• Announcements

    • Flosstradamus

      Official Discord   03/15/17

      https://discord.gg/FMkqWpF Click the link above and join our Official Discord!  Chat with developers and get quicker support!
    • Vishpala

      New XM8 Discord Bot   05/15/17

      Our new XM8 Discord Bot will send you notifications about events happening in-game, even if you are not online!  Read about it on the Devblog:  
    • WolfkillArcadia

      1.0.4 "Pineapple" Release   03/08/18

      Inmates! We have launched 1.0.4 update for Exile. You can read about the release here:   
    • WolfkillArcadia

      Exile Server 1.0.4a hotfix out!   03/09/18

      Server owners! We pushed out 1.0.4a hotfix for Exile server. You will need to merge/replace the following files:
      ExileServer_object_lock_network_grindNotificationRequest.sqf
      ExileServer_object_construction_network_*.sqf

      Just download the server files from the downloads section. 

kuplion

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About kuplion

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  1. ^^^ Official response.
  2. lythium

    First of all, don't double post. Second, learn how to do it yourself because you will need to know when a mod or Arma updates.
  3. Help us help you. Post some server and client logs..
  4. The end of a line should always have a semi-colon at the end, and the sleep command is no exception.
  5. First result on Google..
  6. I’ve reviewed this with the other Moderators as I was not present for your initial ban, and due to your behaviour we have decided to not remove the ban at this time. You are still free to use the forums buyback any such outburst again, regardless of reason will result in a ban from the forums as well.
  7. You’d find that in whatever XM8 system you are using to spawn vehicles.
  8. Patience..
  9. What was your name there? And when was this?
  10. What are you talking about?
  11. Happy to help.
  12. And if that doesn't work try "vehicle player in thisList". EDIT: Or in ExileZ Mod it uses "this && {isplayer vehicle _x}count thislist > 0".
  13. Or, just found this with some Google-fu:
  14. As silly as it sounds, try removing the "false" for making the trigger global or not. _trg = createTrigger ["EmptyDetector", _pos];