Knocks

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Everything posted by Knocks

  1. Knocks

    Dynamic multi convoy for EXILE

    Ok yeah I see it doesn’t have all the code for Exile. Other than that did it work good? When it crashed, what did it do?
  2. Knocks

    Dynamic multi convoy for EXILE

    So what issues are left with this script? Does it still have vehicle issues?
  3. @Horbin was generous enough to allow me to continue the development of the Fulcrum Mission System (FuMS) and we have just pushed the updated version of FuMS to his GitHub site, which is here: CURRENT VERSION: 0.420 RELEASE DATE: 04/20/19 https://github.com/horbin/FuMS-HC-Exile NOTE: I recommend you reinstall the system, then add your custom content. If you want to submit content please do and I’ll add to base system. IMPORTANT!!!: I didn't fine tune the loot (YET). You should go through the loot tables and make your own custom loot. I have included examples and comments in the file LOOTDATA.SQF in the Theme directories to show you how. They are VERY generic. If the author had provided custom loot files, I tried to incorporate those as well. Don't be surprised if a difficult mission has crappy loot, it's not the authors fault. I will fix this is the next release. I just wanted to get the update out ASAP, but I am updating all loot tables now You can read more about this awesome mission system here in the main thread. And here is some info about what makes this such a cool mission system So far, the following issues have been resolved: 1. Exile Toast notifications and SystemChat messages have been added to address the issue of Global Hints being blocked 2. AI aggression has been updated to correct issues that occurred after the last major update to Arma 3. Poptabs have been added to soldiers and loot chests 4. Minor tweaks and corrections While this is great progress, there is more work to do to repair some of the base functions. Additionally, i would like to expand the system and activate as many of the features as we can. This thread is dedicated to that process and will include several additional posts to track new features, showcase videos and bug tracking. I will offer support while I can, but as this is a work in progress, it's still sort of rough. This is not really intended for beginner admins until we really polish the system up, but it is not difficult to set up at all, and works out of the box. All feedback and testers are welcome, but understand this is a labor of love. We're all just trying to have fun so let's keep it positive. -WW (TheOneWhoKnocks) Special thanks: The following people have been instrumental in this process and I wanted to recognize them for their efforts: Programming: @Horbin - The creator of FuMS Testing and Support: @Brenner - Thanks for all the help supporting guys getting the system running. Contributors: @red_ned @GolovaRaoul @=CF=Dragunov @HeadlessRocket @Mythbustar @Kimi_Hunter Thanks for allowing me to port over your missions. This was critical in pinpointing issues and expanding the system to maximize your content.
  4. Knocks

    FuMS 0.420 - The Relaunch and Repair Project

    Thanks for trying it out. Let me know what you think.
  5. Knocks

    FuMS 0.420 - The Relaunch and Repair Project

    Thanks!
  6. Dynamic Air Patrol Event: This script creates an air patrol event in which a random plane is spawned, flies around for a few minutes before an interceptor launches and chases the patrol. Once down, a Quick Reaction Force chopper launches to search for survivors and secure the site. This is the base mission from @John. It has been modified to run until it successfully launches a rescue mission, has been optimized to reduce impact on performance, and had several issues corrected that were causing some problems. Also added in the ability to customize for your specific content (easy to change out patrols, interceptors, and loot helis), new AI logic, some special effects and a few other features. Enjoy! Features - Highly customizable, you can modify it to use any content - Randomized content, different mission and experience every time. - Cool way to offer heli’s as loot (Version 1.4) - Added code to reset if rescue heli is shot down - Added option to protect rescue heli until it lands - Added option to run without Exile - Added delay before QRF launches - Minor code corrections (Version 1.3) - Helicopter is now only persistent after someone jumps in - Script will now pause until a player joins the server - Debug is now on by default to verify its working (Version 1.2) - Added option to turn off interceptor - Added random amounts of cash (poptabs) to AI - Added option to make helicopter persistent vehicle with code - If not persistent, Vehicle Claim Script should work for most vehicles (Version 1.1) - Script will now auto clean markers and old mission site once a player jumps in the helicopter - Script now runs continuously - Optimized some code (Version 1.0) - Offers a highly randomized mission and experience - Can be easily customized for any custom content or equipment/vehicle mod - Should work on any map Link to GitHub <=- Download from here Installation 1. Copy the folder "DAPE" to the root of your mission folder (ex. Exile.Altis) 2. Edit your init.sqf in the root of your mission folder and add the following line to the bottom: [] execVM "DAPE\DAPE.sqf"; // Dynamic Air Patrol Mission Re-PBO your mission file and you're good to go. Credits: Thanks to @John for his "Dynamic Air Patrol / Interceptor Event" script. This was the original inspiration and the basis for this code. IF YOU USE MY SCRIPTS: Please post a cool screenshot and where you are in the world, I’m always curious who actually plays with these little toys I make.
  7. Yeah I have some ideas for the height thing that I'm working on with the convoy engine.
  8. Knocks

    Dynamic multi convoy for EXILE

    Please check your messages @ejik[sow]
  9. Knocks

    FuMS 0.420 - The Relaunch and Repair Project

    The easiest way right now keep the system from killing your server is to increase the minimum FPS. Setting it to a higher number will restrict the ability to launch missions.
  10. Knocks

    FuMS 0.420 - The Relaunch and Repair Project

    Moving the roadblock missions is tough, I think when I did it I picked a spot in the middle of a road where I wanted to place the roadblock, let the mission start, and then moved the spawn point around until it looked ok. You could import the building data into EDEN, manipulate them by rotation, etc, then export again. You’d need a series of tools to do this, but it can be done. You could also just build a new roadblock, export it, and overwrite the ones I have. The system should be easy to add your own content to.
  11. This is a future update, I'll do when I build custom AI
  12. I suspect the problem is you are using aircraft that do not have a default crew assigned. Most vehicles in the vanilla Arma come with a default crew defined and the scripts I use rely on this. When I used aircraft from other developers, they don't always add the default crew, and their aircraft would spawn in and then just fall into the sea. That is what it looks like is happening with your server. This is another change that I am making in future versions. It happens with a lot of the Exile aircraft. The aircraft I use are the only ones that spawned in with crew during testing, everything else just fell into the water. If you go to the starting point and watch, you can see the plane just nosedive. If you go to EDEN editor, try dragging one of your aircraft in to the game and see if it spawns in with crew. If not, that is the problem. It requires me to write code for spawning AI so I'm tying that into other projects. It seems to run OK as is in the default state but lets see if any one else posts their results. Thanks If you want you can post copies of your server.rpt file and your modified dape.sqf to a "spoiler" or pastebin and I can look at it.
  13. That’s a small map. Maybe try settings all waypoints speeds to “LIMITED” to see if that keeps them from wrecking. Any luck with the new version?
  14. What map are you running it on?
  15. Knocks

    FuMS 0.420 - The Relaunch and Repair Project

    FYI. DEV build has been posted on GitHub on the DEV branch. There is a client side part of the add on but it’s 99% playable and ready for large scale testing, I just need some clean up code for the entities. If you want to try it out, let me know and we can walk through it. Check me out in the Discord channel for the DEV info and we’ll walk through it there. Very simple install.
  16. Knocks

    FuMS 0.420 - The Relaunch and Repair Project

    Yeah I’ve seen some crazy shit but nothing like that.
  17. Knocks

    FuMS 0.420 - The Relaunch and Repair Project

    Yeah that looks like damage has been turned off for that AI, or maybe the vehicle. Is this a mission vehicle?
  18. Do you see the markers when you run the script in debug mode?
  19. Check out the new version. Made just to protect against guys like you...
  20. I don't know, that's weird. Maybe try the new version. I have been running it for a few days and it worked every time. The rescue heli crashed every once and a while, but that happens. I added an option to protect the heli until it lands, try enabling that and see if that helps. I also added a heartbeat diag_log command so you can see it running. See if that tells us anything. Post your server.rpt file next time you run after the update. Make sure you use the spoiler option when you post it.
  21. Updated to Version 1.4 - Added code to reset if rescue heli is shot down - Added option to protect rescue heli until it lands - Added option to run without Exile - Added delay before QRF launches - Minor code corrections
  22. That's really weird, I would download the file again and delete the old one first. I'll check again but it was working perfectly I thought. Do you run headless clients?
  23. Knocks

    My own DMS-Missions are not working

    Post your mission file and your server report
  24. Knocks

    Help with Network Messages pls

    You can check out the FuMS system. I generate client side alerts using a public variable event handler. That might give you the info you need.
  25. Yeah I think he had something wrong locally, so I just added a little extra code to help anyone using add-ons that might not be 100%. I am working on another system that this will be helpful with.