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    • Flosstradamus

      Official Discord   03/15/17

      https://discord.gg/FMkqWpF Click the link above and join our Official Discord!  Chat with developers and get quicker support!
    • Vishpala

      New XM8 Discord Bot   05/15/17

      Our new XM8 Discord Bot will send you notifications about events happening in-game, even if you are not online!  Read about it on the Devblog:  
    • WolfkillArcadia

      1.0.4 "Pineapple" Release   03/08/18

      Inmates! We have launched 1.0.4 update for Exile. You can read about the release here:   
    • WolfkillArcadia

      Exile Server 1.0.4a hotfix out!   03/09/18

      Server owners! We pushed out 1.0.4a hotfix for Exile server. You will need to merge/replace the following files:

      Just download the server files from the downloads section. 


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About Screamer

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  1. thanks, will try to set server lock for bit longer
  2. OK, I have some description from player, he was flying just before the restart and then desync. After server restart he log back and he was in water and order airdrop. So probably its a problem with player location.
  3. But its not me Apoc paste same reply 3 times
  4. That's the video sent by my player https://plays.tv/video/59e702bd8d83f33044/mah-money- Not sure why he was in water, but its just after server restart
  5. Hi, Few players on my server had a random problem with removed all money from locker after airdrop delivery. I discover that all players were ordering airdrop few min after login into the server, and they all were in the water. RPT error and my config Don't think so that I have error in config, cuz this error is very rare any ideas ??? Thanks
  6. /* PvP_ReflectDamage option should reflect damage from player vs player (the player still takes damage) */ PvP_ReflectDamage = "false"; /* PvP_BlockDamage option should block damage from player vs player */ PvP_BlockDamage = "false"; ???
  7. So I have a funny bug on my militarised server. We have armed UAVs but only (independent green) I_class_name working with Exile player. The problem is when player kills other player using this UAVs then he is instantly killed by exile (suicide). When UAVs are used against NPCs (red) then all working fine. We have these UAVs and UGVs: I_UAV_02_F I_UAV_02_CAS_F I_UGV_01_F I_UGV_01_rcws_F It's looks like some kind of punishment for killing player from the same fraction. Any idea how to disable ???
  8. Please delete, I posted in wrong place... sorry
  9. Any chance back to this addon ??? Few players asked me about this function I think only for Equipment will be awesome, weapons they can buy in a traditional way. Just one click to buy (Uniform, Vest, Backpack etc)
  10. ok I sorted out not sure if this is nice or not but working _markerS = createMarker ["_markerS", [5000,5000]]; _markerS setMarkerColor "ColorRed"; _markerS setMarkerType "mil_destroy"; _markerS setMarkerText "Admin Convoy"; [] spawn { while{not isnull Player} do {"_markerS" setmarkerpos getpos Player; sleep 5;}; }; please close thread
  11. 1) I was not sure where to post my question... 2) Thanks for reply but I don't understand According to this -> https://community.bistudio.com/wiki/setPosATL its for set object but I want to get cords from my player and set to marker
  12. Hi I'm trying to write script showing admin (me) marker for all players on map. For some reason _test = getPos player; return my cords but when I'm trying to use in createMarker then nothing happened private["_test"]; _test = getPos player; _markerS = createMarker ["_markerS", _test]; _markerS setMarkerColor "ColorRed"; _markerS setMarkerType "mil_destroy"; _markerS setMarkerText 'Admin Convoy'; Where I have error ??? Please help
  13. Hi, I noticed some problem with XM8 territory radius marker function ExileClient_gui_xm8_slide_territory_event_onRadiusButtonClick.sqf At the same time few players had active function on territories level 10 In this time server simulated objects counter showed over 8000 objects Server FPS drop down to 5 fps and Client side fps reduced 50% average. Is the any chance to reduce numbers of those markers around ??? to like 1 red arrow every 10m , it will still showing your territory radius but it will improve server performance a lot code: /** * ExileClient_gui_xm8_slide_territory_event_onRadiusButtonClick * * Exile Mod * www.exilemod.com * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ private["_display","_territoryDropDown","_flagNetID","_flag","_radius","_flagPos","_objects","_i","_location","_object"]; disableSerialization; _display = uiNameSpace getVariable ["RscExileXM8", displayNull]; _territoryDropDown = _display displayCtrl 4132; _flagNetID = _territoryDropDown lbData (lbCurSel _territoryDropDown); _flag = objectFromNetId _flagNetID; ["Show radius?", "Show", "Hide"] call ExileClient_gui_xm8_showConfirm; waitUntil { !(isNil "ExileClientXM8ConfirmResult") }; if ((ExileClientXM8ConfirmResult) && !(_flag getVariable "ExileRadiusShown")) then { _radius = _flag getVariable ["ExileTerritorySize", -1]; _flagPos = getPos _flag; _objects = []; for "_i" from 0 to 360 step (270 / _radius) do { _location = [(_flagPos select 0) + ((cos _i) * _radius), (_flagPos select 1) + ((sin _i) * _radius), 0]; _object = createVehicle ["Sign_Arrow_F", _location, [], 0, "CAN_COLLIDE"]; _objects pushBack _object; _i = _i +1; }; _flag setVariable ["ExileRadiusObjects",_objects]; _flag setVariable ["ExileRadiusShown", true]; ['apps', 1] call ExileClient_gui_xm8_slide; } else { _objects = _flag getVariable "ExileRadiusObjects"; { deleteVehicle _x; } forEach _objects; _flag setVariable ["ExileRadiusShown", false]; ['apps', 1] call ExileClient_gui_xm8_slide; };
  14. thanks, i was looking for this
  15. I just removed ARMA_LOAD.dll and ARMA_LOG.dll from root folder. So no logs atm but its working