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Beowulfv last won the day on May 12

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  1. I don't watch videos. What they are doing is setting up their layout and then exporting the traders and buildings using Exiles 3Den plugin.
  2. Building objects and Trader NPCs are not saved to the mission.sqm for Exile and are loaded in through an SQF file.
  3. Beowulfv

    battleye initialization failed

    How are you hosting the server? Are you hosting it on your own computer? Is this a dedicated server that you remote connect to and have full control over? Is this a simple control panel given to you by the server host? I'm going to assume it's one of the first two since we are talking about TADST (I have no idea why that program still exists) and a BAT file. So to answer why you don't get kicked but everyone else does. If it's on your own machine then you are void of needing the correct Battleye port open. If you are remote connecting to the dedicated server box then you already have an established connection with the server host and again are void of the required Battleye port. There's the why and how. Now to the fixes. If it is a battleye filter issue then you can open your Battleye folder in your root directory and copy all the TXT files in there and make a backup of them. Then delete all the existing TXT files in that folder so there are no filters for players to be sourced thru. This is only a temporary deletion of filters, hence the backup of the TXT files for later. Now we want to make sure we have all the proper ports open for your server so players can connect. If this is on your home machine you will need to allow the ports thru both your Machines firewall and your routers firewall. This is also called Port Forwarding. To do this you can visit this site, search your router, and it will give you step by step instructions on how to Port Forward a game port. Now if this is a home machine you will need to find out your local IPv4 Address and set the port to that IP. An example of what this looks like is or the other thousand variants of this IP. To find yours simply open Command Prompt or CMD and type ipconfig and hit enter. Then look for the IPv4 Address and it'll be there. Now if this address changes often for your machine then you can assign the machine a static IPv4 Address so that doesn't happen anymore. But we'll come back to that if you have that problem. Moving on. Lets assume you are using a dedicated server box and you remote connect to that box; and it's running some type of Windows Server. You will need to go into the firewall settings. Open Control Panel >> Windows Firewall >> Advanced Settings >> Inbound Rules. On the right side after click Inbound Rules you will see New Rule which opens up a Wizard prompt. You will be doing ports, so select Port then Next. Select the Type of port (TCP or UDP) and then specify the port number in the text box, then click next. Allow the connection is already selected so click Next. This rule applys to all, and all is already selected so click next. Then you give the Port a name and click Finish. You do this for each port and if the port is both UPD and TCP, you do the process twice for each type. You can name the Ports identical names, it doesn't affect it. Once you are done that, load up your server and have someone try to join. The ports you will need to open for Arma 3 Server are: 2344-2345 TCP 2344 UDP 2302-2306 UDP And whatever port you use for RCON which can be 2307 or any 23** number. 2307 UDP
  4. Beowulfv

    Batch file issues

    Alright, in your batch file you have spaces for some of your mod names. Don't use spaces. Example is for Extended Fortifications Mod you have "@Extended_Fortifications Mod". I don't know why you started using the under scores then stopped, but it's causing problems. So just do @Extended_Fortifications_Mod. Same thing for @Extended Base Mod should be @Extended_Base_Mod. It should finish reading the rest of your batch file after that. Let me know if that Description error goes away after that. It could be it's trying to load a failed mission and so you're also getting that return error.
  5. Beowulfv

    Batch file issues

    Post your Description.ext file inside your mission folder.
  6. Beowulfv

    Infistar car theft notifications.

    If you are trying to just disable the anti-theft search class infiSTAR_safeZoneOptions in your infiSTAR config. If you want to edit or remove the text that appears for the anti-theft system then open fn_preInit.sqf and search fn_infiSTAR_antiVehicleTheft to locate the section where all of the statements start.
  7. Beowulfv

    XM8 Menue "More" content is away...

    You have a coding error somewhere. get a vanilla copy of Exile, and use it as a reference. Then go back over your installation instructions for infiSTAR XM8. You can also check Server RPT for any coding errors.
  8. Beowulfv

    Handle disconnect invisible man

    Check your Database logs. They might not be loading in completely.
  9. Beowulfv

    Change Server Rules Button?

    use a header file instead of .cpp for your custom code. so use .hpp instead of .cpp
  10. Beowulfv

    Change Server Rules Button?

    update it and see if the error goes away.
  11. Beowulfv

    Change Server Rules Button?

    also go into your server config.cfg and show me your file extensions permissions. Not sure if you've messed with those. Example is: allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"};
  12. Beowulfv

    Change Server Rules Button?

    Ok and show me where you have it located.
  13. Beowulfv

    Change Server Rules Button?

    show me your custom code config
  14. Beowulfv

    Change Server Rules Button?

    What was the error code when you moved it?
  15. Beowulfv

    Change Server Rules Button?

    Means your directory is wrong.