• Announcements

    • Flosstradamus

      Official Discord   03/15/17

      https://discord.gg/FMkqWpF Click the link above and join our Official Discord!  Chat with developers and get quicker support!
    • Vishpala

      New XM8 Discord Bot   05/15/17

      Our new XM8 Discord Bot will send you notifications about events happening in-game, even if you are not online!  Read about it on the Devblog:  
    • WolfkillArcadia

      1.0.4 "Pineapple" Release   03/08/18

      Inmates! We have launched 1.0.4 update for Exile. You can read about the release here:   
    • WolfkillArcadia

      Exile Server 1.0.4a hotfix out!   03/09/18

      Server owners! We pushed out 1.0.4a hotfix for Exile server. You will need to merge/replace the following files:
      ExileServer_object_lock_network_grindNotificationRequest.sqf
      ExileServer_object_construction_network_*.sqf

      Just download the server files from the downloads section. 

noelite

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About noelite

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  1. class CfgExileEnvironment { class Altis { class FireFlies { // 1 = enabled, 0 = disabled enable = 0; // At this hour fire flies begin to spawn startHour = 18; // At this hour fire flies stop spawning endHour = 4; }; class Anomalies { // 1 = enabled, 0 = disabled enable = 0; // At this hour anomalies begin to spawn startHour = 19; // At this hour anomalies stop spawning endHour = 6; }; class Breathing { // 1 = enabled, 0 = disabled enable = 0; }; class Snow { // 1 = enabled, 0 = disabled enable = 0; // https://community.bistudio.com/wiki/surfaceType surfaces[] = {}; }; class Radiation { // 1 = enabled, 0 = disabled enable = 1; }; class Temperature { // Temperature in °C for the time of day, per hour // Add the first index to the last index, so it is 25 indizes! daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93}; // Temperature change in °C when it is 100% overcast overcast = -2; // Temperature change in °C when it is 100% raining rain = -5; // Temperature change in °C when it is 100% windy wind = -1; // Temperature change per 100m altitude in °C altitude = -0.5; // Difference from the daytime temperature to the water temperature water = -5; }; }; class Namalsk: Altis { class FireFlies: FireFlies { enable = 1; }; class Anomalies: Anomalies { enable = 1; }; class Breathing: Breathing { enable = 1; }; class Snow: Snow { enable = 1; surfaces[] = {"#nam_snow"}; }; class Radiation: Radiation { enable = 1; contaminatedZones[] = { {{3960.14, 8454.75, 152.862}, 80, 140}, // Object A1 {{4974.70, 6632.82, 4.74293}, 40, 150}, // Object A2 {{6487.92, 9302.03, 36.0014}, 60, 110} // Sebjan Chemical Factory }; }; class Temperature: Temperature { daytimeTemperature[] = {-2.00,-1.77,-1.12,-0.10,1.24,2.78,4.40,6.00,7.46,8.65,9.50,9.90,9.90,9.50,8.65,7.46,6.00,4.40,2.78,1.24,-0.10,-1.12,-1.77,-2.00,-2.00}; }; }; class Tanoa: Altis { class FireFlies: FireFlies { enable = 0; }; class Anomalies: Anomalies { enable = 0; }; class Breathing: Breathing { enable = 0; }; class Snow: Snow { enable = 0; }; class Radiation: Radiation { enable = 1; }; class Temperature: Temperature { daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93}; }; }; class Chernarus: altis {}; //--- To Fix Client Temp / Alt Error class Chernarus_isles: altis { class Breathing { // 1 = enabled, 0 = disabled enable = 1; }; class FireFlies { // 1 = enabled, 0 = disabled enable = 1; // At this hour fire flies begin to spawn startHour = 18; // At this hour fire flies stop spawning endHour = 4; }; class Anomalies { // 1 = enabled, 0 = disabled enable = 1; // At this hour anomalies begin to spawn startHour = 19; // At this hour anomalies stop spawning endHour = 6; }; }; class chernarus_2035: altis { class Breathing { // 1 = enabled, 0 = disabled enable = 1; }; class FireFlies { // 1 = enabled, 0 = disabled enable = 1; // At this hour fire flies begin to spawn startHour = 18; // At this hour fire flies stop spawning endHour = 4; }; class Anomalies { // 1 = enabled, 0 = disabled enable = 1; // At this hour anomalies begin to spawn startHour = 19; // At this hour anomalies stop spawning endHour = 6; }; }; };
  2. New Updated fixed boat trader marker I hope they are working for those who want class CfgExileEnvironment { class Chernarus2035 { class FireFlies { // 1 = enabled, 0 = disabled enable = 1; // At this hour fire flies begin to spawn startHour = 18; // At this hour fire flies stop spawning endHour = 6; }; class Anomalies { // 1 = enabled, 0 = disabled enable = 0; // At this hour anomalies begin to spawn startHour = 19; // At this hour anomalies stop spawning endHour = 6; }; class Breathing { // 1 = enabled, 0 = disabled enable = 0; }; class Snow { // 1 = enabled, 0 = disabled enable = 0; // https://community.bistudio.com/wiki/surfaceType surfaces[] = {}; }; class Radiation { // 1 = enabled, 0 = disabled enable = 1; /* Defines contaminated zones in a specific map. You can define multiple zones per map. The format of the zones is: [Position ASL(!), Full Radiation Radius, Maximum Radius] The radius works as follows: |-------------------------------------------------------| Maximum Radius |------------------------| Full Radiation Radius Within the full radiation radius, radiation factor is always at a maximum. Outside of this, it lowers down to no radiation smoothly. Radiation: |------------------------|------------------------------| 1 1 1 1 0.75 0.5 0.25 0 */ //contaminatedZones[] = {}; }; class Temperature { // Temperature in °C for the time of day, per hour // Add the first index to the last index, so it is 25 indizes! daytimeTemperature[] = {10.93,11.89,13.42,15.40,17.68,20.10,22.48,24.63,26.40,27.66,28.32,28.80,28.80,28.32,27.66,26.40,24.63,22.48,20.10,17.68,15.40,13.42,11.89,10.93,10.93}; // Temperature change in °C when it is 100% overcast overcast = -2; // Temperature change in °C when it is 100% raining rain = -5; // Temperature change in °C when it is 100% windy wind = -1; // Temperature change per 100m altitude in °C altitude = -0.5; // Difference from the daytime temperature to the water temperature water = -5; }; }; };
  3. New Updated Adding Bridges And More To exilechernarus2035_9
  4. https://infistar.de/eng/product/infistar-exile
  5. Hello, 3 Trader Cities Boat Traders Aircraft Traders Russian Roulette Map Markers Concrete Mixers (in Safezone) Thanks To rb19810507 for fix chernarus2035 file http://www.filedropper.com/exilechernarus2035_5 http://www.filedropper.com/exilechernarus2035_7 New Trader Files 1 Trader Cities Boat Trader Aircraft Trader Map Markers Concrete Mixers http://www.filedropper.com/exilechernarus2035_8 3 Trader Cities Boat Traders Aircraft Traders Russian Roulette Map Markers Concrete Mixers Mod You Need @Extended Base Mod For these http://www.filedropper.com/exilechernarus2035_12
  6. Hello, 2 Trader Cities Boat Traders Aircraft Traders Russian Roulette Map Markers Concrete Mixers (in Safezone) http://www.filedropper.com/exilemalden
  7. Hello, 3 Trader Cities Boat Traders Aircraft Traders Russian Roulette Map Markers https://ufile.io/osqwf Extra Military Content https://ufile.io/8o9nc EDIT: Here is some stuff you can open up in ArmA EDEN Editor https://www.filedropper.com/exiletanoa
  8. 3 Trader Cities Boat Traders Concrete Mixers (in Safezone) https://ufile.io/sawug
  9. 3 Trader Cities Boat Traders Russian Roulette Concrete Mixers (in Safezone) https://ufile.io/nqogl
  10. Update Fixed Missing Hardwar Trader