aussie battler

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aussie battler last won the day on December 11

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  1. aussie battler

    Bomb Jacket && Use Radio Blow

    @[x] cit that looks good. Dont forget the description.ext class CfgSounds { class Akuba { name = "Akuba"; sound[] = {"\Custom\Akuba.ogg", db+5, 1}; titles[] = {}; }; };
  2. aussie battler

    Bomb Jacket && Use Radio Blow

    @ATU.Lasthope grab the sound files from this arma3 suicide bomber script: Drop the sounds in your mission folder & change the names of the sounds / directory in your description.ext. boom boom mofo
  3. aussie battler


    Great work @Beowulfv love the pistol whip animation, nice touch.
  4. aussie battler

    scary wolf mask

    Add this mod to your server: The wolf mask is in the GTA mod:
  5. aussie battler


    It does work, I managed to drag a dead player with it. I probably didnt explain this bit well: Find class CfgExileCustomCode in your mission config.cpp and add: Drop this file into the drag folder that you created: custom\drag\ExileClient_object_handcuffs_use.sqf
  6. aussie battler


    Drag Handcuffed players (not my script). I was trying to change this to drag a dead player. initPlayerLocal.sqf custom\drag\drag.sqf Find class CfgExileCustomCode in your mission config.cpp and add: class CfgExileCustomCode { /* You can overwrite every single file of our code without touching it. To do that, add the function name you want to overwrite plus the path to your custom file here. If you wonder how this works, have a look at our bootstrap/fn_preInit.sqf function. Simply add the following scheme here: <Function Name of Exile> = "<New File Name>"; Example: ExileClient_util_fusRoDah = "myaddon\myfunction.sqf"; */ ExileClient_object_handcuffs_use = "ExileClient_object_handcuffs_use .sqf"; }; config.cpp Not sure who coded this to give them credits. Double check the latest ExileClient_object_handcuffs_use.sqf to see that there has been no extra code added over updates, this is old code.
  7. aussie battler

    GADDvent Calendar

    Hi Great work on the script, love the idea. Small typo missing a sound file in description.ext (all I want is Xmas). Here is the correct file: description.ext
  8. aussie battler

    Rpt Help?

    The latest Arma3 server update fixed this error & your server should kick in now.
  9. aussie battler

    GADDvent Calendar

    Nice work, thanks for the release. I added some cash to the vehicles. ExileClient_gaddvent_network_spawnGADDVentVehicleResponse.sqf
  10. aussie battler

    [RELEASE] Anomaly & Creatures Pack by Alias

    @[x] cit I couldnt get the worm to take damage properly. Currently the worm is invincible & players would hate that. I can make it take damage, but it would suicide straight away. It would bury itself in the ground & suicide by the damage it gave itself.
  11. aussie battler

    [Release] Recruit Ai Bodyguards

    @Brenner glad you got it sorted. I have improved the script so you can choose which type of ai you want to buy in a menu. I'll update everything when I find the time.
  12. aussie battler

    [Release] Recruit Ai Bodyguards

    @Brenner This should do it: config.cpp If that doesnt work send me a message uploading your mission folder. or if you prefer, send me: Exile.Ruha\ExAdClient\XM8\Apps\DeployVehicle folder Exile.Ruha\config.cpp
  13. aussie battler

    [RELEASE] Anomaly & Creatures Pack by Alias

    I have added Alias' flamer mission: If you like this script please support Alias: Become a Patron Donate a dollar or two to keep more mods coming Original scripts can be found here:
  14. aussie battler

    [Release] Recruit Ai Bodyguards

    @Brenner it wopuld be easier for you to compare your files to superjerome's pack. The old spawn ai from a statue is in that:
  15. aussie battler

    [Release] Recruit Ai Bodyguards

    @Brenner TRY this: