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About scarnox

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  1. scarnox

    Exile mod is too easy.

    It would still come down to the server you play on. Some servers have less action while others have plenty as it is. I've been playing on a clan server where I've had more than enough to do to stay out of their sights (it's like having a 20 man death squad on your tail)- and then thinking that they could strip me of more than they can today doesn't really sound good in my ears. To me (personally) Exile is a nice mod as it is. Yes there can be made improvements but I don't think it should turn into a loot-fest where the main objective is to strip other players of everything. Even a 50k bank would take me months to get on my server. Items bought are lost when killed and I can live with that because I set the "value" of my kill. But as a lone wolf player I have all the action I could ever want as it is. I've found a server that gives me what I need - so maybe other players should do the same and not just want major change to the mod itself. - or make a server option to "force reset" the characters every number of days (once a week or what ever). But it should be a server option - not a mechanic.
  2. scarnox

    Loot Value

    Then how would you do it with army bases and their loot? I mean would some areas get higher value due to them spawning higher quality/priced loot? ... AND, would say a spawned car have any effect on the area-loot value? ... not trying to be a dick here, I just like to challenge your idea to see where it's going
  3. Depending on your server this is not a good stunt to pull. On the servers I play it will equal a ban.
  4. scarnox

    Thank you to the Devs

    Gotta hand it to you guys, this mod is nothing short of awesome. I've played Arma earlier on, but only bought Arma3 in order to play Exile. I have rarely had this much fun in one single game. Thank you for every second you put into this mod.
  5. scarnox

    Windows that can be closed

    I'd love to have windows that can be closed from the inside only. With this it would add a whole new thing to the bases we build. They shouldn't require a lock, just be "open/close from the inside only". That way you could make a guard tower where you had windows all way round for better view - or close them for better protection. But that's just my two cents.
  6. *** DISCLAIMER *** I'm in no way an experienced Arma/Exile player. But I looked around for a guide before I began my first base and didn't find what I was looking for - so now I try to make it easier for others who start this great mod. My experience So, you've been roaming Exile for a while. You've found some loot and it was all good till you faced death. Everything was gone and back to being an "orange ninja". This happens to all of us more than we like. But when you have your own little base you can gather stuff as a backup for when things like that happen. - imagine that, not having to farm everything all over after a spawn. This was what I wanted more than anything in Exile, so I began to loot everything of "great" value and sell it to get the money for a base flag (5.000). When I had the money I started to look for a good spot to claim for my base. NOTE: don't buy the flag before you know where you'll build as it's an item you carry on you and can loose!!! I had to respawn and get to my body a few times when I took the flag to the location of choice - pesky heli squads! I had set my eye on a hill some distance from nearest spawnpoint. This was mainly to make sure I wouldn't get visitors too often if people would more or less drop on top of me. On the other hand I had to travel a certain distance when I died in order to get to my base. There's a fine line between a base placed at a distance and a base placed in isolation... trust me, I learned that! My base is located just about 15min on foot from the nearest spawn. When I started building I didn't bother to get a car. There was trees all over and all of them in walking distance to my flag, so why even use a car? - question answered: a car can hold vastly more wood than your backpack - ergo fewer trips to travel. The first thing I wanted to build was the base-core so to speak. The main floor with 2x3 floortiles all boxed in for no one to enter... but hey, what was this? I needed a lock for my base. Hmm, I guess I could have figured that out if I had given it any attention. Anyway the lock is also a 5.000 purchase. But anything that can keep people out of my base is worth the price. The lock is also an item you can lose, so get it when you need it and then install it ASAP. I now own a base that suits all my needs - 2 levels of a wooden fortress that can also hold a few cars if needed. What I learned (or knew up front) 1) Don't think about a base flag before you can afford to get the lock too. Ergo you need 10.000+ on your account. 2) Travel with care when you carry your flag/lock to your base location. 3) Just bring the damn car. Buy it, steal it, borrow it - bring it! 4) No, you haven't got enough wood just yet! (I had 600 wood for my base and still had to get more... and my base isn't big). 5) Location, location, location! You wan't it distant but not in the land far-far-away. 6) Make sure you can park a car INSIDE your base. 7) Trader for base flag and lock are only located in the terminal safezone (as default - some servers may have them at others safezones too). 8) Don't put windows in the ground level of your base - because... BANG! 9) Put a roof on your base - because *sound of heli*... BANG! 10) Remember to lock you base! If by any chance you're like me and want your base to look good, then you should know that building a base can take some time. So if you only have an hour then don't start that project right then and there! These are the words from one noob building his first base - maybe others can learn from it. If not, so be it.