Bob_the_K

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Bob_the_K last won the day on October 26 2017

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  1. Bob_the_K

    Question Regarding Loot Positions

    Once you do it for one building of a given name, it's done for all of them with the same name.
  2. Bob_the_K

    Class Extraction Tool Updated v0.42

    Bump? What did I miss? So I must be missing something obvious.... 1. I edited description.ext and uncommented the Exile line and commented out the Epoch line 2. I edited init.sqf. I'm extracting from the WW2_Objects mod and so used the three characters WW2 3. I put mymission config.cpp in the ...\documents\...\missions folder (not the mpmissions folder) 4. I started A3 and the editor. Although I'm doing this for the Chernarus 2035 map, I selected Altis as the editor map since its an Altis-based mission file 5. Everything starts fine. I go to the map - but no blue box on the map! So I added a character and then went to "play as character". But nothing comes up with the scroll wheel to export anything. Since I'm using the Cheranrus 2035 map, I also tried it selecting that map in the editor. Still no luck. What did I miss or do wrong?
  3. Bob_the_K

    Class Extraction Tool Updated v0.42

    So I must be missing something obvious.... 1. I edited description.ext and uncommented the Exile line and commented out the Epoch line 2. I edited init.sqf. I'm extracting from the WW2_Objects mod and so used the three characters WW2 3. I put mymission config.cpp in the ...\documents\...\missions folder (not the mpmissions folder) 4. I started A3 and the editor. Although I'm doing this for the Chernarus 2035 map, I selected Altis as the editor map since its an Altis-based mission file 5. Everything starts fine. I go to the map - but no blue box on the map! So I added a character and then went to "play as character". But nothing comes up with the scroll wheel to export anything. Since I'm using the Cheranrus 2035 map, I also tried it selecting that map in the editor. Still no luck. What did I miss or do wrong?
  4. Bob_the_K

    Detrimental weather effects script

    Thanks! I want to put it in so players have to find clothing, use heat pads, build a fire, etc. But I intend to put body temperature on the status bar so they know what's going on.
  5. Bob_the_K

    Fixed Vehicle Spawns

    Mine's not spawning anything on water. I seem to recall somewhere that while the array exists to "spawn stuff on water", there's no code that actually spawns watercraft. Was this ever resolved?
  6. Bob_the_K

    Detrimental weather effects script

    So I know there is a class Temperature in mpmissions\map\config.cpp Do we just edit the temperature values and the temperature changes?
  7. Bob_the_K

    Prevent logging out in enemy territory

    How would I modify this to be a set area instead of enemy territory? I'm trying to build a Sector B-like island (Remember Taviana?) and want to set it so people cannot log out there and not build there - just like the original. I've got the no-build zone but how to modify this code for a specific area and radius (my Sector B island)?
  8. Bob_the_K

    _bodytemperature undefined

    New similar issue with Chernarus 2035. I'm running plain Chernarus 2035 with the only mods being ExtDB3 and the newest Infistar. Same as I'm running on my Chernarusredux server. On the 2035 server (client .RPT), I'm getting this over and over: My Redux server has no such errors. I know this thread says it's an Infistar/server version mismatch, but in this case, my two servers are fully up-to-date on both counts. Any ideas?
  9. Bob_the_K

    [Guide] Custom Vehicle Spawn (Air/Ground/Water)

    Has anyone put this on CrazyMike's Chernarus2035 map? It's working except that boats are spawning along the shore everywhere, including way off the playable map. Ground vehicles are OK. And I just noticed that no aircraft are spawning in anywhere even though I have it set to spawn in 10 aircraft. Anyone know how it's limiting where ground vehicles are spawned? Seems boats aren't using quite the same algorithm.
  10. Bob_the_K

    Cant add Mods

    You most certainly can use spaces. I've done it for years going back to A2 days. You just have to enclose it in quotes like this excerpt from my startup batch file: My batch file is split into multiple lines and uses variables so it may look a little different. And the names of the mods in the startup line have to exactly match the directory names.
  11. Bob_the_K

    Changing Ryan's Zombies and Demons mod sounds.

    It's been on my list to add since I'd really like to change the default zombie noises. So far I haven't found a source for sound effects though. I'm running ChernarusRedux and Chernarus2035. I'll start with Redux so I can provide some feedback even though i don't have a full library of sounds yet.
  12. Bob_the_K

    [UPDATE] VCOM AI (Exile 1.0.4)

    Mine did, too... I was even in a trader zone with GodMode on and all of a sudden I was overrun with AI from missions. They couldn't kill me of course, but it made it difficult to complete the missions when the AI could be anywhere on the map.
  13. Bob_the_K

    DMS - Defent's Mission System

    No BattleEye issues either. I'm thinking it's something to do with my local keyboard mapping. After investigating, I have this issue on any server whereas others do not. I've set/reset my standard keyboard controls to Arma 3 Apex. Seems to be what other have. Still not working. The other options on the scroll wheel work fine (e.g, flip, repair). Just lock does not work. It seems to be unique to just locking.
  14. Bob_the_K

    [Done] ExtDb3 Compatibility with Exile

    Not being a database person, how would I back out the Exile_Database_Update_64x.sql commands without dumping and re-creating the schema? It sounds like I'll still be able to run A3 64 bit and ExtDB3 without it if I understand some of the recent posts.