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About Vondu

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  1. Vondu

    Exile vanilla Virtual Garage

    @Sgt Smash This isn't an issue for just the dumbasses. I use this feature for enemy intel as well. I steal their vic, take it back to my base and VG it to get their pin codes. Then I try those pin codes on any of their known vics and doors to their bases etc. You will be surprised at how many people use the same code for doors and vics and safes etc.
  2. Can someone tell me the difference in these two (init.sqf and initplayerlocal.sqf)? I'm assuming they are both executed by the client and not the server but I don't know which one of these is the best place to put the execvm. I modified a login rewards script from ETG_login_reward (andrew_s90) and login_rewards (sir_joker). The current state is that the script saves namespace variables to track login and uses exile player rewards scripts (andrew_s90) to reward players. This works great as long as I don't restrict reward givers to UIDs. Now Andrew_s90 provided a way for the rewards givers to be system like event, dms_mission, etc. However logic dictates that in order for me to use the system as the reward giver, I will need to execute the script server side and not client side. Currently, the rewards giver is always the client UID if I put it in either of the two files mentioned in the title of the post. So I'm assuming that neither the init.sqf nor the initplayerlocal.sqf will do what I need it to do. But I figured I would ask the people that have done this way more than myself. So I suppose I have two questions: 1. If I keep things the way they are, which of the two inits is the best place execute the script? 2. If I decide to modify the script to run server side and use database table to store the variables instead of profilenamespace, would I have to make it an addon? And how would I trigger it based on a UID login?
  3. Vondu


    I am using DMS. Are you saying turn off the freeze settings? @Sgt Smash
  4. Vondu


    I know this is an older addon but was wondering if anyone else has experienced this issue. Sometimes when you kill the A3XAI roaming AI the dead bodies don't eject from the vehicle and cause the vic to not unlock or be usable for the player. I searched the forums and didn't see any posts about it. If you've come across this issue and have a fix I would be thankful if you shared the fix. P.S. I'm using snarkindustries version of A3XAI because it is coded for the roaming AI vics to spawn with loot.
  5. Using DMS Occupation roaming AI and R3F Log towing, causes the towed vehicle to disappear. Its seems to only happen when using a roaming AI vic to tow another roaming AI vic. As soon as you get out of the driver seat of the main vic, the towed vic disappears. I've read on this forum somewhere that others were having this issue a while back but no one ever said what the solution was. It was hinted that DMS config cleanup for AI vehicles was the issue and I've tried disabling the DMS_AIVehCleanUpTime but that doesnt solve the issue. I've also set it to 0, 1 hour and commented out the line. Same thing every time. Any clues as to where to look on this?
  6. Vondu

    Exile Player Rewards

    @Andrew_S90 @Sir_Joker Fantastic script! I have installed and setup custom functions on infistar. The only kit that works is BaseObjectsWood. None of my other kits work. They show up in infistar menu but when I select a player and double click MetalBaseKit, MoneyRespectKit or VehiclesKit they blink in infistar but no message and the rewards never get added to the players rewards. The only one that works is the WoodBaseKit. I'm going to guess I have quote, semicolon or bracket missplaced, but I can't find it for the life of me. Any help would be greatly appreciated! Here is my rewards_server config.cpp: Here is my infistar custom_functions.hpp: And here is my exile_ahat_config.hpp:
  7. Vondu

    Vehicles disapear when towing

    Getting in the driver seat of the AI vic before towing it should solve the issue. If not, then increasing the clean up time will do the trick. Neither of these things solved it for me.
  8. Vondu

    A way to reduce player damage while on quad

    @NFGCaboose-1 Yeah, I was trying to avoid adding RHS if possible. Trying to keep the server with as few mods as possible. BTW, thank you for all your help!
  9. Vondu

    Custom Respect Loadouts Preconfigured

    Scratch the above post. I got it figured out.
  10. Vondu

    (RELEASE) KiTs/Loadouts

    @[TBI] Liam This would be awesome! Let me know if there is anything I can do to help with a new version of this. I love the concept of this.
  11. Vondu

    Custom Respect Loadouts Preconfigured

    What would I need to do to make this work with 64 bit?
  12. Vondu

    A way to reduce player damage while on quad

    I'm trying to make it so the quad doesn't take damage. The player hits a bush or a wall. I prefer it to negate environmental damage like damage source was null. If it gets hit with an RPG then I would like it to blow up. If that is too difficult then they will just have to drive safer.
  13. Vondu

    A way to reduce player damage while on quad

    OK I have it so players don't take damage while on a deployed quad. Now I would like to take it one step further. I use ExAd Deploy Quad. I would like to modify the deployvehicle function to include the allowdamage false but I cant figure out where to put it. Here is the code: I'm thinking it needs to be in this sectoin maybe? Any ideas?
  14. Vondu

    A way to reduce player damage while on quad

    @Kappa Slappa AH! Infistar. So this is part of the Infistar config? And is this specific to a vehicle or all vehicles? Thanks for the response!
  15. I'm sure this has been asked before but for the life of me I can't seem to find it. Is there a way to reduce the collision damage a player takes while driving a specific quad? Or has anyone already written a script for this? For instance the one I call for the deploy quad app on the xm8. Not bullet damage but collision damage. Not trying to make the quad an indestructible ramming device was thinking about map objects like the death bushes. I could probably write a script but why re-invent the wheel right?