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Showing content with the highest reputation since 05/21/18 in all areas

  1. 18 points
    Prevent Low Level Raiding to protect the new players on your server. This is a configurable method of protecting new players on your server from the big boys who like to wipe bases off the map before they're established. You can set the level that protection stops at, and the message the raiding parties will receive upon attempting a raid. Hacking, Hotwiring, Breaching, Grinding, and Flag Stealing can all be protected against, by just selecting the overrides you wish to use. Install Instructions.. Copy the contents of CfgExileCustomCode.hpp to the "CfgExileCustomCode" of your mission file config.cpp. Copy the "Custom" folder to the root of your mission file (if you change this location, don't forget to update your file paths in the "CfgExileCustomCode" section.) Copy the contents of CfgSaveTheBambis.hpp to the top of your mission file config.cpp, just above "class CfgClans". Download.. https://github.com/kuplion/Low-Level-Raid-Protection
  2. 15 points
    This gives your players the ability to abandon their territory Only the territory owner can abandon their territory They will only get a level 1 flag in return This deletes the flag and updates the database instantly Any construction items will despawn at next server restart so they will need to deconstruct any items they want to keep prior to doing this Download and brief instructions are here https://github.com/MGTDB/Exile_Abandon_Territory Updated: 13th Aug 2018 Players can now abandon territory if flag is stolen, but it won't return a replacement level 1 flag
  3. 12 points
    LIVE SCOREBOARDS Hey guys this is my first release for Exile Mod. I was not sure where to put it but i think scripts is the correct sub section. This is a server side script that allows you to put live scoreboards in Exile. You can use it to also put custom messages but you will have to figure out how to do that yourself. I have made a GitHub repository so please feel free to contribute, report bugs or fork it and do as you please with it. The installation instructions are on the GitHub page and all the info regarding the script will be updated there. GitHub Repository : https://github.com/ivaylosp/message_boards
  4. 12 points
    Anomaly & Creatures Pack by Alias modified for Arma3 Exile by @aussie battler If you like this script please support Alias: Become a Patron https://www.patreon.com/aliascartoons Donate a dollar or two to Alias & keep more mods coming https://goo.gl/ySqv9q Original scripts can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=1123074587 Shout out to @kuplion who gave me the idea to add random objects & smoke into these missions. About this script: The script places random ToXic field missions on any map with soldiers & anomaly creatures protecting a loot crate. The four creatures are Farty, STRIGOI, Sparky & the Screamer. All creatures can be destroyed with explosives, under-barrel launchers or grenades. It is very easy to install. Farty is a smelly green slug creature that appears from the ground to spit toXic goo on it's enemies. https://goo.gl/FSK7WV Sparky is at every mission protecting the loot crate. It creates electrical shock waves when someone comes to collect the reward. https://goo.gl/zmJrnL The Screamer is an ancient statue that screams sonic waves at it's enemies. https://goo.gl/Pw6KuQ STRIGOI a spectre that runs at lightening speeds with the abilty to jump into tree tops for cover. https://goo.gl/cEZcp6 Flamer a fire demon that shoots fire balls and sets the ground of it's enemies on fire. https://goo.gl/ZKM1CH The soldiers guarding the mission include up to 4 guards, two static guns and an armed vehicle. The loot in the crate includes a variety of Exile items plus $500 to $20000 poptabs. Requirements You must have Exile, Dms & Occupation installed for this to work. Exile http://www.exilemod.com/downloads/ Exile Dms mission System by @Defent: https://goo.gl/R8xjns Exile Occupation by @second_coming: https://goo.gl/YJjKjW Edit files with https://notepad-plus-plus.org/download/v7.5.6.html Install Download & instructions here: https://github.com/aussie-battler/Alias-Anomaly-Creatures Exile mission file - Unpack your mission file and drop the folders Al_Farty, Al_screamer, Al_spark & sound in your mission default directory. Edit your description.ext and and add the following: If you already have a class CfgSounds just add these lines to it: Repack your mission file & that bit is done. a3_exile_occupation - Open @ExileServer\addons\a3_exile_occupation\config.sqf and: Just below"SC_occupyHeliCrashes = true; // true if you want to have Dayz style helicrashes. Paste in the Fart Setup (ToXic Slug), Screamer Setup & Spectre Setup (Strigoi) code. Turn off Anomalies by setting the first line in each section to false. You can also configure each anomaly to your liking. Change the loot gear by searching for SC_LootCrateItems, here is mine: Drop the files deleteMapMarkers.sqf, occupationFarty.sqf, occupationScreamer.sqf, occupationFlamer, startOccupation.sqf into your @ExileServer\addons\a3_exile_occupation\scripts folder. Add this to your mission's initserver: JOB DONE, sit back and have a beer. Optional Mods Change the soldier's uniform in occupationFarty.sqf & occupationScreamer.sqf Add a weed crop by uncommenting CUP_A2_p_fiberplant_ep1 in occupationFarty.sqf & occupationScreamer.sqf Harvest the weed adding this cool script by @GolovaRaoul http://www.exilemod.com/topic/24426-harvest-weed/ Change the loot $$cash$$ amount search for: in occupationFarty.sqf & occupationScreamer.sqf I have shown an example in initserver.sqf of how to start the missions at night. UPDATES: 25.05.18 + Thanks to @VipWip we now have no spamming in the logs. You will need to update your screamer file here: https://github.com/aussie-battler/Alias-Anomaly-Creatures/blob/master/Exile.Mission/AL_screamer/screamer.sqf + Sparky now deals damage, you need to update this file: https://github.com/aussie-battler/Alias-Anomaly-Creatures/blob/master/Exile.Mission/AL_spark/al_orb_move.sqf + Make a Radiation Field at the mission. Thanks to the idea from @ItsDutch you can now make the ToXic field a radiation zone. You will need to wear a gas mask to enter the zone. 1. @ExileServer_Lingor\addons\a3_exile_occupation\scripts\occupationFarty.sqf change lines 43 to 50: 2. @ExileServer_Lingor\addons\a3_exile_occupation\scripts\occupationScreamer.sqf change lines 43 to 50: 3. In Exile.mission\config.cpp UPDATE 30.05.18 Added a new Alias Anomaly, Strigoi. Added a the ability to turn Anomalies on/off in @ExileServer\addons\a3_exile_occupation\config.sqf Cleaned up the sound folder so you can delete sounds to Anomalies that you don't want to use. Made it easier to see which anomaly is loading up in the logs. Sparky now deals damage, players can wear / have a protective item to avoid it. The protection is defined in Exile.Mission\\AL_spark\al_orb_move.sqf in line 6: obj_prot_sparky = "H_PilotHelmetFighter_B"; // I set it to the helmet worn by the mission ai. Thanks to Alias for sharing his Anomaly scripts. https://www.youtube.com/user/aliascartoons Update 5.06.18 Configured an easy setup for each Anomaly in: @ExileServer\addons\a3_exile_occupation\config.sqf Added toast success hint at the end of each misison. Configure it here: @ExileServer\addons\a3_exile_occupation\scripts\deleteMapMarkers.sqf Anomalies wont depawn when the map marker deletes (except for Farty). I extended the player detection range for Farty so you can't run in & delete the map marker (removing the Farty Slug). Updates 26.11.18 Randomly spawn one of the Anomaly missons on each server restart found in: @ExileServer\addons\a3_exile_occupation\startOccupation.sqf Added toast messages at the start of each misison. Configure it here: @ExileServer\addons\a3_exile_occupation\scripts occupationFarty.sqf, occupationFlamer.sqf, occupationScreamer.sqf, occupationSpectre.sqf. Changed the sparky code to deal damage if you dont wear the protective helmet. Added the Flamer mission.
  5. 11 points
    Custom Missions unique to MGT, over 80 mission types with custom clearup code 4 working convoy missions Static radiation, occupation and underwater missions ZCP Capture point missions (domination) Custom mafia missions (Blckeagles) DayZ style helicrashes AI to hunt camping players Balanced militarized server Developed and balanced daily, Changelogs >> https://bit.ly/2M1b24M Xm8 skills system, bought with respect Sharp Shooter reduces weapon sway and recoil Survivalist allows you to go longer without eating or drinking, it also enables faster healing Sprinter skill enables you to run faster Thief enables faster vehicle stealing Hacker enables faster safe hacking Engineer reduces time needed for grinding Mechanic enables faster vehicle repairing Demo enables faster placing of breaching charges Locksmith enables unlocking of doors and safes in your own base without having to enter pincode UAV Reduces the time between player scans in Xm8 Valet enables you to unlock and lock vehicles from the inside as long as you know the pincode Bandolier gives you extra ammunition in your spawn loadout Martyr enables the option to drop a live explosive of increasing damage on your body when you're killed infiSTAR development server so has latest protection/definitions Custom anti trader-camping code Vehicle trader menu will show how many crates can be loaded Custom incoming missile alert system for vehicles https://bit.ly/2mU2SAc Custom standalone loot system for faster loot spawning and weapons spawn with a compatible scope, developed separately The ability to get back into purchased DLC vehicles ingame without the DLC (still has prompts to purchase DLC on screen) Trader zone vehicle collision and theft prevention Lock vehicle from inside within traders MarXet trader Roaming waste dump trader Black market traders for high end vehicles and weapons Extended bullet cam timer for long sniper shots 74 custom flags including the tribute to Acer https://www.mgtrolls.eu/forum/m/12045571/viewthread/23853972-mgt-arma-3-exile-mod-rolling-changelog/post/136259509#p136259509 3km 3d party marker range Build a temporary base https://bit.ly/2M29tnl Players can poop and pee Advanced Urban rappelling, rope required Spawn at base Harvest respect from trees Locker limit increases with respect Loot destroyed vehicles https://bit.ly/2R4maAA Claim land vehicles with a codelock CS Gas grenades (SmokeShellGreen) Bury dead bodies without a shovel Extra quiet earplugs No thermals of any kind Extended base mod Vector Building (extended base mod vectoring working) Respect base loadouts Custom Logistics, towing, lifting and crate loading/selling Revive players without the need for defibrillators Automatic parachute from air vehicles Perks for streamers - apply at https://bit.ly/2LNzoSH Quad or boat deploy on Xm8, you can pack the quad for use later by scrolling on it Ingame K/D scoreboard in escape menu Many custom vehicles with edited weapons for server balance Armed vehicle rearming at gas stations Anti combat log system Virtual garage through Xm8 or flag Remote CCTV through Xm8 Disable environment sounds Xm8 app Player and vehicle scan Xm8 apps Most wanted bounty system through Xm8 View distance Xm8 app Private chat Xm8 app Buy parachute via Xm8 Territory protection from breaching, grinding, safe hacking and flag stealing for new players 100k Starting poptabs and a balanced economy Abandon Territory enabling you to get a flag returned Player wages every 5 minutes - We did this first! Custom cleanup to keep fps high Mods required Exile (now on Steam Workshop \o/) https://steamcommunity.com/sharedfiles/filedetails/?id=1487484880 mozzie mod http://steamcommunity.com/sharedfiles/filedetails/?id=1193266277 Extended Base Mod http://steamcommunity.com/sharedfiles/filedetails/?id=647753401 NIArsenal http://steamcommunity.com/sharedfiles/filedetails/?id=1208517358 TRYK's Multi-Play Uniform's pack http://steamcommunity.com/sharedfiles/filedetails/?id=779520435 CUP Weapons http://steamcommunity.com/sharedfiles/filedetails/?id=497660133 CUP Vehicles http://steamcommunity.com/sharedfiles/filedetails/?id=541888371 CUP Units http://steamcommunity.com/sharedfiles/filedetails/?id=497661914 Community Base Addons http://steamcommunity.com/sharedfiles/filedetails/?id=450814997 CUP Terrains - Maps http://steamcommunity.com/sharedfiles/filedetails/?id=583544987 CUP Terrains - Core http://steamcommunity.com/sharedfiles/filedetails/?id=583496184 LRR Silenced - https://steamcommunity.com/sharedfiles/filedetails/?id=913313075 Optional mods Blastcore JSRS Dragonfyre Dynasound2
  6. 10 points
    PlayerMarket By Cyunide 1.1 PlayerMarket is an addon for Exile that adds an app to the XM8 tablet that allows players to buy and sell their items. I found that allowing players to have an economy that's driven by other players instead of only having NPC/Traders adds depth, dynamic, and fun to the game! Don't be the server without it! You can customize it too! You can set the Max amount of global listings, Max amount of listings per player, as well as set the Min and Max amount things can be sold for. Here is a couple screenshots: THE DETAILS: Special Thanks To: Andrew!!!! Download: https://github.com/Cyunide/PlayerMarketByCyunide Install Instructions: https://github.com/Cyunide/PlayerMarketByCyunide Make a Donation: http://paypal.me/cyunide FAQ: Will this mod be updated? - I will do my best to make sure any bugs are fixed, and it functions properly. Will you add [Insert Feature Here] to the mod? - Depends. Interest, donations, feedback, etc. will most likely decide what happens next. Can I hire you to make a specific change for me? - Sure. Who are you noob?? - I'm just a coder that played Arma Exile and loved it. So I tried my hand at modding and here is the result ^_^. Is this addon compatible with the new XM8 in the latest update? - Yup. Sure is. Will this be on GitHub? - Probably. I'm looking into that now. MORE INFO: I made this mod and I sincerely hope that you enjoy it! I did my best to test it out and I'm sure there may be a bug here or there, but nothing that can't be worked out. Again a special thank you to Andrew! Enjoy and happy Exiling!
  7. 10 points
    This is a simple variable volume script accompanied by a GUI to look a lot nicer. I'm generally a well versed coder but now I am starting to learn GUI. This is one of the first I have done so I thought I'd share it with you all. It's nothing major. Also as a side-note the it's blue not orange like it is in the video. Feel free to change it as you wish. Features: Graphical interface for volume level You can alter each 10 levels of volume Only works when the earplugs are inserted You can change the colours as you wish. Do this by altering the image files or the dialog config. To make it even more flexible. Don't add the key_up override and instead append "infiSTAR_keyBinds_defaults.sqf" so players can change to whatever buttons they wish. Controls: 7 - Volume Down 8 - Volume Up Video: Github: https://github.com/Tich-PrecisionGaming/pg_variableVolume
  8. 8 points
    Hello, 3 Trader Cities Boat Traders Aircraft Traders Map Markers Concrete Mixers http://www.filedropper.com/exilechernarus2035 Chernarus 2035 Loot Buildings / Posistions http://www.filedropper.com/chernarus-2035 2019 Traders http://www.filedropper.com/exilechernarus2035_1 /////////////////////////////////////////////////////////////////////////////// NEW Stuff /////////////////////////////////////////////////////////////////////////////// http://www.filedropper.com/2035
  9. 7 points
    Custom Missions unique to MGT, over 80 mission types with custom clearup code 4 working convoy missions Static radiation, occupation and underwater missions ZCP Capture point missions (domination) Custom mafia missions (Blckeagles) DayZ style helicrashes AI to hunt camping players Developed and balanced daily, Changelogs >> https://bit.ly/2M1b24M Xm8 skills system, bought with respect Sharp Shooter reduces weapon sway and recoil Survivalist allows you to go longer without eating or drinking, it also enables faster healing Sprinter skill enables you to run faster Thief enables faster vehicle stealing Hacker enables faster safe hacking Engineer reduces time needed for grinding Mechanic enables faster vehicle repairing Demo enables faster placing of breaching charges Locksmith enables unlocking of doors and safes in your own base without having to enter pincode UAV Reduces the time between player scans in Xm8 Valet enables you to unlock and lock vehicles from the inside as long as you know the pincode Bandolier gives you extra ammunition in your spawn loadout Martyr enables the option to drop a live explosive of increasing damage on your body when you're killed infiSTAR development server so has latest protection/definitions Custom anti trader-camping code Vehicle trader menu will show how many crates can be loaded Custom incoming missile alert system for vehicles https://bit.ly/2mU2SAc Custom standalone loot system for faster loot spawning and weapons spawn with a compatible scope, developed separately The ability to get back into purchased DLC vehicles ingame without the DLC (still has prompts to purchase DLC on screen) Trader zone vehicle collision and theft prevention Lock vehicle from inside within traders MarXet trader Roaming waste dump trader Black market traders for high end vehicles and weapons Extended bullet cam timer for long sniper shots 74 custom flags including the tribute to Acer https://www.mgtrolls.eu/forum/m/12045571/viewthread/23853972-mgt-arma-3-exile-mod-rolling-changelog/post/136259509#p136259509 3km 3d party marker range Build a temporary base https://bit.ly/2M29tnl Players can poop and pee Advanced Urban rappelling, rope required Spawn at base Harvest respect from trees Locker limit increases with respect Loot destroyed vehicles https://bit.ly/2R4maAA Claim land vehicles with a codelock CS Gas grenades (SmokeShellGreen) Bury dead bodies without a shovel Extra quiet earplugs No thermals of any kind Extended base mod Vector Building (extended base mod vectoring working) Respect base loadouts Custom Logistics, towing, lifting and crate loading/selling Revive players without the need for defibrillators Automatic parachute from air vehicles Perks for streamers - apply at https://bit.ly/2LNzoSH Quad or boat deploy on Xm8, you can pack the quad for use later by scrolling on it Ingame K/D scoreboard in escape menu Many custom vehicles with edited weapons for server balance Armed vehicle rearming at gas stations Anti combat log system Virtual garage through Xm8 or flag Remote CCTV through Xm8 Disable environment sounds Xm8 app Player and vehicle scan Xm8 apps Most wanted bounty system through Xm8 View distance Xm8 app Private chat Xm8 app Buy parachute via Xm8 Territory protection from breaching, grinding, safe hacking and flag stealing for new players 100k Starting poptabs and a balanced economy Abandon Territory enabling you to get a flag returned Player wages every 5 minutes - We did this first! Custom cleanup to keep fps high Mods required Exile (now on Steam Workshop \o/) https://steamcommunity.com/sharedfiles/filedetails/?id=1487484880 mozzie mod http://steamcommunity.com/sharedfiles/filedetails/?id=1193266277 Extended Base Mod http://steamcommunity.com/sharedfiles/filedetails/?id=647753401 NIArsenal http://steamcommunity.com/sharedfiles/filedetails/?id=1208517358 TRYK's Multi-Play Uniform's pack http://steamcommunity.com/sharedfiles/filedetails/?id=779520435 CUP Weapons http://steamcommunity.com/sharedfiles/filedetails/?id=497660133 CUP Vehicles http://steamcommunity.com/sharedfiles/filedetails/?id=541888371 CUP Units http://steamcommunity.com/sharedfiles/filedetails/?id=497661914 Community Base Addons http://steamcommunity.com/sharedfiles/filedetails/?id=450814997 LRR Silenced - https://steamcommunity.com/sharedfiles/filedetails/?id=913313075 Optional mods Blastcore JSRS Dragonfyre Dynasound2
  10. 7 points
    This addon with numerous settings for crashes transport on your server. The player triggered a crash and crashes not far from him. The presence of bots https://github.com/ejikSOW/helicrash install addons: Take the addon and throws in @ExileServer/addons You can configure the addon in the config file.cpp Main settings: minPlayer = 1; / * the Minimum number of players for the appearance of the paint. */ spawnFly = 1; / * parameter is responsible for the appearance of bots in the air or on the ground. 0-on the ground, 1-in the air */ startCrash = 40; /* how much time will fall helices after the restart. In seconds. */ betweenTime = 1000; / * After what time the next crash will fall. In seconds. */ betweenTimeEndCrash = 1500; / * After what time the current crash will be removed. */ startCountBots = 5; / * how many will be the number of bots in the helicopter. unexpectedly */ endCountBots = 5; /* how far will the number of bots in the helicopter. unexpectedly */ startCountVehicleBots = 5; / * how many will be the number of bots in land transport. unexpectedly */ endCountVehicleBots = 5; /* how far will the number of bots in land transport. unexpectedly /* betweenTimeCrash = 2; / * Delay in seconds before falling */ betweenTimeBots = 3; / * Delay in seconds between the start of the helicopter crash and landing * / betweenTimeYawik = 4; / * Delay in seconds before the box appears */ heightCrash = 600; /* Height of any falls helicopter */ countItemBots = 3; / * number of random loot in bots. Taken randomly */ minPlayerMetrsCrash = 500; /* minimum distance of occurrence from the player */ maxPlayerMetrsCrash = 700; / * maximum range of appearance from the player */ mincountWeapon = 2; / * minimum number of random weapons in the loot box. Taken randomly */ maxcountWeapon = 2; / * maximum number of random weapons in the box with loot. Taken randomly */ mincountItems = 5; / * minimum number of random loot in the loot box. Taken randomly */ maxcountItems = 5; / * maximum number of random loot in the loot box. Taken randomly */ countBackpack = 2; / * number of backpacks in the box with loot. Taken randomly */ radiusMetrsCrash = 50; / * Radius of movement of bots in passive mode. If they see the target, they'll follow. */ crashType = 0; / * 0 - all types of crash, 1 - only helicopters, 2 - only equipment. */ classBoats = "O_Soldier_unarmed_F"; / * bot Class */ classHeli = "B_Heli_Transport_01_F"; / * helicopter Class */ classVehicle = "B_MRAP_01_hmg_F"; / * equipment class * / classBox = "Box_IND_Ammo_F"; / * mailbox Class */ markerCrashEnabled = 1; / * Show marker on the map */ markerCrashText = "Crash with bots"; /* text of the token */ minrespectKilledBoat = 50; / * number of respect per bot */ maxrespectKilledBoat = 100; / * number of respect per bot */ alertCrashEnabled = 1; / * enable text notification */ alertCrashTitle = "crash with bots"; / * Header crash */ alertCrashContent = "Group bots suffered a crash. It is still possible to find something valuable"; /* Content of the crash */ Also you can configure the loot: class crashLoot Take for example adding a new weapon class bots weaponBots weapon 7 [] = {"LG_Mk 200_F", "200Rnd_65x39_case_Box", 5}; 1 parameter-weapon class 2 parameter-store class Parameter 3 - the number of stores Accordingly, you will need to add to the weaponBotsPrimary [] = {"weapon 1", "weapon 2", "weapon 3", "weapon 4", "weapon 5", "weapon 6", " weapon7"}; Similar with secondary weapons and weapons for the crate. Hope you enjoy )
  11. 7 points
    Hello, It's been a while so here is something simple... I was going to make this a default part of ExAd originally but i decided to close ExAd for the greater good and made this and forgot to release it. Scroll wheel on a blown up vehicle to start salvaging it. It gives a progress bar on the screen and Junk metal arrives at your feet along with the body/bodies of the people in the wreck of the vehicle! It is a very simple, very lightweight script that does what it says on the tin! Link: https://github.com/GamingAtDeathsDoor/Vehicle_Salvage Update v1.0.0: Added, an option to require a tool to salvage the vehicle. Added, an array to define multiple tools. Added, an option to define whether junk is given in return. Added, an option to set the percentage chance for each junk item to drop. Added, Junk given array for you to define. Added, a few if functions to state different things depending on your settings. Added, The script will check for the vehicle's name and tell you it in the Exile toast. Thanks to @El Rabito For the testing help and suggestions to the script. More to come! Update v1.0.1 Added, Option to require different tool sets depending on the type of vehicle. (Car, Tank, Air, Boat.) Added, Option for different junk to drop depending on type of vehicle. Changed, Configs for the script moved into separate file now called "Customize.sqf" Update v1.0.2 Fixed a spelling error. Capital letters matter! Changed a couple if funtions to work better. More stuff i forgot about or CBA to explain. Enjoy!
  12. 7 points
    I made a new version of this last year which has a customizable live background and custom respect loadouts built in ... maybe something i should release so you can have the option. The live background scene is just created locally and deletes when you spawn so no performance/locality issues. I removed the server tips/info line of text but it can be re-enabled if you desire. Maybe if enough people are interested i will upload.
  13. 6 points
    Custom Missions unique to MGT, over 80 mission types with custom clearup code 4 working convoy missions Static radiation, occupation and underwater missions ZCP Capture point missions (domination) Custom mafia missions (Blckeagles) DayZ style helicrashes AI to hunt camping players Developed and balanced daily, Changelogs >> https://bit.ly/2M1b24M Xm8 skills system, bought with respect Sharp Shooter reduces weapon sway and recoil Survivalist allows you to go longer without eating or drinking, it also enables faster healing Sprinter skill enables you to run faster Thief enables faster vehicle stealing Hacker enables faster safe hacking Engineer reduces time needed for grinding Mechanic enables faster vehicle repairing Demo enables faster placing of breaching charges Locksmith enables unlocking of doors and safes in your own base without having to enter pincode UAV Reduces the time between player scans in Xm8 Valet enables you to unlock and lock vehicles from the inside as long as you know the pincode Bandolier gives you extra ammunition in your spawn loadout Martyr enables the option to drop a live explosive of increasing damage on your body when you're killed infiSTAR development server so has latest protection/definitions Custom anti trader-camping code Vehicle trader menu will show how many crates can be loaded Custom incoming missile alert system for vehicles https://bit.ly/2mU2SAc Custom standalone loot system for faster loot spawning and weapons spawn with a compatible scope, developed separately The ability to get back into purchased DLC vehicles ingame without the DLC (still has prompts to purchase DLC on screen) Trader zone vehicle collision and theft prevention Lock vehicle from inside within traders MarXet trader Roaming waste dump trader Black market traders for high end vehicles and weapons Extended bullet cam timer for long sniper shots 74 custom flags including the tribute to Acer https://www.mgtrolls.eu/forum/m/12045571/viewthread/23853972-mgt-arma-3-exile-mod-rolling-changelog/post/136259509#p136259509 3km 3d party marker range Build a temporary base https://bit.ly/2M29tnl Players can poop and pee No damage from bushes when driving! Advanced Urban rappelling, rope required Spawn at base Harvest respect from trees Locker limit increases with respect Loot destroyed vehicles https://bit.ly/2R4maAA Claim land vehicles with a codelock CS Gas grenades (SmokeShellGreen) Bury dead bodies without a shovel Extra quiet earplugs No thermals of any kind Extended base mod Vector Building (extended base mod vectoring working) Respect base loadouts Custom Logistics, towing, lifting and crate loading/selling Revive players without the need for defibrillators Automatic parachute from air vehicles Perks for streamers - apply at https://bit.ly/2LNzoSH Quad or boat deploy on Xm8, you can pack the quad for use later by scrolling on it Ingame K/D scoreboard in escape menu Many custom vehicles with edited weapons for server balance Armed vehicle rearming at gas stations Anti combat log system Virtual garage through Xm8 or flag Remote CCTV through Xm8 Disable environment sounds Xm8 app Player and vehicle scan Xm8 apps Most wanted bounty system through Xm8 View distance Xm8 app Private chat Xm8 app Buy parachute via Xm8 Territory protection from breaching, grinding, safe hacking and flag stealing for new players 100k Starting poptabs and a balanced economy Abandon Territory enabling you to get a flag returned Player wages every 5 minutes - We did this first! Custom cleanup to keep fps high Mods required Exile (now on Steam Workshop \o/) https://steamcommunity.com/sharedfiles/filedetails/?id=1487484880 mozzie mod http://steamcommunity.com/sharedfiles/filedetails/?id=1193266277 Extended Base Mod http://steamcommunity.com/sharedfiles/filedetails/?id=647753401 NIArsenal http://steamcommunity.com/sharedfiles/filedetails/?id=1208517358 TRYK's Multi-Play Uniform's pack http://steamcommunity.com/sharedfiles/filedetails/?id=779520435 CUP Weapons http://steamcommunity.com/sharedfiles/filedetails/?id=497660133 CUP Vehicles http://steamcommunity.com/sharedfiles/filedetails/?id=541888371 CUP Units http://steamcommunity.com/sharedfiles/filedetails/?id=497661914 Community Base Addons http://steamcommunity.com/sharedfiles/filedetails/?id=450814997 LRR Silenced - https://steamcommunity.com/sharedfiles/filedetails/?id=913313075 Optional mods Blastcore JSRS Dragonfyre Dynasound2
  14. 6 points
    This adds the ability to lock and unlock vehicles from the inside with either scroll wheel functions or the Exile default hot key to lock and unlock objects. Installation Instruction Step 1: Open your initPlayerLocal.sqf and paste the following into it (There is an example initPlayerLocal.sqf you can use to copy from) [] execVM "Custom\Actions\fnc_showActions.sqf"; Step 2: In your mission root open config.sqf and find class CfgExileCustomCode and insert the below //Custom keys ExileClient_gui_hud_event_onKeyUp = "Custom\overwrites\ExileClient_gui_hud_event_onKeyUp.sqf"; For Example: class CfgExileCustomCode { //Custom keys ExileClient_gui_hud_event_onKeyUp = "Custom\overwrites\ExileClient_gui_hud_event_onKeyUp.sqf"; }; Step 3: Edit your description.exe and add the following class CfgFunctions { #include "Custom\CfgFunctions.cpp" }; Step 4: Place the Custom folder into your mission folder That's it Enjoy! Download **EDIT TO CODE** If you are looking for a way to force unlock the vehicle when the driver is killed, then you can use the following edit to do so. Step 1: Open fnc_showAction.sqf located in the Actions folder. Step 2: Make the following changes below. The original is posted above for comparison. And you're done.
  15. 6 points
    Updated June 2018 > V4.0 - Release Now with rocket and mine chance Mines clear on mission win Big tidy on code to make it more easy to edit Missions should automatically over ride DMS configuration file settings https://github.com/redned70/DMSBanditMissions
  16. 6 points
    This is a reworked spawn system using @xstreme Halo/Ground spawn options and @Super Jerome base spawn script. I have taken the customizable features provided from @SeanJSOS merged exPoch and added them into this version of xsSpawn. I have added two knew features that allow server admins to turn off Halo or Ground options for bases. This base spawn system allows all flag owners and/or players on the build rights to spawn at each flag once for a set amount of time (Default 15 minutes) determined by the server admin. I am only responsible for the merging of the two systems together, adding the features, and by no means claim any of the base code as my own work. https://github.com/Beowulfv/xsSpawn
  17. 5 points
    UPDATE MAY 2018: Guide has been updated for 1.0.4 PINEAPPLE Hi All, This guide will address a Windows platform install from start to finish. The guide is accompanied by a download that includes all the necessary files you will need to setup your own server. You can also find the individual download links within the guide's pdf. Download Includes: EXILE SERVER INSTALLATION GUIDE V1.0.4.pdf Steam Installer MySQL Installer Vcredist Installer DirectX Installer Pbo Manager Installer Notepad++ Installer Server Launch Files DOWNLOAD UPDATED VCredist (Extract and run bat file as admin)
  18. 5 points
    Extended Survival Pack (Mod) This mod is an expansion pack for the exile mod. This expansion pack is only for EXILE MOD! Exile mod 1.0.4 'Pineapple' Compatible It contains 165 items, 4 objects, mapmarkers, vehicles, base textures and many vehicle skins a fishing script and farming scripts. There are lists for all items classnames, objects classnames, mapmarkers classnames, base paint path (textures), vehicle classnames, crafting recipes, flaggen classnames, and vehicles skin path (textures) in the mod file. (scripts and lists) Feel free to use the Mod. But do not split it in parts or take pieces out of the Mod and change them. Please do not use these textures and models in any other mod pack unless you get my permission. Copyright [ServerAtze] ARMA PUBLIC LICENSE SHARE ALIKE (APL-SA) Support the Creator DONATE You want to test this mod, here is a server IP: 176.57.157.26:2302 Download Steam Workshop Download Armaholic Listed in A3 Launcher crafting recipes list preview images item classnames list objects classnames list marker classnames list flaggen classnames list vehicles classnames list vehicles skin path list base paint path list trader item prices list Super Advanced Repair System very to recommend. If you do not like the Exile standard repair system. Events and scripts Farming scripts: DOWNLOAD Weed farming Mushrooms farming Mining Fishing script: DOWNLOAD Have Fun
  19. 5 points
    Current version : v1.6.0 # ExileZ Mod by [FPS]kuplion - Based on ExileZ 2.0 by Patrix87 This is a total overhaul/modification of ExileZ 2.0 by Patrix87. The file structure has been cleaned up, along with a number of edits to fix or update functionality. The intention of this modification is to build upon the work done with ExileZ 2.0 and to add functionality with ease of configuration in mind. ## Features Dynamic Zombie spawning Location based Zombie spawning Harassing Zombies Hordes Built in Zombie mission (for specific maps) Working safezone and territory detection Supports ANY map (and includes a number of map specific configs) Highly configurable Zombie options Supports Infections (See here for required additional files: http://steamcommunity.com/sharedfiles/filedetails/?id=614815221) ## Requirements Zombies and Demons (http://steamcommunity.com/sharedfiles/filedetails/?id=501966277) ExileMod (http://www.exilemod.com/downloads/) ## Changes Fixed Safezone detection Fixed Territory detection Optimised file structure Added specific map configs Added support for ANY map Integrated Zombie Monitor for better performance Optimised Harassing and Horde loops Blacklist areas from Zombies spawning ## Upcoming Changes AI offloading Code optimisation More map configs ## Download https://github.com/kuplion/ExileZ-Mod ## Plugins ## Installation Edit main settings in 'exilez_mod\config.sqf'. Edit triggers and settings (if required) in 'exilez_mod\triggers\'. Edit zombie classes and loot in 'exilez_mod\zombies\'. Edit the Zombie mission loot in 'exilez_mod\mission\zMissionLootCrate.sqf'. Pack exilez_mod.pbo with either PBO Manager 1.4b x64 (http://www.armaholic.com/page.php?id=16369) or Eliteness/MikeRo Tools if you have them. Place exilez_mod.pbo in your '@ExileServer\addons\' folder. Add "ryanzombies" & "ryanzombiesfunctions" to the "addons" section of your mission.sqm (don't forget to adjust your commas accordingly!!) addOns[]= { "exile_client", "a3_map_altis", "Ryanzombies", "ryanzombiesfunctions" // Make sure the last entry does not have a comma after it!! }; ## Optional Steps for Database additions Run the SQL file on your database. Add the contents of exile.ini (for your version of extDB3) to the existing exile.ini in the player related queries section. Enable "EZM_EnableZombieStatKill" in the config. ## Configuration The script is configured to run with Altis, Tanoa, Namalsk, Malden, Chernarus (Normal, Redux, Winter, Summer, and Isles), Napf, Bornholm, Esseker, Al Rayak, Taviana, and Taunus, with all the features enabled by default but will still run on ANY map if an unsupported map is detected. Almost all of the information related to the configuration is in 'exilez_mod\config.sqf'. ## BattlEye Scripts.txt (InfiSTAR filters): Line 2: !="et == 0)) then\n{\n_grp = createGroup civilian;\n_unit = _grp createUnit [\"C_Man_1\", [0,0,0], [], 0, \"CAN_COLLIDE\"];\n_unit hideObje" Line 15: !="Name \"Zombie Brains\";\n\n_zombie = _this select 0;\n\n\n_zombie setdammage 0.7;\n_zombie setspeaker \"NoVoice\";\n_zombie enableFatigue f" Line 16: !="ormal'] execVM \"\ryanzombies\acedamage.sqf\"} else {_target setdamage (damage _target + Ryanzombiesdamage)};\nif (!(alive _target)" Line 16: !="delete;\n if(_netId isEqualTo '0:0')then\n {\n _delete setDamage 1;\n deleteVehicle _delete;\n }\n else\n {\n ToDelet" Mpeventhandler.txt: !"ZMPKilled" !"Reloaded" Remoteexec.txt: !"ZMPKilled" !"Reloaded" ## How to export Triggers positions Open arma with NO MODS other than the map you are using. Open Eden Editor and DO NOT load a mission file. Place an Elliptic Marker *(not a trigger) on every region you want a spawner and set its radius. Copy Paste the code from GetMarkerCmd.txt inside the debug console. Execute the code. Open Notepad, CTRL+V / (Paste). ??? Profit! ## Donations If you feel so inclined, donations can be sent to myself via PayPal donate@FriendlyPlayerShooting.com or to Patrix87 via PayPal patrix87@gmail.com . ## Credits Original code base by Patrix87. Trigger Generator by Second_Coming. Taunus and Chernarus Redux triggers by yukihito23. Chernobyl Zone (and Chernobyl Zone Autumn) triggers by lusu007. Stratis triggers by AKA Tony. ## Special Mentions Credit to DS/DP/RM/OMG/WTF/LOLBBQ for copying Exile code for database saving. Well done you!! Have a gold sticker! ## License Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)
  20. 5 points
    Hello @Vanalex, What @kuplion has stated is true. From what I have seen, a LOT of people take (for example) the 10 mods that wish to use and install them all at one time, then they start their server and everything 'blows up'. NEVER EVER DO THIS! Do this instead: 1 - Get DEFAULT Exile working (worry about the 'right' map LATER) 2 - Make a back up of EVERYTHING 3 - Add ONE MOD and get it working 3 - Go to Step #2 till completed Final step: Create your Lythium map. Basically, the ONLY difference in different maps is where the traders are located/laid-out. Note - If you're planning to use InfiSTAR, INSTALL IT AS A LAST STEP AFTER EVERYTHING IS WORKING AND MAKING A BACKUP!!! I also recommend you set up a LOCAL server at home which cost NO MONEY and get it working, THEN rent a server at which time you can just upload your files with some path changes. Also, almost every update; be it ARMA, Exile, or mods, something usually goes wrong. What are you going to do then? Be like some who come on here BEGGING for help, yet they were ALL told to 'learn it yourself'? They made the choice not to and now they suffer in their decision. There are MANY guides on here and on YouTube on how to setup an Exile server. It is not 'that hard' as long as you stick with 'basic' things. Just make SURE that the info pertains to the CURRENT versions of ARMA/Exile. Something from 3 years back most likely will not work. Be THANKFUL you have these guides and people like @kuplion and myself, as well as a forum such as this to even ask for help. When I started with ARMA 17 years ago, there was NOTHING. When I started with Exile, there was basically NOTHING. Many of us had to learn it ON OUR OWN! You, have at your 'fingertips' a slew of resources from our collective knowledge to aid you in your 'quest'...IF YOU FOLLOW DIRECTIONS AND SEARCH FOR IT! Good luck!
  21. 5 points
    First of all, don't double post. Second, learn how to do it yourself because you will need to know when a mod or Arma updates.
  22. 5 points
    Ok, it'll be ready in 2 years or so
  23. 5 points
    This is for admins to be able to click to spawn a DMS mission through infiSTAR. The files included reflect MY bandit missions (I may add static but I have bespoke ones just for Napf so included a demo for you to create your own). Download: https://github.com/redned70/CodeAddons/tree/master/Infistar Code All instructions on the repository readme. This is a start of adding custom stuff for missions and maybe some events etc which I will add over time for you to look through and use but this does show defining the functions, defining the menu name and linking the two together so be gentle as I haven't been in this direction before. Thanks to @infiSTAR for initial help with double quotes and for creating a great admin mod.
  24. 5 points
    Please check this, as it does exactly what you are looking for: ExileClient_System_Moon_Initialize.sqf
  25. 5 points
    Crack open the pbo, in functions\fn_advancedUrbanRappellingInit.sqf find AUR_Rappel_Action = { params ["_player"]; if([_player] call AUR_Rappel_Action_Check) then { Just below that, add if!("Exile_Item_Rope" in magazines _player) exitWith { ["ErrorTitleAndText", ["Urban Rappeling", "You need rope to do this"]] call ExileClient_gui_toaster_addTemplateToast; };
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