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About Timberwolf

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  1. Timberwolf

    Error joining any server.

    Sure, it could be caused by trying to join a server that doesn't run Esseker with the Esseker mod enabled. Much more likely though, he's trying to join a server that is running a newer version of Esseker. I'd say "Verify"/"Update" the Esseker mod (and any other mods you have installed) through A3Launcher. But since you already deleted it, just download it again and you should get the latest version. Hope that sorts if out for you.
  2. Timberwolf

    Flag placement

    So, I've got this issue with building in my territory. Got two flags on the server I'm playing on, neither of them are placed flat on the ground like I've since seen is the recommended practice. One of them is placed on the second floor balcony of a house. This caused me no issues most of the time, except once in the middle of a building session. I'd been placing and moving objects without fail. Decided to pack and move a wood storage crate. But upon trying to place it back down I got the "You are inside enemy territory!" error message. I was initiating the placement in the exact position I'd done it just a minute or two previously, but now it bugged out on me. After waiting for a few minutes, then trying to initiate placement again while standing on the ground level, I could build again. I don't know if it was completely random, or if something I did triggered it. Same with it resolving itself, being either random, or because of me moving/waiting before trying again. The second flag is placed on a fairly large rock formation, probably 20-30 metres off the ground below. In this territory I've been unable to build at all, at any point in time, trying several different days, different places in the territory and different building components. I've considered expanding that territory so it reaches ground level, but I'm starting to suspect it wouldn't matter. So, to get to the point. The question(s). I've seen at least one post on this forum that regards a bug fix relating to getting this error message when trying to build inside your own territory. Could that possibly help, whenever it gets rolled into the next Exile release? Does anyone know the specifics of how this works, and why it breaks when the flag is not flat on the ground? Does the territory sphere get generated around the actual visible flag object, or does it maybe snap to the ground regardless of how high off it the flag is placed? I'm just curious, and also trying to decide whether to request that the server admins remove the flag so I can place a new one, wait for a future release, or try to expand the territory to see if that helps. Not to mention, is there any testing I can do in regards to all of this that would help the developers?
  3. Timberwolf

    [SOLVED] Subscriber Slot ? Kick

    Like Gagi2 said, the error message is pretty self-explanatory. The servers in question reserve some slots on the server for people who subscribe/donate money to support them. If you connect while only those reserved slots are free, you will be kicked if you're not listed as a subscriber in their system. For the two specific servers in question, you can find more information here: http://customcombatgaming.com/
  4. Timberwolf

    Reward for roadkills

    I was surprised when I learned that roadkills give more respect than any other type of kill. I'm not saying it should give zero, but if anything it might be a good idea to give less for vehicle kills than a standard straight up 100 point shot-to-the-face-kill. I'm pretty sure we can agree that encouraging people to face each other down with guns instead of vehicles is preferrable. At the moment, if a player has the choice between running someone over and jumping out to engage in a gunfight, of course he will choose to run them over. In fact, even if the rewards were equal you'd prefer to do the roadkill since that is the safer option. To justify exiting the vehicle and thus give the opponent a greater chance of fighting back, there needs to be something in it such as extra respect points. In the current iteration, the already preferrable option is rewarded further, so you end up letting the vehicle drivers have their cake and eat it too. Striders are OP as it is with little but static explosives to combat them. Don't reward the growing "bumper car mentality".
  5. Timberwolf

    A thought about Respect

    I was thinking about something like this just yesterday. Basically +1 to what you said. Currently it's either bambi or no bambi. I'd like to see a sliding scale rather than a binary option. More respect for killing someone with better gear, someone who has survived for a long time without dying, who owns a lot of territory, has many vehicles, bottlecaps. Any of these might work, or several of them in combination, just to in some way consider how "established" the player was/is, and reward respect accordingly.