Anomaly & Creatures Pack by Alias
modified for Arma3 Exile by @aussie battler
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Original scripts can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=1123074587
Shout out to @kuplion who gave me the idea to add random objects & smoke into these missions.
About this script:
The script places random ToXic field missions on any map with soldiers & anomaly creatures protecting a loot crate. The four creatures are Farty, STRIGOI, Sparky & the Screamer. All creatures can be destroyed with explosives, under-barrel launchers or grenades. It is very easy to install.
Farty is a smelly green slug creature that appears from the ground to spit toXic goo on it's enemies. https://goo.gl/FSK7WV
Sparky is at every mission protecting the loot crate. It creates electrical shock waves when someone comes to collect the reward. https://goo.gl/zmJrnL
The Screamer is an ancient statue that screams sonic waves at it's enemies. https://goo.gl/Pw6KuQ
STRIGOI a spectre that runs at lightening speeds with the abilty to jump into tree tops for cover. https://goo.gl/cEZcp6
Flamer a fire demon that shoots fire balls and sets the ground of it's enemies on fire. https://goo.gl/ZKM1CH
The soldiers guarding the mission include up to 4 guards, two static guns and an armed vehicle. The loot in the crate includes a variety of Exile items plus $500 to $20000 poptabs.
Requirements You must have Exile, Dms & Occupation installed for this to work.
Exile Dms mission System by @Defent: https://goo.gl/R8xjns
Exile Occupation by @second_coming: https://goo.gl/YJjKjW
Edit files with https://notepad-plus-plus.org/download/v7.5.6.html
Download & instructions here: https://github.com/aussie-battler/Alias-Anomaly-Creatures
Exile mission file -
Unpack your mission file and drop the folders Al_Farty, Al_screamer, Al_spark & sound in your mission default directory.
Edit your description.ext and and add the following:
If you already have a class CfgSounds just add these lines to it:
Repack your mission file & that bit is done.
Open @ExileServer\addons\a3_exile_occupation\config.sqf and:
Just below"SC_occupyHeliCrashes = true; // true if you want to have Dayz style helicrashes. Paste in the Fart Setup (ToXic Slug), Screamer Setup & Spectre Setup (Strigoi) code.
Turn off Anomalies by setting the first line in each section to false. You can also configure each anomaly to your liking.
Change the loot gear by searching for SC_LootCrateItems, here is mine:
Drop the files deleteMapMarkers.sqf, occupationFarty.sqf, occupationScreamer.sqf, occupationFlamer, startOccupation.sqf into your @ExileServer\addons\a3_exile_occupation\scripts folder.
Add this to your mission's initserver:
JOB DONE, sit back and have a beer.
Change the soldier's uniform in occupationFarty.sqf & occupationScreamer.sqf
Add a weed crop by uncommenting CUP_A2_p_fiberplant_ep1 in occupationFarty.sqf & occupationScreamer.sqf
Harvest the weed adding this cool script by @GolovaRaoul http://www.exilemod.com/topic/24426-harvest-weed/
Change the loot $$cash$$ amount search for:
in occupationFarty.sqf & occupationScreamer.sqf
I have shown an example in initserver.sqf of how to start the missions at night.
+ Thanks to @VipWip we now have no spamming in the logs. You will need to update your screamer file here:
+ Sparky now deals damage, you need to update this file:
+ Make a Radiation Field at the mission. Thanks to the idea from @ItsDutch you can now make the ToXic field a radiation zone. You will need to wear a gas mask to enter the zone.
change lines 43 to 50:
change lines 43 to 50:
3. In Exile.mission\config.cpp
Added a new Alias Anomaly, Strigoi.
Added a the ability to turn Anomalies on/off in @ExileServer\addons\a3_exile_occupation\config.sqf
Cleaned up the sound folder so you can delete sounds to Anomalies that you don't want to use.
Made it easier to see which anomaly is loading up in the logs.
Sparky now deals damage, players can wear / have a protective item to avoid it. The protection is defined in Exile.Mission\\AL_spark\al_orb_move.sqf in line 6:
obj_prot_sparky = "H_PilotHelmetFighter_B"; // I set it to the helmet worn by the mission ai.
Thanks to Alias for sharing his Anomaly scripts. https://www.youtube.com/user/aliascartoons
Configured an easy setup for each Anomaly in: @ExileServer\addons\a3_exile_occupation\config.sqf
Added toast success hint at the end of each misison. Configure it here: @ExileServer\addons\a3_exile_occupation\scripts\deleteMapMarkers.sqf
Anomalies wont depawn when the map marker deletes (except for Farty). I extended the player detection range for Farty so you can't run in & delete the map marker (removing the Farty Slug).
Randomly spawn one of the Anomaly missons on each server restart found in: @ExileServer\addons\a3_exile_occupation\startOccupation.sqf
Added toast messages at the start of each misison. Configure it here:
@ExileServer\addons\a3_exile_occupation\scripts occupationFarty.sqf, occupationFlamer.sqf, occupationScreamer.sqf, occupationSpectre.sqf.
Changed the sparky code to deal damage if you dont wear the protective helmet.
Added the Flamer mission.