Shepster

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About Shepster

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  1. Shepster

    possible incoming Arma3 1.68 update

    Hi AAwacs i play on your server and we have spoken a few times before now, before the update I changed my "memory allocator" in the launch Params to use JEmalloc.dll instead of the default, this fixed the 3fps issue and other little lag spikes, game always run smooth since. not tried since the update but will later today
  2. Shepster

    Script Restriction #8

    !="call ExileClient_object_player_event_unhook;\nif !(ExileClientLastDeathMarker isEqualTo \"\") then \n{\ndeleteMarkerLocal ExileClient" It looks ok, its placed on line 12 ? What type of kick is it ? Do you have infiSTAR installed ?
  3. Shepster

    Script Restriction #8

    Check your spaces in the filters! when creating the filter make sure you dont delete any spaces. != means exactly like so if you delete 1 character space by mistake the filter will not work. I took your example and the filter is below, note the big space, should all be on line 2. !=" [0,0,0,1];\n_ctrllabel ctrlcommit 0;\n\n\n_display \ndisplayaddeventhandler [\n\"unload\",\n\"\n uinamespace setvariable ['bis_fnc_diagPre"
  4. build a local server first, make all the changes on it and test, then upload to the live server when your happy, then you dont have to make the changes on your live server and have it down much at all.
  5. Shepster

    Script Restriction #8

    the filter looks fine, I trust your new kick is on line 2 ? Try removing the =
  6. Shepster

    Script Restriction #8

    You have double quotes at the start and end of the line, so you created a blank rule !="" then loads of text which is ignored, then another blank rule "" Remove one of the quotes from each end or add \ Posted 1 hour ago · Report post !="hicle']; _group = group this; _vehicle = vehicle this; { deleteVehicle _x } forEach units _group; deleteVehicle _vehicle; delete" or !="\"hicle']; _group = group this; _vehicle = vehicle this; { deleteVehicle _x } forEach units _group; deleteVehicle _vehicle; delete\"" Was it all on one line ? or multiple lines ?
  7. Shepster

    GTX gaming server crashing

    I had servers with GTX for years, if you stick to the default config and don't have any issues then great, there a cheap provider, they don't support any mods or installs not provided by them, support agents are random people working from home on there own machine. You get what you pay for.
  8. Shepster

    Tanoa Servers

    You have to create the missions files yourself using the 2D editor, you can copy a lot of the info from the Altis mission file, you our will also have to create the loot positions files yourself too
  9. Shepster

    Dev branch debug black box

    You have to fix the errors to remove it, Its really easy, The only errors i was receiving was referring to Temperature, which is only in Namalsk, not in the other maps, so you need to define the temperature class for Tanoa in your mpmissions config.cpp. Look for Class CfgExileEnvironment You have a "class Altis" and a "Class Namalsk: Altis" defined, you need to add "Class Tanoa" and the setting for it with in the CfgExileEnvironment Replace your "class CfgExileEnvironment" class with the following, just copied the config for Altis to Tanoa class CfgExileEnvironment { class Altis { class FireFlies { // 1 = enabled, 0 = disabled enable = 0; // At this hour fire flies begin to spawn startHour = 18; // At this hour fire flies stop spawning endHour = 4; }; class Anomalies { // 1 = enabled, 0 = disabled enable = 0; // At this hour anomalies begin to spawn startHour = 19; // At this hour anomalies stop spawning endHour = 6; }; class Breathing { // 1 = enabled, 0 = disabled enable = 0; }; class Snow { // 1 = enabled, 0 = disabled enable = 0; // https://community.bistudio.com/wiki/surfaceType surfaces[] = {}; }; class Radiation { // 1 = enabled, 0 = disabled enable = 0; /* Defines contaminated zones in a specific map. You can define multiple zones per map. The format of the zones is: [Position ASL(!), Full Radiation Radius, Maximum Radius] The radius works as follows: |-------------------------------------------------------| Maximum Radius |------------------------| Full Radiation Radius Within the full radiation radius, radiation factor is always at a maximum. Outside of this, it lowers down to no radiation smoothly. Radiation: |------------------------|------------------------------| 1 1 1 1 0.75 0.5 0.25 0 */ contaminatedZones[] = {}; }; class Temperature { // Temperature in °C for the time of day, per hour // Add the first index to the last index, so it is 25 indizes! daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93}; // Temperature change in °C when it is 100% overcast overcast = -2; // Temperature change in °C when it is 100% raining rain = -5; // Temperature change in °C when it is 100% windy wind = -1; // Temperature change per 100m altitude in °C altitude = -0.5; // Difference from the daytime temperature to the water temperature water = -5; }; }; class Tanoa { class FireFlies { // 1 = enabled, 0 = disabled enable = 0; // At this hour fire flies begin to spawn startHour = 18; // At this hour fire flies stop spawning endHour = 4; }; class Anomalies { // 1 = enabled, 0 = disabled enable = 0; // At this hour anomalies begin to spawn startHour = 19; // At this hour anomalies stop spawning endHour = 6; }; class Breathing { // 1 = enabled, 0 = disabled enable = 0; }; class Snow { // 1 = enabled, 0 = disabled enable = 0; // https://community.bistudio.com/wiki/surfaceType surfaces[] = {}; }; class Radiation { // 1 = enabled, 0 = disabled enable = 0; /* Defines contaminated zones in a specific map. You can define multiple zones per map. The format of the zones is: [Position ASL(!), Full Radiation Radius, Maximum Radius] The radius works as follows: |-------------------------------------------------------| Maximum Radius |------------------------| Full Radiation Radius Within the full radiation radius, radiation factor is always at a maximum. Outside of this, it lowers down to no radiation smoothly. Radiation: |------------------------|------------------------------| 1 1 1 1 0.75 0.5 0.25 0 */ contaminatedZones[] = {}; }; class Temperature { // Temperature in °C for the time of day, per hour // Add the first index to the last index, so it is 25 indizes! daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93}; // Temperature change in °C when it is 100% overcast overcast = -2; // Temperature change in °C when it is 100% raining rain = -5; // Temperature change in °C when it is 100% windy wind = -1; // Temperature change per 100m altitude in °C altitude = -0.5; // Difference from the daytime temperature to the water temperature water = -5; }; }; class Namalsk: Altis { class FireFlies: FireFlies { enable = 1; }; class Anomalies: Anomalies { enable = 1; }; class Breathing: Breathing { enable = 1; }; class Snow: Snow { enable = 1; surfaces[] = {"#nam_snow"}; }; class Radiation: Radiation { enable = 1; contaminatedZones[] = { {{3960.14, 8454.75, 152.862}, 80, 140}, // Object A1 {{4974.70, 6632.82, 4.74293}, 40, 150}, // Object A2 {{6487.92, 9302.03, 36.0014}, 60, 110} // Sebjan Chemical Factory }; }; class Temperature: Temperature { daytimeTemperature[] = {-2.00,-1.77,-1.12,-0.10,1.24,2.78,4.40,6.00,7.46,8.65,9.50,9.90,9.90,9.50,8.65,7.46,6.00,4.40,2.78,1.24,-0.10,-1.12,-1.77,-2.00,-2.00}; }; }; };
  10. Shepster

    Script Restriction, cant solve it :(

    this should be correct, it needs placing on the second line of scripts.txt
  11. Shepster

    Namalsk Battleye Kicks when opening doors

    i was having the same issue until i added !"([this, 'Door_" does not have the = so it works for all door kicks, supermarkets doors have 6 or so. give it a try
  12. Shepster

    Help!!! RyansZombies

    @@Fifty Shades Of Ebola post your scripts.log file and i look at the kick and advise a filter
  13. Shepster

    R3F Exile

    You have two value restriction files, one being publicVal I believe , place it in your publicval.txt may help, don't have access to my files at the min for the exact names, but I found adding it to the publicval sorted mine
  14. Shepster

    R3F Exile

    The fact that you are receiving the kicks show the Infistar BattleEye filter do work, you just need to add exceptions for the kicks you receive. Without seeing the kicks from your scripts.log we couldnt tell you what exception to add to your scripts.log
  15. Shepster

    How to build custom trader zones

    I installed a3editor via steam in the end all works fine now, saving an exporting to sqf all working