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Monkeynutz last won the day on July 18

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  1. Monkeynutz


    Something that can't be fixed...
  2. Monkeynutz

    [UPDATE] VCOM AI (Exile 1.0.4)

    Excellent. I will look into ExAd and remove what was and should remain separate and update the repo.
  3. Monkeynutz

    does not work useRealTime=1

    Ignore the above for now, my extDB3 fix works, there is perhaps something broken in the code somewhere not syncing clients to the server time. Changing the time in game locally will set the time briefly for the server to then re-sync your time to what it should be. Meaning it syncs you to the time of the real world but only after the client tries to change the time to something else. Otherwise, the other clients who have not had a force time change will be in 2039 not 2018 like real time would suggest, meaning players who run the setDate command to have their time then adjusted by the server are witnessing a different time to those who have not.
  4. Monkeynutz

    Exile lyhtium Cry for help !URGENT

    Fuck you odiz
  5. Monkeynutz

    does not work useRealTime=1

    Check the extDB3 update. I fixed this. *Edits* Upon further investigation, it appears that when Exile searches for the config option, it is displayed back as a 0 regardless of the setting. Therefore some further edits are required. Simply open up the file "@ExileServer\addons\exile_server\code\ExileServer_system_weather_initialize.sqf" Or Copy the file and create an override for it in CfgCustomCode and change it's contents to the following: /** * ExileServer_system_weather_initialize * * Exile Mod * * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit */ private["_changetime"]; call ExileServer_system_weather_thread_weatherSimulation; setDate ExileServerStartTime; forceWeatherChange; _changetime = round(getNumber (configFile >> "CfgSettings" >> "Weather" >> "interval") * 60); [_changetime, ExileServer_system_weather_thread_weatherSimulation, [], true] call ExileServer_system_thread_addTask; true
  6. Monkeynutz

    [UPDATE] VCOM AI (Exile 1.0.4)

    Judging by the post. It was made for V2 of VCOM. We are now on V3. @Super Jerome it would be nice of you to share updated files if you have got some.
  7. Monkeynutz

    Vehicle Salvage

    Updated and Fixed.
  8. Monkeynutz

    [UPDATE] ExAd v1.0.4

    Amazing! Hit me up on discord one day and we can do some work.
  9. Monkeynutz

    *NEW AND IMPROVED* Sell Crates At Wastedump for R3F

    I see the need for the "Install" feature on crates so i will get this working ASAP.
  10. Monkeynutz

    Vehicle Salvage

    @Falcon911 // Salvage a vehicle class GADDSalvage: ExileAbstractAction { title = "<t color='#ff0000'>GADD Salvage Vehicle</t>"; condition = "!(alive ExileClientInteractionObject)"; action = "_this call GADD_SalvageVehicle"; };
  11. Monkeynutz

    Vehicle Salvage

    Something about the works of Shakespeare?
  12. Monkeynutz

    Vehicle Salvage

    Updated. Had my > & < mixed Also fixed my exitWith.
  13. Monkeynutz

    Vehicle Salvage

    Looking into this now.
  14. Monkeynutz

    *NEW AND IMPROVED* Sell Crates At Wastedump for R3F

    A quick fix for that would be to remove the install function, however, i did not think of this when i was making the script as I myself do not allow players to install crates in their bases. I will look into the actual delete function rather than a dirty setDamage I will make sure it's removed from the database if needs be.