• Announcements

    • Flosstradamus

      Official Discord   03/15/17

      https://discord.gg/FMkqWpF Click the link above and join our Official Discord!  Chat with developers and get quicker support!
    • Vishpala

      New XM8 Discord Bot   05/15/17

      Our new XM8 Discord Bot will send you notifications about events happening in-game, even if you are not online!  Read about it on the Devblog:  
    • WolfkillArcadia

      1.0.4 "Pineapple" Release   03/08/18

      Inmates! We have launched 1.0.4 update for Exile. You can read about the release here:   
    • WolfkillArcadia

      Exile Server 1.0.4a hotfix out!   03/09/18

      Server owners! We pushed out 1.0.4a hotfix for Exile server. You will need to merge/replace the following files:
      ExileServer_object_lock_network_grindNotificationRequest.sqf
      ExileServer_object_construction_network_*.sqf

      Just download the server files from the downloads section. 

dekela

Member
  • Content count

    316
  • Joined

  • Last visited

Community Reputation

104 Excellent

About dekela

  • Rank
    Underboss

Personal Information

Recent Profile Visitors

1664 profile views
  1. i had this happen occasionally when on a hosted machine. think it was due to low server fps/cps and required information not being sent/received
  2. the way you have installed exad is no longer supported. search the forums for the new way to install/run it with exile 1.0.4
  3. definately looks like an issue with how you have set up the database. maybe a screen shot of the database showing the schema and tables there are also a lot of db related errors in the server rpt
  4. so you want 2 zones on those cord's with those radius?
  5. without -servermod=@exileserver you are just starting an arma server instance, you are not starting an exile server. You can't progress psst the loading screen, because there is nothing to load into
  6. this for starters is incorrect, you only need -Servermod=@ExileServer; and -mod=@Exile you DO NOT need @exile listed in both agree here, there is no -servermod=@exileserver in your launch parameters so its not going to load any of the server files also dont need -filePatching
  7. To try and get back on track, here is my experience with what you have asked> I have almost 7k hours in arma 3 as a player, all running arma from an SSD. I have seen no issues so far, and the SSD is still running perfectly fine. I have run arma 3 from an SSD and mods from a HDD, and i personally found the following: Vanilla arma maps/entities will load faster, and the game will appear smoother with less stuttering as textures/models are read from the drive. However, once you start using mods, the benefits are negated by reading models/textures from the slower HDD. I have also run arma servers for about 6 years, and where possible always used SSD's. Again i have never seen any performance issues or degradation from the SSD's. Again, these are my personal findings, and yours may or may not be different.
  8. alter the config to only spawn those 2 missions for testing purposes
  9. thanks, but i fixed this a while ago. perhaps be handy for others
  10. then what exactly does infistar pvp system do? so couple of questions, is your PVP zone going to be static and spawn in the same place each restart? if so, what are the [x,y,z] you are using? is the zone size static and the same each restart? if so, what radius are you using? i am happy to modify my current one and share it with you if your interested, creates marker and baguette notification when entering/leaving
  11. Does infistar create the marker? If so, what is the markers name? I have an sqf that will do the notifications
  12. I have been around since OFP, so no, I am not new to arma. You asked a question, I gave you the answer. It may not be what you wanted to here, but it is what it is. I won't bother waisting any more of either of our time trying to help you. Enjoy your broken server, I'm sure it will be popular
  13. uniforms in arma are faction locked, blufor cant wear opfor etc, that is most likely why you cant wear the uniforms the traditional way. it wont throw any errors as there is none to throw, its perfectly normal behaviour. im not sure what glitches/exploits you had with it enabled, but like i said, the only way i know to use them is via the 'take all' option.
  14. i have voyagerCompass.sqf in a folder called 'scripts' and call it from initPlayerLocal.sqf with [] execVM "scripts\voyagerCompass.sqf";
  15. call the script directly via initPlayerLocal.sqf