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    • Flosstradamus

      Official Discord   03/15/17

      https://discord.gg/FMkqWpF Click the link above and join our Official Discord!  Chat with developers and get quicker support!
    • Vishpala

      New XM8 Discord Bot   05/15/17

      Our new XM8 Discord Bot will send you notifications about events happening in-game, even if you are not online!  Read about it on the Devblog:  
    • WolfkillArcadia

      1.0.4 "Pineapple" Release   03/08/18

      Inmates! We have launched 1.0.4 update for Exile. You can read about the release here:   
    • WolfkillArcadia

      Exile Server 1.0.4a hotfix out!   03/09/18

      Server owners! We pushed out 1.0.4a hotfix for Exile server. You will need to merge/replace the following files:

      Just download the server files from the downloads section. 


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About StokesMagee

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  1. @MercilessGamer this? https://stokesmagee.net/store/product/6-sm_traderplus/
  2. I don't think that's is going to cause your server to not load. pastebin your full RPT please.
  3. This is not only targeting you, it's targeting pretty much everyone in general. besides, they can do the EXACT same thing, they don't even need the exile defines, and if they're smart enough to get this working with something else, then they can sure figure out how to get the defines. Not for the average server owner it's not.
  4. I can tell you of 3 bugs that are going to happen (that i know of) #1. the name of your function is incorrect. You're calling the function PGClient_fnc_earplugVolume yet, the compiled version of the function is variableVolume, so you're calling a NIL function. #2. when someone throws a grenade or something blows up, the volume will reset to 1 (Still a bug with Exile). #3. when you put in or remove the earplugs, the "volume" modified will not resume where it left off, instead you have to push the volume up or volume down button to get back to it. Please for the love of god, use the defines that exile provide us with and stop exporting all of these new defines, it causes problems. Literally this entire pg_volumeDefines.hpp can just be: class pg_volumeRscPicture: RscPictureKeepAspect {}; but at that point you might as well just move the contents into the pg_volumeDialog.hpp: One more thing, nothing is provided for this:
  5. Lets dissect this. No, It's not C++. SQF is a "scripting language" mashup of many other languages. SQF = Status Quo Function For details on the syntax view (Also check out the "See Also" section at the bottom): https://community.bistudio.com/wiki/SQF_syntax To increase / decrease the capacity of a vehicle it requires a mod. But it is possible (ish) to make it so when the vehicle reaches a capacity to put the items in the secondary container (that's created when opening the gear of a vehicle) Best place to start would be: https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#Put Here is a list of wiki's that will become your best friend, so bookmark them: https://community.bistudio.com/wiki/All_Arma_Commands_Pages https://community.bistudio.com/wiki/Category:Arma_3:_Functions https://community.bistudio.com/wiki/Category:Scripting_Commands_Arma_3 https://community.bistudio.com/wiki/Arma_3:_Event_Handlers https://community.bistudio.com/wiki/User_Interface_Event_Handlers https://community.bistudio.com/wiki/DIK_KeyCodes
  6. Could you show us what you mean?
  7. line 1753 you have an extra " at the end of the line.
  8. We can't help you if you don't provide us with the config...
  9. It does not really "permit cheating", it just allows people to steal things, IF they can manage to get code to execute on the server... but that's not hard at all...
  10. DO NOT ENABLE allowedFilePatching ... infiSTAR blocks this on clients... but this will make a huge security risk and will allow people to steal ANYTHING from your server, configs, passwords, etc.... File patching is the ability for the engine to load local scripts and other files to override versions in packed addons. Without file patching, the game only loads data from PBO and EBO files. The technique is used by developers and modders to quickly iterate on their work, but also by exploits in multiplayer.
  11. This is Exile not life
  12. 22:40:19 Call extension 'extDB2' could not be loaded: The specified module could not be found.
  13. @Monkeynutz aheeem, Vehicle savage? Are we savages to vehicles now?
  14. if you're using the OP then just replace waitUntil {!isNull (findDisplay 46)};
  15. Already checked by the login.fsm