot. To download go to: https://github.com/Ghostrider-DbD-/blckeagles-revisited-RC For installation see: https://github.com/Ghostrider-DbD-/blckeagles-revisited-RC/blob/master/INSTALLATION.txt For a complete changelog see: https://github.com/Ghostrider-DbD-/blckeagles-revisited-RC/blob/master/changeLog.sqf Credits: Epoch Mod developer team, and in particular AWOL whose code has provided many lessons in scripting. Exile developer team for a robust and flexible environment blckeagls - Original developer of mission system 2.0.2 Narines - bug fixes and improvements. Bill (DBD Clan) example compositions. cyncrwler for help with troubleshooting and testing Brian Soanes for helpful changes and performance tweaks. Grahame for many rounds of testing, feedback and suggestions regarding features. zxbutchxz for extensive testing of AI behavior. MGTDB for the fix for an issue with interacting with captives/targets on Exile servers.  * Additional Credits include authors of other missions systems and scripts who's work influenced this release: Halve and He-Man. Face (A3EAI) KiloSwiss (SEM) Hogscrapper (HC missions for A3) the Vampire (DZMS and VEMF) The FUCHS (EMS) lazylink (early A2 Epoch mission system) Matt11 (Wicked AI) Updates: License This Mission System is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. http://creativecommons.org/licenses/by-nc-sa/4.0/
  2. 1 point
    Hello @vijaydeveloper, I would say it would not be worth the time. Yes, there are improvements BUT, for Exile, are they REAL improvements? For example: MySQL: Exile Action 5 secs Maria: Exile Action 1 sec Yes, I would change. But, with the very small usage with the DB, I do not think in the real world you will notice any change. Yes, you may see .1 ms quicker response, but will anyone REALLY see and notice this? Most likely not. I mean, you are not doing thousands of transactions per second here... ;) And how to go from one to another? Well, you should read the documentation from Maria on that. I SUSPECT all you would have to do is to export the DB and then import that DB into Maria. How do you set it up for Exile? Beats me. You are on your own on this one. One thing to keep in mind, IF there are major changes, will any changes have to be made to scripts? If so, this could be a MAJOR problem for you. For ME, while the speed increase is there, I do not think the MINOR speed increase in Exile and the possible incompatibility, along with all the work to go from one to the other DB, would be worth all the effort in the end. That is MY OPINION...
  3. 1 point
    Maybe this He tell about dms fix , I have no test use old DMS
  4. 1 point
    @Anhor and @ausHaus yes you are correct there is a general fault on static mission timeout, I did see there was a fix for it somewhere around but I haven't got round to trying it out yet (although pushed onto one of my servers for testing), I have files but cant remember who or where it was posted
  5. 1 point
    \scripts\fn_CreateMarker.sqf, underneath _dot setMarkerType _markerType; Add _dot setMarkerColor "ColorPink";//or any color from https://community.bistudio.com/wiki/CfgMarkerColors_Arma_3
  6. 1 point
    UPDATE: This code works. Use it if you want to put vehicles briefly in godmode when flipping. I noticed that the vehicle flip button (especially on tanks) sets the vehicle off to explode. Probably because bohemia messed with hit points to wheels / tracks a few updates ago. I tried to add vehicle godmode to "flip", but it didnt kick in, I can shoot the wheels out straight after the flip.... I just added 3 lines of code _vehicle allowDamage false; // START of GODMODE sleep 7; //End of GODMODE in 7 sconds _vehicle allowDamage true; //End of GODMODE ExileClient_object_vehicle_flip.sqf Can anyone see what I am doing wrong?
  7. 1 point
    I change server provider this use fu... linux :-)
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