.Doppelpoint

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About .Doppelpoint

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  1. .Doppelpoint

    DMS - Defent's Mission System

    Does someone has issues with AI kill rewards with vehicle/helicopter guns? for some reason i don't get any notifications or rewards, if i kill one of the AI with helicopter rockets or guns... already fresh installled DMS but seems not to fix.
  2. .Doppelpoint

    [ARMA BUG] Axt+Holster animation

    Hi, take your axt into the hands, run with shift and press key 4 (Holster axt) you will get a laydown animation. video:
  3. .Doppelpoint

    oh dear here we go again

    We need a new bugs thread...
  4. can someone please replace my old ip with the new ip on xm8.exilemod.com? @Eichi ? please change from 138.201.139.9 to de99.gartenkriege.de thanks regards
  5. .Doppelpoint

    Halv's Paintshop ported to Exile

    offtopic... its just a addon/script it must work on every map. i can say its working 100% just read the readme...
  6. .Doppelpoint

    Halv's Paintshop ported to Exile

    @fifthmanstanding: had issues on setting.sqf, i helped him over PM to stop the spam here Issue:
  7. .Doppelpoint

    1.68 Bugs Megathread Discussion

    ** close? ** i think the 1.68 storm is over and all fixes are available on the pages...
  8. .Doppelpoint

    server performance 1.68

    yep, can also confirm that. much more stable than normally
  9. .Doppelpoint

    how do i change the amount of poptabs player spawn with?

    go to account table than to locker and Just change the default value and save. next time please use the search function.
  10. .Doppelpoint

    server performance 1.68

    thanks for your replies, i think we need to wait for a fix from Exile side and BI side. hopefully they will fix the 10% performance loss. did somone else had crashes with the 32bit arma3server.exe? (tested with dwarden binarys and without) RPT logs are clean, no errors.
  11. .Doppelpoint

    server performance 1.68

    Hi, we are hosting a tanoa server with 30-50 players and had some question about the performance after arma 3 1.68 update. before we updated to 1.68 we had a cpu usage of 90-100%, now is the arma3server.exe idling like 50-60% all the time with the same amount of players. did somone else notice this issue or do somone know any fix for that issue? some information: •we didnt change any serverexile files (only the fix from eichi with the doors and the custombuildings). •the server FPS is pretty bad, with 30players we have only 20 server FPS we had much more than 20 server FPS before we updated our server to 1.68 •AllMapMissionObjects Simulated: arround 10k (we had arround 9,5k before the 1.68 update) •We also try the .exe dwarden performance binary (https://www.dropbox.com/sh/582opsto4mmr8d8/AABGmPFGJUK1a0ZmKi_4Tst7a/168perf/perf01?dl=0) but seems not help enough. • i have notice that CPU 1 and CPU 3 and 7 didnt get high, on 1.66 we had all cores up to 100%/90% thats pretty strange. •50-100 AI units without Headlessclient. Startparameters: "-mod=@Exile" "-serverMod=@ExileServer" -world=empty -nosplash -noSound -noPause -high -autoinit -enableHT btw. its a dedicated server, windows server 2012 R2 (Arma3server 32bit) regards
  12. .Doppelpoint

    What's your server FPS?

    dedicated server AI units DMS, ZCP, Occupation addons arround 7k objects on the map
  13. .Doppelpoint

    What's your server FPS?

    25-35 Server FPS on 30players with 60players 15-20 server FPS. max. 100 ai units on Tanoa map
  14. hi, is there any fix for VG sometimes the vehicles explode,if i fetch it in my base? should i reinstall VG or is this a know error?