kuplion

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Everything posted by kuplion

  1. You should look into Windows 10 LTSC. It's basically all the improvements of 10, with all of the junk ripped out so it's more akin to 7 or even XP in it's simplicity! I was a massive hater of Windows 10 and the malware like campaign Microsoft ran in attempting to force people to update, but LTSC has completely changed my mind on actually using it. I'd never touch a normal version as they're still full of bloatware but LTSC is just brilliant!!
  2. Current version : v1.6.0 # ExileZ Mod by [FPS]kuplion - Based on ExileZ 2.0 by Patrix87 This is a total overhaul/modification of ExileZ 2.0 by Patrix87. The file structure has been cleaned up, along with a number of edits to fix or update functionality. The intention of this modification is to build upon the work done with ExileZ 2.0 and to add functionality with ease of configuration in mind. ## Features Dynamic Zombie spawning Location based Zombie spawning Harassing Zombies Hordes Built in Zombie mission (for specific maps) Working safezone and territory detection Supports ANY map (and includes a number of map specific configs) Highly configurable Zombie options Supports Infections (See here for required additional files: http://steamcommunity.com/sharedfiles/filedetails/?id=614815221) ## Requirements Zombies and Demons (http://steamcommunity.com/sharedfiles/filedetails/?id=501966277) ExileMod (http://www.exilemod.com/downloads/) ## Changes Fixed Safezone detection Fixed Territory detection Optimised file structure Added specific map configs Added support for ANY map Integrated Zombie Monitor for better performance Optimised Harassing and Horde loops Blacklist areas from Zombies spawning ## Upcoming Changes AI offloading Code optimisation More map configs ## Download https://github.com/kuplion/ExileZ-Mod ## Plugins ## Installation Edit main settings in 'exilez_mod\config.sqf'. Edit triggers and settings (if required) in 'exilez_mod\triggers\'. Edit zombie classes and loot in 'exilez_mod\zombies\'. Edit the Zombie mission loot in 'exilez_mod\mission\zMissionLootCrate.sqf'. Pack exilez_mod.pbo with either PBO Manager 1.4b x64 (http://www.armaholic.com/page.php?id=16369) or Eliteness/MikeRo Tools if you have them. Place exilez_mod.pbo in your '@ExileServer\addons\' folder. Add "ryanzombies" & "ryanzombiesfunctions" to the "addons" section of your mission.sqm (don't forget to adjust your commas accordingly!!) addOns[]= { "exile_client", "a3_map_altis", "Ryanzombies", "ryanzombiesfunctions" // Make sure the last entry does not have a comma after it!! }; ## Optional Steps for Database additions Run the SQL file on your database. Add the contents of exile.ini (for your version of extDB3) to the existing exile.ini in the player related queries section. Enable "EZM_EnableZombieStatKill" in the config. ## Configuration The script is configured to run with Altis, Tanoa, Namalsk, Malden, Chernarus (Normal, Redux, Winter, Summer, and Isles), Napf, Bornholm, Esseker, Al Rayak, Taviana, and Taunus, with all the features enabled by default but will still run on ANY map if an unsupported map is detected. Almost all of the information related to the configuration is in 'exilez_mod\config.sqf'. ## BattlEye Scripts.txt (InfiSTAR filters): Line 2: !="et == 0)) then\n{\n_grp = createGroup civilian;\n_unit = _grp createUnit [\"C_Man_1\", [0,0,0], [], 0, \"CAN_COLLIDE\"];\n_unit hideObje" Line 15: !="Name \"Zombie Brains\";\n\n_zombie = _this select 0;\n\n\n_zombie setdammage 0.7;\n_zombie setspeaker \"NoVoice\";\n_zombie enableFatigue f" Line 16: !="ormal'] execVM \"\ryanzombies\acedamage.sqf\"} else {_target setdamage (damage _target + Ryanzombiesdamage)};\nif (!(alive _target)" Line 16: !="delete;\n if(_netId isEqualTo '0:0')then\n {\n _delete setDamage 1;\n deleteVehicle _delete;\n }\n else\n {\n ToDelet" Mpeventhandler.txt: !"ZMPKilled" !"Reloaded" Remoteexec.txt: !"ZMPKilled" !"Reloaded" ## How to export Triggers positions Open arma with NO MODS other than the map you are using. Open Eden Editor and DO NOT load a mission file. Place an Elliptic Marker *(not a trigger) on every region you want a spawner and set its radius. Copy Paste the code from GetMarkerCmd.txt inside the debug console. Execute the code. Open Notepad, CTRL+V / (Paste). ??? Profit! ## Donations If you feel so inclined, donations can be sent to myself via PayPal donate@FriendlyPlayerShooting.com or to Patrix87 via PayPal patrix87@gmail.com . ## Credits Original code base by Patrix87. Trigger Generator by Second_Coming. Taunus and Chernarus Redux triggers by yukihito23. Chernobyl Zone (and Chernobyl Zone Autumn) triggers by lusu007. Stratis triggers by AKA Tony. ## Special Mentions Credit to DS/DP/RM/OMG/WTF/LOLBBQ for copying Exile code for database saving. Well done you!! Have a gold sticker! ## License Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)
  3. It's a clever little workaround, patching the compatibility check to always return true.
  4. RyanZombies doesn't support uniforms unfortunately. It's breaks animations and a few other things.
  5. kuplion

    Fix combat storing for Virtual Garage.

    Nice find. An alternative fix would be to correct the behaviour in the function: https://pastebin.com/csFJ7XFs
  6. You can do this via scripts, or via a client mod that overrides the default values.
  7. kuplion

    Data breach?

    Happy to help.
  8. kuplion

    [SOLVED] Can I make a Base permanent on the server?

    Sorry for your loss, dude. To achieve this there are a few things to do. First of all do as Z80 said and set the last paid date to 100 years from now, that'll stop it being auto cleared out. Next you'll need to edit my addon to deny raiding if the base owner UID is equal to "XXX". I'd probably also pair that with the safezone idea as you're covered from multiple angles then.
  9. kuplion

    Data breach?

    I have looked into this for you it looks like your account was registered prior to a hack we encountered back in 2016 (link below detailing the event) and as such it may be that your email was taken at that time, though we have not had any more confirmations of this in the time since the hack and reclamation of the website took place.
  10. kuplion

    Data breach?

    I'm locking this whilst I speak with the developers.
  11. Make sure the buildings you're exporting from the editor are only entered into the initServer.sqf file in the mission file.
  12. kuplion

    Unexplainable bugs

    The advice here will be the same as given in the Discord; backup and then rebuild from scratch, add one script/addon at a time and test before adding the next.
  13. kuplion

    firewill am6?

    General Discussion is not for support. Locked.
  14. If you're using DynamicSimulation it's probably that. Increase the ranges in the Exile config.
  15. kuplion

    Persistent vehicle spawn

    General Discussion is not for support. Locked.
  16. Great work here!! @Mahognys, would you mind if I merge these changes into my GitHub version so everyone can access them?
  17. kuplion

    Server difficulty setting

    https://github.com/kuplion/Exile-Custom-Difficulty
  18. General Discussion is not for support.
  19. General Discussion is not for support.
  20. General Discussion is not for support.
  21. kuplion

    Need help

    General Discussion is not for support. Please use the correct forums in future.
  22. kuplion

    engima revive help

    General Discussion is not for support. May I suggest something crazy..? Post in the Enigma Revive thread..
  23. kuplion

    Stuck on loading screen on my server

    Closed at request of OP.
  24. kuplion

    GTX Gaming Experience

    And I think that pretty much confirms my intervention was a good idea. Closing thread as it's almost nothing but the vocal minority causing a ruckus.
  25. kuplion

    GTX Gaming Experience

    You reported me to me, what did you actually think would come of this? At the end of the day, GTX have done their job by not acting on your requests when you're not authorised to make them.