Kappa Slappa

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Kappa Slappa last won the day on October 24

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About Kappa Slappa

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  1. Kappa Slappa

    DMS dont fill the Loot correct in Mission Crates

    @Admiral EliteSuicide you could try going into each individual mission - addons\a3_dms\missions\bandit Open any mission SQF and look for.. switch (_difficulty) do { case "easy": { _AICount = (4 + (round (random 1))); _crate_weapons = (8 + (round (random 2))); _crate_items = (10 + (round (random 3))); _crate_backpacks = (3 + (round (random 1))); }; case "moderate": { _AICount = (4 + (round (random 4))); _crate_weapons = (10 + (round (random 1))); _crate_items = (10 + (round (random 3))); _crate_backpacks = (2 + (round (random 1))); }; case "difficult": { _AICount = (5 + (round (random 2))); _crate_weapons = (12 + (round (random 0))); _crate_items = (12 + (round (random 0))); _crate_backpacks = (3 + (round (random 1))); }; //case "hardcore": default { _AICount = (6 + (round (random 2))); _crate_weapons = (15 + (round (random 0))); _crate_items = (1 + (round (random 1))); _crate_backpacks = (6 + (round (random 1))); }; }; and edit the numbers on the line where you see _crate_weapons = (xx + (round (random 0))); This may work.
  2. Kappa Slappa

    Keybinds

    You could give this a go.
  3. Kappa Slappa

    Keybinds

    When Spawning in the ground like that is usually a Database issue, Try respawning and see if it happens again. As for the "Some Key Binds are Hardcoded by..." bit that's related to InfiStar keybinds and has nothing to do with the spawning issue.
  4. Kappa Slappa

    Problem with Virtual garage of exile

    @Powerstriker46 easiest way to test is to make the changes, Place a Vehicle in your VG and name it "TEST" or something and then edit the Date/Time in the database e.g if your server has 7 days then set the date and time a week ago today the restart server, If its fixed the vehicle will remain in the VG and the deleted_at will be NULL if it didnt then it will delete the vehicle.
  5. Kappa Slappa

    Napf Island A3

    @FckingWoppa @TrapGod If you already have a Exile.Napf.pbo You can just rename it Exile.NapfWinter and existing traders, spawns and map markers will all be the same etc.
  6. Kappa Slappa

    Problem with Virtual garage of exile

    Hey @Powerstriker46, I had a similar issue moving from ExAd VG to Exile vanilla VG and this is what I did to fix the issue... Hope this helps you as it did me =] In your exile.ini Find [markDeleteOldVehicles] And change this [markDeleteOldVehicles] SQL1_1 = UPDATE vehicle SET deleted_at = NOW() WHERE last_updated_at < DATE_SUB(NOW(), INTERVAL ? DAY) AND deleted_at IS NULL Number Of Inputs = 1 SQL1_INPUTS = 1 To this... [markDeleteOldVehicles] SQL1_1 = UPDATE vehicle SET deleted_at = NOW() WHERE last_updated_at < DATE_SUB(NOW(), INTERVAL ? DAY) AND deleted_at IS NULL AND territory_id IS NULL Number Of Inputs = 1 SQL1_INPUTS = 1 You can also change this in your exile.ini [deleteOldVehicles] To this... ; Removes vehicles that were not used within ? days [deleteOldVehicles] SQL1_1 = DELETE FROM vehicle WHERE last_updated_at < DATE_SUB(NOW(), INTERVAL ? DAY) AND territory_id IS NULL Number Of Inputs = 1 SQL1_INPUTS = 1
  7. Kappa Slappa

    R3F Exile

    Hey all, Ive started having a issue where players are able to lift vehicles with people already in the drivers seat, This never used to be able to happen but now it does, Ive not edited any R3F bits so could anyone know where I can check or how to stop it? thanks
  8. Kappa Slappa

    Removing Delete At dates to NULL

    Ohhh thanks a bit late though, I ended running a query which making all deleted vehicles over the last week restored inc VG.But im going to save that SQL for future purposes, Thanks =]
  9. Kappa Slappa

    Removing Delete At dates to NULL

    Hey all I just moved from ExAd to Vanilla Virtual garage, I had everything working as it should but its just come to my attention that Vehicles within the Virtual Garage are being delete after 2 days which I have set for the server. Now I have no knowledge of SQL queries and what not, I had a look and made my brain hurt... Im looking for a SQL query which will reset all vehicles within a virtual garage deleted at to NULL. Any help on this?
  10. Kappa Slappa

    A way to reduce player damage while on quad

    I'm not exactly sure how it works if I'm honest, test it =]
  11. Kappa Slappa

    A way to reduce player damage while on quad

    Do you use Infistar? If so... Line 633 that should do the trick. /* block damage completely if the source of the damage is NULL (for example if you crash into a bush the source is NULL) */ BlockNullSource = "true";
  12. Kappa Slappa

    Exile vanilla Virtual Garage

    Good afternoon, I'm wondering if there is anyone who has managed to get vehicle Pins to show within the vanilla exile VG UI and is willing to share how? This is a request from a few players. I mentioned they could always store the vehicle and use the pin as the Vehicle Nickname but this isn't good enough and it appears they struggle to remember 4 numbers Thanks =] KS
  13. Kappa Slappa

    Starter Pop Tabs?

    correct =D
  14. Kappa Slappa

    [RELEASE] ExileMod Re-Arm/Repair (New Release 16/09/18!)

    Now this I look forward to!
  15. Kappa Slappa

    [RELEASE] ExileMod Re-Arm/Repair (New Release 16/09/18!)

    like so? //get array of [magclass, maxmags] for all turrets weapons and plons _weapArray = ["autocannon_Base_F","autocannon_30mm","autocannon_35mm","autocannon_40mm_CTWS","autocannon_30mm_CTWS","Bomb_04_Plane_CAS_01_F", "Bomb_03_Plane_CAS_02_F","cannon_105mm","cannon_120mm","cannon_120mm_long","cannon_125mm","Cannon_30mm_Plane_CAS_02_F","gatling_20mm", "gatling_25mm","gatling_30mm","Gatling_30mm_Plane_CAS_01_F","GBU12BombLauncher","GMG_20mm","GMG_40mm","GMG_UGV_40mm","HMG_127_MBT", "HMG_127","HMG_127_APC","HMG_01","HMG_M2","HMG_NSVT","LMG_Minigun2","LMG_RCWS","LMG_M200","LMG_Minigun","LMG_Minigun_heli","LMG_coax", "Missile_AGM_02_Plane_CAS_01_F","Missile_AA_04_Plane_CAS_01_F","Missile_AA_03_Plane_CAS_02_F","Missile_AGM_01_Plane_CAS_02_F","missiles_DAGR", "missiles_DAR","missiles_ASRAAM","missiles_SCALPEL","missiles_titan","missiles_titan_static","missiles_Zephyr","Mk82BombLauncher","mortar_82mm", "mortar_155mm_AMOS","rockets_Skyfire","rockets_230mm_GAT","Rocket_04_HE_Plane_CAS_01_F","Rocket_04_AP_Plane_CAS_01_F","Rocket_03_HE_Plane_CAS_02_F", "Rocket_03_AP_Plane_CAS_02_F","Twin_Cannon_20mm","2Rnd_GBU12_LGB","4Rnd_Bomb_04_F","2Rnd_Bomb_03_F","Bomb_03_F","Bo_GBU12_LGB","Bo_GBU12_LGB_MI10","Bo_Mk82", "Bo_Mk82_MI08","4Rnd_120mm_LG_cannon_missiles","4Rnd_70mm_SAAMI_missiles","2Rnd_127mm_Firefist_missiles","60Rnd_20mm_AP_shells","60Rnd_20mm_HE_shells", "B_20mm_AP","B_20mm","CUP_Vmlauncher_AT6_veh","CUP_Vmlauncher_AIM9_veh_1Rnd","CUP_Vmlauncher_AIM120_veh_4Rnd","CUP_Vmlauncher_Mk82_veh","CUP_Vacannon_GAU22_veh", "CUP_Vacannon_M230_veh"]; if so it still only cost 180Tabs to rearm a wipeout lol