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Everything posted by CameraChick

  1. CameraChick

    A3XAI: AI Drawn to Fires ?

    I am only using A3XAI on my server and I am wondering if it is possible to have AI attracted to fires that are lit? Say, if AI are wandering the wilderness and there is a lit fire within 500 meters, they will run right to it and investigate. Is this possible? In A3XAI_startHunting.sqf I see: _targetPos = getPosATL _targetPlayer; if ((isPlayer _targetPlayer) && {(vehicle _targetPlayer) isKindOf "Land"}) then.... Maybe I can change the player aspect to a fire?
  2. CameraChick

    Stats reset when logging in?

    My players are experiencing a stat reset when they log back in. We have noticed hunger and thirst are reset to 100%, but I am not sure about body temperature and health yet; I just assume it's a full stat reset. Not sure if this is a glitch with 0.9.6 or something on my end. Anyone else see this?
  3. CameraChick

    Current Status of Exile

    Hi All! I have been away from Exile since right around the time that the main dev team departed. Back then, Every time Arma was updated, Exile had to catch up, and between those two entities updating, our server was constantly down/not working. Is this still the case or have things calmed down lately and become more stable?
  4. CameraChick

    All Doors Knocked Down on Server Start?

    Has anyone EVER seen this before? I log into a fresh server (it's mine, been running for 5 minutes after restart), and every door in the killhouse-type buildings is knocked down as if it was blown open. Same with the X-marks on those buildings... already blown open with a hole in the wall. Every door. Every killhouse. Anyone?
  5. CameraChick

    Arma version wrong but updated?

    Forgive my ignorance here, but my server is with a GSP, and I am not using MySQL Server, I only use HeidiSQL to connect to the DB when necessary. The only .ini I have even seen is the exile.ini.
  6. CameraChick

    Arma version wrong but updated?

    My 3 usual players on the server. Server is running 1.66. We are all able to get on and play. New player tries to connect, gets this error in log: 17:01:16 "ExileClient - Checking ARMA version..." 17:01:16 "Installed: 166 - Required: 164" But player has updated Arma through Steam. Getting also (but shouldnt surprise anyone): 17:01:16 "ExileClient - Requesting bambi character..." 17:01:46 "ExileClient - Error: Bambi creation timeout" Thoughts?
  7. CameraChick

    Arma version wrong but updated?

    Where can I find this my.ini file? I have FTP open and cannot find anything like this.
  8. CameraChick

    Arma version wrong but updated?

    Update: Now I see that it must not be THIS " "Installed: 166 - Required: 164" " that is the problem. I am connecting fine and I have the exact same line in my client log. Player did say he got this error before getting the Bambi Creation Timeout... Any thoughts? Hell, here is a copy of his log if anyone can ID the issue... (Bonus points for using a damn spoiler?? )
  9. CameraChick

    Arma version wrong but updated?

    Hi ka0s, thanks for your help. I went into that file and made this change: OLD: requiredBuild = 138497; // 1.64 NEW: requiredBuild = 139494; // 1.66 Same exact error for that ONE player. In his log it reads: "ExileClient - Checking ARMA version..." "Installed: 166 - Required: 164" How can that be? Is there another place I need to change this info?
  10. CameraChick

    1.66 BUGS/PROBLEMS HOTFIX Released!

    1.) Is there a way to STOP Arma from Auto-Updating? 2.) Is there any chance that when this is all fixed that my server will need to be reset and everything wiped? Or is it a pretty straightforward hotfix that will not affect any of that?
  11. CameraChick

    Table storage engine for 'vehicle' ...

    I saved a copy of my DB as an SQL (I use HeidiSQL). I did this so I would have a backup since my DB has NOT been saving lately. Well, it saves player info, construction info, but not whatever items are stored in containers and vehicles. SO FRUSTRATING. In any case, When I wipe my DB (using the Wipe Database option through the GTX Gaming CP) and then import the backup SQL, I receive this message: Your query produced 27 warnings. Warnings from last query: Note: Table storage engine for 'vehicle' doesn't have this option I am looking for any explanation to what this is/means and if you think it may be related to the fact that items in storage are NOT being saved. Note: Currently running the following mods: CBA_A3 (the working version), CUP Core/Vehicles/Units/Weapons,Ivory Cars, Enhanced Movement, RDS, DMS and Occupation, Sarge AI
  12. Looking for help, even in the way of paying someone to create this ability if necessary (call it a donation if you prefer). I will also shout this out to VEMF Reloaded's creator @IT07 and Exile Occupation's creator @second_coming if they are interested in adding this option to their pre-existing add ons. I am looking for a script (if it already exists) that allows me to customize a very specific AI patrol. Here is a BASIC, yet specific example: I want one AI soldier to start at coords (12345,12345,12) and patrol at normal speed (walking) in a weapon-down fashion (behavior "safe"?) to coords (12350,12350,12). He will pause there for a 10 seconds, then return to position one. Pausing there for 10 seconds, and the cycle repeats indefinitely. Does this exist? AI Uniform = ["uniform1","uniform2","uniform3"]; (This will also be the case for Vests, Weapons, Headgear, Magazine Items, Backpacks, Tools) AI Behavior = ["CARELESS","SAFE","DEFEND","AWARE","STEALTH"]; AI Start Position = {12345,12345,12}; Pause = 10 //time in seconds that AI pauses in this location AI Next Position = {12350,12350,12}; Pause = 10 //time in seconds that AI pauses in this location WAYPOINT TYPE = "CYCLE" Speed = "Normal" Movement = "DISABLED" // Enabled: AI will move to cover once engaged / Disabled: AI will stay in this exact location at all times. [ _uniform, _loadout, _behavior, _startpos, _endpos, _speed, _movement ] call Super_Dooper_AI_File Is this making ANY sense whatsoever? LOL Again, I don't expect anything for free, I am MORE than willing to 'donate' to someone that can provide this level of customization in their mod OR create a script (that works with Exile Occupation or VEMF Reloaded). Thanks all!
  13. CameraChick

    PAYING FOR SCRIPT (Damage Mod)

    I am still seeking someone for this. If you're interested, send me a PM. I received exactly zero messages before so this could be easy money for someone with skills that I don't have.
  14. CameraChick

    PAYING FOR SCRIPT (Damage Mod)

    Hi all! I am looking to pay someone to create this script: (Hit me up on PM and we can discuss). File: ExileClient_object_player_event_onHandleDamage If player's hp is 9% or below, player's screen is completely black. If player's hp is between 10%-25%, player's screen is clear but can only crawl/prone. If player's hp is between 25%-50%, player can only crouch (slow). If player's hp is between 50%-75%, player can only walk (slow). If player's hp is above 75%, player has full capabilities. This may not be exactly possible as I have written it, but you get the general idea. If you think it's possible, send me a message!
  15. On the Spawn Selection screen, the map is shown. How can I modify this code so the map cannot be seen? private["_display","_spawnButton","_listBox","_listItemIndex","_numberOfSpawnPoints","_randNum","_randData","_randomSpawnIndex"]; disableSerialization; diag_log "Selecting spawn location..."; ExileClientSpawnLocationSelectionDone = false; ExileClientSelectedSpawnLocationMarkerName = ""; createDialog "RscExileSelectSpawnLocationDialog"; waitUntil { _display = findDisplay 24002; !isNull _display }; _spawnButton = _display displayCtrl 24003; _spawnButton ctrlEnable false; _display displayAddEventHandler ["KeyDown", "_this call ExileClient_gui_loadingScreen_event_onKeyDown"]; _listBox = _display displayCtrl 24002; lbClear _listBox; { if (getMarkerType _x == "ExileSpawnZone") then { _listItemIndex = _listBox lbAdd (markerText _x); _listBox lbSetData [_listItemIndex, _x]; }; } forEach allMapMarkers; _numberOfSpawnPoints = {getMarkerType _x == "ExileSpawnZone"} count allMapMarkers; if (_numberOfSpawnPoints > 0) then { _randNum = floor(random _numberOfSpawnPoints); _randData = lbData [24002,_randNum]; lbClear _listBox; // Clears all options execpt Random from the spawn selection dialog _randomSpawnIndex = _listBox lbAdd "Random"; _listBox lbSetData [_randomSpawnIndex, _randData]; }; true
  16. CameraChick

    [SOLVED] Spawn Selection Screen (Map Removal)

    Thanks, Mezo! Any particular place that should be pasted?
  17. I am so fed up. For nearly 2 months now, our wonderful, small family server has been broken. I have running it (learning as i go) for nearly a year+ and everything was working perfectly. Suddenly one day, the DB stopped saving. We could play for 1 hour (almost to the minute), and the server would crash; auto-reboot. We would log back in immediately, and the entire hour of gameplay had been gone; as if it had never happened. I reinstalled everything (SEVERAL times) and thankfully saved a copy of the DB once we rebuilt our compound and respawned all lost items. NOW... I can't get the backup to load properly. Items load into the DB but don't show in-game. I've had enough. I don't care WHAT you have to do. Just get our items in the DB to load in-game.. and SAVE properly... and once I verify that all is well, I will send payment through PayPal. I have already done this a couple times with people here on the forums that can testify to my reliability. Call it payment, donation, I don't care. I am about ready to shutdown our server and call it a day; and I know the whole family will be disappointed. Hope someone out there can help.
  18. CameraChick

    [SOLVED] $50 USD to get my server DB's backup working. (PayPal)

    Mods can close this topic. I wiped the entire server and started from scratch.
  19. CameraChick

    createPersistentVehicle.sqf error

    Can someone tell me what is going on here? I cannot seem to translate this completely sudden error.
  20. CameraChick

    a3_vemf_reloaded by IT07

    So brilliantly simple. Thanks for your help.
  21. CameraChick

    a3_vemf_reloaded by IT07

    Does anyone know if it is possible to ONLY have VEMFr active on the STATIC setting? If so, how? Thanks!!
  22. CameraChick

    DB full but items not shown in-game

    Strange. Using Extended Base Mod, CBA (the working version), and all of the sudden all constructed items do not show in-game. The DB shows all items constructed, player info, vehicles, etc. However, nothing shows in-game. What could cause this?
  23. CameraChick

    Can't Access Items After 60 mins~

    After 60-90 mins of server uptime (not even anyone on the server), the items in containers and vehicles are no longer accessible; can't give or take. Any idea what would cause this? I put it here because it seems like it would be a DB issue, but am open to ANY help. This shit is getting old fast (two months now dealing with this). Mods: @Exile;@CBA_A3;@CUP_Terrains_Complete-1.1.0;@australia;@ASDG_JR;@CUP_Vehicles;@CUP_Units;@CUP_Weapons;@TRYK;@Extended_Base_Mod;@sab_UN2030;@IvoryCars;@RDS;
  24. CameraChick

    Can't Access Items After 60 mins~

    Running DMS, DMS Occupation, Sarge AI. As far as hardware, it is a GTX Gaming Server if that helps. This is a new problem so I can't imagine it would be a sudden hardware issue (but like I said, I'm open to anything). Host says they don't see anything on their end. DB log shows nothing. Note: Also running the following in the addons folder: AR_AdvancedRappelling.pbo" AUR_AdvancedUrbanRappelling.pbo" SA_AdvancedSlingLoading.pbo" SA_AdvancedTowing.pbo" Is it possible that one of these tiny mods could affect the DB access?
  25. CameraChick

    DB full but items not shown in-game

    extDB2: Found extdb-conf.ini extDB2: Detected 8 Cores, Setting up 6 Worker Threads [18:06:49:967011 --5:00] [Thread 62536] extDB2: Database Type: MySQL [18:06:49:983012 --5:00] [Thread 62536] extDB2: Database Session Pool Started [18:06:49:998013 --5:00] [Thread 62536] extDB2: SQL_CUSTOM_V2: Loading Template Filename: C:\TCAFiles\Users\userA1\17000\@ExileServer\extDB\sql_custom_v2\exile.ini [18:06:49:998013 --5:00] [Thread 62536] extDB2: SQL_CUSTOM_V2: Version 12 Detected, Latest Version 12 Available