厉害救济

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About 厉害救济

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  1. 厉害救济

    [Updated] ExileReborn - A complete survival package

    i wonder if you can give me an instruction on how to merge Exilereborn with Exile1.0.4,since Exile has update a lot. i like hardcore survival very much while Exilereborn has been outdate a long time
  2. 厉害救济

    [Updated] ExileReborn - A complete survival package

    hello have figured out the functions which need to be add into remoteExec
  3. 厉害救济

    How to turn off "safe update mode"

    have you fix this problem. i have the same problem with you
  4. 厉害救济

    Advanced Waste Dump

    can you send me this addon. i wiil try to fix this bug
  5. 厉害救济

    Statusbar exile 1.0.4

    where can i get the gui editor ,or if you can send me a piece if it is at your convenience. thanks a lot
  6. 厉害救济

    [Done] ExtDb3 Compatibility with Exile

    thanks for your great work . it works fine and my server performance improves a lot .
  7. 厉害救济

    *NEW AND IMPROVED* Sell Crates At Wastedump for R3F

    if you use ENIGMA_UpdateStats, you can use my fix , . /** R3F Crate Selling Script by [GADD]Monkeynutz Allows selling of crates at the wastedump. Based on the origional script that can be found using the links in the Readme.md Shows Toasts and deletes the crate after adding the money and respect to the player. Public Variables fixed by [FPS]Kuplion. Tks bby. **/ private _useInfiSTAR = true; // If you use infiSTAR, set this to true to have the crate selling logged in infiSTAR_Logs private _convenience = 0.9; // Change this to what ever you want. Default = 0.9. 0.9 = 10% taken from the earnings for convenience. private _crateList = [ // I added this because people add things to the Movable Objects thing in R3F that aren't crates. // This array prevents people from selling a car by accident. // Add to this with classnames of Vehicles/Crates you want to be able to be used in this script. // Example: Crates are replaced with the SDV in the Underwater missions. Add them here if you want to. "I_CargoNet_01_ammo_F", "Box_FIA_Ammo_F","Box_FIA_Support_F","Box_FIA_Wps_F","I_SupplyCrate_F","Box_IND_AmmoVeh_F","Box_NATO_AmmoVeh_F","Box_East_AmmoVeh_F","IG_supplyCrate_F", "Box_NATO_Wps_F", "B_CargoNet_01_ammo_F", "CargoNet_01_box_F", "Box_NATO_Ammo_F", "O_CargoNet_01_ammo_F", "B_CargoNet_01_Ammo_F", "Exile_Container_SupplyBox", "O_supplyCrate_F", "I_supplyCrate_F", "B_supplyCrate_F", "Box_NATO_AmmoOrd_F", "C_IDAP_supplyCrate_F", "Box_IDAP_AmmoOrd_F", "Box_IDAP_Equip_F", "Box_IDAP_Uniforms_F", "C_IDAP_CargoNet_01_supplies_F" ]; if (R3F_LOG_mutex_local_verrou) then { hintC STR_R3F_LOG_mutex_action_en_cours; } else { R3F_LOG_mutex_local_verrou = true; private _foundTrader = false; { _foundTrader = true; } forEach nearestObjects [player, ["Exile_Trader_WasteDump"], 20]; // Distance to the trader. Default = 12. if (_foundTrader) then { ["getMoneyAndRespect", [_targetUID, _target]] call ExileClient_system_network_send; private _target = player; private _targetUID = getPlayerUID player; private _targetName = name player; private _crate = R3F_LOG_joueur_deplace_objet; private _cargo = _crate call ExileClient_util_containerCargo_list; private _revenue = _cargo call ExileClient_util_gear_calculateTotalSellPrice; private _newrevenue = _revenue*_convenience; private _revrespect = ((_newrevenue/10)*0.8); // Takes some respect off of the total respect earned for balancing reasons. Default = 0.8 = 20% private _percentage = (100-(_convenience*100)); // DO NOT MODIFY if !((typeOf _crate) in _crateList) exitWith { ["InfoTitleAndText", ["出售货物箱", "暂时不支持当前货物箱,请联系麦田君添加."]] call ExileClient_gui_toaster_addTemplateToast; R3F_LOG_joueur_deplace_objet = objNull; sleep 0.25; R3F_LOG_mutex_local_verrou = false; }; clearWeaponCargoGlobal _crate; clearItemCargoGlobal _crate; clearMagazineCargoGlobal _crate; clearBackpackCargoGlobal _crate; //private _cash = player getVariable ["ExileMoney", 0]; _cash = GADDClientPlayerMoney; private _crateCash = _crate getVariable ["ExileMoney", 0]; private _currentRespect = GADDClientAccountScore; private _overallCash = round (_cash+_crateCash); private _addedRev = round (_newrevenue+_overallCash); private _addedRes = round (_currentRespect+_revrespect); // private _newrevenueres=_newrevenue*0.09; ENIGMA_UpdateStats = [_target,0,_newrevenueres,_newrevenue]; publicVariableServer "ENIGMA_UpdateStats"; // _target setVariable ["ExileMoney",_addedRev, true]; // _target setVariable ['ExileScore', _addedRes, true]; // _target setVariable['PLAYER_STATS_VAR',[_target getVariable ['ExileMoney', 0],_addedRes],true]; // ExileClientPlayerScore = _addedRes; //(owner _target) publicVariableClient 'ExileClientPlayerScore'; //R3FCrateSale = [_target, _targetUID, _addedRev, _addedRes]; //publicVariableServer "R3FCrateSale"; // ["updateMoneyAndRespect", [_addedRev, _addedRes, _targetUID, _target]] call ExileClient_system_network_send; [format["<t size='30' font='PuristaMedium' color='#00fff6'>货物箱出售完毕!</t><br /> <t size='24' font='PuristaMedium' color='#10ff00'>获得%1<img image='\exile_assets\texture\ui\poptab_inline_ca.paa' size='24'/><br/> %2声望!<br/> 收取了%3 个点的服务费.</t>",_newrevenue, _revrespect, _percentage], [0.8, 0, 1, 1]] call ExileClient_gui_toaster_addToast; if (_useInfiSTAR) then { //Cratelogger = [_targetName, _targetUID, _newrevenue, _revrespect, _cash, _currentRespect, _addedRev, _addedRes, _cargo]; //publicVariableServer "CrateLogger"; ["updateLogs", [_targetName, _targetUID, _newrevenue, _revrespect, _cash, _currentRespect, _addedRev, _addedRes, _cargo]] call ExileClient_system_network_send; }; systemChat "Removing crate from the world in 1 second!"; sleep 1; deleteVehicle _crate; }; R3F_LOG_joueur_deplace_objet = objNull; sleep 0.25; R3F_LOG_mutex_local_verrou = false; }; and commet out these lines in the file ExileServer_cratedump_network_updateMoneyAndRespect.sqf
  8. 厉害救济

    Exile Player Rewards

    @Andrew_S90 @Sir_Joker can you add a refresh button so that player can get the gifts timely and don not need to wait for the server restart .
  9. i am trying this ,but i stacked in the units class names .i don not know how to get the alien classnames in the mod。 sorry to bother you with such simple problem ,
  10. 厉害救济

    [Release] Admin Tool: Zombie Shield (RyanZombies/ExileZ)

    sorry to bother you .i wonder if i can change zombies to other units such as Alien which downloaded from the workshop
  11. how can I change zombies to other units ? such as Aliens which downloaded from the workshop
  12. 厉害救济

    [RELEASE] Autopilot / loiter script

    i followed your installtion. but i did not get a scroll wheel option in game . and the following is my installtion class RscTitles { #include "custom\PilotHUD\dialog.hpp" #include "dialog\TUT_gui_veh.hpp" #include "ExAdClient\RscTitles.cpp" #include "custom\MWarning\dialog.hpp" };
  13. I got a piles of errors in my rpt files goes like that items listed twice and error bones. I have no idea what cause this kind errors . anyone have the some problem ? I would appreciate you much if it is at your convenience to help me out . I have searched this errors in the forum but got no results. if there is solutions in forum you can send me the links. thanks very much 9:14:55 Item str_a3_ta_showcase_tank_destroyers_003_in_fcs_repaired_tdengineer_2 listed twice 9:14:55 Item str_a3_ta_showcase_tank_destroyers_003_in_fcs_repaired_tdplayer_0 listed twice 9:14:55 Item str_a3_ta_showcase_tank_destroyers_002_am_player_in_rhino_tdhq_0 listed twice 9:14:55 Item str_a3_ta_showcase_tank_destroyers_002_am_player_in_rhino_tdhq_1 listed twice 9:14:55 Item str_a3_ta_showcase_tank_destroyers_002_am_player_in_rhino_tdplayer_0 listed twice 9:14:55 Item str_a3_ta_showcase_tank_destroyers_002_am_player_in_rhino_tdhq_2 listed twice 9:14:55 Item str_a3_ta_showcase_tank_destroyers_002_am_player_in_rhino_tdplayer_1 listed twice 9:14:55 Item str_a3_ta_showcase_tank_destroyers_001_ta_opening_speech_tdengineer_0 listed twice 9:14:55 Item str_a3_ta_showcase_tank_destroyers_001_ta_opening_speech_tdengineer_1 listed twice 9:14:55 Item str_a3_ta_showcase_tank_destroyers_001_ta_opening_speech_tdplayer_0 listed twice 9:14:55 Item str_a3_ta_showcase_tank_destroyers_001_ta_opening_speech_tdplayer_1 listed twice 9:14:55 Item str_a3_ta_showcase_tank_destroyers_001_ta_opening_speech_tdengineer_2 listed twice 9:14:55 Item str_a3_ta_showcase_tank_destroyers_001_ta_opening_speech_tdhq_0 listed twice 9:14:55 Item str_a3_ta_showcase_tank_destroyers_001_ta_opening_speech_tdplayer_2 listed twice 9:14:55 Item str_a3_ta_showcase_tank_destroyers_001_ta_opening_speech_tdzulu_0 listed twice 9:14:55 Item str_a3_ta_showcase_tank_destroyers_001_ta_opening_speech_tdplayer_3 listed twice 9:14:55 Item str_a3_ta_showcase_tank_destroyers_001_ta_opening_speech_tdplayer_4 listed twice 9:14:55 Item str_a3_ta_showcase_tank_destroyers_001_ta_opening_speech_tdzulu_1 listed twice 9:14:55 Item str_a3_ta_showcase_tank_destroyers_001_ta_opening_speech_tdzulu_2 listed twice 9:14:55 Item str_a3_ta_showcase_tankdestroyers_alamo listed twice 9:14:55 Item str_a3_ta_showcase_tankdestroyers_bis_attack_desc listed twice 9:14:55 Item str_a3_ta_showcase_tankdestroyers_bis_attack_title listed twice 9:14:55 Item str_a3_ta_showcase_tankdestroyers_bis_destroyaaoptional_desc listed twice 9:14:55 Item str_a3_ta_showcase_tankdestroyers_bis_destroyaaoptional_title listed twice 9:14:55 Item str_a3_ta_showcase_tankdestroyers_bis_getintorhino_desc listed twice 9:14:55 Item str_a3_ta_showcase_tankdestroyers_bis_getintorhino_title listed twice 9:14:55 Item str_a3_ta_showcase_tankdestroyers_bis_helpsofia_desc listed twice 9:14:55 Item str_a3_ta_showcase_tankdestroyers_bis_helpsofia_title listed twice 9:14:55 Item str_a3_ta_showcase_tankdestroyers_bis_killspotter_desc listed twice 9:15:15 Error: Bone slot_patrolwpn doesn't exist in skeleton OFP2_ManSkeleton 9:15:15 Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton 9:15:15 Error: Bone slot_buttpack doesn't exist in skeleton OFP2_ManSkeleton 9:15:15 Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton 9:15:15 Error: Bone slot_backwpnr doesn't exist in skeleton OFP2_ManSkeleton 9:15:15 Error: Bone slot_patrolwpn doesn't exist in skeleton OFP2_ManSkeleton 9:15:15 Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton 9:15:15 Error: Bone slot_buttpack doesn't exist in skeleton OFP2_ManSkeleton 9:15:15 Error: Bone cheek_lf doesn't exist in skeleton OFP2_ManSkeleton 9:15:15 Error: Bone nose_tip doesn't exist in skeleton OFP2_ManSkeleton 9:15:15 Error: Bone lip_uplb doesn't exist in skeleton OFP2_ManSkeleton 9:15:15 Error: Bone jaw_ls doesn't exist in skeleton OFP2_ManSkeleton 9:15:15 Error: Bone lip_uplf doesn't exist in skeleton OFP2_ManSkeleton 9:15:15 Error: Bone lip_lc doesn't exist in skeleton OFP2_ManSkeleton 9:15:15 Error: Bone lip_lwlb doesn't exist in skeleton OFP2_ManSkeleton 9:15:15 Error: Bone lip_lwlf doesn't exist in skeleton OFP2_ManSkeleton 9:15:15 Error: Bone jaw_lm doesn't exist in skeleton OFP2_ManSkeleton 9:15:15 Error: Bone zig_lb doesn't exist in skeleton OFP2_ManSkeleton 9:15:15 Error: Bone lip_lwm doesn't exist in skeleton OFP2_ManSkeleton 9:15:15 Error: Bone lip_upm doesn't exist in skeleton OFP2_ManSkeleton 9:15:15 Error: Bone ear_l doesn't exist in skeleton OFP2_ManSkeleton 9:15:15 Error: Bone corr doesn't exist in skeleton OFP2_ManSkeleton 9:15:15 Error: Bone tongue_m doesn't exist in skeleton OFP2_ManSkeleton 9:15:15 Error: Bone tongue_f doesn't exist in skeleton OFP2_ManSkeleton 9:15:15 Error: Bone eyebrow_lb doesn't exist in skeleton OFP2_ManSkeleton 9:15:15 Error: Bone eyebrow_lf doesn't exist in skeleton OFP2_ManSkeleton 9:15:15 Error: Bone eyebrow_lm doesn't exist in skeleton OFP2_ManSkeleton 9:15:15 Error: Bone zig_lm doesn't exist in skeleton OFP2_ManSkeleton 9:15:15 Error: Bone eye_upl doesn't exist in skeleton OFP2_ManSkeleton 9:15:15 Error: Bone eye_lwl doesn't exist in skeleton OFP2_ManSkeleton 9:15:15 Error: Bone cheek_l doesn't exist in skeleton OFP2_ManSkeleton 9:15:15 Error: Bone cheek_lb doesn't exist in skeleton OFP2_ManSkeleton 9:15:15 Error: Bone zig_lt doesn't exist in skeleton OFP2_ManSkeleton
  14. 厉害救济

    [Done] ExtDb3 Compatibility with Exile

    firstly I appreciate for your work. for i use a piles of addons which slow down my server to some extent . so i want to update myserver to extdb3 which allows 64bit server. I have read your install instruction where I stuck is that I use some third-party addons which use 32bit sql codes. I have no idea how to transform these to 64bit sql code. I have little knowledge on mysql. So I wonder if you can help me transform these to 64bit sql codes if it is at your convenience or your can tell me how to do the transform. @Brett Nordin @Cloud22 and the following is the codes where i stucked [SeveZB] SQL1_1 = INSERT INTO vip_ms SET UID = ?,MSAI=0,MSZB=1,AINUM=0,ZBNUM=0,ZBdate= NOW(),AI_Total= 0,ZB_Total= 0 Number Of Inputs = 1 SQL1_INPUTS = 1 [AddZB] SQL1_1 = UPDATE vip_ms SET MSZB = 1,ZBdate= NOW() WHERE UID = ? Number Of Inputs = 1 SQL1_INPUTS = 1 [AddZBNB] SQL1_1 = UPDATE vip_ms SET ZBNUM = ZBNUM + 1 WHERE UID = ? Number Of Inputs = 1 SQL1_INPUTS = 1 [UPZBNB] SQL1_1 = UPDATE vip_ms SET ZBNUM = 0,MSZB = 0,ZB_Total = ZB_Total + 1 WHERE UID = ? Number Of Inputs = 1 SQL1_INPUTS = 1 [SeveAI] SQL1_1 = INSERT INTO vip_ms SET UID = ?,MSAI=1,MSZB=0,AINUM=0,ZBNUM=0,AIdate= NOW(),AI_Total= 0,ZB_Total= 0 Number Of Inputs = 1 SQL1_INPUTS = 1 [AddAI] SQL1_1 = UPDATE vip_ms SET MSAI = 1,AIdate= NOW() WHERE UID = ? Number Of Inputs = 1 SQL1_INPUTS = 1 [AddAINB] SQL1_1 = UPDATE vip_ms SET AINUM = AINUM + 1 WHERE UID = ? Number Of Inputs = 1 SQL1_INPUTS = 1 [UPAINB] SQL1_1 = UPDATE vip_ms SET AINUM = 0,MSAI = 0, AI_Total = AI_Total + 1 WHERE UID = ? Number Of Inputs = 1 SQL1_INPUTS = 1 [GetMS] SQL1_1 = SELECT MSAI,MSZB,AINUM,ZBNUM,AI_Total,ZB_Total FROM vip_ms WHERE UID = ? Number Of Inputs = 1 SQL1_INPUTS = 1 OUTPUT = 1,2,3,4,5,6 [GetAIDate] SQL1_1 = SELECT MSAI,MSZB,AINUM,ZBNUM FROM vip_ms WHERE UID = ? and Date(AIdate) < CURDATE() Number Of Inputs = 1 SQL1_INPUTS = 1 OUTPUT = 1,2,3,4 [GetZBDate] SQL1_1 = SELECT MSAI,MSZB,AINUM,ZBNUM FROM vip_ms WHERE UID = ? and Date(ZBdate) < CURDATE() Number Of Inputs = 1 SQL1_INPUTS = 1 OUTPUT = 1,2,3,4 [MSAddScratchie] SQL1_1 = UPDATE xtra_lottery SET noScratchies = noScratchies + ? WHERE uid = ? Number Of Inputs = 2 SQL1_INPUTS = 1,2 [GetVipVehicle] SQL1_1 = SELECT Vehicle_Class FROM Vip_Vehicle WHERE UID = ? Number Of Inputs = 1 SQL1_INPUTS = 1 OUTPUT = 1 [SeveVipVehicle] SQL1_1 = INSERT INTO UserVehicle SET UID = ?, used = 1, VehicleNetId=?, VehicleID = ? Number Of Inputs = 3 SQL1_INPUTS = 1,2,3 [GetVipVehicleC] SQL1_1 = SELECT used,VehicleNetId,VehicleID FROM UserVehicle WHERE UID = ? Number Of Inputs = 1 SQL1_INPUTS = 1 OUTPUT = 1,2,3 [DeleteVipVehicle] SQL1_1 = DELETE FROM UserVehicle WHERE UID = ? Number Of Inputs = 1 SQL1_INPUTS = 1 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;vip ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [GetVipSetting] SQL1_1 = SELECT Spawn,Base_Spawn,Base_x,Base_y,Base_z,Headgear,Uniform,UniformItem,Vest,VestItem,Backpack,BackpackItem,weapons,WeaponItem,HandgunItem,linkItem,Equip FROM Vip_Setting WHERE UID = ? Number Of Inputs = 1 SQL1_INPUTS = 1 OUTPUT = 1,2,3,4,5,6-STRING,7-STRING,8,9-STRING,10,11-STRING,12,13,14,15,16,17 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; MarXet by WolfkillArcadia ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [createNewListing] SQL1_1 = INSERT INTO marxet SET listingID = ?, itemAvailable = ?, itemArray = ?, price = ?, sellerUID = ? Number Of Inputs = 5 SQL1_INPUTS = 1,2,3,4,5 [getListings] SQL1_1 = SELECT listingID, itemAvailable, itemArray, price, sellerUID FROM marxet Number Of Inputs = 0 OUTPUT = 1-STRING,2,3,4-STRING,5-STRING [updateListing] SQL1_1 = UPDATE marxet SET itemAvailable = 0 WHERE listingID = ? Number Of Inputs = 1 SQL1_INPUTS = 1 [deleteListing] SQL1_1 = DELETE FROM marxet WHERE listingID = ? Number Of Inputs = 1 SQL1_INPUTS = 1 [restrictOldListings] SQL1_1 = UPDATE marxet SET sellerUID = 0 WHERE created_at < DATE_SUB(NOW(), INTERVAL ? DAY) AND sellerUID != 0 Number of Inputs = 1 SQL1_INPUTS = 1 [deleteOldListings] SQL1_1 = DELETE FROM marxet WHERE created_at < DATE_SUB(NOW(), INTERVAL ? DAY) AND sellerUID = 0 Number of Inputs = 1 SQL1_INPUTS = 1 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Lottery System ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [playerInLottery] SQL1_1 = SELECT noScratchies, number FROM xtra_lottery WHERE uid = ? Number Of Inputs = 1 SQL1_INPUTS = 1 OUTPUT = 1, 2-STRING [playerAddLottery] SQL1_1 = INSERT INTO xtra_lottery SET uid = ?, number = '' Number Of Inputs = 1 SQL1_INPUTS = 1 Return InsertID = true [playerAddScratchie] SQL1_1 = UPDATE xtra_lottery SET noScratchies = noScratchies + 1 WHERE uid = ? Number Of Inputs = 1 SQL1_INPUTS = 1 [playerBetLottery] SQL1_1 = UPDATE xtra_lottery SET number = ?, noScratchies = noScratchies - 1 WHERE uid = ? AND noScratchies > 0 Number Of Inputs = 2 SQL1_INPUTS = 1,2 [freePlayersFromLottery] SQL1_1 = UPDATE xtra_lottery SET number = '' [getLotteryPlayers] SQL1_1 = SELECT * FROM xtra_lottery WHERE number != '' OUTPUT = 1-STRING, 2-STRING, 3-STRING [saveLotteryWinner] SQL1_1 = INSERT INTO xtra_lottery_winner SET account_uid = ?, prize = ?, source = ?, sent = 0, created_at = NOW() Number Of Inputs = 3 SQL1_INPUTS = 1,2,3 Return InsertID = true [getLotteryPrize] SQL1_1 = SELECT prize, source FROM xtra_lottery_winner WHERE account_uid = ? AND sent = 0 LIMIT 1 Number Of Inputs = 1 SQL1_INPUTS = 1 OUTPUT = 1-STRING, 2-STRING [setPrizeDelivered] SQL1_1 = UPDATE xtra_lottery_winner SET sent = 1 WHERE account_uid = ? and sent = 0 Number Of Inputs = 1 SQL1_INPUTS = 1
  15. 厉害救济

    is there any guide on how to set up a escape server

    i enter the game .but i can only watch the sea and cannot do anything