marcelotk

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Everything posted by marcelotk

  1. marcelotk

    OutPost-99 Exile Lingor

    http://outpost-99.com/index.php?/topic/10-required-mods-lingor/
  2. I use it a long time ago, and work fine for me. ExileClient_util_gear_getCompatibleWeaponItems.sqf ExileClient_util_item_getCompatibleWeaponItems.sqf And I got here:
  3. marcelotk

    Drag body script

    Any news with this in exile? I Want to do it.
  4. marcelotk

    Exilemod Loot Position Creator

    Anyone know if tents (like this http://wiki.gruppe-adler.de/index.php?title=CfgVehicle/CampEastC) can't spawn loot? Because i create the positions for him but no spawn any loot, and when i press 7 to auto-generate this tents they are ignored, so i'm thinking the arma ignored this buildings types to spawn loot.
  5. So I think Enigma Revive is a great mod but I feel like it's missing something the timer should be able to be stopped or slowed down by the use of a bandage. This process of applying the bandage should be quick. Is this an option you can add to you mod? I think the bandage is useless, but if you add this feature, It would give it purpose...
  6. marcelotk

    8G Bullet Cam

    Why not a spy bullet? Not damage only to ground in something and we can control the camera with xm8, not forever (or server restart), maybe with a battery, 5 min or less, i don't know is just an idea
  7. marcelotk

    Chop Wood Script directly in Vehicle

    @Fewufu ty broh, now it works fine. I don't know why before not working, but ty.
  8. marcelotk

    Enigma Exile RandomSpawns

    About remove makers from map, nothing? I really want to make this. btw... this need update, any option to respawn, no random too, and bug layout.
  9. marcelotk

    Chop Wood Script directly in Vehicle

    No, any error. Weird... because i copy and paste too but not work.
  10. marcelotk

    Chop Wood Script directly in Vehicle

    Yes. Maybe u can share your file with me?
  11. marcelotk

    [SOLVED] This normal?

    Maybe because this http://www.exilemod.com/announcement/101-xm8-app-server-maintenance/ ?
  12. marcelotk

    [CLOSED] Exile app not compatible with Samsung S3

    Really i don't know but must be some app function.
  13. marcelotk

    Chop Wood Script directly in Vehicle

    With this no wood more, no more wood in floor and not in vehicle. I tested in Exile 1.0.1.
  14. marcelotk

    [CLOSED] Exile app not compatible with Samsung S3

    What is your android version in S3, Exile APP requires 5.0 +.
  15. You not want share editor file?
  16. So i modified the Wasteland code to try run in Exile. The Markers are created but not change the color when other player (friend or not) is inside of area. I don't know what is the error, in console editor not show any error, and i'm new with arma 3 language. Any help is good. OBS: i call the file in init.sqf if (hasInterface) then { execVM "custom\NotSafeMarkers.sqf"; }; I think so the code run only in client right? http://pastebin.com/RmxijdeV
  17. marcelotk

    [SOLVED] No interaction with objects, no loots

    To export in simulated mode with Exile Plugin, open building/object properties and select "Simulated Mode".
  18. marcelotk

    How to add mission.sqm and open in editor.

    You can open 2D editor yet, press Ctrl+O after select the map.
  19. lol Is or not? Because here when i revive player he up but countdown stay and sometimes player dead again when finish and if not dead stay in screen coll down notification with "00:00:00".
  20. Is compatible with 1.0 (Potato) Exile?
  21. So i really think I've found the wasteland code for this but there's a variable that i'm not to sure of (_x). I'm reading the code and understand almost all of it except for this variable. I've searched in other files from wasteland to find the answer but nothing. https://github.com/Fractured-Gaming/frac_v1.1b.stratis/blob/master/client/functions/createGunStoreMarkers.sqf
  22. marcelotk

    Delete marker with trigger

    @Stoll do you can made this work?
  23. I try too with Sensor and nothing - in editor work fine. ... class Item20 { position[]={2078.180,0,5242.590}; name="marker1"; markerType="ELLIPSE"; type="Empty"; a=50; b=50; angle=23.7708; }; class Sensors { items=1; class Item0 { position[]={2078.180,0,5242.590}; angle=23.7708; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="trigger"; expActiv="""marker1"" setMarkerColor ""ColorBlue"""; expDesactiv="""marker1"" setMarkerColor ""ColorBlack"""; class Effects { }; }; };
  24. So thank you... create fine the marker in map but trigger is not activate/work
  25. So i created i new file with code and use #include in config.cpp, description.ext, mission.sqm but all time get a error in server start and i try too in initServer.sqf but not work and no errors. Ah... i put de pos in code _trigger = createTrigger ["EmptyDetector", [2078.180,0,5242.590]]; _marker = createMarker ["triggerMarker", [2078.180,0,5242.590]] Is correct?