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Pattoh last won the day on June 4 2018

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  1. Pattoh

    Merry Christmas!

    Happy Festivus.
  2. Pattoh

    Accurate Restart Time Calculator

    Nice work, this comes in very handy.
  3. Pattoh

    Respect based loadouts & UID loadouts.

    That wont work out of the box on the server. That is if you are using "ExileServer_object_player_createBambi.sqf" to use the loadouts. _rank = "Badass"; _respectreq = 5000; [_sessionID, "toastRequest", ["InfoTitleOnly", [format ["You are %1, you need %2 until next loadout!", _rank, _score -_respectreq]]]] call ExileServer_system_network_send_to; Something like that, you get it.
  4. Pattoh

    Earned Respect & Pop Tabs per kill

    It's in exile_server_config.pbo (Config.cpp) . Set Frag to 0. in the "Percentages" class. If you want to make a penalty for frag kills, check out ExileServer_object_player_event_onMpKilled.sqf in Exile_Server.pbo. case 7: is the best place to do it. you could do something like this in case 7: _newVictimRespect = _oldVictimRespect; //respect stays the same for getting fragged _newKillerRespect = _oldKillerRespect - 1000; //losing 1k respect per frag Replace what is below with the above. Inside ExileServer_object_player_event_onMpKilled.sqf _newVictimRespect = _oldVictimRespect - _respectTransfer; _newKillerRespect = _oldKillerRespect + _respectTransfer; repack Exile_Server.pbo
  5. Pattoh

    What about a DayZ Standalone Mod ?

    I hope people get behind it still.
  6. Remove the "Napf" and "CUP_Terrains_Core" from the addOnsAuto and addOns sections. make sure "exile_client" it looks like that with no comma for both sections of them; because its the last item in the array. Those won't help you enter your server at all. That will only stop you from entering the server. If that doesn't sort it, post your server RPT again to see if Cup_Terrains_Core is still the issue.
  7. What does your command line for your server look like? I don't know the name of it because it can be unique. Post it here, should be like. But below is a example, don't take it literally. -mod=@CBA_A3;@TRYK;@Extended_Base_Mod;@CUPTerrainsCore;
  8. EDIT: The above is a good find.
  9. If you have the exile plugin installed already, just place any marker down (doesn't matter which); once its down, double click on the marker you placed. of the dialog that pops up look down the bottom, it should say. "Marker: Exile" Choose what you want, safezone, trader city or whatever. Also add something in the "Text" box in that dialog, so you can tell it easier what it is for, because you will need to edit it a bit more later on. When you have your markers placed. Look at the drop down menu up the top called "Exile" click "Save Markers and Zones" Once that is done you need to merge it with your current Mission.sqm in your mission folder. You can also export the items you build as well using the "Exile" drop down menu. "Save initServer.sqf" NPCs with. "Save initplayerLocal.sqf" I also marked below how to make the zones radius bigger, also you can obviously change the colour as well but copy the ColorName variable to the icon object because that will only change the border colour the one that is printed there. class Item12 { position[]={14599.966,22.349989,16797.193}; name="MafiaTraderCity"; text="Mafia"; type="ExileTraderZone"; markerType="ELLIPSE"; colorName="ColorBlack"; fillName="Border"; a=175; //Safezone Sizea b=175; //Safezone Sizeb drawBorder=1; }; class Item13 { position[]={14599.966,22.349989,16797.193}; name="TraderCityMarkerIcon"; text=""; type="ExileTraderZoneIcon"; };
  10. Pattoh

    Sons of Anarchy | OPEN AS F**K

    1. What is your Arma 2 and/or 3 experience? Post a screenshot below. 2. How often do you realistically play, please don't waste our time BSing this. Can play quite often 3. How old are you? 16+ is preferred but if you genuinely seem like a mature smart player we wont have problems. 26 4. Do you have a particular play style? Depends of what weapon I have, flanking usually and moving around a lot.
  11. Pattoh

    How Do Most People Join Exile Mod?

    Bat file, the beauty of it is that sometimes you get workshop updates but the server hasn't updated yet, so you wont have to deal with incorrect signs because you copied those files locally on the side that you use with the bat file. Honestly I would only do this if the server is your home, it does require a bit of manual upkeep if the server updates but its worth it for me. You can find Arma launch bat files on google if you're interested, shouldn't be too hard to find.
  12. Pattoh

    [release] deploy a mozzie

    @Monkeynutz You might be interested in this. Here is something i worked on to make air and ship deploys more clean. Replace fn_spawnDeployableVehicle.sqf in the ExAd_DV.pbo in the server addons, of course pack once overwritten. /* fn_spawnDeployableVehicle Copyright 2016 Jan Babor Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ params ["_playerNetId","_configClass","_player","_spawnPos","_spawnDir","_usePositionATL","_vehObj","_vehicleClass"]; _player = objectFromNetId _playerNetId; _spawnDir = direction _player; _vehicleClass = getText(missionConfigFile >> "CfgXM8" >> _configClass >> "vehicleClass"); switch (true) do { case (_vehicleClass isKindOf "Ship") : { _spawnPos = [(getPosASL _player), 20, 5] call ExileClient_util_world_findWaterPosition; _usePositionATL = false; }; case (_vehicleClass isKindOf "Air") : { _defaultSpawn = _player modelToWorld [0,8,2]; _FirstPrefPos = _defaultSpawn findEmptyPosition [0,20,"RwG_Mozzie_Carl_Black"]; if !isNil {_FirstPrefPos} then { _spawnPos = [(_FirstPrefPos select 0), (_FirstPrefPos select 1), ((_FirstPrefPos select 2) + 1)]; } else { _spawnPos = _defaultSpawn; }; _usePositionATL = true; }; default { _spawnPos = _player modelToWorld [0,6,0]; _usePositionATL = true; }; }; _vehObj = [_vehicleClass, _spawnPos, _spawnDir, _usePositionATL] call ExileServer_object_vehicle_createNonPersistentVehicle; if( getNumber(missionConfigFile >> "CfgXM8" >> _configClass >> "packable") > 0 ) then { _vehObj setVariable ["ExAd_DV_Packable", true, true]; }; if( getNumber(missionConfigFile >> "CfgXM8" >> _configClass >> "autoCleanUp") > 0 ) then { [_vehObj] spawn { private ["_wait","_tick", "_vehObj","_driver"]; _wait = true; _tick = 0; _vehObj = [_this,0,objNull] call BIS_fnc_param; while {_wait} do { UISleep 1; if(isNull _vehObj)exitWith{_wait = false}; _driver = driver _vehObj; if(isNull _driver)then{ _tick = _tick + 1; }else{ _tick = 0; }; if(_tick >= ExAd_DV_DESPAWN_IDLE_TIME)exitWith{_wait = false}; }; moveOut (driver _vehObj); _vehObj call ExileServer_system_vehicleSaveQueue_removeVehicle; _vehObj call ExileServer_system_simulationMonitor_removeVehicle; deleteVehicle _vehObj; }; }; true I have done some changes to the mission file, that adds checks for deployable vehicles so they don't blow themselves up or deploy a boat while on land. Below in the ExAdClient\XM8\Apps\DeployVehicle\config.sqf file overwrite it with the below. then in missionfile config.cpp just add options like below depending on if its a air vehicle or an water vehicle. airVeh = 1; waterVeh = 0; class ExAd_Mozzie { title = "Deploy Mosquito"; config = "ExadClient\XM8\Apps\DeployVehicle\config.sqf"; bambiState = 0; vehicleClass = "RwG_Mozzie_Carl_Black"; recipe[] = {{"DDR_Item_Gold_Bar",1}}; packable = 1; airVeh = 1; waterVeh = 0; autoCleanUp = 1; quickFunction = "['ExAd_Mozzie'] call ExAd_XM8_DV_fnc_spawnVehicle"; };
  13. Pattoh

    I am looking for a script for randomness

    A good start is this. Name the above Randout.sqf and place it in a folder called 'custom' inside the mission file folder. Add the below to your own ExileClient_object_player_network_createPlayerResponse.sqf (you will need to override in the CFGcustomCode section) add this right down the bottom but just before the last like where it says 'true'. [] execVM "custom\Randout.sqf"; Make sure you remove any starting items in your config.cpp then you should be good then. This also adds extra clips for the starting guns, that scale with your respect.
  14. Pattoh

    A few questions about E3den editor

    Should be fine for making traders and some barracks, just don't go overboard with objects like making fences that are a hundred parts and you should be good. Depending on what building classnames you place down, you will need to source a lot of CUP or Jbad Lootpos yourself but if you go with default Arma 3 stuff you should be fine, they are most likely added. If not a program I use is this for getting loot positions . Load what ever mods your server loads + the eden stuff, that's what I do. Like if you have CUP Terrains Core or something on your server, make sure you load it, if you don't then don't.
  15. Pattoh

    StokesMagee's Resort - Premium Scripts

    Interesting, the spawn selection one gave me a idea. Really good stuff.