[x] cit

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[x] cit last won the day on September 1

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  1. [x] cit

    [RELEASE] Assassination Mission

    You can use timers, and start more missions using DMS preinit. We like this mission too, author great man. THX
  2. [x] cit

    TerritoryProtection+UpgradeTerritory on the Flag

    pay protection, upgrade, etc is used as default in office trader
  3. [x] cit

    [UPDATE] ExAd v1.0.4

    you add more apps in infistar_custom_apps folder?
  4. [x] cit

    [RELEASE] Assassination Mission

    I like this mission. Thx for sharing.
  5. [x] cit

    [RELEASE] Assassination Mission

    Cant loot briefcase, do not understand why.
  6. [x] cit

    [RELEASE] Assassination Mission

    may be use default markers system in fn_Assassin.sqf coords or markers like in FUMS cities, vilages?
  7. [x] cit

    [UPDATE] ExAd v1.0.4

    May be anybody give me advise how 2nd page of apps turn on? On EXAD 1.0.4
  8. [x] cit

    [UPDATE] ExAd v1.0.4

    Brenner I have it working without statue, but it down show toast when you dont have Item in inventory /** Salty Dog Exile: Recruit Ai V.2 ** by aussie 2017 ** https://github.com/aussie-battler/Salty-Dog-Exile-Recruit-Ai **/ private ["_statue","_unit","unitList"]; if ("Exile_Item_PlasticBottleFreshWater" in (magazines player)) then { player removeItem "Exile_Item_PlasticBottleFreshWater"; disableUserInput true; player playMove "AinvPknlMstpSnonWnonDr_medic3"; unitList = ["I_Soldier_M_F"]; _unit = group player createUnit [unitList select (round(random ((count unitList) - 1))), getPos player, [], 0, "FORM"]; _unit setskill ["aimingAccuracy",0.9]; _unit setskill ["aimingShake",0.9]; _unit setskill ["aimingSpeed",0.9]; _unit setskill ["spotDistance",0.9]; _unit setskill ["spotTime",0.9]; _unit setskill ["courage",1.0]; _unit setskill ["reloadSpeed",1.0]; _unit setskill ["commanding",1.0]; _unit setskill ["general",0.9]; _unit setCombatMode "RED"; _unit allowFleeing 0; _unit setVariable ["ExileMoney",10,true]; ["SuccessTitleAndText",["Bodyguard is ready."]] call ExileClient_gui_toaster_addTemplateToast; _statue = nearestObject [player, "Land_AncientStatue_01_F"]; deleteVehicle _statue; disableUserInput false; }; else { ["ErrorTitleAndText", ["You need Fresh water..."]] call ExileClient_gui_toaster_addTemplateToast; }; }; so in config in xm8 section I have: class ExAd_Unit { title = "Recruit Soldier: Fresh water needed"; logo = "ExAdClient\XM8\Apps\DeployVehicle\dog.paa"; bambiState = 0; vehicleClass = "Land_AncientStatue_01_F"; recipe[] = {{"Exile_Item_PlasticBottleFreshWater",1}}; packable = 0; autoCleanUp = 0; quickFunction = "['ExAd_Unit'] call ExAd_XM8_DV_fnc_spawnVehicle"; }; class XM8_App13_Button: RscExileXM8AppButton1x1 { textureNoShortcut = "ExAdClient\XM8\Apps\DeployVehicle\dog.paa"; text = "Bodyguard, need fresh water"; onButtonClick = "ExileClientXM8CurrentSlide = 'apps';closeDialog 0;[] execVM 'ExAdClient\XM8\Apps\DeployVehicle\bodyguard.sqf'"; resource = ""; };
  9. [x] cit

    [RELEASE] LIVE SCOREBOARDS

    Go to DMS config and turn on write kills to db
  10. [x] cit

    FuMS 0.4 - The Relaunch and Repair Project

    Try to spawn mission with Fums admin. Check init in mission folder
  11. [x] cit

    [Release] TNT - Terrible Nuke Territory

    Hi all, script work, but sometimes I see errors in RPT 8:07:08 "| ACME TNT | I_Plane_Fighter_03_CAS_F with Bo_GBU12_LGB selected. Starting at [0,0,300]" 8:07:08 "| ACME TNT | RANDOM WORLDSPACE: Athira | [13993,18709.4,75]" 8:07:08 a3\air_f_gamma\plane_fighter_03\gun_holder_f.p3d: No geometry and no visual shape 8:07:09 Error in expression < [], 100, "FLY"]; _jetPilot = _aigroup2 createUnit ["B_T_Pilot_F",getPos _bomber> 8:07:09 Error position: <createUnit ["B_T_Pilot_F",getPos _bomber> 8:07:09 Error Foreign error: Unknown enum value: "PRIVATE" 8:07:09 File x\addons\acme_tnt\server\acme_tnt.sqf, line 166 8:07:12 Error: Object(8 : 33) not found My line 166 _jetPilot = _aigroup2 createUnit ["B_T_Pilot_F",getPos _bomber, [], 100, "PRIVATE"]; I have all from author git, dont change. Map Altis.
  12. [x] cit

    [scarCODE] Server Info Menu

    Jeffry THX. it working!!!!
  13. [x] cit

    [scarCODE] Server Info Menu

    Hi, all! Anybody know how to change standart button server info on 1 XM8 page to Starcode link? I found in ExileClient_gui_xm8_slide_server_onOpen: /** * ExileClient_gui_xm8_slide_server_onOpen * * Exile Mod * www.exilemod.com * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ private["_display", "_control"]; disableSerialization; _display = uiNameSpace getVariable ["RscExileXM8", displayNull]; _control = _display displayCtrl 4092; _control htmlLoad "xm8_server_info.html"; //}; Trying to add here: fnc = "ExileClientXM8CurrentSlide = 'apps';closeDialog 0;createDialog 'RscDisplayServerInfoMenu'"; dont give results, need your help, big brains.
  14. [x] cit

    FuMS 0.4 - The Relaunch and Repair Project

    Guys, I cant understand how convoy work. In defoult it spawn hunter and hemmt+offroad. Ai randomly can shoot each other on start or after 10 min or 15 patrollong. I dont change anything in convoy files.