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      Official Discord   03/15/17

      https://discord.gg/FMkqWpF Click the link above and join our Official Discord!  Chat with developers and get quicker support!
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      New XM8 Discord Bot   05/15/17

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    • WolfkillArcadia

      1.0.4 "Pineapple" Release   03/08/18

      Inmates! We have launched 1.0.4 update for Exile. You can read about the release here:   
    • WolfkillArcadia

      Exile Server 1.0.4a hotfix out!   03/09/18

      Server owners! We pushed out 1.0.4a hotfix for Exile server. You will need to merge/replace the following files:
      ExileServer_object_lock_network_grindNotificationRequest.sqf
      ExileServer_object_construction_network_*.sqf

      Just download the server files from the downloads section. 

Remoz

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About Remoz

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  1. Hey Guys, no luck here... for me... i'm only working around the problem but, not solved... Sorry, we are waiting for official resolution, i think it depends on BI Studio + Exile Team interaction to solve this. Hope... See you Remoz
  2. Yes, i think there are some script that create animal hunting events! I hope it! :-) Nobody knows? Thanks you all, Remoz
  3. Hello guys, there are any news about this problem? We have all worked around, but no real solution founds to solve the crash on server shutdown, true? Many thanks see you Remoz
  4. Hello guys, some players asking me for this feature, and i've seen that from 1.0.3 version of Exile Mod has been added some animals (maybe for hunting?), but i've searched some script without success... That i like to have is some near this: Event start, map placehoder appear (with range), in this zone the spawning of various animals are increased and people here have the 100% success to find one or more animal. When looting one hunted animal you can find some rare loot in it, or you can use it to craft something of rare. does a similar script already exist? Many Thanks guys, bye :-) Remoz
  5. I don't use infistar! Remoz
  6. Exactly the same situation here! Thanks for reporting! ;-) Remoz
  7. Thanks for tips man! Remoz
  8. Hello geekm0nkey, no, i'm not obfuscating my mission file, then, it's not this the problem :-( Bye, Remoz
  9. Many thanks!! I try just now! But, it's not only my problem this? is a common problem, true? Bye, Remoz
  10. Hello guys, after this last update of exile, i've updated from 1.0.3 to 1.0.4, with merging my old customizations on new clean config files, all now (after tons of battleye exceptions added......) seems working fine, but at every shutdown (automatic shutdown) of server, for restart (made with .bat file with exec loop), the Arma 3 process crash, with the windows dialog "Close the program"... ecc, ecc... Please can somebody help me with this problem? Everytime i see my server offline then everywhere i'm i must connect via RDP then close windows dialog and my .bat (with start loop) start a new instance. Many many thanks guys! Into my .rpt file i can see only this: 16:03:06 Successfull attempt to execute serverCommand '#shutdown' by server. 16:03:07 EPE manager release (24|359|0) 16:03:07 Number of actors in scene after release: 24 16:03:07 EPE manager release (0|24|0) 16:03:14 Deinitialized shape [Class: "C_Soldier_VR_F"; Shape: "a3\characters_f_bootcamp\common\vr_soldier_f.p3d";] ======================================================= ------------------------------------------------------- Exception code: C0000005 ACCESS_VIOLATION at 01840604 cpu: Intel(R) Xeon(R) CPU E5-2650L v3 @ 1.80GHz graphics: No resolution: 160x120x32 Addons: A3_Structures_F_Argo_Signs_City in a3\structures_f_argo\signs\city\ A3_Animals_F_Dog in a3\baseconfig_f\ A3_Props_F_Orange_Items_Tools in a3\props_f_orange\items\tools\ A3_Structures_F_Exp_Civilian_Slum_05 in a3\structures_f_exp\civilian\slum_05\ A3_Soft_F_Heli_Car in a3\baseconfig_f\ A3_Soft_F_Gamma_Offroad_01 in a3\soft_f_gamma\offroad_01\ A3_Static_F_Mortar_01 in a3\static_f\mortar_01\ A3_Structures_F_EPC_Civ_Playground in a3\structures_f_epc\civ\playground\ A3_Weapons_F_EPC in a3\weapons_f_epc\, A3_Vegetation_F_Exp in a3\vegetation_f_exp\ CuratorOnly_Characters_F_BLUFOR in a3\baseconfig_f\ A3_LanguageMissions_F_MP_Mark in a3\languagemissions_f_mp_mark\ A3_Soft_F_Exp_MRAP_01 in a3\soft_f_exp\mrap_01\ A3_Data_F_Exp_A_Virtual in a3\data_f_exp_a\virtual\ [...] tons of items..... [...] Mods: @ExileServer;@AdvancedTowing;@AdminToolkitServer;A3;curator;kart;heli;mark;expansion;jets;argo;orange;tacops;dlcbundle;dlcbundle2;@exile;@Ryanzombies ServerMods: @AdminToolkitServer;@AdvancedTowing;@ExileServer Distribution: 0 Version 1.80.143869 Fault time: 2018/03/15 16:03:15 Fault address: 01840604 03:00220604 C:\Games\Arma3Server\arma3server.exe file: Exile (__cur_mp) world: Altis Prev. code bytes: 00 00 00 00 F8 05 84 01 F8 05 84 01 00 00 00 00 Fault code bytes: 04 06 84 01 04 06 84 01 00 00 00 00 00 00 00 00 Registers: EAX:00000000 EBX:FFFFFFFF ECX:01840608 EDX:01840604 ESI:00000000 EDI:01840608 CS:EIP:0023:01840604 SS:ESP:002B:0228F6C8 EBP:0228FC10 DS:002B ES:002B FS:0053 GS:002B Flags:00210246
  11. Hello guys, one information please, i'm using this awesome addon into my server, and all works fine, but i'm trying to multiply the public heli transport service. To have 2-3-4 public transports with different routes. This specific topic has been discussed already? Or if not, somebody have some idea's about? Many thanks bye Remoz
  12. Hello guys, i've tried to add this script to my server, but it doesn't work for me... (the first of the first post!) I've read lot of pages of this thread but i don't understand: there are a bugfixed version of the script? With loadout based on UID and/or based on player score? Many many thanks guys, bye Remoz
  13. Many thanks Killer, i hope this! But it's sad! :-) Bye Remoz
  14. Hello guys, from the last update of Arma and Exile 1.0.3 (i've updated my client and my server and i can play without problems into my server) a huge quantity of players try to join but it fails, and my server from 8-10 players average still on 0-1 player :-( Always the same thing i see in the log: 18:21:12 PLAYER uses modified data file 18:21:12 BattlEye Server: Player #0 PLAYER (xxx.xxx.xxx.xxx:2304) connected 18:21:12 Player PLAYER connecting. 18:21:12 BattlEye Server: Connected to BE Master 18:21:13 BattlEye Server: Player #0 PLAYER - GUID: a07670dxxxxxxxx08495cae338e1575f 18:21:14 Player PLAYER connected (id=7656xxxxxxxxxxx953). 18:21:14 BattlEye Server: Verified GUID (a0767xxxxxxxxxxxxxxxx338e1575f) of player #0 PLAYER 18:21:19 Player PLAYER disconnected. and it repeat for the 99% of players that try to connect... there are also some players that can play like me without problems, i've asked them and they said having all updated, arma and exile mod. I looked in the log (.rpt) but nothing about these failed connection attempts... Where can be the problem? I do not want to think that 99% of players, after more than 2 weeks, can not understand that to play must update the game and mod! :-( Many thanks, bye guys! Remoz
  15. Yes, it works! :-) But the folder i think it's "overrides", not "overwrite" (i alreay have overrides folder for other .sqf file), and i have modified the script removing else statements like this: if (count _availMeds >= 1) then { switch (_itemClassName) do { case "Exile_Item_InstaDoc": { playsound3d ["ryanzombies\sounds\antivirus_inject.ogg", player]; player spawn { sleep 0.75; _feedbackString = ""; if ((player getvariable ["ryanzombiesinfected",0]) > 0) then { ["SuccessTitleAndText", ["Injector Success", "After just seconds, your infection was cured!"]] call ExileClient_gui_toaster_addTemplateToast; _ppInfInjYes = ppEffectCreate ["ChromAberration", 1000]; _ppInfInjYes ppEffectEnable true; _ppInfInjYes ppEffectAdjust [0.005, 0.005, false]; _ppInfInjYes ppEffectCommit 3; _ppInfInjYes; }; player setVariable ["ryanzombiesinfected",0,true]; sleep 30; _ppInfInjEnd ppEffectAdjust [0, 0, false]; _ppInfInjEnd ppEffectCommit 2; [_ppInfInjYes,_ppInfInjNo,_ppInfInjEnd,_ppInfInjNo2,_ppInfInjNo3,_ppInfInjNo4,_ppInfInjNo5,_ppInfInjNo6] ppEffectEnable false; ppEffectDestroy [_ppInfInjYes,_ppInfInjNo,_ppInfInjEnd,_ppInfInjNo2,_ppInfInjNo3,_ppInfInjNo4,_ppInfInjNo5,_ppInfInjNo6]; }; }; case "Exile_Item_Vishpirin": { playsound3d ["ryanzombies\sounds\antivirus_pills.ogg", player]; player spawn { sleep 0.75; _feedbackString = format["You are now immune for %1 minutes.",round(ryanzombiesantivirusduration/60)]; ["SuccessTitleAndText", ["Popped Antiviral Pills", _feedbackString]] call ExileClient_gui_toaster_addTemplateToast; waituntil {!(player getvariable ["ryanzombiesimmunity",false])}; player setVariable ["ryanzombiesimmunity",true,true]; if (player getvariable ["ryanzombiesinfected",0] > 0) then { _ppInfPillYes = ppEffectCreate ["ChromAberration", 1000]; _ppInfPillYes ppEffectEnable true; _ppInfPillYes ppEffectAdjust [0.003, 0.003, false]; _ppInfPillYes ppEffectCommit 3; _ppInfPillYes; }; _ppInfPillEnd ppEffectAdjust [0, 0, false]; _ppInfPillEnd ppEffectCommit 2; [_ppInfPillYes,_ppInfPillNo,_ppInfPillEnd,_ppInfPillNo2,_ppInfPillNo3,_ppInfPillNo4] ppEffectEnable false; ppEffectDestroy [_ppInfPillYes,_ppInfPillNo,_ppInfPillEnd,_ppInfPillNo2,_ppInfPillNo3,_ppInfPillNo4]; sleep ryanzombiesantivirusduration; player setVariable ["ryanzombiesimmunity",false,true]; }; }; }; }; otherwise if you use (like me) vishpirin and instadoc instead pills and injector when not infected, you getting sick!! Removed else, these items works only for curing infection when you are infected, and normally if you are not infected.. Many thanks! :-) Bye! Remoz