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      Official Discord   03/15/17

      https://discord.gg/FMkqWpF Click the link above and join our Official Discord!  Chat with developers and get quicker support!
    • Vishpala

      New XM8 Discord Bot   05/15/17

      Our new XM8 Discord Bot will send you notifications about events happening in-game, even if you are not online!  Read about it on the Devblog:  
    • WolfkillArcadia

      1.0.4 "Pineapple" Release   03/08/18

      Inmates! We have launched 1.0.4 update for Exile. You can read about the release here:   
    • WolfkillArcadia

      Exile Server 1.0.4a hotfix out!   03/09/18

      Server owners! We pushed out 1.0.4a hotfix for Exile server. You will need to merge/replace the following files:

      Just download the server files from the downloads section. 


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About MrUnique93

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  1. I haven't checked if they appear again, after some time. But they are deffo gone after a player used it
  2. @Super Jerome Im having some issues with the base spawn script or perhaps its set wrong for me. When a player dies, and respawns at 1 spawn point, that exact one disappears from the list. How do i adjust that, and what settings is possible?
  3. Hows this script? Can you spawn at base no matter what? Or is there some sort of limit? @Super Jerome
  4. I added as you wrote @kuplion in the init.sqf, made the folders, dropped off the files in those separate folders. Added [] execVM "Custom\EnigmaRevive\init.sqf"; [] execVM "Custom\StatusBar\statusBar_init.sqf"; [] execVM "R3F_LOG\init.sqf"; [] execVM "ClaimVehicles_Client\ClaimVehicles_Client_init.sqf"; [] execVM "Custom\HaloParachute\init.sqf"; // Compile all the things!! { _code = ""; _function = _x select 0; _file = _x select 1; _code = compileFinal (preprocessFileLineNumbers _file); missionNamespace setVariable [_function, _code]; } forEach [ // Server ["ExileServer_object_flag_network_hackFlagRequest","Custom\FlagHacking\ServerFiles\ExileServer_object_flag_network_hackFlagRequest.sqf"], ["ExileServer_object_flag_network_startFlagHackRequest","Custom\FlagHacking\ServerFiles\ExileServer_object_flag_network_startFlagHackRequest.sqf"], ["ExileServer_object_flag_network_updateFlagHackAttemptRequest","Custom\FlagHacking\ServerFiles\ExileServer_object_flag_network_updateFlagHackAttemptRequest.sqf"], // Client ["ExileClient_action_hackFlag_aborted","Custom\FlagHacking\ClientFiles\ExileClient_action_hackFlag_aborted.sqf"], ["ExileClient_action_hackFlag_completed","Custom\FlagHacking\ClientFiles\ExileClient_action_hackFlag_completed.sqf"], ["ExileClient_action_hackFlag_condition","Custom\FlagHacking\ClientFiles\ExileClient_action_hackFlag_condition.sqf"], ["ExileClient_action_hackFlag_duration","Custom\FlagHacking\ClientFiles\ExileClient_action_hackFlag_duration.sqf"], ["ExileClient_action_hackFlag_failChance","Custom\FlagHacking\ClientFiles\ExileClient_action_hackFlag_failChance.sqf"], ["ExileClient_action_hackFlag_failed","Custom\FlagHacking\ClientFiles\ExileClient_action_hackFlag_failed.sqf"] ]; config.cpp - class HackFlag: ExileAbstractAction { title = "Hack Flag"; condition = "(getNumber(missionConfigFile >> 'CfgFlagHacking' >> 'enableHacking') isEqualTo 1) && ('Exile_Item_Laptop' in (magazines player)) && !ExilePlayerInSafezone"; action = "['HackFlag', _this select 0] call ExileClient_action_execute"; }; under class Flag and added addional files in the config.cpp. Still not possible to "hack flag" when you are next to it.
  5. Maybe im too tired, how do i compile this?
  6. The serverfiles, where do i have to drop them? in the main directory?
  7. Unique Exile militarized

    This server maintains all kind of military vehicles, you would want. Strongly balanced, theres counters for everything. We are a fast growing server, launched at 28th of March. And getting inbetween 35-50 players on peak.
  8. Hey @alexslx, could i see how you created this? I got the issue myself on my current server.
  9. How do i mark the military base on map? so people know its there
  10. Upload it on Gibhub :-D
  11. Broken link, id love to add this tho