aussie battler

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Everything posted by aussie battler

  1. aussie battler

    [Release] Recruit Ai Bodyguards

    Description: Recruit Ai Body guards from your XM8 or from placed objects on the map. How it works: Recruit an Ai Guard from your Xm8 using beef parts. The ai will auotmatically join the group (controlled by the player who made the party). Rules: Ai despawns on restarts. Ai only attacks mission ai (only tested on DMS Ai). Command Ai movement: 1. Press ESC>Configure>Controls>Show:Command 2. Change the "ACTION" of "Select Unit 1" to the key of your choice (I used "semicolon"). Press "OK" and go back to the game. 3. Press "semicolon" to select your Ai, then hit "space bar" 4. Move your mouse to the position you wish the Ai to hold or vehicle you wish the Ai to enter. Now hit the "space bar" Command Ai to drive: 1. Exist a vehicle from a passenger seat. 2. Order the Ai will hop in the vehicle. 3. Get in the vehicle & mark waypoints on the map. You can also take over driving. (thanks to @TheDaddy for the Ai driving tip) I would like to change the ai behaviour to help kill other Exile Players out of the players group & also command the Ai. Let me know if you have any ideas. Install V2: Scroll to the bottom (replaces the XM8 server info button + able to choose between 6 different ai soldiers). https://github.com/aussie-battler/Salty-Dog-Exile-Recruit-Ai-V2 Install V1: Recruit Ai from your XM8. Install ExAd by @Janski https://goo.gl/VBxFFa Drop the DeployVehicle folder into your.mission\ExAdClient\XM8\Apps\DeployVehicle found here https://github.com/aussie-battler/Salty-Dog-Exile-Recruit-Ai Make sure you drop the Deploy Vehicle server file in your @ExileServer/addons folder found here https://github.com/aussie-battler/Salty-Dog-Exile-Recruit-Ai/tree/master/ExileServer/addons In config.cpp search for class CFGXM8 Add the following to extraApps[] = { }; The line should now read: extraApps[] = {"ExAd_Unit"}; Underneath the class CfgXM8, edit it to read: 5. In config.cpp search for BeefParts and change the line to: Want to make changes? Change the XM8 logo at: your.mission\ExAdClient\XM8\Apps\DeployVehicle\dog.paa In config.cpp under "class ExAd_Unit", change the line to suit your logo name logo = "ExAdClient\XM8\Apps\DeployVehicle\dog.paa"; Change the soldiers at: your.mission\ExAdClient\XM8\Apps\DeployVehicle\bodyguard.sqf (line 7) Here are the classnames: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_GUER Infistar Settings (thanks to @1Man): Add "Craft Vehicle" to the allowedActions section: allowedActions[] = {"Break free","Use AutoLockPicker","Craft Vehicle","Hack UAV"}; Future Updates: Would love the ai to attack players not in your group. Not sure how to command the ai, I tried keybinding commands (like target) but it didn't work. Let me know if you have ideas on how to do this. Thanks to @Janski for making the cool EXAD XM8 Apps and @BetterDeadThanZed for the custom buildings to server addons script. Enjoy!! aussie OPTIONAL EXTRA: Spawn the Ai from a mobile phone thanks to @1Man If you want to allow owners to pick another option I have this if you want to add it. config.cpp guard.sqf bodyguard.sqf Changelog: ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 6.09.17 Updated the Ai skill level which can be set in Exile.Mission/ExAdClient/XM8/Apps/DeployVehicle/bodyguard.sqf Currently it is set to: To learn more about Ai skill settings head to http://www.exilemod.com/topic/13096-guide-how-to-configure-the-ai-properly/ by Tobias Solem Thanks to @TheDaddy for the idea. Control your ai with this mod: http://steamcommunity.com/sharedfiles/filedetails/?id=491016790 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 6.09.17 Updated instructions on commanding the Ai to move & stay. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 12.03.18 Updated for Exile 1.0.4's new XM8 apps. + Removed the deploy statue, it confused players. + Updated the script to only deploy cool ai units. + Ai can now be recruited in a safe zone. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ UPDATE 21.11.18: In your description.ext turn on the commanding menu (change to 1): showHUD[] = { 1, // Scripted HUD (same as showHUD command) 1, // Vehicle + soldier info 1, // Vehicle radar 1, // Vehicle compass 1, // Tank direction indicator 1, // Commanding menu 0, // Group Bar 1, // HUD Weapon Cursors 1 // Squad Radar }; Then players can see the command ai menu. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ I have updated recruit Ai to V2. https://github.com/aussie-battler/Salty-Dog-Exile-Recruit-Ai-V2 This version uses XM8Apps by @Shix to spawn the Ai. You will replace the "Server Info" button with an apps button. You can now choose what type of Ai you would like to spawn (AT, AA, Sniper Ghillie, Sharpshooter or Machine Gunner): I left in some other apps that I use: @Shix : Created XM8Apps, eBase XM8 App, View Distance. Lunchbox: Created XM8 App Base Location Markers. @happydayz - Enigma: created ExileSecurity. Brun: created BRAma Recipes. @Unkown_GTX : created voyagerCompass. @Johno: created Player_Light ( I think JohnO created this. I modified it to work in Cherno Redux in daytime.) I am not sure who made the server info script or the selfie, but thanks. Hints & Tricks by @Runewulv
  2. aussie battler

    [UPDATE] VCOM AI (Exile 1.0.4)

    @TheJ3wishTurban Its a known issue that will get fixed next update. Or you can try the development branch, I think they fixed it. https://github.com/genesis92x/VcomAI-3.0/issues/105
  3. aussie battler

    [Release] Recruit Ai Bodyguards

    Cheers @DEH4NK I never noticed that infistar closed the menu (being admin). I have updated the Github.
  4. aussie battler

    [RELEASE] LIVE SCOREBOARDS

    You either haven't dropped in the exile_ng.pbo into your @Exileserver addon folder or didnt run exile.ini on your database. https://github.com/ivaylosp/message_boards
  5. aussie battler

    [Release] Recruit Ai Bodyguards

    Great work @Runewulv. I have updated the Github with your walkthough. Thanks for sharing.
  6. We sadly had a player pass away & I would like to make his base permanent on the server. Could I make a database schedule to copy and paste any missing base parts & containers once a day? or Is there anyway of copying the base & pasting it into editor? I could then have the base spawn in every restart. I remember this from Arma2 dayZ: Otherwise I could set his rent up in the database too never end, it just won't stop players from destroying it.
  7. aussie battler

    [SOLVED] Can I make a Base permanent on the server?

    Lightning will make players learn quickly. ExileClient_action_grindLock_condition.sqf ExileClient_action_hackLock_condition.sqf ExileClient_action_hotwireVehicle_condition.sqf ExileClient_action_stealFlag_condition.sqf ExileServer_system_breaching_network_breachingStart.sqf _parameters = _this select 1; _flag = _parameters select 0; _databaseID = _flag getVariable ["ExileDatabaseID",0]; if ((_databaseID) isEqualTo ("15")) then { ["ErrorTitleAndText", ["Dont Raid this base!", "You have been warned..."]] call ExileClient_gui_toaster_addTemplateToast; sleep (1 + random 5); [player, nil, true] spawn BIS_fnc_moduleLightning; sleep (1 + random 5); [player, nil, true] spawn BIS_fnc_moduleLightning; player setdamage 1; };
  8. aussie battler

    [Release] Recruit Ai Bodyguards

    @hogansheroes In your description.ext turn on the commanding menu (change to 1): showHUD[] = { 1, // Scripted HUD (same as showHUD command) 1, // Vehicle + soldier info 1, // Vehicle radar 1, // Vehicle compass 1, // Tank direction indicator 1, // Commanding menu 0, // Group Bar 1, // HUD Weapon Cursors 1 // Squad Radar };  Command Ai movement: 1. Press ESC>Configure>Controls>Show:Command 2. Change the "ACTION" of "Select Unit 1" to the key of your choice (I used "semicolon"). Press "OK" and go back to the game. 3. Press "semicolon" to select your Ai, then hit "space bar" 4. Move your mouse to the position you wish the Ai to hold or vehicle you wish the Ai to enter. Now hit the "space bar" Command Ai to drive (instead of being a passenger): 1. Exist a vehicle from a passenger seat. 2. Order the Ai will hop in the vehicle. 3. Get in the vehicle & mark waypoints on the map. You can also take over driving.  + NOte: if you are in a party, whoever made the party controls all ai the group make.
  9. aussie battler

    [Release] Recruit Ai Bodyguards

    No more errors, I spawned all 6 soldiers in the editor.
  10. aussie battler

    [Release] Recruit Ai Bodyguards

    @Brenner hopefully no errors now https://github.com/aussie-battler/Salty-Dog-Exile-Recruit-Ai-V2/tree/master/Exile.Mission/xm8Apps/Apps/eBase/Scripts/Guard
  11. aussie battler

    [Release] Recruit Ai Bodyguards

    @Brenner cheers. fixed up the code for player light. https://github.com/aussie-battler/Salty-Dog-Exile-Recruit-Ai-V2/tree/master/Exile.Mission/xm8Apps/Apps/Player_Light
  12. aussie battler

    [SOLVED] Can I make a Base permanent on the server?

    @Z80CPU Thanks but his mates dont want the base raided. Ill put a safezone marker on his base & place this on hacking, grinding, flag stealing (place charge has already got the code). if (ExilePlayerInSafezone) then { throw "You are in a safe zone!"; }; Add set base rent to never expire. Thanks everyone for the help & suggestions.
  13. aussie battler

    [Release] Recruit Ai Bodyguards

    Thanks @Brenner updated the github.
  14. aussie battler

    [SOLVED] Can I make a Base permanent on the server?

    @[XIII]Bujinkan thanks. I think I could modify kuplions low level base raid to exclude the territory from raiding & set the rent to never expire. https://github.com/kuplion/Low-Level-Raid-Protection/tree/master/Custom/PreventLowLevelRaiding
  15. aussie battler

    [Release] Recruit Ai Bodyguards

    @DEH4NK Thanks for the pick up. https://github.com/aussie-battler/Salty-Dog-Exile-Recruit-Ai-V2/tree/master/Exile.Mission/xm8Apps/Apps/eBase/Scripts/Guard I have updated the github. In each guard file you will need to delete the last }; And add a semicolon on line 41 ; cheers
  16. aussie battler

    [Release] Recruit Ai Bodyguards

    @Runewulv glad you got your XM8 apps back. The real coder is @Shix who made XM8 button replacement & the original framework for the ai body guard menu. cheers
  17. aussie battler

    [Release] Recruit Ai Bodyguards

    @Runewulv config.cpp > search for "class CfgInteractionMenus" add this: Change Land_AncientStatue_01_F to Land_SatelliteAntenna_01_F or what ever oject classname you would like to spawn ai. https://community.bistudio.com/wiki/Arma_3_CfgVehicles_EMPTY ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ condition = "('Exile_Item_BeefParts' in (magazines player) && !ExilePlayerInSafezone)"; Means spawn soldier, if you have beef parts on you & you are near a statue & NOT in a safezone.
  18. aussie battler

    [Release] Recruit Ai Bodyguards

    @[XIII]Bujinkan You could use the donations app that is in the pack. It was originally a server rules / info app, I just changed it to donations. If it is not opening, you probably need to add this to infistar: a3_infiSTAR_Exile\EXILE_AHAT_CONFIG.hpp There is also this server info menu by the great @IT07 I use both server info menus and they are currently on working servers. If you need to install scarCode to the Xm8 app (under the "more" tab): Exile.mission\config.cpp Now add code to description.ext and your init.sqf as per the install: https://github.com/IT07/ArmA3_exile_ServerInfoMenu/tree/master/Exile.MapName
  19. aussie battler

    [Release] Recruit Ai Bodyguards

    @[XIII]Bujinkan The apps all work, I left them in the github so people can have two Xm8 app buttons going. Player light is cool if you are running Cherno Redux. It is a personal lamp that runs in the daytime. Works well in the bunkers that are dark (weapon lights dont work during the day).
  20. aussie battler

    [Release] Recruit Ai Bodyguards

    @Runewulv @[x] cit I have updated recruit Ai to V2. https://github.com/aussie-battler/Salty-Dog-Exile-Recruit-Ai-V2 This version uses XM8Apps by @Shix to spawn the Ai. You will replace the "Server Info" button with an apps button. You can now choose what type of Ai you would like to spawn (AT, AA, Sniper Ghillie, Sharpshooter or Machine Gunner): I left in some other apps that I use: @Shix : Created XM8Apps, eBase XM8 App, View Distance. @Lunchbox : Created XM8 App Base Location Markers. @happydayz - Enigma: created ExileSecurity. Brun: created BRAma Recipes. @Unkown_GTX : created voyagerCompass. @Johno: created Player_Light ( I think JohnO created this. I modified it to work in Cherno Redux in daytime.) I am not sure who made the server info script or the selfie, but thanks.
  21. aussie battler

    [UPDATE] VCOM AI (Exile 1.0.4)

    Its an easy install from 3.1. You just have this in your description.ext and drop the Vcom folder into your mission file. Change Notes: -CBA integration fixes -Artillery error fixes -Added Vcom Driving (experimental) -Vcom AI will ignore squads with players in them -Overhauled initialization -AI movement during combat tweaked -AI healing improved -AI unique animations -Other things I forgot about
  22. aussie battler

    [UPDATE] VCOM AI (Exile 1.0.4)

    New vcom 3.2.2 is out: https://forums.bohemia.net/forums/topic/216611-release-vcom-ai-3-dangerous-ai/?do=findComment&comment=3347076 @Brenner if you still have issues report it here: https://github.com/genesis92x/VcomAI-3.0/issues
  23. aussie battler

    [Release] Recruit Ai Bodyguards

    @WhiteEagle Still alive & kicking....
  24. aussie battler

    [RELEASE] Anomaly & Creatures Pack by Alias

    Anomaly & Creatures Pack by Alias modified for Arma3 Exile by @aussie battler If you like this script please support Alias: Become a Patron https://www.patreon.com/aliascartoons Donate a dollar or two to Alias & keep more mods coming https://goo.gl/ySqv9q Original scripts can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=1123074587 Shout out to @kuplion who gave me the idea to add random objects & smoke into these missions. About this script: The script places random ToXic field missions on any map with soldiers & anomaly creatures protecting a loot crate. The four creatures are Farty, STRIGOI, Sparky & the Screamer. All creatures can be destroyed with explosives, under-barrel launchers or grenades. It is very easy to install. Farty is a smelly green slug creature that appears from the ground to spit toXic goo on it's enemies. https://goo.gl/FSK7WV Sparky is at every mission protecting the loot crate. It creates electrical shock waves when someone comes to collect the reward. https://goo.gl/zmJrnL The Screamer is an ancient statue that screams sonic waves at it's enemies. https://goo.gl/Pw6KuQ STRIGOI a spectre that runs at lightening speeds with the abilty to jump into tree tops for cover. https://goo.gl/cEZcp6 Flamer a fire demon that shoots fire balls and sets the ground of it's enemies on fire. https://goo.gl/ZKM1CH The soldiers guarding the mission include up to 4 guards, two static guns and an armed vehicle. The loot in the crate includes a variety of Exile items plus $500 to $20000 poptabs. Requirements You must have Exile, Dms & Occupation installed for this to work. Exile http://www.exilemod.com/downloads/ Exile Dms mission System by @Defent: https://goo.gl/R8xjns Exile Occupation by @second_coming: https://goo.gl/YJjKjW Edit files with https://notepad-plus-plus.org/download/v7.5.6.html Install Download & instructions here: https://github.com/aussie-battler/Alias-Anomaly-Creatures Exile mission file - Unpack your mission file and drop the folders Al_Farty, Al_screamer, Al_spark & sound in your mission default directory. Edit your description.ext and and add the following: If you already have a class CfgSounds just add these lines to it: Repack your mission file & that bit is done. a3_exile_occupation - Open @ExileServer\addons\a3_exile_occupation\config.sqf and: Just below"SC_occupyHeliCrashes = true; // true if you want to have Dayz style helicrashes. Paste in the Fart Setup (ToXic Slug), Screamer Setup & Spectre Setup (Strigoi) code. Turn off Anomalies by setting the first line in each section to false. You can also configure each anomaly to your liking. Change the loot gear by searching for SC_LootCrateItems, here is mine: Drop the files deleteMapMarkers.sqf, occupationFarty.sqf, occupationScreamer.sqf, occupationFlamer, startOccupation.sqf into your @ExileServer\addons\a3_exile_occupation\scripts folder. Add this to your mission's initserver: JOB DONE, sit back and have a beer. Optional Mods Change the soldier's uniform in occupationFarty.sqf & occupationScreamer.sqf Add a weed crop by uncommenting CUP_A2_p_fiberplant_ep1 in occupationFarty.sqf & occupationScreamer.sqf Harvest the weed adding this cool script by @GolovaRaoul http://www.exilemod.com/topic/24426-harvest-weed/ Change the loot $$cash$$ amount search for: in occupationFarty.sqf & occupationScreamer.sqf I have shown an example in initserver.sqf of how to start the missions at night. UPDATES: 25.05.18 + Thanks to @VipWip we now have no spamming in the logs. You will need to update your screamer file here: https://github.com/aussie-battler/Alias-Anomaly-Creatures/blob/master/Exile.Mission/AL_screamer/screamer.sqf + Sparky now deals damage, you need to update this file: https://github.com/aussie-battler/Alias-Anomaly-Creatures/blob/master/Exile.Mission/AL_spark/al_orb_move.sqf + Make a Radiation Field at the mission. Thanks to the idea from @ItsDutch you can now make the ToXic field a radiation zone. You will need to wear a gas mask to enter the zone. 1. @ExileServer_Lingor\addons\a3_exile_occupation\scripts\occupationFarty.sqf change lines 43 to 50: 2. @ExileServer_Lingor\addons\a3_exile_occupation\scripts\occupationScreamer.sqf change lines 43 to 50: 3. In Exile.mission\config.cpp UPDATE 30.05.18 Added a new Alias Anomaly, Strigoi. Added a the ability to turn Anomalies on/off in @ExileServer\addons\a3_exile_occupation\config.sqf Cleaned up the sound folder so you can delete sounds to Anomalies that you don't want to use. Made it easier to see which anomaly is loading up in the logs. Sparky now deals damage, players can wear / have a protective item to avoid it. The protection is defined in Exile.Mission\\AL_spark\al_orb_move.sqf in line 6: obj_prot_sparky = "H_PilotHelmetFighter_B"; // I set it to the helmet worn by the mission ai. Thanks to Alias for sharing his Anomaly scripts. https://www.youtube.com/user/aliascartoons Update 5.06.18 Configured an easy setup for each Anomaly in: @ExileServer\addons\a3_exile_occupation\config.sqf Added toast success hint at the end of each misison. Configure it here: @ExileServer\addons\a3_exile_occupation\scripts\deleteMapMarkers.sqf Anomalies wont depawn when the map marker deletes (except for Farty). I extended the player detection range for Farty so you can't run in & delete the map marker (removing the Farty Slug). Updates 26.11.18 Randomly spawn one of the Anomaly missons on each server restart found in: @ExileServer\addons\a3_exile_occupation\startOccupation.sqf Added toast messages at the start of each misison. Configure it here: @ExileServer\addons\a3_exile_occupation\scripts occupationFarty.sqf, occupationFlamer.sqf, occupationScreamer.sqf, occupationSpectre.sqf. Changed the sparky code to deal damage if you dont wear the protective helmet. Added the Flamer mission.
  25. aussie battler

    [RELEASE] Anomaly & Creatures Pack by Alias

    @DarkAngel1 Thanks for letting me know. Can you update these files: https://github.com/aussie-battler/Alias-Anomaly-Creatures/blob/master/%40ExileServer/addons/a3_exile_occupation/scripts/occupationFarty.sqf line 194 changes to: }forEach SC_LootFartItems; https://github.com/aussie-battler/Alias-Anomaly-Creatures/blob/master/%40ExileServer/addons/a3_exile_occupation/scripts/occupationScreamer.sqf line 198 changes to: }forEach SC_ScreamerItems; https://github.com/aussie-battler/Alias-Anomaly-Creatures/blob/master/%40ExileServer/addons/a3_exile_occupation/scripts/occupationSpectre.sqf line 190 changes to: }forEach SC_SpectreItems;