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Horbin, how do you adjust the difficulty on the ai in FUMS?
1st is in the BaseServer.sqf, near the bottom. You can tweak the 'global' values for all AI.
2nd in the GlobalSoldierData.sqf, each AI can be costomized with its own settings. You can add additional AI definitions in this file also.
Note: Any NON-ZERO value here will override all AI specific settings!
So if you want to build some custom 'tough guys'. Set all the values in BaseServer.sqf to zero and use the GlobalSoldierData.sqf to define the skill of each AI type.