Blake2394

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Everything posted by Blake2394

  1. Blake2394

    Server Crashing on Boot

    Hello, Since the 1.78 update, my server has been crashing on boot. Sometimes it boots fine but I would say it has a 9 in 10 chance of crashing on boot or restart. I have updated to the latest versions of infiSTAR and CBA to see if that would fix it and it has not. I have reinstalled the server files and am running 1.80 now and still the same issue. Below are the links to the rpt, bidmp, and mdmp. Also to note, everything was working fine before the 1.78 update. Server RPT: https://pastebin.com/MdqU2hyN BIDMP: https://www.dropbox.com/s/f6lracszhwnnf5k/Arma3ExileChernarus_2017-12-06_10-53-40.bidmp?dl=0 MDMP: https://www.dropbox.com/s/qy915h47navu8he/Arma3ExileChernarus_2017-12-06_10-53-40.mdmp?dl=0 Any help would be appreciated. I have seacrched the BIS Forums and the Exile Forms and I see people having issues but nothing like mine. Also, I do not have the netlog pram in my bat file.
  2. Blake2394

    Working Exile server became dead after 1.78

    Having the same issue. It's crashing after read mission. No errors in RPT and not using netlog. If I sit there and keep starting it, about 1 of 10 times it wont crash. It was working fine pre-update so not a mission issue.
  3. Blake2394

    Value Restriction #0 "IL_SetScore"

    Hi guys! I installed IgiLoad and am getting kicked for the following restriction. Value Restriction #0 "IL_SetScore" = [R Alpha 1-2:1 (Blake2394) REMOTE,20] So I made my publicvariable.txt look like this. //regex 7 "" !="IL_SetScore" !"IL_" 7 "AH_KICK_OFF_" 7 "i_am_global_banned" I also tried !"IL_SetScore" but that did not work either. I went trough the release post for it here on the forums and on page 16 someone posted their filters for it but the publicvariable exception is not working. I searched the forums but could not find anything on it other than the guys battleye filters on the release post. I also remove the publicvariable.txt to try and bypass it but it still kicked me. I hope someone can help me out! Thanks in advance!
  4. Blake2394

    Monkey House Gaming

    Welcome to the Monkey House! Thank you for taking the time to view our server profile. We would like to invite you to join our server. We are a new community that keeps the players interest in mind. We want you to feel you are getting a fair experience by having a ZERO tolerance when it comes to hacking and abusive admins. Far too often you find a good server with the features and addons you want only to be ruined by unfair and abusive admins. Give us a shot and we know this will be your new server. The server has the following features: 1mil-Locker|CUP-Weapons/Units/Vehicles|Zombies/Demons|ExileZ|DMS|ZCP|Occupation|VG|Hacking|Grinding|Deployable-Bike|Extended-Base-Mod|Advanced-Towing/Sling-Loading|Igi-Load|Claim-Vehicles|Custom-Map/Traders/Loot-Tables|+Much-More!
  5. Blake2394

    Contaminated Zones

    Hi, I am having a issue with contaminated zones. The first position in the code below works but the second one dose not. I must be missing something here lol. class Radiation { // 1 = enabled, 0 = disabled enable = 1; /* Defines contaminated zones in a specific map. You can define multiple zones per map. The format of the zones is: [Position ASL(!), Full Radiation Radius, Maximum Radius] The radius works as follows: |-------------------------------------------------------| Maximum Radius |------------------------| Full Radiation Radius Within the full radiation radius, radiation factor is always at a maximum. Outside of this, it lowers down to no radiation smoothly. Radiation: |------------------------|------------------------------| 1 1 1 1 0.75 0.5 0.25 0 */ contaminatedZones[] = { {{2383.58,0.00152588,14375.3},150,250}, {{7259.98,0.00135422,3017},150,250} }; }; I am not sure if its because i used { and not [ ? Thanks in advance!
  6. Blake2394

    4 Types of Side Events

    This is awesome! I loved this on my A2 server. Will defiantly be adding this!
  7. Blake2394

    Custom Respect Loadouts Preconfigured

    Just checked and its all done right. I have done many other overrides in the past. It however is still using the loadOut in the BambiSettings class. I can spawn just fine and no errors. It just is not using the overrides classes.
  8. Blake2394

    Contaminated Zones

    Hi, That is located in the class Markers I do not have a class Radiation in the mission.sqm I think that's why it is not working.
  9. Blake2394

    Custom Respect Loadouts Preconfigured

    Hey, I just tried installing this on my server and it's still using the default load-out in the config.cpp. I did edit the file to remove some classes and updated the respect values for my server but I don't think that would caus it to not work. Any idea? Here is my edited file.
  10. Blake2394

    AVS - Advanced Vehicle System

    Yah that means it's not saving the ammo. It's not a issue with anything else. I wounder If I can look at both sripts and see if I can call the save ammo to db function from this new script.
  11. Blake2394

    AVS - Advanced Vehicle System

    Thanks for this! I wonder how to get this working with avs where avs saves the ammo...
  12. Blake2394

    AVS - Advanced Vehicle System

    Without logs I can't see whats going on. This scrip dose not work completely anyways. It fails to rearm tanks. It's too bad because this script is really needed with saving the ammo to database.
  13. Blake2394

    Contaminated Zones

    So like this? Because this was already in there. Do I need to delete the pos from the config.cpp? class Item24 { position[] = {2383.57, 0, 14375.3}; name = "ExileMarker25"; text = "Contaminated Zone"; markerType = "ELLIPSE"; type = "ExileContaminatedZone"; colorName = "ColorBlack"; fillName = "Border"; a = 500; b = 500; drawBorder = 1; }; class Item25 { position[] = {2383.57, 0, 14375.3}; name = "ExileMarker26"; text = ""; type = "ExileContaminatedZoneIcon"; }; class Item26 { position[] = {7260.04, 0, 3017.12}; name = "ExileMarker27"; text = "Contaminated Zone"; markerType = "ELLIPSE"; type = "ExileContaminatedZone"; colorName = "ColorBlack"; fillName = "Border"; a = 500; b = 500; drawBorder = 1; }; class Item27 { position[] = {7260.04, 0, 3017.12}; name = "ExileMarker28"; text = ""; type = "ExileContaminatedZoneIcon"; };
  14. Blake2394

    AVS - Advanced Vehicle System

    Try mine. dont comment anything out. If your still getting kicked post a updated server rpt.
  15. Blake2394

    AVS - Advanced Vehicle System

    Since you have the other maps commented out you need to remove the comma at the end of the Altis line like this: // This array contains world center and radius for maps supported. AVS_WorldInfo = [ ["Altis", [15360, 15360, 0], 15360] //["Esseker", [6150,6150,0], 6150], //["Chernarus", [7700,8500,0], 11000], //["Lingor3", [4968.00,4938.00,0], 10000], //["Tanoa", [7680,7680,0], 7680] ];
  16. Blake2394

    AVS - Advanced Vehicle System

    Can you post your AVS_configuration.sqf? Looks like line 21 has something wrong.
  17. Blake2394

    AVS - Advanced Vehicle System

    Mind posting your server RPT? I had the same issue with the most recent build of AVS.
  18. Blake2394

    AVS - Advanced Vehicle System

    1) Yes I do realize that. What you don't realize is that EXILE_YOURMAP is a placeholder for your actual mpmission pbo name. Everyone uses different maps so the developer made one folder called EXILE_YOURMAP signifying you need to put what ever is in there into YOUR mission pbo. 2) It dose not wok because you don't have the AVS folder in your actual mpmission pbo rather the folder EXILE_YOURMAP.
  19. Blake2394

    AVS - Advanced Vehicle System

    6) Exile.Yourmap means to put it in your mission pbo. So for example if your running Chernarus your mission folder and pbo would be called Exile.Chernarus. You do not need to create a folder as it's already there. 7) If you don't have a init in the root of your mission then create it and paste the code in there newly created init. For description.ext you can merge the contents in that file or if you use infiSTAR you need to put that code in infiSTARs CfgRemoteExec.hpp.
  20. Blake2394

    AVS - Advanced Vehicle System

    So just a update. I downloaded the master of AdamKadmon's version here since it looks like the latest version out there and I am getting this in my server RPT. 13:16:08 Error in expression <se_handleBig; }; }; ((_result select 1) select 0) select 0> 13:16:08 Error position: <select 0) select 0> 13:16:08 Error Generic error in expression 13:16:08 File exile_server\code\ExileServer_system_database_query_selectSingleField.sqf, line 27 Any idea on how to fix this or whats causing it with the AVS mod?
  21. Blake2394

    AVS - Advanced Vehicle System

    Hey, Dose anyone know how to the the rearm working for cup/tanks? The rearm option dose not seem to come up reliably. Sometimes it comes up no problem, some times I need to shoot a few rounds, and sometimes I even need to get into the commander seat and use the countermeasures before I get the option. Once I get the option it takes my money and rearms fine, its just I don't get the option all the time. This seems to happen with tanks and cup vehicles. Any ideas? I tired the fix about tanks having negative values a few pages back, that did not help.
  22. Hi, I have managed to get this working but for some reason MaxRevivesAllowed = 1; //Set the max number of revives permitted per life. I recomend you keep it at 1. Just saying... DamageWhenRevived = 0.95; //Set to a percentage. 0.95 = 95% damage.... or 5% health FatiguewhenRevived = 1; //Set to a percentage. 1 = 100% fatigued and can only walk. is not working. I can revive the person again after 1 time and he has 100% health and can run. Any ideas?
  23. Blake2394

    RCON chat

    Interesting... I have never had that issue. It's kinda interesting because you made the connection and can see players leaving and joining. Hopefully someone comes along and helps you out!
  24. Blake2394

    RCON chat

    What RCON client are you using? Don't think it's a server side issue. Check out infiSTAR's BRC. Works like a charm and you can see the chats and it logs it. https://infistar.de/eng/product/infistar-brc
  25. Blake2394

    Infistar blocking advanced sling load

    In the EXILE_AHAT_CONFIG.hpp change the following settings to the ones below. KCM = "false"; /* Just close ALL CommandingMenus */ CMC = "true"; /* Check for CommandingMenus that are not in the allowedCommandingMenus array */ allowedCommandingMenus[] = {"#user:asl_deploy_ropes_count_menu","#user:asl_show_select_ropes_menu_array"}; In your description.ext make Commanding menu to true like this. showHUD[] = { true, // Scripted HUD (same as showHUD command) true, // Vehicle + soldier info true, // Vehicle radar true, // Vehicle compass true, // Tank direction indicator true, // Commanding menu false, // Group Bar true, // HUD Weapon Cursors false // Squad Radar };