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    • Flosstradamus

      Official Discord   03/15/17

      https://discord.gg/FMkqWpF Click the link above and join our Official Discord!  Chat with developers and get quicker support!
    • Vishpala

      New XM8 Discord Bot   05/15/17

      Our new XM8 Discord Bot will send you notifications about events happening in-game, even if you are not online!  Read about it on the Devblog:  
    • WolfkillArcadia

      1.0.4 "Pineapple" Release   03/08/18

      Inmates! We have launched 1.0.4 update for Exile. You can read about the release here:   
    • WolfkillArcadia

      Exile Server 1.0.4a hotfix out!   03/09/18

      Server owners! We pushed out 1.0.4a hotfix for Exile server. You will need to merge/replace the following files:
      ExileServer_object_lock_network_grindNotificationRequest.sqf
      ExileServer_object_construction_network_*.sqf

      Just download the server files from the downloads section. 

rb19810507

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About rb19810507

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    Bambi
  1. Thanks for the share,nice job! But do i something wrong or the north airfield loot is not implemented yet?Balota works.
  2. This is my,its working for me. http://www.filedropper.com/exilechernarus2035_5 the traders are from noelite,i edited the mission.sqm added the needed addons to get it work. I hope it helps.
  3. Can somebody help me with install?Where do i have to put this in config.ccp? class CfgVehiclePlateSettings { enable = true; cost = 1000; onlyDonators = false; uidDonators[] = {""}; };
  4. thanks for reply.I look at it.
  5. How can i change this so i can salvage not only "dead" vehicles?I any way to get the parts in random number after salvaging?Thanks for your nice work!!!!!
  6. In fn_fillcrate.sqf put this: // (Maybe) Add money _moneyLootChance = 100; if(random 100 < _moneyLootChance) then { _money = round(random [500,1000,2500]); _crate setVariable ["ExileMoney",_money ,true]; }; in there: if ((_lootValues isEqualType []) && {!((_lootValues select 1) isEqualType {})}) then { // Weapons private _wepValues = _lootValues select 0; private _wepCount = 0; private _weps = if (_wepValues isEqualType []) then { _wepCount = _wepValues select 0; _wepValues select 1 } else { _wepCount = _wepValues; DMS_boxWeapons }; // Items private _itemValues = _lootValues select 1; private _itemCount = 0; private _items = if (_itemValues isEqualType []) then { _itemCount = _itemValues select 0; _itemValues select 1 } else { _itemCount = _itemValues; DMS_boxItems }; // Backpacks private _backpackValues = _lootValues select 2; private _backpackCount = 0; private _backpacks = if (_backpackValues isEqualType []) then { _backpackCount = _backpackValues select 0; _backpackValues select 1 } else { _backpackCount = _backpackValues; DMS_boxBackpacks }; // (Maybe) Add money _moneyLootChance = 100; if(random 100 < _moneyLootChance) then { _money = round(random [500,1000,2500]); _crate setVariable ["ExileMoney",_money ,true]; }; if (DMS_DEBUG) then { (format["FillCrate :: Filling %4 with %1 guns, %2 items and %3 backpacks",_wepCount,_itemCount,_backpackCount,_crate]) call DMS_fnc_DebugLog; };
  7. Hello.I love the mod, i use CDAH to on my server.I want to ask is any chance to implement this in cdah or can we get a crafting box like cdah and a craft unit for this?
  8. I get the fums missions without HC to work(true, // Enable FuMS missions to run on the main server.),but with HC it dont works.The hc connets but nothing happens,What do i wrong? I have this error in rpt: 21:19:43 "<FuMS:vExile.1> HasAdminAccess: R Alpha 1-2:1 (Reaper) REMOTE is not in AdminData.sqf.
  9. Guys what do i need to add to CfgRemoteExec.hpp?I have this error in my rpt: "21:47:32 Scripting function 'exadserver_fnc_clientrequest' is not allowed to be remotely executed" I don't find it on github or here.Can somebody help me?I find hereonly i have to ad this "exadserver_fnc_clientrequest".Need it to be add like this? class CfgRemoteExec { class Functions { mode = 1; jip = 0; class fnc_AdminReq { allowedTargets=2; }; class exadserver_fnc_clientrequest { allowedTargets=2;}; class ExileServer_system_network_dispatchIncomingMessage { allowedTargets=2; }; class CDAH_fnc_CDAH_Workshop_Gui { allowedTargets=0; }; class ExileClient_system_network_dispatchIncomingMessage { allowedTargets=1; }; }; class Commands { mode=0; jip=0; }; }; is it right?
  10. Thanks,nice job!
  11. Hy guys.How can i integret CDAH rescepies in 1 category in brama? sorry for my english:(
  12. I see the playervsplayer block damage is integrated in infi.Is any way to make a script to disable it only in pvp zones.To when a player going in the pvp area you become a message "you are in pvp zone,player damage is enabled".like this,and player can shoot each other only in this area.Can someone help me with this? Sorry for my english.....
  13. Thanks for help!!!!
  14. I see i forget the another file,sorry user failure:P
  15. // Navigation Items _bambiPlayer linkItem "ItemGPS"; // This Puts The GPS Into The Correct Slot _bambiPlayer linkItem "Exile_Item_XM8"; // This Puts The XM8 Into The Correct Slot _bambiPlayer linkItem "ItemCompass"; //This Puts The Compass Into The Correct Slot _bambiPlayer linkItem "ItemMap"; //This Puts The Map Into The Correct Slot _bambiPlayer linkItem "ItemRadio"; //This Puts The Radio Into The Correct Slot This is not uncommented?This is the original: // Navigation Items // _bambiPlayer linkItem "ItemGPS"; // This Puts The GPS Into The Correct Slot //_bambiPlayer linkItem "Exile_Item_XM8"; // This Puts The XM8 Into The Correct Slot //_bambiPlayer linkItem "ItemCompass"; //This Puts The Compass Into The Correct Slot //_bambiPlayer linkItem "ItemMap"; //This Puts The Map Into The Correct Slot //_bambiPlayer linkItem "ItemRadio"; //This Puts The Radio Into The Correct Slot