• Announcements

    • Flosstradamus

      Official Discord   03/15/17

      https://discord.gg/FMkqWpF Click the link above and join our Official Discord!  Chat with developers and get quicker support!
    • Vishpala

      New XM8 Discord Bot   05/15/17

      Our new XM8 Discord Bot will send you notifications about events happening in-game, even if you are not online!  Read about it on the Devblog:  
    • WolfkillArcadia

      1.0.4 "Pineapple" Release   03/08/18

      Inmates! We have launched 1.0.4 update for Exile. You can read about the release here:   
    • WolfkillArcadia

      Exile Server 1.0.4a hotfix out!   03/09/18

      Server owners! We pushed out 1.0.4a hotfix for Exile server. You will need to merge/replace the following files:

      Just download the server files from the downloads section. 

aussie battler

  • Content count

  • Joined

  • Last visited

Community Reputation

191 Excellent


About aussie battler

  • Rank

Recent Profile Visitors

2739 profile views
  1. @Powerstriker46 I think a workaround is to make the resale value of sledgehammers, shovels, axes and small launchers $0.
  2. @Powerstriker46 , @El Rabito showed me how to do it and I can dupe as well. It cant hurt applying the fixes I gave you but they wont stop dupers. Such a pity players can dupe, this mod is very cool.
  3. @El Rabito Thanks if you could msg me the dupe details I'll see if I can dupe. @Powerstriker46 You must have copied the install from this forum. There are some missing parameters that are in the github for: ExileServer_system_network_event_onHandleDisconnect https://github.com/Andrew-S90/DualArms/blob/master/Exile.Altis/custom/dual_arms/ExileServer_system_network_event_onHandleDisconnect.sqf you are missing: +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ExileClient_object_player_event_onInventoryOpened you are missing on line 18 (this won't effect dual arms) : & this: Here is mine: Everything else is same same. Let me know if you can still dupe after the ExileServer_system_network_event_onHandleDisconnect fix.
  4. @Powerstriker46 I am on 64 bit as well, no problems here. I'll take a look if you want to upload the files. Do you have vector building or enigma revive? Maybe you stuffed up the overrides merge.
  5. @dekela I have only noticed a small drop in FPS of 1 or 2 FPS when the score board changes for that second (nothing big). I have the board changing every 30 seconds and tested it across 3 empty servers. @Rollo mentioned somewhere that it doesn't kill performance, that the MYSQL should handle it easily. @Bruce BufferSounds like you didnt add the exile.ini lines: https://github.com/ivaylosp/message_boards/blob/master/exile.ini
  6. @NFGCaboose-1 I can confirm that the 2 meter flip fix works. We had tanks being flipped into the ground on Cherno Redux before the fix. _pos set [2,(_pos select 2) + 2]; // 2 meters in the air
  7. @El Rabito Thanks for the fix, nice work.
  8. @Mr.Raven Just open the config in notepadd++ & search for "side"... I am on VCOM V.3. Exile.Ruha\Vcom\Functions\VcomAI_DefaultSettings.sqf VCM_SIDEENABLED = [west]; //Sides that will activate Vcom AI @A3XAI\addons\a3xai_config\config.cpp //Sets side/faction for AI spawned by A3XAI. If A3XAI units are hostile with AI spawned from other install addons, //consider changing this setting. Acceptable sides: east or west (Default: east) side = west;
  9. @Mr.Raven It takes over your ai & gives them better path finding / flanking. You will need to have your own ai spawn system already installed. I suggest running DMS for ai missions, Occupation or A3XAi (use @kuplion's Update) for roaming ai. Set VCOM to take over ai side WEST Set Dms to side EAST Set occupation or A3xAi to side WEST You set the ai group side in each of the configs. The ai will fight each other, but it is the only way I could get them to stay at missions. https://github.com/kuplion/A3XAI
  10. @[HG]RaVeN103 The new mozzie model looks cool. You said on steam that you are working on a new Cherno Redux building. I am a big fan of Redux & was wondering whats the building?
  11. @Powerstriker46 I think the problem is defiantly on your install. This mod works fine, I couldn't get your dupe working at all. I would grab a fresh download & check your install. @Andrew_S90 Thanks for sharing this, love your work.
  12. @GolovaRaoul Thanks for sharing this, great scripts. They add more pvp action to the servers. @Serpz This works on any map. You would just need to adjust the map size to suit: _randomPosition = [[7000,7000,0], 1, 7000, 3, 0, 20, 0] call BIS_fnc_findSafePos; // change the 7000 to tanoa's map size change it in: ExileServer_system_event_ikea_start.sqf ExileServer_system_event_militarydrop_start.sqf ExileServer_system_event_MoneyDrop_start.sqf ExileServer_system_event_weed_start.sqf And adjust @ExileServer\addons\exile_server_config\config.cpp minTime = 4; // minutes maxTime = 10; // minutes minimumPlayersOnline = 1; So it pops up on your test server.
  13. @JR_Walker You missed the brackets in the code that @red_ned gave you. _cash = (1000 + round (random (1500))); //this gives 1000 to 2500 cash so adjust to fit you put _cash = 1000; I use this line when the box is created which works fine: _box setVariable ["ExileMoney", (1500 + round (random (3000))),true]; Add it to ExileServer_system_event_ikea_start.sqf ExileServer_system_event_militarydrop_start.sqf ExileServer_system_event_MoneyDrop_start.sqf ExileServer_system_event_weed_start.sqf After this: _position set [2, 0]; _box setPos _position; _box setVelocity [0, 0, 0]; @red_ned Thanks for sharing the loot drops, I like them having random items. cheers
  14. Great work on the update @[HG]RaVeN103 Texture look cool, flies like a beast and the wreck looks realistic.
  15. @geekm0nkey did you get these PVP stats up on billboards? I have kill / death ratio, it is very sloowwww to update.