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Showing content with the highest reputation on 02/08/19 in all areas

  1. 1 point
    Just a simple addon to allow players to move in to DLC vehicles. There are a number of other generic Arma addons or scripts that offer similar functionality but they were either outdated or inefficient. Please note, this DOES NOT remove the DLC purchase overlays; if you like the vehicles contained within the DLC and enjoy the content, please consider purchasing the DLC. Features: Native support for all DLC vehicles, including future DLC vehicles, without requiring script updates or changes. Native looking actions, including vehicle name and position description. Uses the native Exile interactions system to provide efficient actions on all DLC vehicles. The only positions not supported are those which use the Arma turret system as there is so much variation between positions from vehicle to vehicle (this includes Co-Pilot seats, and some "Commander" seats are actually turrets, as found in several Prowler variants). Install Instructions: Merge your initPlayerLocal.sqf and Config.cpp files. Add the interaction actions to other vehicle types if required (Air, Ship, Tank..). Ensure file paths are correct for the required override and compiled files. Download Link: https://github.com/kuplion/Exile-Use-DLC-Vehicles Screenshots: (Please note, duplicate entries are shown to demonstrate the look of the action compared to the native actions, and actions are not duplicated in the release version) Video:
  2. 1 point
    This is a modification if you want your players to have multi language support (not supported by Kuplion ) so it shows the player their own language In ExileClient_object_vehicle_getInteractionName Find _displayMessage = format["Get in %1 as %2", _displayVehicle, _seatToGetIn]; and change to:- _displayMessage = format[localize 'str_dlc', _displayVehicle, _seatToGetIn]; Then create a file in your mission root called stringable.xml with the contents as follows:- <?xml version="1.0" encoding="utf-8"?> <Project name="blurb"> <Package name="DLC"> <Container name="DLCNotifications"> <Key ID="str_dlc"> <Original>Get in DLC %1 as %2</Original> <English>Get in DLC %1 as %2</English> <Czech>Nastoupit DLC %1 tak jako %2</Czech> <French>Entrer DLC %1 comme %2</French> <German>Reinkommen DLC % wie %2</German> <Italian>Entra DLC %1 come %2</Italian> <Polish>Wchodzić DLC %1 tak jak %2</Polish> <Portuguese>Entrar DLC %1 Como %2</Portuguese> <Russian>Залезай DLC %1 как %2</Russian> <Spanish>Entra DLC %1 como %2</Spanish> <Korean>들어 오세요 DLC %1 같이 %2</Korean> <Japanese>入れ DLC %1 として %2</Japanese> <Chinesesimp>进来 DLC %1 如 %2</Chinesesimp> <Chinese>進來 DLC %1 如 %2</Chinese> <Turkish>Alın DLC %1 gibi %2</Turkish> <Swedish>Komma in DLC %1 som %2</Swedish> <Slovak>Nastúpiť DLC %1 ako %2</Slovak> <SerboCroatian>Uđi DLC %1 kao %2</SerboCroatian> <Norwegian>Komme inn DLC %1 som %2</Norwegian> <Icelandic>Komdu inn DLC %1 sem %2</Icelandic> <Hungarian>Bejutni DLC %1 mint %2</Hungarian> <Greek>Μπες μέσα DLC %1 όπως και %2</Greek> <Finnish>Päästä sisään DLC %1 kuten %2</Finnish> <Dutch>Stap in DLC %1 zoals %2</Dutch> </Key> </Container> </Package> </Project>
  3. 1 point
  4. 1 point
    @Whitey Ja danke wird schon gut gehen
  5. 1 point
    @Svenneman Na dann wünsche ich noch fröhliches Schaffen !! Ich bin dann mal für ein paar Stunden off . Falls du noch bei was Hilfe brauchst sag bescheid. Ich melde mich dann gegebenenfalls am Abend nochmal. Lg. Whitey
  6. 1 point
    @Svenneman Aber ja. Nach ein bisschen basteln findet man sich eh relativ schnell wieder zurecht. Hat sich ja Gott sei Dank nicht so viel geändert.
  7. 1 point
    @Whitey ich war auch raus nach gut nem Jahr aber ich denke ist wie Fahrrad Fahren
  8. 1 point
    @Whitey Wie gut das das Forum hier noch nicht eingeschlafen ist wie ich anfangs erst dachte da ich wieder richtig bock habe was auf Exile zu Starten
  9. 1 point
    @Svenneman Ja eigentlich schon. Steht leider auch beim Download nicht dabei. Schade das so wichtige Dinge nirgends ersichtlich sind.
  10. 1 point
    @Whitey es hat ja sonnst auch immer mit umbennen funktioniert soweit ich weiß also bei anden maps
  11. 1 point
    @Svenneman Nichts zu Danken. Ich habe auch verzweifelt weil ich nicht darauf kahm. Habe den Fehler dann erst durch einen Bekannten behoben bekommen. ^^ Lg. Whitey.
  12. 1 point
    @Whitey Genau das war der Fehler ..... 20h für so eine kleine sache Vielen Lieben Dank
  13. 1 point
    @Svenneman Hast du deine Mission.PBO richtig benannt? Diese muss nämlich nicht Exile.Rosche.pbo sondern Exile.WL_Rosche.pbo heißen. Dies war unter anderen ein Grund warum es bei uns nicht funktionierte. Lg Whitey
  14. 1 point
  15. 1 point
    You need Battleye enabled and verifySignatures = 1; (in server config) as a minimum to get the green shield in A3Launcher
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