Bob_the_K

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Bob_the_K last won the day on October 26 2017

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  1. Bob_the_K

    Unknown weather related error in server .rpt

    I see the exact line now.... in looking at the other daytime factor lines in the same file, there's a difference in the parentheses. So it's not something we can fix. I guess we wait for the next release. Good detective work, Brenner!
  2. Bob_the_K

    Unknown weather related error in server .rpt

    I'm going to run the syntax checker - just haven't had time yet. I do use custom weather key frames in my exile_server_config\config.cpp file but use the same ones on all my servers and have for some time now. I just copy/paste. I haven't changed the temperature coefficients in config.cpp in the missions folder and am not running a weather script on any of my servers. I'm using Notepad ++ and didn't find any parenthesis or bracket mismatches yet. I also compared those files to the same files on one of my servers that I had working (before I changed maps). I didn't find anything obvious in the weather-related files between the two but as you point out, the error could actually be somewhere else. We'll see what a more thorough syntax checking shows up.
  3. Thanks! One of the things I want to do with it is anomalies, too. That and a static mission something like Sector B was on the A2 Taviana map. Just have to find a suitable place on the Chernarus map. And I know Kuplion is great! He's helped me a lot in the past.
  4. I'm running the latest Arma3 and ChernasrusRedux. along with ExtDB3 and RyansZombies. That's it so far. But I'm getting this error in my server.rpt: I've checked all the override and cfg files (and some of the core server files) but cannot find an expression even close to that referenced. I'm guessing the formula is missing a parenthesis. Anyone have any idea which file may be throwing the error?
  5. So the files in the link only go as high as V65. The changelog only goes as high as v65, too, but the readme references a v69. Was v69 (and the others since V65) pulled? Way earlier in the thread it was mentioned that Arma 1.70 broke v65. Is that not true?
  6. So I've been running DMS for years and now want to add in Occupation. In going through this thread (yes, ALL 309 pages!) I see that the latest version referenced a few pages back is v69. But the link on the OP to GitHub only goes to v65 in the changelog and the v69 link returns a 404 error. And that Kuplion took over from Second_Coming. And that the last few pages have lots of pastebin files with what appears to be point fixes for specific issues and not necessarily in the files on GitHub (but I didn't compare to be sure). And that Arma v1.70 and I think Exile v1.04 broke Occupation v65. So how can I get the latest Occupation files with all the fixes applied that will work on the latest Arma and Exile? Is it what's on GitHub? I don't see any Occupation files on Kuplion's GitHub. Before doing anything, I want to be sure I have the right files so I don't waste a lot of time. Are they still available anywhere? i'm sooo confuuuuzed!
  7. Bob_the_K

    Occupation/DMS Serverside Problems

    Recommendations seem to indicate that Kuplion fixed some things (don't know what though) and his was a more recent version that worked better. So these days, has anyone had any problems with Second_Coming's version? Or is Kuplion's the current recommendation? If so, where would I get it? I'm working my way through all the pages of this topic before I start so I have a better idea of what I'll be up against installing it.
  8. Bob_the_K

    Occupation/DMS Serverside Problems

    I see Occupation is no longer available? I wanted to add a mod that requires Occupation in order to work. Is Second_Coming's version still viable? Or is Kuplion's located somewhere else? It's not on his GitHub page any more.
  9. I'm not loading @CUP Terrains - Maps and it seems to be working fine.
  10. Bob_the_K

    Question Regarding Loot Positions

    Once you do it for one building of a given name, it's done for all of them with the same name.
  11. Bob_the_K

    Class Extraction Tool Updated v0.42

    Bump? What did I miss? So I must be missing something obvious.... 1. I edited description.ext and uncommented the Exile line and commented out the Epoch line 2. I edited init.sqf. I'm extracting from the WW2_Objects mod and so used the three characters WW2 3. I put mymission config.cpp in the ...\documents\...\missions folder (not the mpmissions folder) 4. I started A3 and the editor. Although I'm doing this for the Chernarus 2035 map, I selected Altis as the editor map since its an Altis-based mission file 5. Everything starts fine. I go to the map - but no blue box on the map! So I added a character and then went to "play as character". But nothing comes up with the scroll wheel to export anything. Since I'm using the Cheranrus 2035 map, I also tried it selecting that map in the editor. Still no luck. What did I miss or do wrong?
  12. Bob_the_K

    Class Extraction Tool Updated v0.42

    So I must be missing something obvious.... 1. I edited description.ext and uncommented the Exile line and commented out the Epoch line 2. I edited init.sqf. I'm extracting from the WW2_Objects mod and so used the three characters WW2 3. I put mymission config.cpp in the ...\documents\...\missions folder (not the mpmissions folder) 4. I started A3 and the editor. Although I'm doing this for the Chernarus 2035 map, I selected Altis as the editor map since its an Altis-based mission file 5. Everything starts fine. I go to the map - but no blue box on the map! So I added a character and then went to "play as character". But nothing comes up with the scroll wheel to export anything. Since I'm using the Cheranrus 2035 map, I also tried it selecting that map in the editor. Still no luck. What did I miss or do wrong?
  13. Bob_the_K

    Detrimental weather effects script

    Thanks! I want to put it in so players have to find clothing, use heat pads, build a fire, etc. But I intend to put body temperature on the status bar so they know what's going on.