MGTDB

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MGTDB last won the day on February 15

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  1. MGTDB

    [RELEASE] Use DLC vehicles without the DLC.

    In Steam, click on Arma 3, you can toggle DLC's
  2. MGTDB

    [RELEASE] Use DLC vehicles without the DLC.

    Added a check to see if vehicle is locked https://github.com/kuplion/Exile-Use-DLC-Vehicles/pull/1/commits/943427ad81391d494c7f81aa86299f43500c4159
  3. MGTDB

    Halv's Paintshop ported to Exile

    They don't have "sides" that can be painted
  4. MGTDB

    [RELEASE] Use DLC vehicles without the DLC.

    @Z80CPUBetter get reporting Exile Mod to Bohemia then When you buy a non-owned DLC vehicle from Exile vehicle trader it puts you in the driving seat. When you buy a non-owned DLC weapon from Exile armory trader it puts it in your hands. When you use take all if there is a non-owned DLC weapon in loot, it allows you to pick it up into your hands. All @kuplion's script allows you to do is to re-enter that vehicle. In previous versions of Arma, using that specific DLC item wasn't restricted, you just got the low-res models. On purchasing the DLC you unlocked the hi-res models. Whilst you're at it, better report Bohemia for sexism/gender equality of not having female characters in a video game and using sexist commands such as https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#GetInMan https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#GetOutMan
  5. MGTDB

    [RELEASE] Use DLC vehicles without the DLC.

    It's also essentially what Exile does already, when you purchase a non-owned DLC vehicle from trader, you are put into the seat!
  6. MGTDB

    [RELEASE] Use DLC vehicles without the DLC.

    This is a modification if you want your players to have multi language support (not supported by Kuplion ) so it shows the player their own language In ExileClient_object_vehicle_getInteractionName Find _displayMessage = format["Get in %1 as %2", _displayVehicle, _seatToGetIn]; and change to:- _displayMessage = format[localize 'str_dlc', _displayVehicle, _seatToGetIn]; Then create a file in your mission root called stringable.xml with the contents as follows:- <?xml version="1.0" encoding="utf-8"?> <Project name="blurb"> <Package name="DLC"> <Container name="DLCNotifications"> <Key ID="str_dlc"> <Original>Get in DLC %1 as %2</Original> <English>Get in DLC %1 as %2</English> <Czech>Nastoupit DLC %1 tak jako %2</Czech> <French>Entrer DLC %1 comme %2</French> <German>Reinkommen DLC % wie %2</German> <Italian>Entra DLC %1 come %2</Italian> <Polish>Wchodzić DLC %1 tak jak %2</Polish> <Portuguese>Entrar DLC %1 Como %2</Portuguese> <Russian>Залезай DLC %1 как %2</Russian> <Spanish>Entra DLC %1 como %2</Spanish> <Korean>들어 오세요 DLC %1 같이 %2</Korean> <Japanese>入れ DLC %1 として %2</Japanese> <Chinesesimp>进来 DLC %1 如 %2</Chinesesimp> <Chinese>進來 DLC %1 如 %2</Chinese> <Turkish>Alın DLC %1 gibi %2</Turkish> <Swedish>Komma in DLC %1 som %2</Swedish> <Slovak>Nastúpiť DLC %1 ako %2</Slovak> <SerboCroatian>Uđi DLC %1 kao %2</SerboCroatian> <Norwegian>Komme inn DLC %1 som %2</Norwegian> <Icelandic>Komdu inn DLC %1 sem %2</Icelandic> <Hungarian>Bejutni DLC %1 mint %2</Hungarian> <Greek>Μπες μέσα DLC %1 όπως και %2</Greek> <Finnish>Päästä sisään DLC %1 kuten %2</Finnish> <Dutch>Stap in DLC %1 zoals %2</Dutch> </Key> </Container> </Package> </Project>
  7. MGTDB

    Pack Quad

    Ok, how do the players spawn the quad, is it from Exad or just an addAction? If you copy your spawn quad code into this thread, then we can check any variables that are set etc and can tailor the code specifically for you.
  8. MGTDB

    need some help here plese

    16:34:48 Failed attempt to execute serverCommand '#lock' by server. That would suggest that your server command password is missing or incorrect
  9. MGTDB

    Can not click away error message

    Running a public Arma 3 server on Taviana is not permitted by the map creator Martin Bauer due to Taviana being used solely for his own game Taviana The Origins
  10. MGTDB

    Pack Quad

    You would need to add that as an action in mission config where target = the vehicle you want to pack class PackQuad: ExileAbstractAction { title = "Pack Quadbike"; condition = "((typeOf ExileClientInteractionObject) isEqualTo 'Exile_Bike_QuadBike_Black')"; action = "execVM 'thepathtoyourpackingfile.sqf';"; };
  11. MGTDB

    Permanent kick off the game

    To me, it looks like he's not receiving the mission file, mission overrides can't be found I would suggest there is a read/write error or permission issue in AppData\Local\Arma 3
  12. MGTDB

    Lootspawn rework

    Try changing "NONE" to "CAN_COLLIDE" Doesn't make sense but with Arma's reverse logic it might work
  13. MGTDB

    Pack Quad

    _this = nearestObject [player, "Exile_Bike_QuadBike_Black"];//or whatever vehicle class deletevehicle _this; player addItem "Exile_Item_DuctTape";
  14. MGTDB

    Extended Base Mod

    Link dead, so use this one https://www.dropbox.com/s/4gd7vod6oan2x8m/Destructable List_0.3.4.cpp?dl=0