dekela

Member
  • Content count

    371
  • Donations

    0.00 EUR 
  • Joined

  • Last visited

  • Days Won

    8

dekela last won the day on October 20 2018

dekela had the most liked content!

Community Reputation

128 Excellent

About dekela

  • Rank
    Underboss

Personal Information

Recent Profile Visitors

2187 profile views
  1. dekela

    What about a DayZ Standalone Mod ?

    Dayz uses a different engine, so therefore a different language. C# I think it is but not 100% certain
  2. dekela

    In game infistar keybinds resetting

    Noticed this as well
  3. yes, noticed this on our server recently, however its random and not happening all the time or for all players
  4. dekela

    Radar Locking

    yes, in wasteland indy players can lock on and destroy other indy vehicles. and given the fact that exile players are indy faction, there should be no reason why it cant be done for them as well. my guess would be to look into the setFriend command
  5. dekela

    Radar Locking

    Not sure if it is an arma issue considering in wasteland, the independent side has no issue locking on to their own faction. I could be wrong though
  6. dekela

    How do i get my map markers?

    You will need to manually move/remove/add those markers to suit you map
  7. easy way to do what your after is to set _EZM_Mission coordinates to the middle of your map. then in mapnamTriggerSettings.sqf find EZM_Trigger_6 =, then set /* 14 Mission Radius */ to a large number such as 10000. mission will then spawn in a random position around the map
  8. dekela

    First time (sorry)

    adding mods to a server is not overly difficult, many being as easy as dropping a pbo onto the server. if more is required, the good mods have detailed install instructions, and there is always google and youtube. as for Fallujah, while its a good CQB map, im not sure it would lend itself to base building and missions
  9. dekela

    No kill feed?

    I have just put up a militarized server and have noticed that there is no kill feed if using some tanks, apc's and armed helis. For instance, using a CUP little bird to clear a mission or kill players will result in no kill feed messages. On the other hand hummers and M1126 etc do show the kill feed. Any ideas/fixes for this? Thanks
  10. dekela

    DMS - Defent's Mission System

    add the crates classname to your IgiLoad.sqf under IL_Supported_Box_H1 or similar array
  11. dekela

    ExAD Statusbar restart timer

    have a look here https://www.exilemod.com/topic/22917-accurate-restart-time-calculator/
  12. dekela

    Updating Mods automatically

    i know with steam workshop you can create a .bat file to check for and apply updates either manually, or automatically if combined with your start up .bat as for A3 launcher, i have no idea, i dont use it as i only use mods that are on the steam workshop
  13. dekela

    What's your server FPS?

    also is it hosted or dedicated server, as hosted often times performs badly due to over provisioning from the hosts
  14. in init.sqf comment out following line [] execVM "Custom\vehicleManagementSystem\functions\Bones_fnc_vspInRange.sqf";
  15. dekela

    What's your server FPS?

    25-35 FPS is low for 2 player, 275 AI +zombies is why