• Announcements

    • Flosstradamus

      Official Discord   03/15/17

      https://discord.gg/FMkqWpF Click the link above and join our Official Discord!  Chat with developers and get quicker support!
    • Vishpala

      New XM8 Discord Bot   05/15/17

      Our new XM8 Discord Bot will send you notifications about events happening in-game, even if you are not online!  Read about it on the Devblog:  
    • WolfkillArcadia

      1.0.4 "Pineapple" Release   03/08/18

      Inmates! We have launched 1.0.4 update for Exile. You can read about the release here:   
    • WolfkillArcadia

      Exile Server 1.0.4a hotfix out!   03/09/18

      Server owners! We pushed out 1.0.4a hotfix for Exile server. You will need to merge/replace the following files:

      Just download the server files from the downloads section. 


  • Content count

  • Joined

  • Last visited

Community Reputation

320 Excellent


About Z80CPU

  • Rank

Recent Profile Visitors

3478 profile views
  1. lythium

    Hello @Vanalex, What @kuplion has stated is true. From what I have seen, a LOT of people take (for example) the 10 mods that wish to use and install them all at one time, then they start their server and everything 'blows up'. NEVER EVER DO THIS! Do this instead: 1 - Get DEFAULT Exile working (worry about the 'right' map LATER) 2 - Make a back up of EVERYTHING 3 - Add ONE MOD and get it working 3 - Go to Step #2 till completed Final step: Create your Lythium map. Basically, the ONLY difference in different maps is where the traders are located/laid-out. Note - If you're planning to use InfiSTAR, INSTALL IT AS A LAST STEP AFTER EVERYTHING IS WORKING AND MAKING A BACKUP!!! I also recommend you set up a LOCAL server at home which cost NO MONEY and get it working, THEN rent a server at which time you can just upload your files with some path changes. Also, almost every update; be it ARMA, Exile, or mods, something usually goes wrong. What are you going to do then? Be like some who come on here BEGGING for help, yet they were ALL told to 'learn it yourself'? They made the choice not to and now their suffer in their decision. There are MANY guides on here and on YouTube on how to setup an Exile server. It is not 'that hard' as long as you stick with 'basic' things. Just make SURE that the info pertains to the CURRENT versions of ARMA/Exile. Something from 3 years back most likely will not work. Be THANKFUL you have these guides and people like @kuplion and myself, as well as a forum such as this to even ask for help. When I started with ARMA 17 years ago, there was NOTHING. When I started with Exile, there was basically NOTHING. Many of us had to learn it ON OUR OWN! You, have at your 'fingertips' a slew of resources from our collected knowledge to aid you in your 'quest'...IF YOU FOLLOW DIRECTIONS AND SEARCH FOR IT! Good luck!
  2. Again, as I stated in my post. I am 99.99% sure that is the ONLY way. And I stated nothing about a 'bright night'. ??? Once more - The day/night cycle is based off of the latitude/longitude coordinates of the map. These MUST BE CHANGED. As an example: Reykjavik, Iceland, had about 4:07 hours of sunlight on Dec. 21, 2014 See: https://www.accuweather.com/en/weather-news/five-world-capitals-shortest-daylight/41734413 Set the map info to match Reyjkavik Iceland. However, this is only 4 hour ON THIS ONE DAY! Q: Which countries experience the longest day and the shortest night on June 21? A: Any country that reaches North of the Arctic circle: there the sun doesn’t set at all. Those countries are Norway, Sweden, Finland, Russia, USA and Canada. The Northernmost tip of Iceland probably sees the midnight sun too - and of course Greenland. See: https://www.quora.com/Which-countries-experience-the-longest-day-and-the-shortest-night-on-June-21 I provided links (original post) explaining how to do this/pointers on how to do this. I also stated that I can not help you on doing this as well.
  3. Hello @peddlerd, That is something you need to address with the server owner(s). Your re-spawning location (default) is NOT controlled by the player. This is controlled by Exile and/or add on scripts implemented by the server owner(s).
  4. Hello @sovcomrad, What you put will NOT do what you ask. Based on what I know, the day/night cycle is based off of the latitude/longitude coordinates of the map. So, for what you're seeking, you would need a 'very north' (or very south) location to be used as the map latitude/longitude coordinates, Article on this HERE Main search link HERE I would like to think that you can accomplish this with a 'map config over ride'. There are many mods which do this very thing. Change sky colors, remove animals, etc. Sadly, I can not offer any help in this area outside of this post.
  5. Oh....it NEVER hurts to ask! That's what separates wisdom from ignorance....ASKING... I would look into that other mod. It seems to do what you're wanting and it is 'up-to-date' (at least for now), so it may offer what you desire. You could still use that other mod, and 'disable' that 'gun bag' and use the other mod in place of it.
  6. Thank you for providing more info. While this is a 'tad' over my head (config files for items), I can use common sense to determine a few things: #1 - You're using a broken mod as noted by the author himself who stated 'it did not work' - He never stated what did or did not work, at least via his Steam page. #2 - You're using a mod that was written for Exile many versions back as well as an much older version of ARMA. Many things get 'broken' by new versions of ARMA and Exile all the time - THIS IS A WELL KNOWN FACT! #3 - I am 99% sure the issue lies within the mod itself as Exile reads the config of items. This is why different vehicles can hold different amounts. The config files on each vehicle determine what they can hold. #4 - No one complains about this with any other item that I am aware of. If you think that this is related to '1000', using a file scanner, search for all Exile files that contain '1000'. If it is in fact 'hard coded', it will then show. And if you think it is within Exile, go to the SP editor, loading just ARMA and this mod, use that backpack and try to recreate said issue. If it fails within the SP editor, it is the mod and/or ARMA. If it works in the SP editor, then it is something within Exile and/or is not designed to work with the CURRENT version of Exile. Remember! This is an OLD MOD THAT IS YEARS OLD WITH NO UPDATES! If you wanted a larger backpack, I suggest you look at: https://steamcommunity.com/sharedfiles/filedetails/?id=1131279371 This one is CURRENT as of April 24, 2018. I do believe it is within the mod itself and not Exile based on the items listed above.
  7. Yes, what I pointed to was the mod itself. When you say "...it does have a nice 2.5k capacity...", what is the '2.5k'? kilograms? 2500 tons? So what is this '2.5k'? 2500 of WHAT IN WHAT? This would help. Also, this is an old mod which means it might not 'work so well' now as it has been over 2 years since any updates. BUT. there is one important thing mentioned by the author that may be of interest to you: "...the gun crafting bag was an attempt at making a gun crafting station inside the backpack (for use on Exile mod). However, it didn't work on my first couple attempts and then I just forgot about it..." = It is in an unfinished state, i.e. NON-WORKING See: https://steamcommunity.com/sharedfiles/filedetails/?id=633936703&searchtext=HAP The other concern I have too is that this was written for a VERY OLD version of Exile. This also may be another reason it does not work now. Incompatible versions of Exile and a non-functioning item. I would also and venture to say that the 'weight limit' is not the issue. "...Maximum weight for all soldiers has been reduced to 1000 with patch 1.54. However, it's not a hard cap any more. When stamina is disabled you can carry around as much as you like and even with stamina you can still move although at snails pace..." See: https://steamcommunity.com/app/107410/discussions/19/617329150703398110/ Make sure that it IS (stamina) turned off. Depending on how you have things set up, you can 'drop to a console' window and poll the server to see what the setting is. I know what you are talking about, I have seen this with vehicles as well in epoch, though, this was years ago. Years ago...this mod is years old too...hmmm...a possible connection?
  8. Hello @Runewulv, The 'short answer' is YES, you can change it. For this one, you're on your own though. I can point you in a direction which should help you though: https://forums.bohemia.net/forums/topic/202796-override-already-modded-cfg-entry/ https://community.bistudio.com/wiki/CfgPatches https://community.bistudio.com/wiki/ArmA_3_Replacement_Config_Tutorial I did this once to add thermal imaging back to the laser designator after ACE's 'ace_laser.pbo' removed it by adjusting the config See: https://github.com/acemod/ACE3/issues/2927 Exile also does the same with some vehicles as well. So it IS POSSIBLE! Just read the above links to see how it is done!
  9. I am sure you're NOT talking about sounds and such. The GENERAL RULE is this: On ANY game, on ANY computer - The more items that are placed on a map, the slower it will run. The computer MUST devote time (cpu cycles) to draw these items and if they 'move', then the computer must devote time (cpu cycles) to show them 'moving' on top of showing them. For example, you may be able to run Exile with 100 AI, where I struggle to run the same mission on Exile with 50 AI. EVERY OBJECT, and this includes AI, traders, 'eye candy', signs, wrecks, vehicles, smoke, fires. etc., ALL 'take away' from a server AND the client. What is the 'right amount'? There is no 'one answer' sadly. What works for me, most likely will NOT work for you. And what works for both of us may not for some client. Sadly, it is all 'trial and error'. There is no 'right answer'. It is nothing more than a fancy and complicated 'balancing act' between items/missions being placed on the map. Just remember this, while YOU may be able to run the mission, does not mean EVERYONE can run it! Always keep that in mind. You do not wish to create a mission loaded with so much stuff that only 3% of the people in the world can play it, this leaves the other 97% to play on some other server and not yours!
  10. Hello @ZAPERDASH, Per Bohemia: allMissionObjects Returns all mission objects (created by or during a mission) with given type (or its subtype). In some cases allMissionObjects could be substituted with entities, which would be much much faster alternative. Some of the unusual mission objects that can be detected with this command (as well as with nearestObject): "#slop" - blood drop "#mark" - unit footprints "#track" - vehicle tracks "#crater" - explosion crater on the ground "#crateronvehicle" - bullet marks on vehicle "#explosion" - an explosion "#objectdestructed" - building, tree or bush destruction "#soundonvehicle" - sound created with say3D for example "#dynamicsound" - sound source created using createSoundSource https://community.bistudio.com/wiki/allMissionObjects You tell us... Vehicle tracks...sounds...bullet marks...etc...
  11. You're welcome!
  12. Hello @Cryptik, Every server is different where MySQL is installed. Here is the path to my INI file: C:\ProgramData\MySQL\MySQL Server 5.7\my.ini
  13. That was the question I was thinking too...why 'stay away from CUP'? To my knowledge, there are no issues with CUP. ???
  14. Hello @Tradewell20, Make it easy on yourself! Edit the mission map and put it down, save, re-pbo the mission and you're done!