chaveezy

Member
  • Content count

    21
  • Donations

    0.00 EUR 
  • Joined

  • Last visited

Everything posted by chaveezy

  1. chaveezy

    DualArms - Two Primary Weapons

    Looking for some clarification to this, I am having three of these functions being called twice. Can you provide an example of calling both of these functions under one event?
  2. Hey fellas, having an issue crafting full fuel canisters. The interaction group does not seem to be registering at the fuel sources specified in config.cpp. It looks like it is calling .p3d files (models?). I'm running a Chernarus Redux map and only way to fill canisters currently is by draining fuel from vehicles. Any help is appreciated (Using Easy Trader / crafting solutions). class FillFuelCanister: Exile_AbstractCraftingRecipe { name = "Fill Fuel Canister"; pictureItem = "Exile_Item_FuelCanisterFull"; requiredInteractionModelGroup = "FuelSource"; returnedItems[] = { {1, "Exile_Item_FuelCanisterFull"} }; components[] = { {1, "Exile_Item_FuelCanisterEmpty"} }; category = "Fuel"; }; class CfgInteractionModels { class FuelSource { name = "Fuel pumps, stations or barrels"; models[] = { "fuelstation_feed_f.p3d", "Land_A_FuelStation_Feed.p3d", "Land_FuelStation_Feed_F", // EBM craftable "metalbarrel_f.p3d", "flexibletank_01_f.p3d", "fs_feed_f.p3d", //Tanoa "fuelstation_01_pump_f.p3d", "fuelstation_02_pump_f.p3d", //Redux "Land_lnd_TankSmall2", "Land_Fuel_tank_big" }; }; }; Note: I have added in the //Redux and // EBM craftable classes as a test. However, I also do not want to be able to directly fuel vehicles from tanks, as this may do as well?
  3. chaveezy

    [XM8 APP] BRAma Cookbook [UPDATED]

    Hey fellas, having an issue crafting full fuel canisters. The interaction group does not seem to be registering at the fuel sources specified in config.cpp. It looks like it is calling .p3d files (models?). I'm running a Chernarus Redux map and only way to fill canisters currently is by draining fuel from vehicles. Any help is appreciated (Using Easy Trader / crafting solutions). class FillFuelCanister: Exile_AbstractCraftingRecipe { name = "Fill Fuel Canister"; pictureItem = "Exile_Item_FuelCanisterFull"; requiredInteractionModelGroup = "FuelSource"; returnedItems[] = { {1, "Exile_Item_FuelCanisterFull"} }; components[] = { {1, "Exile_Item_FuelCanisterEmpty"} }; category = "Fuel"; }; class CfgInteractionModels { class FuelSource { name = "Fuel pumps, stations or barrels"; models[] = { "fuelstation_feed_f.p3d", "Land_A_FuelStation_Feed.p3d", "Land_FuelStation_Feed_F", // EBM craftable "metalbarrel_f.p3d", "flexibletank_01_f.p3d", "fs_feed_f.p3d", //Tanoa "fuelstation_01_pump_f.p3d", "fuelstation_02_pump_f.p3d", //Redux "Land_lnd_TankSmall2", "Land_Fuel_tank_big" }; }; }; Note: I have added in the //Redux and // EBM craftable classes as a test. However, I also do not want to be able to directly fuel vehicles from tanks, as this may do as well?
  4. chaveezy

    ExtDB2 Errors on Server Boot

    ? No hablo
  5. chaveezy

    ExtDB2 Errors on Server Boot

    Hey pros! I have had some interesting errors on boot now that I installed CBA_A3 and CUP Weapons. If someone could take a look at these errors and give me some guidance that would be amazing. The server seems to run fine and all items are saved seemingly correctly. I do get script errors now when I sell a crate at the trader with IgiLoad and R3F logistics (only certain crates) and also when I store vehicles in vgarage (Infistar XM8 apps) but you get money and respect for selling the crates still and the vehicles will store and retrieve. Much appreciated! Pastebin Link to error report https://pastebin.com/Hdf5TCN6
  6. chaveezy

    ExtDB2 Errors on Server Boot

    Yeh I totally understand, it's for code re-usability. However, how will I track that down to a specific call?
  7. chaveezy

    ExtDB2 Errors on Server Boot

    Thanks! That helps a little. So looking into the first error, in ExileServer_system_database_query_insertSingle.sqf, the code is; private["_parameters", "_query", "_result"]; _parameters = _this; _query = [0, ExileServerDatabaseSessionId, _parameters] joinString ":"; _result = call compile ("extDB2" callExtension _query); (_result select 1) select 0 So line 16 is (_result select 1) select 0, this is calling a compile function, what column could be missing in this instance?
  8. chaveezy

    ExtDB2 Errors on Server Boot

    Thank you for the reply, those logs are all clean.. extDB2: Version: 70 extDB2: https://github.com/Torndeco/extDB2 extDB2: Windows Version Message: All development for extDB2 is done on a Linux Dedicated Server Message: If you would like to Donate to extDB2 Development Message: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=2SUEFTGABTAM2 Message: Also leave a message if there is any particular feature you would like to see added. Message: Thanks for all the people that have donated. Message: Torndeco: 20/02/15 extDB2: Found extdb-conf.ini extDB2: Detected 16 Cores, Setting up 6 Worker Threads [19:34:33:566782 --7:00] [Thread 9564] extDB2: Database Type: MySQL [19:34:33:593656 --7:00] [Thread 9564] extDB2: Database Session Pool Started [19:34:33:613707 --7:00] [Thread 9564] extDB2: SQL_CUSTOM_V2: Loading Template Filename: D:\TCAFiles\Users\richards\158\@ExileServer\extDB\sql_custom_v2\exile.ini [19:34:33:613965 --7:00] [Thread 9564] extDB2: SQL_CUSTOM_V2: Version 12 Detected, Latest Version 12 Available
  9. chaveezy

    Sell Crates at Wastedump [R3F required]

    Was there ever a solution for this? I'm getting this error as well with only certain crates...
  10. chaveezy

    strange battleye filter issue

    Instead of trying to add a *, just use the following in your remoteexec.txt (line 3), !"exileserver_system_network_dispatchincomingmessage" This accepts variables with the exception included.
  11. chaveezy

    BE Script Restriction #3

    Any fix for this issue?
  12. chaveezy

    Exile 1.0.4 Bugs Megathread !! READ THE RULES!!

    So I made this network request fix and I still got the same error on storing the vehicle then i couldn't retrieve the vehicle at all. My question is that if you're checking the territory ID and all my DB entries say "NULL", won't that throw an error? Shouldn't this be adding the territory ID upon purchasing/obtaining the vehicle? Regardless, this fix didn't work for me, more errors (can't retrieve vehicle).. Reverted back to the original. Any news on this fix?
  13. chaveezy

    CUP Items not showing

    Solved how?
  14. chaveezy

    [Release] xsSpawn | Ground Spawn or Halo Selection

    Thanks Kuplion, you've actually done quite a bit for this community. If I turn off halo jump it still spawns with a chute, it's just open on spawn, that might be the fix for now, i'll just set altitude to 500 or something.
  15. chaveezy

    [Release] xsSpawn | Ground Spawn or Halo Selection

    Anyone having any issues with this script with the new update? Got players spawning in dead when halo spawning, they seem to float in the air for a second with no wind noise and then ragdoll on the ground 2 seconds later. Saw a few threads on this and tried what they suggested, Magee had some insight but his script addition didn't work. Looking for answers, until then I'll just turn off halo spawning. Thanks.
  16. chaveezy

    RHS Vehicle Kicks - Better way?

    Is there a better way to determine script and variable exceptions rather than just getting in each vehicle and firing each missile to determine the exceptions required for the battleye files? This is taking FOREVER to go through each one and fly/drive/use them and attempt to replicate what each player will do.. Also, I have an exception for each specific vehicle for things like, LMK, as setting up this server has cost me about 5 days of straight scripting out exceptions so far and I'm only through a few vehicles. THANKS!!!
  17. chaveezy

    RHS Vehicle Kicks - Better way?

    I get that, however, each thing is completely different, so after days and days of fighting exceptions, I've ended up with all sorts of things like, !"I_", !"B_" !"C_! !"EXILE_", etc.. this isn't the best way... IS IT? For example, when I fire a missile from an Apache helicopter, that's a different one then when I fire the RPG, and completely different text lines.. Basically, I was just asking if there was a collection of exceptions that we should use for RHS or the like. I appreciate your help, and it really did help me over the last week.. UNFORTUNATELY, with this 1.86 update, I lost my BE files so I have to start over... Round 2.. Thanks for your help. However, I don't know about this response.. kinda makes you look like a d*#@
  18. Ok people, hoping you gurus can help me out here. I had my server up and running until I went and installed Infistar, which called to overwrite all the Battleye configuration files (wierd if you ask me), but I did it. Anyways, now I'm getting script restriction after script restriction on my Arma 3 Exile Server. I have been able to field most of these but this one has me at a loss. The following Script Restriction #4 details are from the scripts.log file. #4 "cient player; if(_urc < 0.2)then{ player setUnitRecoilCoefficient 1; if(_urcr)then{ _log = format["Playe" It looks like it didn't complete the logging of that command and I have tried to place an exception in the scripts.txt file of, !="cient player;\n\n if(_urc < 0.2)then{\n\n player setUnitRecoilCoefficient 1;\n\n if(_urcr)then{\n\n _log = format[\"Player" With no avail. I also tried putting it like it has it listed (Playe), however that also did not work. Hoping that someone here might have any ideas!? LMK. Thanks. Brandon
  19. I am wondering if one of you may be able to help me with these DMS loot crates spawning in the water on the Namalsk map. See the screenshot for example. This leaves the AI guards swimming in the water, I'd rather not have anything but maybe shipwrecks or underwater missions in the water. Any help is appreciated! Thanks
  20. Amazing! This worked perfectly, you are awesome, my friend!!