xtr3m3

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About xtr3m3

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  1. xtr3m3

    Verbindungsprobleme

    Jap, wir haben ähnliches. Da hilft in der Regel nur die mpmissions Datei (beim Client) zu löschen und/oder ein neues Profil zu erstellen. Die häufigen Crashes frustrieren die Spieler schon auf Dauer..
  2. xtr3m3

    [DE|ENG] HNS EXILE TANOA

    HNS TANOA WIP
  3. xtr3m3

    ExileZ 2

    What did you change? Maybe interesting for other players
  4. xtr3m3

    ExileZ 2

    No only the MPKilled.sqf in the exilz/init/code folder Of course you have to activate giving poptabs/respect in the fn_init.. that is the part in the MPkilled.sqf if (EnableMoneyOnKill or EnableRespectOnKill) then { // Update client database entry //format["setPlayerMoney:%1:%2", _money, (getPlayerUID _playerObj)] call ExileServer_system_database_query_fireAndForget; format["setPlayerMoney:%1:%2", _money, _playerObj getVariable ["ExileDatabaseID", 0]] call ExileServer_system_database_query_fireAndForget; format["setAccountScore:%1:%2", _respect, (getPlayerUID _playerObj)] call ExileServer_system_database_query_fireAndForget; };
  5. xtr3m3

    ExileZ 2

    @OlderRetro That fixes the Poptab Issue for me. Working with Exile 1.0.0 and latest ExileZ + Tanoa/Panthera3
  6. xtr3m3

    [Solved]Bekomme meinen Server Potato nicht zum laufen

    Genau das hatte ich auch... Beim erstmaligen Start hat er das autoinit angemeckert gehabt... Irgendwas mit persistent mission file.. Naja, zum glück gefixed..
  7. xtr3m3

    [Solved]Bekomme meinen Server Potato nicht zum laufen

    Ich habe -autoInit zu meinen startparametern zuhingefügt, nun startet der server weiter durch..
  8. xtr3m3

    [SOLVED] GR8's Kill Messages Broken Since Update

    i have the same problem with the kill messages... The ExileServer_object_player_event_onMpKilled file changed a lot.. try and error.. maybe someone can get it to work
  9. xtr3m3

    ExileZ 2

    MPKilled.sqf in exilez/init/code Folder I have Poptabs and Respect activated in config. // ExileZ 2.0 by Patrix87 of http:\\multi-jeux.quebec // // Original script by eraser1 and IT07 // private [ "_unit", "_killer", "_playerObj", "_veh", "_killMsg", "_killMsgRoad", "_roadKilled", "_respect", "_respectChange", "_roadKillBonus", "_money", "_zombieMoney", "_zombieRespect", "_distanceBonusDivider", "_minDistance", "_cqbDistance", "_cqbBonus", "_distance", "_killerRespectPoints", "_safetoblow", "_explode" ]; _unit = _this select 0; _killer = _this select 1; _playerObj = objNull; _roadKilled = false; _respectChange = 0; _killerRespectPoints = []; _safetoblow = true; _explode = false; //Parameters _zombieMoney = ZombieMoney; //default = 5; // Money per zombie kill _zombieRespect = ZombieRespect; //default = 10; // Respect per zombie kill _roadKillBonus = RoadKillBonus; //default = -5; // Bonus Respect if roadkill _minDistance = MinDistance; //default = 50; // Minimal distance for range bonus _cqbDistance = CqbDistance; //default = 10; // Minimal ditance for close quarter bonus _cqbBonus = CqbBonus; //default = 40; // Respect for close quarter bonus at 1 meter _distanceBonusDivider = DistanceBonusDivider; //default = 10; // Distance divided by that number = respect E.G. 300m / [20] = 15 Respect // _killMsg = ["ZOMBIE WACKED","ZOMBIE CLIPPED","ZOMBIE DISABLED","ZOMBIE DISQUALIFIED","ZOMBIE WIPED","ZOMBIE WIPED","ZOMBIE ERASED","ZOMBIE LYNCHED","ZOMBIE WRECKED","ZOMBIE NEUTRALIZED","ZOMBIE SNUFFED","ZOMBIE WASTED","ZOMBIE ZAPPED"] call BIS_fnc_selectRandom; _killMsgRoad = ["ZOMBIE ROADKILL","ZOMBIE SMASHED","ERMAHGERD ROADKILL"] call BIS_fnc_selectRandom; if(ExplosiveZombies) then { if (ExplosiveZombiesRatio > random 100) then { _killerRespectPoints pushBack [(format ["%1",ExplosiveZombieWarning]), ExplosiveRespect]; _explode = true; }; }; //Roadkill or not if (isPlayer _killer) then { _veh = vehicle _killer; _playerObj = _killer; if (!(_killer isKindOf "Exile_Unit_Player") && {!isNull (gunner _killer)}) then { _playerObj = gunner _killer; }; if (!(_veh isEqualTo _killer) && {(driver _veh) isEqualTo _killer}) then { _playerObj = driver _veh; _roadKilled = true; }; }; _respect = _playerObj getVariable ["ExileScore", 0]; _money = _playerObj getVariable ["ExileMoney", 0]; //Scoring if ((!isNull _playerObj) && {((getPlayerUID _playerObj) != "") && {_playerObj isKindOf "Exile_Unit_Player"}}) then { //Default _killerRespectPoints pushBack [(format ["%1",_killMsg]), _zombieRespect]; //RoadkillBonus if (_roadKilled) then { _killerRespectPoints pushBack [(format ["%1",_killMsgRoad]), _roadKillBonus]; } else //DistanceBonus { _distance = _unit distance _playerObj; if (_distance > _minDistance) then { _distanceBonus = (floor (_distance / _distanceBonusDivider)); _killerRespectPoints pushBack [(format ["%1m RANGE BONUS", (round _distance)]), _distanceBonus]; }; if (_distance <= _cqbDistance) then { _distanceBonus = round((floor ((_cqbDistance + 1) - _distance)) * ( _cqbBonus /_cqbDistance)); _killerRespectPoints pushBack [(format ["%1m CQB BONUS", (round _distance)]), _distanceBonus]; }; }; // Calculate killer's respect and money { _respectChange = (_respectChange + (_x select 1)); } forEach _killerRespectPoints; _respect = (_respect + _respectChange); _money = (_money + _zombieMoney); if (EnableMoneyOnKill) then { [_playerObj, "moneyReceivedRequest", [str _money, "Killing Zombies"]] call ExileServer_system_network_send_to; _playerObj setVariable ["ExileMoney", _money, true]; }; if (EnableRespectOnKill) then { [_playerObj, "showFragRequest", [_killerRespectPoints]] call ExileServer_system_network_send_to; _playerObj setVariable ["ExileScore", _respect]; ExileClientPlayerScore = _respect; (owner _playerObj) publicVariableClient "ExileClientPlayerScore"; ExileClientPlayerScore = nil; }; if (EnableMoneyOnKill or EnableRespectOnKill) then { // Update client database entry format["setPlayerMoney:%1:%2", _money, _playerObj getVariable ["ExileDatabaseID", 0]] call ExileServer_system_database_query_fireAndForget; format["setAccountScore:%1:%2", _respect, (getPlayerUID _playerObj)] call ExileServer_system_database_query_fireAndForget; }; }; if(_explode) then { { if (((_x select 0) distance (position _unit)) < (_x select 1)) exitwith {_safetoblow = false}; }Foreach SafeZonePositions; if (_safetoblow) then { sleep ExplosionDelay; ExplosiveType createvehicle position _unit; }; };
  10. @B.A.D. format["setPlayerMoney:%1:%2", _money, _playerObj getVariable ["ExileDatabaseID", 0]] call ExileServer_system_database_query_fireAndForget; _playerObject vs _playerObj The Code above is working for me
  11. Hello, i made some changes for the 0.9.8 Update: _playerUID = getPlayerUID player; { _flag = _x; _buildRights = _flag getVariable ["ExileTerritoryBuildRights", []]; if (_playerUID in _buildRights) then { _nextDueDate = _flag getVariable ["ExileTerritoryMaintenanceDue", [0, 0, 0, 0, 0]]; _name = _flag getVariable ["ExileTerritoryName", ""]; _dueDate = format [ "%3/%2/%1", _nextDueDate select 0, _nextDueDate select 1, _nextDueDate select 2 ]; //["TaskCreated",["",format["<t color='#E48A36'>%2</t> territory payment due: <t color='#E48A36'>%1</t>",_dueDate,_name]]] call BIS_fnc_showNotification; ["InfoTitleAndText", ["Territory Information", format ["Payment Due for: <t color='#E48A36'>%2</t><br/>Date: <t color='#E48A36'>%1</t><br/>Pay your Base at Office Trader!",_dueDate,_name]]] call ExileClient_gui_toaster_addTemplateToast; }; } forEach (allMissionObjects "Exile_Construction_Flag_Static"); I had one Battleye Kick: 7 allMissionObjects !="eClient_gui_toaster_addTemplateToast;\n\n\n\n};\n}\nforEach (allMissionObjects "Exile_Construction_Flag_Static");" Maybe there are more on your Servers. Screen:
  12. xtr3m3

    Enigma Exile Deploybike + Respect Vehicles

    Heyho, i found another "issue". My Admins tested the Deploy Bike Option with the get in Vehicle Option enabled. Its possible to glitch into Bases with this Option. I have the latest Infistar Version running and all wall checks etc enabled. Just for information :(. I have to disable it.. Players are assholes and try everything to "raid" Bases. :P.
  13. xtr3m3

    Enigma Exile Deploybike + Respect Vehicles

    I think there is a typo in the Init.sqf. DefaultVehicle = ["Bike","Exile_Bike_MountainBike"; //Note if you change this default vehicle here you must manually change it in the server pbo as well! Missing ] after Mountainbike" I added it, and it worked.
  14. Hello, i have the same with the blank popup messages. Another issue is, that the money is not saved on the player after relog/restart. Maybe eraser or Zupa can fix this. Thx for the Script and Fixes.