Beowulfv

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Everything posted by Beowulfv

  1. Beowulfv

    how to force mods on

    -mod=@Exile;Kart,Mark,Heli;
  2. Beowulfv

    how to force mods on

    If the mod is called in the mission parameters then the player won't be able to join unless they have them installed and are running them.
  3. Beowulfv

    locking mpmissions pbo

    There are tools that will hide the files, but all I would have to do is get the decoder for the software you use to get into the PBO. The smart thing to do is write in as much as you can server side, or have client side talk to custom code server side. This way the thiefs can't get the client portion to work without the server side, which they can't get.
  4. Beowulfv

    Build Height Limit Plus

    I'm working on adding more checks for the build height limit addon. I am trying to add in an array that defines which height limit to use so if a player wants to build on the water or ship object they can. I've been trying a few different ways right now and it'll either skip over one of the statements (I'm assuming it's not pulling distance) or it'll break building all together. This should be something simple but I'm stuck. Code example below: if (_AllowedShips distance (getPosASL player) > 150) then { if ((getPosATL ExileClientConstructionObject) select 2 > _MaxBuildHeight) then { ExileClientConstructionModePhysx = true; ExileClientConstructionResult = 2; ["ErrorTitleAndText", [_MaxBuildHeightErrMsgTiltle, _MaxBuildHeightErrMsgContent]] call ExileClient_gui_toaster_addTemplateToast; } }else{ if ((getPosATL ExileClientConstructionObject) select 2 > _SeaLevel) then { ExileClientConstructionModePhysx = true; ExileClientConstructionResult = 2; ["ErrorTitleAndText", [_MaxBuildHeightErrMsgTiltle, _MaxBuildHeightErrMsgContent]] call ExileClient_gui_toaster_addTemplateToast; } }; If you know something I don't, please let me know. The objects in the array currently are: "Land_Carrier_01_base_F", "Land_Destroyer_01_base_F"
  5. Beowulfv

    Build Height Limit Plus

    The code provided in the post is the answer. I edited the ExileClient_construction_thread SQF file near line 268 (Not the exact line as I have made many changes to this file). I altered the original script mod Max Build Height to add in a check for ASL which is the players relative location to the surface of water. If you have flag spawning enabled on your server and the players spawn on the ground, then it will spawn them on the bottom of the sea floor. To combat that I altered xsSpawn by xstreme so that if a player selects a flag on over water they will only have the option to Halo. The code for building over water is: if ((getPosATL player) select 2 > 100) then { if ((getPosASL ExileClientConstructionObject) select 2 > _SeaLevel) then { ExileClientConstructionModePhysx = true; ExileClientConstructionResult = 2; ["ErrorTitleAndText", [_MaxBuildHeightErrMsgTiltle, _MaxBuildHeightErrMsgContent]] call ExileClient_gui_toaster_addTemplateToast; }; }else{ if ((getPosATL ExileClientConstructionObject) select 2 > _MaxBuildHeight) then { ExileClientConstructionModePhysx = true; ExileClientConstructionResult = 2; ["ErrorTitleAndText", [_MaxBuildHeightErrMsgTiltle, _MaxBuildHeightErrMsgContent]] call ExileClient_gui_toaster_addTemplateToast; }; }; _SeaLevel, _MaxBuildHeight, _MaxBuildHeightErrMsgTiltle, and _MaxBuildHeightErrMsgContent are all place holders for text and number values. So for example it could read: if ((getPosASL ExileClientConstructionObject) select 2 > 50) then { ExileClientConstructionModePhysx = true; ExileClientConstructionResult = 2; ["ErrorTitleAndText", ["Construction Aborted", "You cannot build above 30 meters!"]] call ExileClient_gui_toaster_addTemplateToast; };
  6. Beowulfv

    Interior Lock & Unlock

    This adds the ability to lock and unlock vehicles from the inside with either scroll wheel functions or the Exile default hot key to lock and unlock objects. Installation Instruction Step 1: Open your initPlayerLocal.sqf and paste the following into it (There is an example initPlayerLocal.sqf you can use to copy from) [] execVM "Custom\Actions\fnc_showActions.sqf"; Step 2: In your mission root open config.sqf and find class CfgExileCustomCode and insert the below //Custom keys ExileClient_gui_hud_event_onKeyUp = "Custom\overwrites\ExileClient_gui_hud_event_onKeyUp.sqf"; For Example: class CfgExileCustomCode { //Custom keys ExileClient_gui_hud_event_onKeyUp = "Custom\overwrites\ExileClient_gui_hud_event_onKeyUp.sqf"; }; Step 3: Edit your description.exe and add the following class CfgFunctions { #include "Custom\CfgFunctions.cpp" }; Step 4: Place the Custom folder into your mission folder That's it Enjoy! Download **EDIT TO CODE** If you are looking for a way to force unlock the vehicle when the driver is killed, then you can use the following edit to do so. Step 1: Open fnc_showAction.sqf located in the Actions folder. Step 2: Make the following changes below. The original is posted above for comparison. And you're done.
  7. Beowulfv

    Cup Weapons Trader Addon

    No, you will start the PM and then click and drag it over, or you can copy and past it into a pastebin and send the link to me. https://pastebin.com/
  8. Beowulfv

    Cup Weapons Trader Addon

    Look in your server RPT logs like you posted earlier and start there. If you wold like, send me your config in a PM.
  9. Beowulfv

    Override files not found in client.RPT

    Can you explain more on this. You changed the directory but the error shows the same directory?
  10. Beowulfv

    Cup Weapons Trader Addon

    ErrorMessage: File mpmissions\__cur_mp.Altis\config.cpp, line 7893: '.': '�' encountered instead of '= @BrokenNail You have an unknown character in your config. Go to where it says and start replacing characters. It would be smart to enter the code above into a blank page, review it, then paste the code (or edited code) into your main config. This happens often with copy past from forums.
  11. Beowulfv

    Max hacks in progress

    Just to show you that ExAd hacking does work, here are a few photos. I suggest you install ExAd carefully and do all steps so that you can avoid any errors.
  12. Beowulfv

    Override files not found in client.RPT

    If it's client side, the issue is most likely you are not updating to the latest server side PBO. This is Arma at fault and not you. Navigate to your mpmissions folder for Arma profile, Example: C:\Users\COMPUTERNAME\AppData\Local\Arma 3\MPMissionsCache Or you can open RUN and type %localappdata% then navigate to Arma 3 >> MPMissionsCache and delete all PBOs in this folder. Then relaunch the game and enter the server. You will be forced to redownload the server side mission PBO.
  13. Beowulfv

    WKWM - New Toy on server (Gas granade)

    Awesome work. Only thing I would change is the height radius of the affected area.
  14. Beowulfv

    Max hacks in progress

    You've placed the server side folders into the @ExileServer addons folder and packed them into PBOs right?
  15. Beowulfv

    Max hacks in progress

    Alright, does it post a more specific error in your RPT?
  16. Beowulfv

    Add new options to InfiSTAR

    I have to agree with Z80CPU. The best place to talk about alterations to infiSTAR is either on their forums or in their discord.
  17. Beowulfv

    Max hacks in progress

    It just needs to be a blank sqf file. Github didn't upload it because it was blank. I added it now. So you can make a copy of the one from VG and delete everything inside it. It is there because of how ExAd was made. You can see in the original the same file is blank also. https://github.com/Bjanski/ExAd/tree/master/mpmissions/Exile.Altis/ExAdClient/XM8/Apps/Journal
  18. Beowulfv

    Max hacks in progress

    @Sebas I'm not seeing that anywhere actually in the vanilla version I gave you.
  19. Beowulfv

    Max hacks in progress

    Just needs to be removed. I converted my working copy to be a vanilla of ExAds original mod. I of course have modified the vanilla mod to add in my own extra apps and such. Give me a moment and I'll pull the airdrop mod out of the code.
  20. Beowulfv

    [SOLVED] Towing Mod Wanted

    Snap, my bad. Didn't even notice it linked to R3F
  21. Beowulfv

    Max hacks in progress

    Alright, this should be everything you need to run the full ExAd mod with the latest Exile version. https://github.com/Beowulfv/Full-ExAd-1.0.4
  22. Beowulfv

    Max hacks in progress

    I'll put it together and give you a Github link shortly.
  23. Beowulfv

    Max hacks in progress

    There is still a version that uses hack and grind out there. I know because I worked on fixing it when it broke.
  24. Beowulfv

    Max hacks in progress

    Are two people trying to hack at the same time?
  25. Beowulfv

    Max hacks in progress

    You have minPlayers set to 10, which means you won't be able to hack unless 10 players are on the server. Look over all of those settings and configure them to your standards.