chaveezy

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About chaveezy

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  1. chaveezy

    DualArms - Two Primary Weapons

    Looking for some clarification to this, I am having three of these functions being called twice. Can you provide an example of calling both of these functions under one event?
  2. Hey fellas, having an issue crafting full fuel canisters. The interaction group does not seem to be registering at the fuel sources specified in config.cpp. It looks like it is calling .p3d files (models?). I'm running a Chernarus Redux map and only way to fill canisters currently is by draining fuel from vehicles. Any help is appreciated (Using Easy Trader / crafting solutions). class FillFuelCanister: Exile_AbstractCraftingRecipe { name = "Fill Fuel Canister"; pictureItem = "Exile_Item_FuelCanisterFull"; requiredInteractionModelGroup = "FuelSource"; returnedItems[] = { {1, "Exile_Item_FuelCanisterFull"} }; components[] = { {1, "Exile_Item_FuelCanisterEmpty"} }; category = "Fuel"; }; class CfgInteractionModels { class FuelSource { name = "Fuel pumps, stations or barrels"; models[] = { "fuelstation_feed_f.p3d", "Land_A_FuelStation_Feed.p3d", "Land_FuelStation_Feed_F", // EBM craftable "metalbarrel_f.p3d", "flexibletank_01_f.p3d", "fs_feed_f.p3d", //Tanoa "fuelstation_01_pump_f.p3d", "fuelstation_02_pump_f.p3d", //Redux "Land_lnd_TankSmall2", "Land_Fuel_tank_big" }; }; }; Note: I have added in the //Redux and // EBM craftable classes as a test. However, I also do not want to be able to directly fuel vehicles from tanks, as this may do as well?
  3. chaveezy

    [XM8 APP] BRAma Cookbook [UPDATED]

    Hey fellas, having an issue crafting full fuel canisters. The interaction group does not seem to be registering at the fuel sources specified in config.cpp. It looks like it is calling .p3d files (models?). I'm running a Chernarus Redux map and only way to fill canisters currently is by draining fuel from vehicles. Any help is appreciated (Using Easy Trader / crafting solutions). class FillFuelCanister: Exile_AbstractCraftingRecipe { name = "Fill Fuel Canister"; pictureItem = "Exile_Item_FuelCanisterFull"; requiredInteractionModelGroup = "FuelSource"; returnedItems[] = { {1, "Exile_Item_FuelCanisterFull"} }; components[] = { {1, "Exile_Item_FuelCanisterEmpty"} }; category = "Fuel"; }; class CfgInteractionModels { class FuelSource { name = "Fuel pumps, stations or barrels"; models[] = { "fuelstation_feed_f.p3d", "Land_A_FuelStation_Feed.p3d", "Land_FuelStation_Feed_F", // EBM craftable "metalbarrel_f.p3d", "flexibletank_01_f.p3d", "fs_feed_f.p3d", //Tanoa "fuelstation_01_pump_f.p3d", "fuelstation_02_pump_f.p3d", //Redux "Land_lnd_TankSmall2", "Land_Fuel_tank_big" }; }; }; Note: I have added in the //Redux and // EBM craftable classes as a test. However, I also do not want to be able to directly fuel vehicles from tanks, as this may do as well?
  4. chaveezy

    ExtDB2 Errors on Server Boot

    ? No hablo
  5. chaveezy

    ExtDB2 Errors on Server Boot

    Yeh I totally understand, it's for code re-usability. However, how will I track that down to a specific call?
  6. chaveezy

    ExtDB2 Errors on Server Boot

    Thanks! That helps a little. So looking into the first error, in ExileServer_system_database_query_insertSingle.sqf, the code is; private["_parameters", "_query", "_result"]; _parameters = _this; _query = [0, ExileServerDatabaseSessionId, _parameters] joinString ":"; _result = call compile ("extDB2" callExtension _query); (_result select 1) select 0 So line 16 is (_result select 1) select 0, this is calling a compile function, what column could be missing in this instance?
  7. chaveezy

    ExtDB2 Errors on Server Boot

    Thank you for the reply, those logs are all clean.. extDB2: Version: 70 extDB2: https://github.com/Torndeco/extDB2 extDB2: Windows Version Message: All development for extDB2 is done on a Linux Dedicated Server Message: If you would like to Donate to extDB2 Development Message: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=2SUEFTGABTAM2 Message: Also leave a message if there is any particular feature you would like to see added. Message: Thanks for all the people that have donated. Message: Torndeco: 20/02/15 extDB2: Found extdb-conf.ini extDB2: Detected 16 Cores, Setting up 6 Worker Threads [19:34:33:566782 --7:00] [Thread 9564] extDB2: Database Type: MySQL [19:34:33:593656 --7:00] [Thread 9564] extDB2: Database Session Pool Started [19:34:33:613707 --7:00] [Thread 9564] extDB2: SQL_CUSTOM_V2: Loading Template Filename: D:\TCAFiles\Users\richards\158\@ExileServer\extDB\sql_custom_v2\exile.ini [19:34:33:613965 --7:00] [Thread 9564] extDB2: SQL_CUSTOM_V2: Version 12 Detected, Latest Version 12 Available
  8. chaveezy

    ExtDB2 Errors on Server Boot

    Hey pros! I have had some interesting errors on boot now that I installed CBA_A3 and CUP Weapons. If someone could take a look at these errors and give me some guidance that would be amazing. The server seems to run fine and all items are saved seemingly correctly. I do get script errors now when I sell a crate at the trader with IgiLoad and R3F logistics (only certain crates) and also when I store vehicles in vgarage (Infistar XM8 apps) but you get money and respect for selling the crates still and the vehicles will store and retrieve. Much appreciated! Pastebin Link to error report https://pastebin.com/Hdf5TCN6
  9. chaveezy

    Sell Crates at Wastedump [R3F required]

    Was there ever a solution for this? I'm getting this error as well with only certain crates...
  10. chaveezy

    strange battleye filter issue

    Instead of trying to add a *, just use the following in your remoteexec.txt (line 3), !"exileserver_system_network_dispatchincomingmessage" This accepts variables with the exception included.
  11. chaveezy

    BE Script Restriction #3

    Any fix for this issue?
  12. chaveezy

    Exile 1.0.4 Bugs Megathread !! READ THE RULES!!

    So I made this network request fix and I still got the same error on storing the vehicle then i couldn't retrieve the vehicle at all. My question is that if you're checking the territory ID and all my DB entries say "NULL", won't that throw an error? Shouldn't this be adding the territory ID upon purchasing/obtaining the vehicle? Regardless, this fix didn't work for me, more errors (can't retrieve vehicle).. Reverted back to the original. Any news on this fix?
  13. chaveezy

    CUP Items not showing

    Solved how?
  14. chaveezy

    [Release] xsSpawn | Ground Spawn or Halo Selection

    Thanks Kuplion, you've actually done quite a bit for this community. If I turn off halo jump it still spawns with a chute, it's just open on spawn, that might be the fix for now, i'll just set altitude to 500 or something.