=CF=Dragunov

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About =CF=Dragunov

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  1. It is! Fixed the links!
  2. "Radioactivity is optional..." The idea here is a ground-mission on the shore, with a "contamination twist". Need to say more? Read the install instructions in the readme file. Thx @Defent for the awesomeness! I began using some RedNed snippets here and there - thx RedNed! Download: https://drive.google.com/open?id=1EHZCfp65dr6KT0L5-FJVGntMqsbR2GWr - mission and download link tested Jan28th, 2019 - - - - Five steps for installing the Mission: Add as a regular static mission: Changes in a3_dms: 1 - Just drop proteus.sqf in a3_dms static missions folder: \a3_dms\missions\static\ 2 - Just drop proteus_objects.sqf in a3_dms static objects folder: \a3_dms\objects\static 3 - Edit \a3_dms\map_configs\altis_config.sqf and add "proteus" to the missions list and "proteus_objects" to its objects list. 4 - ENABLE the radioactive area in Exile.Altis mission pbo and set the POSITION for it: In config.cpp inside Exile.Altis.pbo search and adjust: (this will set the place and size of the contaminated area) 5 - ADD the marker in mission.sqm inside Exile.Altis.pbo - note you must set your own Item number and total to this "class Markers" section: - - - - Check if the number of items in "class Markers" is increased correctly otherwise the server won't start. That's it! =CF=Dragunov Check some of my other static missions:
  3. Hi All, The idea was to bring a mixed shore/underwater/boarded mission at shallow depth, with the awesome Destroyer "Liberty". The mission itself is simple, not many difficulties. The code to spawn the destroyer was added in case the admin wants to add it to his server. Also added a version without the ship. Read the install instructions in the readme file. Thx @Defent for the awesomeness! I began using some RedNed snippets here and there - thx RedNed! Download: https://drive.google.com/open?id=1V5JEtSXf8Y77bRuzc6_QqlGBrIJ3WGjv - mission and download link tested Jan28th, 2019 - - - - Install instructions and how to add the destroyer (the init.sqf addon code is in the readme file to avoid polluting here) Four steps for installing Destroyer Mission: Add as a regular static mission - NOTE: decide if you want to spawn the actual ship or not; - - - - Changes in a3_dms WITHOUT SHIP: 1 - Just drop destroyer_NOSHIP.sqf in a3_dms static missions folder: \a3_dms\missions\static\ 2 - Edit \a3_dms\map_configs\altis_config.sqf and add "destroyer_NOSHIP" to the missions list - - - - OR Changes in a3_dms WITH SHIP: 1 - Just drop destroyer.sqf in a3_dms static missions folder: \a3_dms\missions\static\ 2 - Just drop destroyer_objects.sqf in a3_dms static objects folder: \a3_dms\objects\static 3 - Edit \a3_dms\map_configs\altis_config.sqf and add "destroyer" to the missions list and "destroyer_objects" to its objects list. 4 - Spawn the actual Destroyer by adding the code below at the absolute end of init.sqf: <<<< get the destroyer code inside the readme.txt >>>> That's it! =CF=Dragunov That's it! =CF=Dragunov - My other a3_dms missions::
  4. =CF=Dragunov

    [Release] Panthera/Winthera Exile Files

    @Softii Some players use that "User interface" setting in medium or "standard" size, and as consequence our statusbar does not fit in their screen.. First thing I did was remove the Ambient/Body Temp indicator... it would be interesting to make them use the heatpacks, though.. we are playing mostly on the summer verion instead of Winthera, for now...
  5. =CF=Dragunov

    [Release] Panthera/Winthera Exile Files

    @Softii Your correct man, thx... One hour after typing that desperate post (I spent some 12h on those 2 problems) I figured it out: It was just a }; more than necessary in my config.cpp. During the creation of the cfgEnvironment for Panthera (so simple, copy and paste/edit) I pasted that }; where it shouldn't be.... All fixed! Best of all, the loot showed up, traders list all objects, all caused by that simple typo... :-)
  6. =CF=Dragunov

    [Release] Panthera/Winthera Exile Files

    Hi All!! __< basic subject: Porting/Updating OPs Panthera Server to Arma3 1.72 + Exilemod 1.0.3 > __ Guys I decided to set a Panthera server up. Thanks to the OP I got it running, it works at 100% (I mean, Ai patrols, Bandit/Static missions, ZCP capture points, Paradrops, Crates, it is already fun and we really like that map)! It has clear waters like Lingor, desert like Takistan, Mountains like Tanoa/Bornholm/Taviana/Napf, Islands like Malden etc... and has a Winter version too! BUT... 1) Problem 1 (Trader lists are empty, despite the files are there) 2) Problem 2 (Lockers do not accept the values typed) ## Edit: both problems were due to an extra }; in the config.cpp, when I copied/pasted/edited the cfgEnvironment section for Panthera. =CF=Dragunov- (Linus)
  7. =CF=Dragunov

    Error in RPT

    The upper part of your .rpt have errors related to this issue:
  8. =CF=Dragunov

    Server not showing In A3 Launcher

    I didn't read all the thread, but noticed you guys were focused in startup parameters... Some other things to consider: - Server must be showing in the ingame browser 1st - Server must be up 99.9% of the time - Query Ports must be open (not firewalled) - Some players must have joined in the last 48h, maybe using direct connect -After all that, in some 3-4 days your server will be showing in the A3Launcher too... If you keep shutting it off (for minor adjustments), if you leave it for hours a day offline, if nobody joins it (making it noticed by query servers), if query ports firewalled (or masked), if it does not show even in the ingame browser, there is no way it would appear in the A3Launcher server list... Just some thoughts, good luck! =CF=Dragunov
  9. =CF=Dragunov

    Help Please

    This (OP) error showed-up when my server took too long to start-up, optimized a bit and it went away.
  10. =CF=Dragunov

    PvE Server with PvP Zones

    You may create a marker called "PVP Zone" with any size and position you want, that will be just a map feature; Some PVE servers, however, have warnings to players saying "you have entered a PVP Zone" etc... Some may remove the friendly tags inside those PVP zones too, some might even reward (or punish) based on player killings inside and out of the PVP Zone. I am interested in those scripts too, will start doing some testing now, but it would be sooo nice if someone posted some tips and links here ;-)
  11. =CF=Dragunov

    HVP and Birds and Bees Mismatch

    Feb 18th, 2017 and a3Launcher still trying to download "the birds and the bees" instead of HVP... No wonder why so many players were being kicked off the server... so FMP FTW...
  12. =CF=Dragunov

    1.66 BUGS/PROBLEMS HOTFIX Released!

    How come I haven't thought of this (will try for next BI "Update"): ppEffectDestroy BIS_UpdateBugs; Seems legit!
  13. =CF=Dragunov

    1.66 BUGS/PROBLEMS HOTFIX Released!

    Of the listed glitches, we managed to fix most on our server, except - Blurred vision on respawn - clones when players log-off (at the moment we kind of like the clones lol, players swear they stole an Apache today - hmmm player must have logged off in the heli pilot seat... Thanks to all those who posted fixes! PS: some players referred a drop to 1fps during huge explosions, couldn't even type in chat... anyone else? We never had that complaint before...
  14. No need for videos, just go to: Exile.Altis \ ExAdClient \ VirtualGarage and in the customize.sqf file edit this line (set it to "false"): ExAd_VG_CLEAN_ON_STORE = true; //BOOLEAN - If vehicle inventory should reset when stored. So it should look like this: ExAd_VG_CLEAN_ON_STORE = false; //BOOLEAN - If vehicle inventory should reset when stored. Just that!