I only have 1 issue with CBA and exile and that is the way people are spawned it using exile they dont use the addStackEventHandler like CBA uses which is a more efficient way anyways and i think the devs said they are going to change this in the code.
I really dont think this is going to be that big of an issue cause how many people do you know that are going to give up just because they have a bounty on them? The answer is NONE so unless they have a way to subdue the bounty in "less than lethal" ways i dont think this is going to be used a lot.
When they say wipe they mean the database, but with the new files coming out you will needed to compare your old stuff and transcribe it in to the new stuff. I would not just coping and pasting as there maybe new features that you will want on the server. So to answer your question yes you can keep working.
I dont like the idea of a "Revive" function but come on lets be honest here you are not killed every time you get shot, sometimes it maybe a shot to the leg or arm or something, and if you get shot in the chest while wearing body armor your not going to die either. I do like the ACE3 medical system but i cannot find a way to over ride the health system of exile to get ACE3 working. So all in all im not for the revive function but if it would differentiate between getting hurt and getting killed that would be awesome cause you know every shot is not a kill shot.
Torchgodz replied to Rod Serling's topic in Add-ons
So basically this is to account for vehicles that use weapons to make them buy the ability to rearm there vehicle? Or to have some of the weapons functionality but not all of them on a vehicle if wanted.
It is the year 2039. After the resource depleting conflict in Greece, Europe suffers from a new deflation crisis, leading the crime rate to a new peak in history. Members of the North Atlantic Treaty Organization Security Council are forced to react. Being a desperate alternative to overcrowded and prohibitive prisons, offenders are now being sent to EXILE.