Magn

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About Magn

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  • Birthday February 6

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  1. Magn

    [Release] Chernarus Traders

    This file has been taken down. I will no longer provide any support. Thank you for understanding.
  2. This has been taken down. I will no longer provide any support. Thank you for understanding.
  3. Magn

    Chernarus 2035 Loot Buildings / Posistions

    This file has been privated on my GitHub. I will no longer provide any support. Thank you for understanding.
  4. Magn

    Grinding Condition per door

    These two files have been privated on my GitHub. I will no longer provide any support. Thank you for understanding.
  5. Magn

    JG - Exile Chernarus

    We have the following features on our server Loot+ FPS+ 64-Bit Virtual Garage XP System Missions Custom Missions Capture Points Semi-Militarized Grinding (Requires 5 batteries per door) Virtual Garage Hacking Safe Hacking Halo Jumping (Must be above 100m) Adjustable View Distance Slider Black Market Missile Warnings for air vehicles Vector Building Thermal (Binos only) Revive Deployable Quad through XM8 (Requires 1x Duct Tape) Re-Arming Crate Loading & selling Base Spawning (10 minute cooldown) Mods needed to join our server
  6. AFAIK, there is no way to change planting time. Looked through the configs and the mod config, and saw that there is no file to change it.
  7. Magn

    DMS - Defent's Mission System

    It's weird. In my testing the DMS config should definitely work. Is the file in "map_configs"?
  8. Magn

    DMS - Defent's Mission System

    Even though this is not the ZCP thread, but incase you want ZCP config aswell Paste this into "fn_startZCP.sqf" in "@ExileServer\addons\a3_zcp_exile" case "chernarus_2035": { ZCP_MapCenterPos = [8000,8000]; ZCP_MapRadius = 6000; }; Paste this under case "altis": // [16000,16000] w/ radius of 16000 works well for Altis { ZCP_MapCenterPos = [16000,16000]; ZCP_MapRadius = 16000; }; so it looks like this: switch (toLower worldName) do { case "altis": // [16000,16000] w/ radius of 16000 works well for Altis { ZCP_MapCenterPos = [16000,16000]; ZCP_MapRadius = 16000; }; case "chernarus_2035": { ZCP_MapCenterPos = [8000,8000]; ZCP_MapRadius = 6000; };
  9. Magn

    DMS - Defent's Mission System

    make a file named "chernarus_2035_config.sqf" in a3_dms\map_configs then paste this into "chernarus_2035_config.sqf" /* Custom configs for Chernarus 2035. Created by [JG] Magn */ // Making these configs below as strict as possible will help in reducing the number of attempts taken to find a valid position, and as a result, improve performance. DMS_MinDistFromWestBorder = 750; DMS_MinDistFromEastBorder = 6500; DMS_MinDistFromSouthBorder = 3500; DMS_MinDistFromNorthBorder = 1000; In my testing, this only seem to spawn them on the main island and not on the Utes island or any other island.
  10. @Bones51 Thanks for the headsup
  11. I kinda noticed the same as the post above, except it actually remove the whole gun. This is especially happening with RHS and FFAA helicopters. It will remove nearly all weapons from them. It will remove the rockets pods upon retrieving the heli from the VG. It does not seem to happen when the server loads all vehicles on the map, but when the player retrieves the helicopters from VG.
  12. You need CUP Terrains Maps to make it work with Chernarus, also from what the looks of it, it looks like CUP Terrains Maps isnt being loaded. Check that @CUP Terrains - Maps is the same as the folder.
  13. Magn

    *NEW AND IMPROVED* Sell Crates At Wastedump for R3F

    I am using the wastedump to sell vehicles, which is normal? As I said, I am using the default script here aswell as the included PBO which is placed in @ExileServer\addons This only happens when the crate has been sold. If you sell the vehicle before, there is no issues. If you sell the crate before the vehicle, you get minus respect, as you see in the pictures.
  14. Magn

    *NEW AND IMPROVED* Sell Crates At Wastedump for R3F

    @Monkeynutz Hello Monkey! I have a little problem. When selling a crate its normally fine, but when selling a vehicle via the wastedump right after says "+ -1500" (1500 is just an example) and it removes 1500 respect from the player. I've had this problem for a while, and I've been trying to fix it myself, but to no avail ): Attached pictures. I have not modified the script, and I am using extDB3. Getting this in my client RPT files 18:17:22 Error in expression <{ _itemClassName = _x select 0; }; if !(_itemClassName isEqualTo "") then { _lis> 18:17:22 Error position: <_itemClassName isEqualTo "") then { _lis> 18:17:22 Error Undefined variable in expression: _itemclassname 18:17:22 File exile_client\code\ExileClient_util_containerCargo_list.sqf, line 39
  15. Magn

    Chernarus 2035 Loot Buildings / Posistions

    @chrispools You have gonna have to create it yourself, or find someone elses. This only includes loot posistions. Should be easy to do, you could try and rename the current PBO to "Exile.Chernarus_2035.pbo" it is not guarenteed to work though. Remember to install Chernarus 2035 from the workshop.