• Announcements

    • Flosstradamus

      Official Discord   03/15/17

      https://discord.gg/FMkqWpF Click the link above and join our Official Discord!  Chat with developers and get quicker support!
    • Vishpala

      New XM8 Discord Bot   05/15/17

      Our new XM8 Discord Bot will send you notifications about events happening in-game, even if you are not online!  Read about it on the Devblog:  
    • WolfkillArcadia

      1.0.4 "Pineapple" Release   03/08/18

      Inmates! We have launched 1.0.4 update for Exile. You can read about the release here:   
    • WolfkillArcadia

      Exile Server 1.0.4a hotfix out!   03/09/18

      Server owners! We pushed out 1.0.4a hotfix for Exile server. You will need to merge/replace the following files:

      Just download the server files from the downloads section. 


  • Content count

  • Joined

  • Last visited

Community Reputation

6 Neutral

About McGough

  • Rank

Recent Profile Visitors

1027 profile views
  1. it should be fixed in 1.0.4
  2. im no BE expert, but maybe: !="exileexpansionserver_system_scavenge_spawnloot.*"
  3. DMS_explode_onRoadkill in a3_dms\config.sqf
  4. The can is just a placeholder that the simple object gets attached to. You don't need to make it invisible, it won't end up in the game once you've exported everything to the mission file. The same exile3den link Bob_the_K posted above will tell you all you need to know. It will also help you place lockers and spawn points which you have asked about in other threads too. Have a good read of it, twice, and then get cracking. Good luck
  5. line 4 !"VCOMAI_Func" should work
  6. { quality = 1; price = 1; sellPrice = 1; };
  7. I run infistar from it's own @infiSTAR_Exile folder in the arma root directory and call it in the -serverMod line. All of the log files save inside the @infiSTAR_Exile folder. Not sure if that's where they're supposed to go, but it's fine by me
  8. my bad, i meant "Land_FuelStation_01_pump_malevil_F" (yours had a rogue 'e' after malevil which i don't think should be there?)
  9. i think that should be Land_FuelStation_01_roof_malevil_F
  10. [TUG]Exile:Chernarus 2035

    [TUG] Exile: Chernarus 2035 Current Content Mods: NIArsenal Project Infinite TRYK Uniforms TAC Vests Enhanced Movement Current Added Features: DMS MIssions Ravage Zombies Humanity System Limited Bandit/Hero Traders ZCP Capture points Crash Sites Vector Building Base Painting Player Revive Base Raiding Safe Traps & Lockpicking Persistent Vehicle Spawns Vehicle Crafting XP Perk System Vehicle Rearm & Refuel Points Vehicle Towing Halo Jumping XM8 Crafting Guide Improved Kill Messages Territory Payment Warning on Login + Much more! We look forward to welcoming you to the server! Thank you to all of the talented members of the Exilemod community who created the mods and scripts we use, without whom this wouldn't be possible <3
  11. For Advanced Towing i added the scrollwheel actions to the allowedActions_player array so they don't get blocked "Deploy Tow Ropes","Put Away Tow Ropes","Attach To Tow Ropes","Drop Tow Ropes","Pickup Tow Ropes" Not sure what Urban Rappelling uses
  12. hmmm. what about the file paths in the .bat? from your pastebin i notice the arma exe and config files are in different locations? == B:\ExileMSG\Server\arma3server.exe -mod=@exile;Kart;Mark;Heli; -servermod=@exileserver; -config=B:\Arma\Server\@ExileServer\config.cfg -port=2302 -profiles=SC -cfg=B:\Arma\Server\@ExileServer\basic.cfg -name=SC is that how it should be?
  13. double check your config.cfg persistent = 1;
  14. You can already switch between themes at the bottom of the page